ratherastory: (Default)
ratherastory ([personal profile] ratherastory) wrote in [personal profile] snowblindmods 2016-02-01 10:46 am (UTC)

Tiny Tina | Borderlands | Reserved

Player Information

Name: ratherastory
Age: 37
Contact Info: mousme@gmail.com
Other Characters: N/A

Character Information

Name: Tiny Tina
Canon: Borderlands II
Age: 13
Gender: Female
Canon Point: Post-Tiny Tina’s Assault on Dragon’s Keep
Background Link: (for basic information). Tina was born on Pandora and lived as normal a life as is reasonably possible to live on Pandora with her parents, until the day Hyperion decided that they would make perfect test subjects for their experiments with slag-induced mutation. The whole family was captured by a Psycho named Flesh-Stick and brought to a not-overly-secret laboratory, where she watched as her parents transformed into violent monsters on the orders of Handsome Jack. Tina was able to escape by using a grenade that her father had urged her to hide under her dress, beginning a lifelong obsession with explosives and demolition. Roland, one of Pandora’s greatest resistance fighters, says she is the most talented demolitions expert on all of Pandora. She has been on a lifelong crusade against everyone who hurt her family since then, starting with Flesh-Stick (who met a gruesome end at one of her infamous tea-parties) and moving on to blowing up important bits of Hyperion infrastructure. Following the death of Handsome Jack and the beginning of Hyperion’s downfall, she made her way back to her surviving friends, Lilith, Mordecai, and Brick. She has been with them ever since, mourning the loss of Roland, their comrade in arms, mostly by sublimating her feelings into running an extended campaign of Bunkers and Badasses.

Inventory: Tina wears a patched mini dress over orange overalls. Her shoes and socks are mismatched, and she wears a Psycho mask as hat. She has a pink apron with a bunny stencilled on it, and has a matching pink pin. She doesn’t have much by way of personal items, except a small toolkit (a small screwdriver, not big enough to be used as a weapon, some needle-nosed pliers, a small wrench—something like this, with whatever alterations are needed to suit the game), that she would carry in her tiny backpack. Here’s a reference image: Tina.

Tina has a pet, Sir Reginald Von Bartlesby. He is a tiny varkid in a jar (basically a butt-ugly flying bug). He’s bigger than the average insect (say, about the size of a child’s clenched fist), but by varkid standards that’s pretty tiny. Here’s what varkids look like. He has no abilities, save maybe that he glows in the dark (but doesn’t provide enough light to do anything but be annoying to people trying to sleep).

Personality: Tina is a product of genius combined with extreme childhood trauma. She lives halfway in a fantasy world of her own devising, refusing to acknowledge reality when it doesn’t suit her vision of how things should be. Denial, extreme imaginative play, and blowing things up is how she generally deals with the world. She’s fiercely loyal to her friends, is alarmingly bloodthirsty for a thirteen-year-old, but is oddly childlike in a lot of her mannerisms (in a way that suggests she is emotionally much younger than her chronological age). At thirteen, she’s just beginning to figure out the world of puberty and sex, and developed a fierce crush on Maya, a Siren who helped her avenge her family’s death.

Flavor Abilities: None. Tina is a human girl, although no one in their right mind would ever call her “normal.” The only thing she has going for her is savant-like abilities in jury-rigging machinery and explosives, but that requires parts and equipment, so she’d be limited to whatever she can find.

Suitability: Tina hails from Pandora, where daily struggles against horrifying conditions, psychotic killers, and gruesome monsters is par for the course. She’ll be pretty well suited to dealing with the more horrifying aspects of the setting, and she’s resourceful enough to not freeze or starve to death as long as she can find materials to work with. Tina makes friends easily, but she also seems to make enemies just as easily. She holds a grudge like nothing else.

Tina is likely going to find it difficult to deal with the emotional adversity of losing any new friends and allies she makes. She can’t handle death at all, preferring to pretend that everyone she loves (except her parents, oddly enough) is still alive and well and just “away” for a little while. Since death appears to not always be permanent in this place, this will mess with her mind even more.

Since she’s not especially emotionally or psychologically stable, it will be a bit of a crap shoot how she handles reality when it doesn’t go her way. She’ll either lock herself away in a fantasy world of denial in her own head (this will work out well when she convinces herself that the food rations are actually crumpets, her favourite food), or else she’ll try her best to mow down the obstacles in her way however she can.

Also, since Handsome Jack is in the game, if she ever actually meets him in person she will probably try to rip out his jugular with her teeth (it won’t work, because she’s tiny and has no hand-to-hand combat training. It would be like fending off an enraged squirrel: annoying and mildly painful, but certainly not life-threatening). If they don’t actually meet, then she’ll probably just act as if he isn’t there, because denial is Tina’s go-to method of dealing with unpleasant realities, as previously mentioned.

RP Samples: Make it RAAAAAAAAIIIINNNN!

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