White girls' button-up shirt with a white jacket White shoulder shawl White knee-length trousers White stockings A pair of black Mary Janes A red head-band with white flower ribbon White ribbon choker A silver bracelet
Personality: This section contains spoilers for Dishonored.
Innocent, playful, and intuitive. The very first thing requested from the returning Lord Protector: a game of hide and seek. A wise understanding: "Mother is talking to that nasty old Spymaster," and "When you were gone, Mother seemed very sad." A curious inquiry: "Did you see any whales?" A brave desire: "Later, will you give me more climbing lessons? Some day, I'm going to climb up to the rooftop." A moment of sass: "I'm not sure that painting looks like Campbell."
Unlike most empress heirs, Emily rejects the usual royal and political standards even as a young girl. Her idolatry extends to Corvo, a man she has spent much time with as Lord Protector, a man she admires greatly. She isn't interested in playing house, or learning manners, or the politics of a ruler. Geography, Strictures, math--none of that is for her. Her dreams are grander, she thinks, almost childishly so. She wants to learn to fight, reminding Corvo he promised to teach her a Tyvian chokehold; she wants to sail; she enjoys adventurous stories laced with fantasy and magic; she wants to learn to use a gun and a sword.
And then Daud and his whalers came.
Emily watched the murder of her mother before being kidnapped and handed over to the Pendleton twins for political gain. She stays in the Golden Cat (a pleasure house) with them until Corvo comes to rescue her, and, afterward, it's evident she has grown a tad bit more serious following what has happened. (And telling Samuel, the boat driver, "Oh, I heard a lot of adult business in the Golden Cat.")
She is, however, still inquisitive and adventurous. She asks a great many questions of Corvo and the others of the Hound Pits, and can often be seen exploring or, more importantly, drawing. Her artwork varies greatly depending on the low or high chaos of the player's run. In low chaos, her pictures (and out-look) are whimsical or lighter recounts of things that have happened, and she is more prone to leniency and mercy; in high chaos, they are dark and morbid, and she frequently says rather startling horrific things for a ten year old girl.
Her speech also changes based on chaos level as well. With low chaos, her questions tend to be the curious inquiries of a child, though it's evident Emily has a penchant still for fighting, courageousness, and fantasy. In high chaos, the innocence is gone. Emily says Corvo smells of blood when he comes back, and will say things such as, "When I'm Empress, I want them to build two giant ships and crash them into each other. And all the men will drown. I'm allowed to do that, right?" In Snowblind, the influence from an atmosphere of discontent and various characters she meets will make her (being so impressionable) more likely to exhibit signs from a high chaos run.
One of the most interesting things about Emily is her perception (as shown in the first paragraph). Though young, she is well aware of the underlying intentions of people or events. The Heart tells you (Corvo), "She sees more than she is telling. Young Lady Emily." Emily notices the change in Corvo if a high chaos route is taken, but she also notices the change in the Loyalists at the Hound Pits following the Return to the Tower mission. (It's later revealed the Loyalists are, in fact, double-crossing Corvo by using him to get rid of people in the way of securing Emily as a figurehead.) These things she rarely ever reveals to anyone other than those she trusts, typically in jest unless it is a simple aside in conversation.
Flavor Abilities: N/A
Suitability: Emily would be great on a round through Snowblind to see how different horror/survivability aspects of the game will put a bit of blood on her hands, so to speak.
She is generally very accommodating and curious, a sweet girl who tries to be bold and understanding like her mother; however, in a high chaos run of her canon game, it's pretty shocking to watch her very slowly sink into power-hungry ruthlessness.
It probably wouldn't do to make her full-blown "high chaos" (maybe...), but it'd be interesting to see her mental and emotional ups and downs as she tries to process other people and the environment, not to mention how she accommodates certain characters trying hard to protect her "innocence" when she is persistent in wanting to be independent and strong.
Emily Kaldwin | Dishonored | Reserved
Name: Anna
Age: 27
Contact Info:
Other Characters: N/A
Character Information
Name: Emily Kaldwin
Canon: Dishonored
Age: 10
Gender: Female
Canon Point: Post-game; low chaos
Background Link: here
Inventory:
White girls' button-up shirt with a white jacket
White shoulder shawl
White knee-length trousers
White stockings
A pair of black Mary Janes
A red head-band with white flower ribbon
White ribbon choker
A silver bracelet
Personality:
This section contains spoilers for Dishonored.
Innocent, playful, and intuitive. The very first thing requested from the returning Lord Protector: a game of hide and seek. A wise understanding: "Mother is talking to that nasty old Spymaster," and "When you were gone, Mother seemed very sad." A curious inquiry: "Did you see any whales?" A brave desire: "Later, will you give me more climbing lessons? Some day, I'm going to climb up to the rooftop." A moment of sass: "I'm not sure that painting looks like Campbell."
Unlike most empress heirs, Emily rejects the usual royal and political standards even as a young girl. Her idolatry extends to Corvo, a man she has spent much time with as Lord Protector, a man she admires greatly. She isn't interested in playing house, or learning manners, or the politics of a ruler. Geography, Strictures, math--none of that is for her. Her dreams are grander, she thinks, almost childishly so. She wants to learn to fight, reminding Corvo he promised to teach her a Tyvian chokehold; she wants to sail; she enjoys adventurous stories laced with fantasy and magic; she wants to learn to use a gun and a sword.
And then Daud and his whalers came.
Emily watched the murder of her mother before being kidnapped and handed over to the Pendleton twins for political gain. She stays in the Golden Cat (a pleasure house) with them until Corvo comes to rescue her, and, afterward, it's evident she has grown a tad bit more serious following what has happened. (And telling Samuel, the boat driver, "Oh, I heard a lot of adult business in the Golden Cat.")
She is, however, still inquisitive and adventurous. She asks a great many questions of Corvo and the others of the Hound Pits, and can often be seen exploring or, more importantly, drawing. Her artwork varies greatly depending on the low or high chaos of the player's run. In low chaos, her pictures (and out-look) are whimsical or lighter recounts of things that have happened, and she is more prone to leniency and mercy; in high chaos, they are dark and morbid, and she frequently says rather startling horrific things for a ten year old girl.
Her speech also changes based on chaos level as well. With low chaos, her questions tend to be the curious inquiries of a child, though it's evident Emily has a penchant still for fighting, courageousness, and fantasy. In high chaos, the innocence is gone. Emily says Corvo smells of blood when he comes back, and will say things such as, "When I'm Empress, I want them to build two giant ships and crash them into each other. And all the men will drown. I'm allowed to do that, right?" In Snowblind, the influence from an atmosphere of discontent and various characters she meets will make her (being so impressionable) more likely to exhibit signs from a high chaos run.
One of the most interesting things about Emily is her perception (as shown in the first paragraph). Though young, she is well aware of the underlying intentions of people or events. The Heart tells you (Corvo), "She sees more than she is telling. Young Lady Emily." Emily notices the change in Corvo if a high chaos route is taken, but she also notices the change in the Loyalists at the Hound Pits following the Return to the Tower mission. (It's later revealed the Loyalists are, in fact, double-crossing Corvo by using him to get rid of people in the way of securing Emily as a figurehead.) These things she rarely ever reveals to anyone other than those she trusts, typically in jest unless it is a simple aside in conversation.
Flavor Abilities: N/A
Suitability: Emily would be great on a round through Snowblind to see how different horror/survivability aspects of the game will put a bit of blood on her hands, so to speak.
She is generally very accommodating and curious, a sweet girl who tries to be bold and understanding like her mother; however, in a high chaos run of her canon game, it's pretty shocking to watch her very slowly sink into power-hungry ruthlessness.
It probably wouldn't do to make her full-blown "high chaos" (maybe...), but it'd be interesting to see her mental and emotional ups and downs as she tries to process other people and the environment, not to mention how she accommodates certain characters trying hard to protect her "innocence" when she is persistent in wanting to be independent and strong.
RP Samples:
TDM toplevel
additional action sample
5 cmt network + 5 cmt network