averytinyparticle: (neutral)
Quark ([personal profile] averytinyparticle) wrote in [personal profile] snowblindmods 2015-07-07 04:25 am (UTC)

Quark | Zero Escape: Virtue's Last Reward | Not Reserved

Player Information

Name: Danielle
Age: 22
Contact Info: [plurk.com profile] ddsapphire [personal profile] ddsapphire
Other Characters: N/A

Character Information

Name: Quark
Canon: Zero Escape: Virtue’s Last Reward
Age: 10
Gender: male
Canon Point: Quark comes from the timeline in which he initially goes through the first chromatic door leading to the infirmary with Dio and Luna. After clearing that room and the first AB game, and talking to Sigma and K in the Crew Quarters about an article he found detailing Radical-6, he discovers a bomb. It's while he is running to tell the others of his discovery that he wakes up in the hospital.
Background Link: here
Inventory: Quark has his clothes (a white tank top underneath button down pale blue shirt, underneath a light tan vest, dark green shorts that fall just above the knees, white socks that peek out just over brown lace-up boots, and a heavy green jacket with large pockets, white cuffs, and a fluffy white collar). To top that all off he wears a large brown helmet that has two large containers on the side; they open up to empty spaces where he stores snacks. The helmet has a brown belt buckle that can be attached underneath the chin, but he generally just lets it hang down to his shoulders. On his left wrist he has the watch that had been attached to his wrist as part of the Nonary game, but it no longer has poison that can kill him at any moment. In fact, its blank faced and appears to have lost all function. He has a scalpel that he pocketed from the infirmary back on Rhizome 9, and a note on Radical-6 that was discovered in one of the safes he unlocked with his teammates.

Personality: Most notably, Quark is your average child with a strange choice in headgear. He learned from his foster grandfather to be polite and respectful to those older than him—and for the most part, he has learned quite well. Though, being a child, he’ll only take a certain amount of patronizing or overall rude behavior before he voices his displeasure. Regardless of how he’s been taught to behave and how much he appreciates the knowledge that his grandpa has passed down to him (which you can be sure he’s absorbed like a sponge), Quark is first and foremost an impulsive and vocal youth. He won’t hesitate to interject his own ideas or opinions, despite how little he may actually know in regards to the conversation at hand. You’re sure to know what Quark thinks of you—because he has no reason to hide how he feels, and doesn’t quite understand the concept of “consequence” well enough yet to hold his tongue before blurting out something that may get him into trouble in the long run. His childlike naivety can also become evident at his exuberant willingness to trust someone simply because they are an adult. Unless someone proves themselves to be cruel, Quark will always assume that they’re trustworthy.

Unless you’re actively condescending to him, however, Quark treats everyone with an almost equal level of energy and friendliness. He tends to get excited about most things he doesn’t know much about (which is a lot of things, so he’s almost always excited about something), and is enthusiastic to learn new concepts and try to work them out as best as he can in his young mind. Of course, he doesn’t always come up with correct conclusions when handed a problem or a puzzle, but there’s always a genuine effort in his attempts to work through them. And, given his age, although simplified accordingly his musings tend to be surprisingly thoughtful.

Due to the fact that the setting Quark comes from is little more than a ruined wasteland of a planet, he’s been working with his grandfather as a sort of scavenger since he was six years old. He was quick to learn that most things have an inherent worth, and has only become more and more resourceful over the years. Even his hat is something he’s managed to fix together from items he’s picked up while working—as a means of hiding snacks inside of its large, hollow structure.

For all his initial charm and normality and bubbly exterior however, the longer one knows Quark, the harder it is to ignore that something…not quite right is hiding just underneath that exterior. It’s quite possible he isn’t fully aware of it himself—in fact, considering where he comes from, his eerie behavior would be considered perfectly acceptable. Equipped with an almost morbid sense of humor as well as a calm acceptance of death and poverty, it’s understandable to feel a bit unsettled by Quark’s subtle differences in behavior compared to a normal child. This can be more than chalked up to a mild form of social incompetence where most worlds are concerned. Growing up in a world where the idea of a “family” is rare, to put it lightly, and a root beer float is considered an almost unaffordable luxury, Quark simply doesn’t see certain cynical behavior as being cynical. Can one truly blame him? It doesn’t help that he lives with a very bitter, lonely, and mildly-alcoholic old man, either.

Flavor Abilities: other than being startlingly clever (when he wants to be) for a ten-year-old, Quark has no notable abilities, flavor or otherwise. He does, however, allude to having a better-than-average immune system and durability. Before being exposed to the Radical-6 virus, he states that he hadn’t gotten sick or badly injured since he was an infant, even though he’s been working as a post-apocalyptic scavenger for the past four years, and even when his Grandpa gets sick from staying out all night in the rain while he, himself, doesn’t—for what that counts.

Suitability: Quark comes from a setting in which he had already woken up in an unfamiliar place, stuck in a situation that could have resulted in his death. He’s not a stranger to living on the edge, unsure what’s around any corner and having to scavenge for food and supplies. On his version of Earth, he literally spends his time picking through garbage with his Grandfather for their livelihood. The world is a barren wasteland with few resources and many ways to die at a young age. Having grown up in a mostly-dead planet, he’s accustomed to living the life of a survivor and isn’t quick to panic in situations that seem hopeless. Despite being a child, he can be surprisingly level-headed.

RP Samples: Test Drive Meme (Network and Action), Prose/Action Sample, Network Sample

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting