Name: Bluestar Canon: Warrior Cats Age: Roughly 6 years. Gender: Female Canon Point: Just before inviting Rusty to ThunderClan. Background Link:http://warriors.wikia.com/wiki/Bluestar
Inventory: She's not bringing anything with her but the fur on her back. Upon enterting the game she'll take a coat appropriately styled for a cat, and little kitty boots that must be put on and taken off by a human companion. Presumably her boots and her tablet can be stored in the pockets of her coat, and her boots are the correct material to be able to use the tablet with them on, but not her claws.
Personality: Upon meeting Bluestar, the first thing one will note is her sense of diplomacy. Bluestar isn't interested in conflict, and will take any route she can to avoid battle. Her attitude is cool and collected, and she'll listen to everything someone has to say even if it makes her hackles rise. She very rarely interrupts, and does her best to give her opinions concisely and with a great deal of thought.
It should be mentioned, though, that this is a learned personality trait; it's an adaptation rather than instinct. In Bluestar's younger years she was clumsy, instinct-driven and feisty - even selfish at times, and at other times petty and moody. These are all traits that still exist under the surface, but she has trained them back as best as she can, for the sake of keeping the peace between her clan and the others. She has seen a lot of destruction caused by cats acting rashly, and has in turn gained a sense of duty beyond simply self-control. She sees herself as the only cat who can stop her clan from being destroyed by endless, unnecessary battle.
This last point is very important. Bluestar believes that she was groomed to be the leader ThunderClan needed by her warrior ancestors, who hold divine power over the forest. She was forced to give up everything that gave her personal happiness to stop ThunderClan from being led by a tyrrant, and because of that has largely given up on the idea of personal happiness. Everything she does is for the good of those around her, and to some extent she feels discomfort when others do things specifically for her. She feels that if she gets too comfortable with something that is hers and doesn't benefit those she's taking care of, StarClan will find a way to take it away.
Later in her life she develops dementia, and this fear of loss spirals into a tortured complex, believing that StarClan is playing an elaborate game with her, just to see how insane they can drive her. And if that is the case, the answer is "very". In that state she becomes terrified of traitors and backhand deals, no longer sure of who she can trust after losing so many close companions. Even then her main focus is on the good of the clan; it manifests as a fear that she can no longer protect her clan if it's rotting from the inside.
But the dementia is not going to be present in-game, as she has not reached that point yet. If she stays in the game long enough (about 5-6 months) she may start to develop it, but it will take form differently as the circumstances will be different.
We should also talk about how she interacts with humans. Obviously, this is different from how she interacts with cats. Bluestar's knowledge of humans is very limited; she has seen them in passing, but never seen the inside of a building or any of the details of humans' daily lives. She does, however, view them with distrust; her passing knowledge includes rumors of the "cutter" (veterinerians) and of cats being trapped in human homes and fed hard pellets. She knows that house cats are fat and lazy, and hunt for sport rather than out of necessity. This paints a view for her of humans as creatures that see cats as toys, and keep them for their own amusement. With humans also come dogs, of which she is deathly afraid.
What this means is that Bluestar will be very slow to trust the human characters in the game, but upon learning that diplomacy is possible with them, she will adapt and start treating them more like she does cats. Her views are mostly based on lack of information, and she has always held the belief that no one should be judged based on their origin, only based on their actions. It is this that has allowed her to love a cat from another clan and befriend a house cat; not things she necessarily should do, but things that have made her very happy and strengthened the clans in the end.
Bluestar also has a soft spot for children of any species; be it a kitten, a child, a puppy, she will take care of it if it's in need. Even if it will be dangerous to her in the future, she will make sure it's safe and then get a safe distance away from it for her own sake. The only except is, of course, small mammals and birds. Because those are food, not friends.
Flavor Abilities: Technically speaking, she has three lives left after being granted nine lives by her gods. However, since she is cut off from her warrior ancestors and death is handled differently in-game, this will affect nothing. Otherwise, she is a cat - albeit a bit more dexterous than a real-life cat. She can weave baskets and draw in the sand with her paw, for example. She is also proficient at hunting, including birds, squirrels and fish.
Suitability: Well, first of all Bluestar is proven in canon to be particularly susceptible to the effects of paranoia, depression and isolation... so that will be fun. Above all else Bluestar will try to gather others to her and provide help to anyone who she comes across, but in the scale of Norfinbury she is small and weak, a reversal from how strong and sentinel-like she's protrayed among cats in a forest that she's familiar with. Dumping her into unfamiliar waters will test her ability to survive, and teaching her to rely on others won't be a bad thing either.
Bluestar | Warrior Cats
Name: Xep
Age: 21
Contact Info: Plurk - esquivant
Other Characters: n/a
Character Information
Name: Bluestar
Canon: Warrior Cats
Age: Roughly 6 years.
Gender: Female
Canon Point: Just before inviting Rusty to ThunderClan.
Background Link: http://warriors.wikia.com/wiki/Bluestar
Inventory: She's not bringing anything with her but the fur on her back. Upon enterting the game she'll take a coat appropriately styled for a cat, and little kitty boots that must be put on and taken off by a human companion. Presumably her boots and her tablet can be stored in the pockets of her coat, and her boots are the correct material to be able to use the tablet with them on, but not her claws.
Personality:
Upon meeting Bluestar, the first thing one will note is her sense of diplomacy. Bluestar isn't interested in conflict, and will take any route she can to avoid battle. Her attitude is cool and collected, and she'll listen to everything someone has to say even if it makes her hackles rise. She very rarely interrupts, and does her best to give her opinions concisely and with a great deal of thought.
It should be mentioned, though, that this is a learned personality trait; it's an adaptation rather than instinct. In Bluestar's younger years she was clumsy, instinct-driven and feisty - even selfish at times, and at other times petty and moody. These are all traits that still exist under the surface, but she has trained them back as best as she can, for the sake of keeping the peace between her clan and the others. She has seen a lot of destruction caused by cats acting rashly, and has in turn gained a sense of duty beyond simply self-control. She sees herself as the only cat who can stop her clan from being destroyed by endless, unnecessary battle.
This last point is very important. Bluestar believes that she was groomed to be the leader ThunderClan needed by her warrior ancestors, who hold divine power over the forest. She was forced to give up everything that gave her personal happiness to stop ThunderClan from being led by a tyrrant, and because of that has largely given up on the idea of personal happiness. Everything she does is for the good of those around her, and to some extent she feels discomfort when others do things specifically for her. She feels that if she gets too comfortable with something that is hers and doesn't benefit those she's taking care of, StarClan will find a way to take it away.
Later in her life she develops dementia, and this fear of loss spirals into a tortured complex, believing that StarClan is playing an elaborate game with her, just to see how insane they can drive her. And if that is the case, the answer is "very". In that state she becomes terrified of traitors and backhand deals, no longer sure of who she can trust after losing so many close companions. Even then her main focus is on the good of the clan; it manifests as a fear that she can no longer protect her clan if it's rotting from the inside.
But the dementia is not going to be present in-game, as she has not reached that point yet. If she stays in the game long enough (about 5-6 months) she may start to develop it, but it will take form differently as the circumstances will be different.
We should also talk about how she interacts with humans. Obviously, this is different from how she interacts with cats. Bluestar's knowledge of humans is very limited; she has seen them in passing, but never seen the inside of a building or any of the details of humans' daily lives. She does, however, view them with distrust; her passing knowledge includes rumors of the "cutter" (veterinerians) and of cats being trapped in human homes and fed hard pellets. She knows that house cats are fat and lazy, and hunt for sport rather than out of necessity. This paints a view for her of humans as creatures that see cats as toys, and keep them for their own amusement. With humans also come dogs, of which she is deathly afraid.
What this means is that Bluestar will be very slow to trust the human characters in the game, but upon learning that diplomacy is possible with them, she will adapt and start treating them more like she does cats. Her views are mostly based on lack of information, and she has always held the belief that no one should be judged based on their origin, only based on their actions. It is this that has allowed her to love a cat from another clan and befriend a house cat; not things she necessarily should do, but things that have made her very happy and strengthened the clans in the end.
Bluestar also has a soft spot for children of any species; be it a kitten, a child, a puppy, she will take care of it if it's in need. Even if it will be dangerous to her in the future, she will make sure it's safe and then get a safe distance away from it for her own sake. The only except is, of course, small mammals and birds. Because those are food, not friends.
Flavor Abilities:
Technically speaking, she has three lives left after being granted nine lives by her gods. However, since she is cut off from her warrior ancestors and death is handled differently in-game, this will affect nothing. Otherwise, she is a cat - albeit a bit more dexterous than a real-life cat. She can weave baskets and draw in the sand with her paw, for example. She is also proficient at hunting, including birds, squirrels and fish.
Suitability:
Well, first of all Bluestar is proven in canon to be particularly susceptible to the effects of paranoia, depression and isolation... so that will be fun. Above all else Bluestar will try to gather others to her and provide help to anyone who she comes across, but in the scale of Norfinbury she is small and weak, a reversal from how strong and sentinel-like she's protrayed among cats in a forest that she's familiar with. Dumping her into unfamiliar waters will test her ability to survive, and teaching her to rely on others won't be a bad thing either.
RP Samples:
Bluestar and Dr. Ian Malcolm escape from monsters.
Bluestar and Rocket Raccoon awkwardly bond over not being human.
(The latter would be retconned slightly if it's made game-canon, as Bluestar should not know what a raccoon is. She recognizes that he's an earth animal but thinks he's a small badger.)