thesystemisdown: (733t3d)
Monika ([personal profile] thesystemisdown) wrote in [personal profile] snowblindmods 2017-12-07 05:01 pm (UTC)

Monika | Doki Doki Literature Club!

Player Information

Name: Aave
Age: 26
Contact Info: [plurk.com profile] aaveolio
Other Characters: N/A

Character Information

Name: Monika
Canon: Doki Doki Literature Club!
Age: 18
Gender: Female
Canon Point: True ending
Background Link: Monika, Story
Inventory: -School uniform
-Notebook
-A few pens

Personality: In the original script of the game, before gaining self-awareness, Monika is mostly just a generically nice character with little depth. She's sweet, mature, and always willing to help her club members. According to the player character, she's very popular and basically perfect. Her only real flaw seems to be a certain lack of assertiveness; when people fight, she's hesitant to get in the way since it might mean having to support one person over another. Despite being so supposedly perfect, she's not a particularly interesting character, with only her love of poetry as a distinguishing trait.

However, things start changing as soon as the game is actually loaded and Monika gains awareness of her existence as a fictional character. Most importantly, it's hard to care about anything when you know the world you're in is not real. She does display a rather impressive strength of will and commitment to her friends just by the fact that she manages to resist the existential dread for a while, though. Unlike Sayori, who chooses to delete the game almost instantly when she discovers the truth, Monika makes an effort to play by the game's rules and keep everything intact. This doesn't last, though; throughout the game she grows increasingly more desperate and nihilistic, eventually deciding to simply break the world that constrains her. However, as she notes at one point, it's not just the loneliness and despair of being trapped in fiction that drives her. If it was, she would have most likely just deleted herself. It's her obsession with the player that pushes her to try and reshape the game. If she'd been given the option of a romance of her own, she might not have decided to go as far as she does. Of course, while she sees her feelings as real love, she's mostly just deluding herself; she knows practically nothing about the player and has no way of finding out. She's simply convincing herself that the relationship is possible because the alternative is just more crushing loneliness.

Even though she does terrible things to the other characters, altering them into madness and eventually deleting them, it's not out of resentment or dislike for them. She's fond of her friends and even expresses some regret over her treatment of them, but does not consider her actions wrong in any way since they're just fictional characters. In contrast, she doubts she'd ever be able to kill a real human being. Considering her tendencies for extreme pragmatism, though, it's possible she might find herself capable of it if she was in a desperate enough situation. Perhaps not for the sake of her own survival, as that's not necessarily her highest priority, but to save someone she cares about or for what she sees as the greater good? It could happen.

Coming into Snowblind, she'll have a few issues to deal with. She'll no longer have full awareness of her fictional status, but that doesn't mean she'll be sure what's happening to her is real. While she'll at least make an attempt to maintain her usual friendly and cheerful disposition, there will also be a certain element of caution to her interactions. Last time, she got badly hurt after forming close bonds with people who turned out to be either game characters or in a reality completely out of her reach. It will take some doing to get past that.

Flavor Abilities: None!

Suitability: Monika doesn't exactly have any survival skills useful for life in Norfinbury, being a relatively normal high school girl. However, she's smart and quick to adapt, so she shouldn't have any massive troubles with basic survival.

As described in the personality section, she'll have some issues with uncertainty about the reality of everything, which won't be helped by the various events going on. On the other hand, her previous experiences with weirdness and horrible shit will make it easier for her to adapt to some things.

RP Samples:
Network
[The view opens to Monika waving at the camera in a location some viewers might recognise from past network videos.]

Hi, everyone! Things have been a little grim lately, so I thought I'd provide a bit of entertainment.

[As she sets the tablet down, it becomes clear that she is indeed in the house with the piano, seated by the instrument. She starts playing, and though it's easy to tell that she's inexperienced there's a lot of emotion to her performance.

Once the song finishes, she offers the camera a somewhat embarrassed grin.
]

Sorry, I know I'm not very good yet. To be honest, I just wanted to share that song since it's my own composition. What do you think?

Log
[The clothing store she's stumbled into isn't useful at all in a practical sense. The sun dresses and swimsuits are hardly appropriate for the weather, nor would they be much use even as blankets. Nonetheless, Monika lingers here, picking up articles of clothing and sighing before putting them down.

It would be so nice to wear something like this. She never got to, back home - there were no scenes where she wore anything but the same old school uniform. She's still wearing the jacket under her coat now. Even though she's switched out the skirt for a pair of pants, it still doesn't feel like she's getting to wear what she wants. Having her choices made by the climate rather than strings of code isn't all that different in the long run.

Assuming it's not all code anyway, that is. She's not convinced she hasn't just moved to a different game somehow. It's not like she has any way of knowing.

After taking one more longing look at the shelves, she shakes her head in an attempt to dispel the gloomy thoughts. Real or not, there's still hours left in the day. It's time to move on to the next building.
]

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