Name: Cherry Age: 27 Contact Info:CherryFlight Other Characters: None
Character Information
Name: Enoch Canon: El Shaddai Age: Immortal, 390~400, appears late 20s to early 30s. Gender: Male Canon Point: Postgame Background: I have nothing to link you, so have a story instead: Once upon a time, there was a farmer on Bronze Age Earth. Mythology said he was a priest but the author decided humbler beginnings were in order. The point is, he was so pious that God was impressed (or so the story goes), and invited him to live in Heaven and work as a scribe. While he was there, a choir of angels called the Grigori fell, enamored by humans and spurred on by his own presence in Heaven. Their children with humans, creatures called Nephilim, lived in constant pain, and ate one another to try to make it stop. This caused their innate vileness - impurity - to accumulate, and when they became too corrupt, they would become Fire Nephilim, rampaging creatures that devoured and destroyed everything in sight. Worse still, the angels were nowhere to be found. Faced with the decision to let the Nephilim destroy the world or to have control over its destruction themselves, Heaven was ready to choose the latter. Their scribe would not have his home destroyed, however. The beautiful thing about humans, you see, is they have this little thing called free will, meaning in the face of orders higher than himself, Enoch could still say no - and that's how he found himself sent back down to Earth to capture the Fallen Angels, along with the four "standard" Archangels (Michael, Gabriel, Raphael, Uriel) as swans, and a fifth Archangel, Lucifel.
It would take him 365 years. Up until this point, he had been an ordinary human, but his capabilities were magnified when he was granted the divine armor that would protect him against the agents of the Grigori and their demonic sponsor, Belial. He was also granted immortality, with all the problems that brought with it - such as having to adopt aliases and having to stay on the move constantly, especially since the acting leader of the Grigori, Azazel, was sending flunkies after him to find him. Eventually, he was able to find the Tower they resided in, hidden in a "shroud of distorted space", where they lived with their human subjects, who saw them as gods.
He climbed the Tower, with...not as much success as one would expect of an action game. The first Grigori, Ezekiel, fled higher, though he met a little girl named Nanna who told him about the way the Nephilim suffered, and about Ishtar, the legendary hero who was supposed to free them all from the false world of the Grigori. (He already knew of both of these, it's recently been revealed, though he did not know Ishtar was Ishtar, as she went by another name when he met her). He managed to successfully capture the next one, Sariel, though at the cost of making the player feel bad for him (and Enoch, though this will be detailed later), the next one was dead before they got there, Azazel ran away too...
And then there was Armaros. Armaros wasn't like the other Grigori. In fact, according to prequel manga Exodus he wasn't even one of the Grigori, he was just an ordinary angel that got sucked into their plans. He was also different because in Heaven, he and Enoch had been friends. And it's heavily implied his decision to fall was influenced by the things Enoch himself told him about Earth. Throughout the level, things that make Armaros different were brought up - the resistance group, the Freemen, do not fear him, and in fact, it's implied they communicate with him, because they're able to tell Enoch that "his feelings of friendship for a human he met in Heaven seem to be the source of his vitality". His child is a Water Nephilim, peaceful and with no desire to eat others. (It may not have been his, but the Freemen and Lucifel alike accept that it is so that's what I'm going with.) Armaros didn't even fight him immediately, instead putting on a dance number, and only after Enoch showed no intention of joining him (as the text on a poster that came with the game's official Complete Guide reveals he wants), he relented and attacked him at at last.
The fight was interrupted by Belial, the prince of The Darkness (read: Hell) who lends the Grigori power, in return for the souls of those who die within. He had taken an interest in Enoch, and captured Nanna, using Enoch's paternal nature and innate desire to protect others to bait him. Enoch took it, of course, rushing to leap into The Darkness as both Michael and Armaros called out after him.
The Darkness isn't a very friendly place. This wasn't his first trip, if the player was observant enough. Ishtar's remains were taken to The Darkness, and while it seems the Freemen had recovered some (their leader adorns himself with her bones, including an impressive skull mask), there were still some remaining in the "pits" horrible cylindrical rooms filled with rising vileness, where the cries of those trapped there gurgled nightmarishly. This was, however, his first trip outside of player control, and you gamers know what that means, right?
Yes, he was in trouble.
Lucifel recruited Armaros to rescue Enoch, because he didn't have permission to interfere directly here (lack of free will really sucks sometimes). Along the way they found Nanna, unconscious but seemingly unharmed, and watched as Ishtar's spirit entered her body. Lucifel said he'd make sure Nanna was okay and sent Armaros on his way. He found Enoch, but not in time to avoid him being corrupted and controlled by Belial. Armaros fought him and freed him, but Lucifel, apparently deciding saving him was counterintuitive to the mission, took Enoch and stranded Armaros there to die.
So Enoch was safe, physically, but not mentally. There's a difference between being covered in vileness, which seems to just sap the strength from someone, and having vileness inside one's own body, which is how Belial plays. Corrupted from within, Enoch's mind was crippled by his doubts, his pain, his fears. His body was encased in carbonite silver (I will never get tired of this joke) to protect it, and his soul was sent back to Heaven to purge the vileness, which involved confronting representations of the source of his pain and wrestling everything back into perspective. It took him several hours, but that's only from Heaven's perspective. On Earth, it was ten years. Nanna didn't just grow up - remember how Ishtar's spirit entered her body? It was her body, the reincarnation was just botched. Nanna as an independent identity was lost and Ishtar took over, swearing to Enoch she would finish what he started. Using her strength as inspiration, Enoch was able to purge the vileness and return to Earth.
He hurried to help Ishtar, catching glimpses of her fighting Ezekiel, and found her covered in vileness, either from lingering parts of her remains in The Darkness or from Ezekiel's attacks. He reached out to help her, but she stopped him and urged him to stop Ezekiel from fleeing and regaining her strength again. He successfully defeated Ezekiel and continued on after Azazel, who was guarding the domain of their leader, Semyaza. Azazel attempted one more boss transformation than usual, and was cut off by a taunt from Belial, followed by a creature that came up out of the ground like it was water, and made it into water, to boot.
Just like Armaros had in his battle.
It was Armaros, in fact. Corrupted, just like Enoch had been, except his shell wasn’t a suit of armor but a hulking monstrous thing that was very definitely Final Boss Material. He had cycling immunities, meaning Enoch had to keep picking up different weapons throughout the fight. Eventually, Dark Armaros unleashed an attack that knocked his weapon from his hands. Enoch had no way of damaging Dark Armaros any further without a weapon, but the other had no interest in attacking him. He simply stood there, while outside the arena, Ishtar had managed to drag herself up there. She pulled herself towards the fallen weapon and used the last of her strength to throw it to him, enabling him to finally put Armaros to rest (or so he assumed; in actuality Armaros had been sealed and would rejoin them much later, though that's irrelevant to this app). Enoch purified Ishtar, restoring her strength, and the two approached what was supposed to be Semyaza’s life support device. Except he wasn’t in there. Lucifel (incorrectly, but it’s not revealed in the game) assumed he’d died too, and took Ishtar off somewhere, presumably for Enoch to meet after he’d shut down the Tower.
For a smooth transition, I'll say he did meet them and spent one night camping out outside the remains of the Tower - but would wake in Norfinbury.
Inventory: -A pair of designer jeans, stretchy and durable. (would normally be indestructible but as this enables it to be used as a tool beyond what it normally could? Nope, just a pair of jeans now.) -A pair of old sandals, worn but still usable. Not in this weather though. -An old, worn brown cloak with a hood, with at least two inside pockets. Probably the most useful thing he has. (does this count as a coat?) -A handful of small bone fragments that would recite a piece of Ishtar's prophecy when he wills it, but that's been rendered inert. Utterly useless either way. -A collection of notes given to him by the Freemen. May be used as kindling if he gets desperate enough, but he would have to be very desperate. These are the personal testaments of a people and he won't treat them so lightly. It would be on the same level as burning a book, to him (and he's from ancient times when writing was super-important so he doesn't take that lightly).
Enoch | El Shaddai
Name: Cherry
Age: 27
Contact Info:
Other Characters: None
Character Information
Name: Enoch
Canon: El Shaddai
Age: Immortal, 390~400, appears late 20s to early 30s.
Gender: Male
Canon Point: Postgame
Background: I have nothing to link you, so have a story instead: Once upon a time, there was a farmer on Bronze Age Earth. Mythology said he was a priest but the author decided humbler beginnings were in order. The point is, he was so pious that God was impressed (or so the story goes), and invited him to live in Heaven and work as a scribe. While he was there, a choir of angels called the Grigori fell, enamored by humans and spurred on by his own presence in Heaven. Their children with humans, creatures called Nephilim, lived in constant pain, and ate one another to try to make it stop. This caused their innate vileness - impurity - to accumulate, and when they became too corrupt, they would become Fire Nephilim, rampaging creatures that devoured and destroyed everything in sight. Worse still, the angels were nowhere to be found. Faced with the decision to let the Nephilim destroy the world or to have control over its destruction themselves, Heaven was ready to choose the latter. Their scribe would not have his home destroyed, however. The beautiful thing about humans, you see, is they have this little thing called free will, meaning in the face of orders higher than himself, Enoch could still say no - and that's how he found himself sent back down to Earth to capture the Fallen Angels, along with the four "standard" Archangels (Michael, Gabriel, Raphael, Uriel) as swans, and a fifth Archangel, Lucifel.
It would take him 365 years. Up until this point, he had been an ordinary human, but his capabilities were magnified when he was granted the divine armor that would protect him against the agents of the Grigori and their demonic sponsor, Belial. He was also granted immortality, with all the problems that brought with it - such as having to adopt aliases and having to stay on the move constantly, especially since the acting leader of the Grigori, Azazel, was sending flunkies after him to find him. Eventually, he was able to find the Tower they resided in, hidden in a "shroud of distorted space", where they lived with their human subjects, who saw them as gods.
He climbed the Tower, with...not as much success as one would expect of an action game. The first Grigori, Ezekiel, fled higher, though he met a little girl named Nanna who told him about the way the Nephilim suffered, and about Ishtar, the legendary hero who was supposed to free them all from the false world of the Grigori. (He already knew of both of these, it's recently been revealed, though he did not know Ishtar was Ishtar, as she went by another name when he met her). He managed to successfully capture the next one, Sariel, though at the cost of making the player feel bad for him (and Enoch, though this will be detailed later), the next one was dead before they got there, Azazel ran away too...
And then there was Armaros. Armaros wasn't like the other Grigori. In fact, according to prequel manga Exodus he wasn't even one of the Grigori, he was just an ordinary angel that got sucked into their plans. He was also different because in Heaven, he and Enoch had been friends. And it's heavily implied his decision to fall was influenced by the things Enoch himself told him about Earth. Throughout the level, things that make Armaros different were brought up - the resistance group, the Freemen, do not fear him, and in fact, it's implied they communicate with him, because they're able to tell Enoch that "his feelings of friendship for a human he met in Heaven seem to be the source of his vitality". His child is a Water Nephilim, peaceful and with no desire to eat others. (It may not have been his, but the Freemen and Lucifel alike accept that it is so that's what I'm going with.) Armaros didn't even fight him immediately, instead putting on a dance number, and only after Enoch showed no intention of joining him (as the text on a poster that came with the game's official Complete Guide reveals he wants), he relented and attacked him at at last.
The fight was interrupted by Belial, the prince of The Darkness (read: Hell) who lends the Grigori power, in return for the souls of those who die within. He had taken an interest in Enoch, and captured Nanna, using Enoch's paternal nature and innate desire to protect others to bait him. Enoch took it, of course, rushing to leap into The Darkness as both Michael and Armaros called out after him.
The Darkness isn't a very friendly place. This wasn't his first trip, if the player was observant enough. Ishtar's remains were taken to The Darkness, and while it seems the Freemen had recovered some (their leader adorns himself with her bones, including an impressive skull mask), there were still some remaining in the "pits" horrible cylindrical rooms filled with rising vileness, where the cries of those trapped there gurgled nightmarishly. This was, however, his first trip outside of player control, and you gamers know what that means, right?
Yes, he was in trouble.
Lucifel recruited Armaros to rescue Enoch, because he didn't have permission to interfere directly here (lack of free will really sucks sometimes). Along the way they found Nanna, unconscious but seemingly unharmed, and watched as Ishtar's spirit entered her body. Lucifel said he'd make sure Nanna was okay and sent Armaros on his way. He found Enoch, but not in time to avoid him being corrupted and controlled by Belial. Armaros fought him and freed him, but Lucifel, apparently deciding saving him was counterintuitive to the mission, took Enoch and stranded Armaros there to die.
So Enoch was safe, physically, but not mentally. There's a difference between being covered in vileness, which seems to just sap the strength from someone, and having vileness inside one's own body, which is how Belial plays. Corrupted from within, Enoch's mind was crippled by his doubts, his pain, his fears. His body was encased in
carbonitesilver (I will never get tired of this joke) to protect it, and his soul was sent back to Heaven to purge the vileness, which involved confronting representations of the source of his pain and wrestling everything back into perspective. It took him several hours, but that's only from Heaven's perspective. On Earth, it was ten years. Nanna didn't just grow up - remember how Ishtar's spirit entered her body? It was her body, the reincarnation was just botched. Nanna as an independent identity was lost and Ishtar took over, swearing to Enoch she would finish what he started. Using her strength as inspiration, Enoch was able to purge the vileness and return to Earth.He hurried to help Ishtar, catching glimpses of her fighting Ezekiel, and found her covered in vileness, either from lingering parts of her remains in The Darkness or from Ezekiel's attacks. He reached out to help her, but she stopped him and urged him to stop Ezekiel from fleeing and regaining her strength again. He successfully defeated Ezekiel and continued on after Azazel, who was guarding the domain of their leader, Semyaza. Azazel attempted one more boss transformation than usual, and was cut off by a taunt from Belial, followed by a creature that came up out of the ground like it was water, and made it into water, to boot.
Just like Armaros had in his battle.
It was Armaros, in fact. Corrupted, just like Enoch had been, except his shell wasn’t a suit of armor but a hulking monstrous thing that was very definitely Final Boss Material. He had cycling immunities, meaning Enoch had to keep picking up different weapons throughout the fight. Eventually, Dark Armaros unleashed an attack that knocked his weapon from his hands. Enoch had no way of damaging Dark Armaros any further without a weapon, but the other had no interest in attacking him. He simply stood there, while outside the arena, Ishtar had managed to drag herself up there. She pulled herself towards the fallen weapon and used the last of her strength to throw it to him, enabling him to finally put Armaros to rest (or so he assumed; in actuality Armaros had been sealed and would rejoin them much later, though that's irrelevant to this app). Enoch purified Ishtar, restoring her strength, and the two approached what was supposed to be Semyaza’s life support device. Except he wasn’t in there. Lucifel (incorrectly, but it’s not revealed in the game) assumed he’d died too, and took Ishtar off somewhere, presumably for Enoch to meet after he’d shut down the Tower.
For a smooth transition, I'll say he did meet them and spent one night camping out outside the remains of the Tower - but would wake in Norfinbury.
Inventory:
-A pair of designer jeans, stretchy and durable. (would normally be indestructible but as this enables it to be used as a tool beyond what it normally could? Nope, just a pair of jeans now.)
-A pair of old sandals, worn but still usable. Not in this weather though.
-An old, worn brown cloak with a hood, with at least two inside pockets. Probably the most useful thing he has. (does this count as a coat?)
-A handful of small bone fragments that would recite a piece of Ishtar's prophecy when he wills it, but that's been rendered inert. Utterly useless either way.
-A collection of notes given to him by the Freemen. May be used as kindling if he gets desperate enough, but he would have to be very desperate. These are the personal testaments of a people and he won't treat them so lightly. It would be on the same level as burning a book, to him (and he's from ancient times when writing was super-important so he doesn't take that lightly).