And assuming that holds up...okay. In the event this doesn't work I've got a plan b, for the record, but my goals here are maximizing the amount of nothing possible for him to find.
Starting Point: D1 Squares Traveled: 6 Areas Searched: C1 - Park - Is there anything to search in a park? C2 - More park - Either way, park. C3 - Park Continues - Well, it's probably scenic in a wasteland sort of way. C4 - God, this is a fuck ton of nothing - Wandering wandering wandering. D4 - Nothing, and yes, he's tragically missing both the convenience store as well as any chance at the funeral home. Because unlucky. - Wandering wandering wandering. D5 - 28 - THOROUGHLY because he ends up here for the night because he's hauling ass. Anything Else? On an IC level it's looking for holes in the walls because he can. On an OOC level, like said above, it's him trying to minimize the amount of shit he'll find for day 11. (And then he can have conversations with people that amount to, "Did you find the store?" "What store?" "You would've passed right by it." "fff...")
Day 011
Starting Point: D1
Squares Traveled: 6
Areas Searched:
C1 - Park - Is there anything to search in a park?
C2 - More park - Either way, park.
C3 - Park Continues - Well, it's probably scenic in a wasteland sort of way.
C4 - God, this is a fuck ton of nothing - Wandering wandering wandering.
D4 - Nothing, and yes, he's tragically missing both the convenience store as well as any chance at the funeral home. Because unlucky. - Wandering wandering wandering.
D5 - 28 - THOROUGHLY because he ends up here for the night because he's hauling ass.
Anything Else? On an IC level it's looking for holes in the walls because he can. On an OOC level, like said above, it's him trying to minimize the amount of shit he'll find for day 11. (And then he can have conversations with people that amount to, "Did you find the store?" "What store?" "You would've passed right by it." "fff...")
Priorities.