snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

termineur: (Reading)

Day 166

[personal profile] termineur 2016-10-08 12:38 pm (UTC)(link)
Character Movements
Starting Location: F19 - 131
Travel:
F19 - 131 (thorough)
F20
F21 - 142 (passing through)
F22 - 142
F23 - 142
F24 - 235 (thorough overnight)
Ending Location: F24 - 235
Notes: Sylar is traveling alone.

Search Request
Areas Searched:
F19 - 131 - Thoroughly
F24 - 235 - Thoroughly
Anything Else? The quest for SD cards and/or keycards continues! He is not expecting anything by now, and so his search is growing a little lazier. However, he still will do a fairly thorough search through on Floor 2, focusing particularly on the beds in the operating theaters. He'll mess with the center bed and the mechanism for locking it into place, seeing if he can unlock and move it, and look into any space created for anything at all. He'd be happy to even find lint at this point.

The aquarium gets the standard thorough look through any nooks and crannies, although he'll especially focus on the bathroom and the sinks (mostly because 'yay hot water', but whatever).
termineur: (Yeah?)

[personal profile] termineur 2016-10-08 12:43 pm (UTC)(link)
Thank you! Sylar will take pictures of Mohinder's results, as well.
wilsonsheart: <user name="asylums" site="livejournal.com"> (Default)

DAY 166

[personal profile] wilsonsheart 2016-10-08 11:06 pm (UTC)(link)
Search Request
Areas Searched:
G18 - 131 (no movement; thorough search)
Anything Else? As of this conversation, Amber is going to be contacting the admin with a request:

Hello. My name is Amber Volakis, and I'm a practicing doctor who's just recently arrived. I'd like to request a prescription of 20mg of Morphine on behalf of the new arrival Sherlock Holmes, username @309_W1C_2DZ, who's suffering from a bullet wound. I spoke with him and he appears to be in a great deal of pain.
awwnoun: (Default)

Days 165, 166

[personal profile] awwnoun 2016-10-08 11:38 pm (UTC)(link)
DAY 165
Character Movements
Starting Location: N7-100
Travel:
O7-98 (thorough search)
N7
Ending Location: N7-100
Notes: Clint dicks around to wait for Natasha. They spend the night together.

DAY 166
Character Movements
Starting Location: N7-100
Travel:
M8
L9
K9
J9
I9-43
Ending Location: I9-43
Notes: Clint and Natasha make their way to building 43, and spend the night there with Bucky and Watson.
wilsonsheart: <user name="idiopathic" site="livejournal.com"> (break down)

[personal profile] wilsonsheart 2016-10-09 12:21 am (UTC)(link)
Amber will ask for a refillable prescription until further notice. Naturally, once he doesn't need the painkillers anymore (or she's caught and told off or he makes her angry), she'll notify the admin that they'll no longer be needing refills.
jumpthegun: (Default)

ADDENDUM

[personal profile] jumpthegun 2016-10-09 12:22 am (UTC)(link)
John will request a prescription of morphine identical to the one that Amber prescribed for Sherlock because that sounds reasonable to me. He'll also note for Eve that this is a one-time prescription for one month because Sherlock is a narcotics addict and needs to have his intake monitored closely.
Edited 2016-10-09 00:22 (UTC)
jumpthegun: (srs | investigating)

[personal profile] jumpthegun 2016-10-09 12:24 am (UTC)(link)
Where did you work before you were the Admin? Or is it just something you've always done?

Okay. One more question about the mental imbalance procedure. How exactly does the correction/alteration work. Is it an erasure of what's led to the problems? A suppression of the impulses by some other means? Can it be specifically targeted if the doctor and patient know what the issue is that needs resolved?
jumpthegun: (srs | uncertain)

[personal profile] jumpthegun 2016-10-09 12:42 am (UTC)(link)
Right. I think Mr. Miller or Winter mentioned that the Admin system goes up through the government. What were you doing there? Training to be an Administrator?
jumpthegun: (srs | you think so?)

[personal profile] jumpthegun 2016-10-09 12:45 am (UTC)(link)
Classified. Right, sorry. Could you tell me where you're from? Not your job, just where you grew up? I've been wondering for a while now. Are you from Alaska originally? I can't really tell American accents apart.
awwnoun: (Default)

[personal profile] awwnoun 2016-10-09 12:52 am (UTC)(link)
Well, that's terrifying. They all dash inside building 43 as fast as they can, with Clint and Natasha bringing up the rear and helping Bucky and Watson move as quickly as possible into the house. Both Natasha and Clint slam the door shut and hold it closed as everybody blocks off the windows/door with furniture and whatever they can find that might keep the thing out. Bucky and Watson are a little less effective, but John can handle at least one window, and so can Bucky.

Somewhere in the middle of this mess, Clint draws one of those eyes they've all been seeing on the door with a marker in a desperate attempt to see if that'll ward it off. Natasha also order-yells at the anomaly to fuck off leave, hoping that it might respond to her since she recognizes who this particular anomaly resembles. She also calls the anomaly Alexei when she tells it to leave.
jumpthegun: (smile | curiosity)

[personal profile] jumpthegun 2016-10-09 12:53 am (UTC)(link)
That's the capitol, right? That's pretty cool. Makes sense why you'd get into working for the government, too. Unless you had some other dream job when you were a kid? I thought about being an astronaut when I was really young. Didn't quite work out that way, but I wouldn't say that's bad.
jumpthegun: (annoyed | not amused)

[personal profile] jumpthegun 2016-10-09 12:59 am (UTC)(link)
How is he supposed to chat you up for information if you won't chat with him, Eve? /shakes fist
warriorscribe: (Concern)

Day 163-164 + SEARCH REQUEST

[personal profile] warriorscribe 2016-10-09 01:57 am (UTC)(link)
Day 163

Character Movements
Starting Location: R4 - 87
Travel:
R3 - 80 (quick search)
S3 - 76 (thorough search)
Ending Location: S3 - 76
Notes: Splitting from Frisk (on their own suggestion) to search the immediate area for Toriel in the hopes that she found shelter, and of course, not finding her.

Day 164 --SEARCH REQUEST BELOW--

Character Movements
Starting Location: S3 - 76
Travel:
T2
T1 - 67 (thorough search)
Ending Location: T1 - 67
Notes: He sees the obituaries too late in the day to turn back for Frisk, and something draws him back to the place he began...

Search Request
Areas Searched:
T1 - 67 - THOROUGHLY
Anything Else? Enoch returns to the house he first woke up in, fifty one pounds lighter and just as alone. What he's looking for at first is a reaction, rather than any specific item. Or maybe he's just rambling at an empty house in his grief and paranoia.

"Hello? I don't know your name, but I was your first guest...this time around, at least. I...I still have that photo album. It's seen some flooding by now, but it's not terribly damaged. I'm afraid that's Robert Miller's fault... in...in any case, I'm sorry for that. It was useful in pointing out what might have happened at one point in time, and if you're still here, I would appreciate some more help. Information, or supplies, anything might be useful. We need to escape. Before...before we lose anyone else. All of us. I can take you to my world if yours has no Heaven, I hope...you and that girl whose voice I heard, she seemed frightened."

As he makes that request for any sort of help, he'll comb through the house for the rest of the day into lockdown - under furniture, behind whatever fixtures can be moved, such as bookcases, and inside cabinets in the kitchen and bathroom and the like, unless something happens to indicate he should stop.
termineur: (Really Interested)

[personal profile] termineur 2016-10-09 03:13 am (UTC)(link)
Ooh, yes! He is so very happy. He'll stick that SD card right in his tablet and see what it has on it.

And also do this:

Location Alteration
Location: 2nd Floor hospital (Building 131)
What Are They Doing? He'll be hovering that floating bed right over to the middle of the waiting area and leaving it there, for other people to possibly find.
Edited 2016-10-09 03:16 (UTC)