snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

blueteamproblems: (I FIRED)

Days 165-168

[personal profile] blueteamproblems 2016-10-15 07:43 pm (UTC)(link)
165
Character Movements
Starting Location: E9 - 47
Travel:
E8
E7
E6 - 35 (thorough search)
Ending Location: E6 - 35
Notes: Parting ways with Zach, Steph, and friends.

166
Character Movements
Starting Location: E6 - 47
Travel:
F5
G4
H3
I2 - 10 (thorough search)
Ending Location: I2 - 10

167
Character Movements
Starting Location: I2 - 10
Travel:
J2 - 15 (thorough search)
K2 - 11 (thorough search)
Ending Location: K2 - 11

168
Meeting up with Caboose in K2 - 11 and staying there for the day!
exequies: (pic#8926788)

Days 168 - 170

[personal profile] exequies 2016-10-16 01:26 am (UTC)(link)
Day 168
Character Movements
Starting Location: N21 - 162
Travel:
N20
N19
N18
M17
L17 - 141 (thorough search overnight)
Ending Location: L17 - 141
Notes: Undertaker is alone again!

Day 169
Character Movements
Starting Location: L17 - 141
Travel:
K17
I17
J16
I16
H15
H14 - 126 (thorough search overnight)
Ending Location: SQUARE - H14 -126
Notes: undertaker is traveling alone.

Day 170
Character Movements
Starting Location: H14 -126
Travel:
G14
F14
E15 - 130 (thorough search)
E16
E17 - 131 (thorough search overnight)
Ending Location: E17 - 131
Notes: ADDENDUM: Undertaker is traveling alone until he reaches the hospital and runs into Sherlock Holmes.
Edited 2016-10-17 20:50 (UTC)
jumpthegun: (srs | uncertain)

ADDENDUM

[personal profile] jumpthegun 2016-10-16 04:03 pm (UTC)(link)
John will request the medical records for Claire Temple and Alfie Solomons after they've sent messages to the Admin indicating that he has attending physician's rights for them. He will explain that he is attempting to ascertain their blood types to facilitate transfusions that may alleviate MN Poisoning symptoms.

If she could even just provide the blood type information and not the full medical transcript, that would be helpful to prevent potential complications from the transfusions for blood types that don't match up.
rubikscomplex: (Default)

Day 168

[personal profile] rubikscomplex 2016-10-16 10:09 pm (UTC)(link)
Character Movements
Starting Location: AA5 - 174
Travel:
AA6
BB7 - 192 (thorough)
BB7 - 195
Ending Location: BB8 - 195
Notes: House is with Ecks. He has a pen flashlight and a jump rope to help them see and get across obstacles.

Search Request
Areas Searched:
BB7 - 192 (thorough)
BB7 - 195 (thorough)
Anything Else?
In Building 192, House will first test the eye app on the debris down in the courtyard. If it glows in response to the eye app, he will have Ecks assist in lowering him down to the courtyard using his jump rope. She'll remain above as he descends and he'll leave his pack with her to ensure he's mostly unencumbered. He'll take his time climbing. Once down in the courtyard, he'll shift debris in stages to move it out of the eye symbol pattern, having Ecks check periodically and note the time and attempt number until the app no longer responds to the debris. While he's down there and shifting things, he'll look for SD cards and anything else unusual using his pen flashlight. Once he's done, he'll climb back up carefully with Ecks's assistance toward the top, along with the jump rope.

In Building 195, House will use his purple gel pen to draw stars and a missile on the walls of the child's room to see if that gets any response. He and Ecks will also generally check around the apartment for any SD cards or unusual items.

Location Alteration
Location: BB7 - 192
What Are They Doing? House is shifting the debris down in the courtyard so that it no longer resembles the eye symbol.

Location Alteration
Location: BB7 - 195
What Are They Doing? House is drawing stars and missiles in purple gel pen on one wall of the child's bedroom.
Edited 2016-10-16 22:11 (UTC)
rubikscomplex: (Default)

Day 169

[personal profile] rubikscomplex 2016-10-16 10:23 pm (UTC)(link)
Character Movements
Starting Location: BB7 - 195
Travel:
CC7
DD7 - 196 (thorough)
DD7 - 194
Ending Location: DD7 - 194
Notes: House is with Ecks. He has a pen flashlight and a jump rope to help them see and get across obstacles.

Search Request
Areas Searched:
DD7 - 196 (thorough)
DD7 - 194 (thorough)
Anything Else?
In Building 196, House will use the eye app to check if the symbol in the tub is glowing. If yes, he will use his charcoal to mark it out until when he checks it with the eye app, it doesn't glow.

In Building 194, House will again use the eye app to check on the symbol drawn in blue spray paint. He will attempt to remove the eye symbol in chunks from the wall, using his screw driver and hammer in the bid to either remove parts of the wall directly or just scrape the paint. If he can get it off in chunks, he'll line those chunks up on the floor and test the eye app on them before smashing the wall pieces with his hammer.

Location Alteration
Location: DD7 - 196
What Are They Doing? The eye symbol in the tub is being covered over with charcoal.

Location Alteration
Location: DD7 - 194
What Are They Doing? The painted eye symbol on the wall is being scraped off or pieces of the wall removed to remove the symbol.
rubikscomplex: (Default)

Day 170

[personal profile] rubikscomplex 2016-10-16 10:41 pm (UTC)(link)
Character Movements
Starting Location: DD7 -194
Travel:
CC7
CC6 - 187 (thorough)
CC6 - 182
Ending Location: CC6 - 182
Notes: House is with Ecks. He has a pen flashlight and a jump rope to help them see and get across obstacles.

Search Request
Areas Searched:
CC6 - 187 (thorough)
Anything Else? No more Mr. Nice Doctor. With Ecks filming along with the eye app active, House will proceed to systematically disassemble the set up in this building. He'll use his hammer to break the glued-down debris and shift it to cover the entire floor of the room, he'll smash the chair the rag doll is sitting on, with the exception of the seat of the chair, and he'll use a pen to scribble out the eye symbol on the rag doll's face. Gently... because Ecks is watching and fretting.

They'll try the eye app on the rag doll once the symbol has been removed to see if that has any effect.

Location Alteration
Location: CC6 - 187
What Are They Doing? House is smashing through the glued-down debris and scattering it over the floor. He is smashing the glued-down chair with his hammer, and he is scribbling out the eye symbol on the rag doll's face. He and Ecks are also attempting to leave with the seat of the chair and the rag doll.
awwnoun: (Default)

Day 167, 168

[personal profile] awwnoun 2016-10-16 11:33 pm (UTC)(link)
DAY 167
Character Movements
Starting Location: I9-43
Travel:
H8
G7
H5-30 (quick search)
G6-29
Ending Location: G6-29
Notes: Clint and Natasha are leaving Watson and Bucky behind to go grab food from the school.

DAY 168
Character Movements
Starting Location: G6-29
Travel:
G7
H8
H9
I9-42
Ending Location: I9-42
Notes: Clint and Natasha meet up with Watson and Bucky at around H9, and then promptly probably encounter an anomaly that eats Watson. Clint, Bucky and Natasha head back to 42 to try and regroup.
Edited (JUST KIDDING god i'm sorry) 2016-10-16 23:47 (UTC)
circumsutus: (Default)

165

[personal profile] circumsutus 2016-10-17 02:24 am (UTC)(link)
Character Movements
Starting Location: S11 - 120
Travel:
R11
Q10
P10 - 110 (quick)
O10
N10 - 114
Ending Location: N10 - 114
Notes: n/a
circumsutus: (Default)

166

[personal profile] circumsutus 2016-10-17 02:26 am (UTC)(link)
Character Movements
Starting Location: N10 - 114
Travel:
M10
L9
K9
J9
I9 - 43

Ending Location: I9 - 43
Notes:
empireofrats: (Default)

D165 & D166

[personal profile] empireofrats 2016-10-17 04:13 am (UTC)(link)
D165 Character Movements
Starting Location: F24 - 235
Travel:
F23
F22
F21
F20
F19 - 131
Ending Location: F19 - 131
Notes: Traveling with Tifa.

D166 Character Movements
Starting Location: F19 - 131
Travel:
F16
F15
F14
G14
H14 - 126
Ending Location: H14 - 126
Notes: Traveling with Tifa.
nursetemple: (Default)

ADDENDUM DAY 167

[personal profile] nursetemple 2016-10-17 09:09 am (UTC)(link)
Sending a message to @admin:

Hi Eve,
I'd like to name Dr Watson as my attending physician, and allow him access to my medical records.

Related, I was wondering if you would be able to give us access to transfusion kits: catheters, gauges, glass bottles with stoppers, surgical tubing, anticoagulants, saline solution, gauze?


On top of this, search request:
Search Request
Areas Searched:
U2 - 62 quickly
Anything Else? Claire is alone. She is going back to the park to film the dead bodies there, on behalf of Brian. The point is to see if the video is distorted or not. She will send the video to Brian on night 168.
Edited (adding search request for video! apologies) 2016-10-17 15:16 (UTC)
exequies: (When they're on top of you.)

[personal profile] exequies 2016-10-17 08:14 pm (UTC)(link)
Noted! And aww, America you're too kind.
darkincrement: neonlightshow@lj (☠thumbs up)

[personal profile] darkincrement 2016-10-17 08:35 pm (UTC)(link)
Awesome \o/ Crashing there for the night and sending footage of steam to Kanan.
darkincrement: (Default)

171

[personal profile] darkincrement 2016-10-17 08:38 pm (UTC)(link)
Character Movements
Starting Location: PP6-215
Travel:
QQ6
RR6
SS6
TT6
Ending Location: TT6-???
Notes: He’s traveling alone and will be careful on the uneven floor.

Search Request
Areas Searched:
QQ6 (flip)
RR6 (flip)
SS6 (flip)
TT6 (flip)
Anything Else? He’s alone. Just proceeding straight east.
Edited (whoops @@) 2016-10-17 20:38 (UTC)
absentconstellation: (Default)

[personal profile] absentconstellation 2016-10-17 08:49 pm (UTC)(link)
The Cat has seen a stupidly wide variety of corpses and injuries, is there anything more specific about her injuries or COD that he might be able to tell at a glance?

Also any smell indicators?