snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

phaseshifter: (OoOc)

[personal profile] phaseshifter 2015-11-01 12:54 am (UTC)(link)
1) you fucker

2) OKAY HERE WE GO

Rhys and Angel will initially encounter the monster and will run around screaming, in time-honoured Hyperion tradition. Jack will jump to the defense of his precious daughter and also that other guy and will be caught by the monster.

u did it kiddos u killed handsome jack A++

also if they look WILL they see bits that may have identifiably come from dumpy

is that a thing
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-11-01 01:01 am (UTC)(link)
Once more unto the breach! He'll plug the SD card into his tablet for a look.
Edited 2015-11-01 01:01 (UTC)
swatsflies: <user name="peachhoney" site ="livejournal.com"> (you did what to who)

[personal profile] swatsflies 2015-11-01 01:08 am (UTC)(link)
YEAH NO. He's hauling ass, and leaving his scrap metal there. Good bye piece of metal.
He's going to keep going until he reaches building 80. Is it going to follow him all the way there?
rubikscomplex: (srs | considering)

Addendum

[personal profile] rubikscomplex 2015-11-01 01:15 am (UTC)(link)
Search Request
Areas Searched:
G18 - 131 (thoroughly)
Anything Else?
ALL RIGHT. House is in possession of a screwdriver and a hammer and as he's getting back to the hospital at curfew, he'll have to deal with being stuck on the first floor for the night. He will be looking around for any vents on the first floor. If he finds one, he will attempt to use his screwdriver to open one. If that's a bust, he'll try to smash the vent's grating with the hammer to flatten it and seal the vent up, rather than actually get it open. He can't get in, but neither can they. 8| (Hopefully.) He'll do this for one or two vents if he can find them, but leave the rest for the morning.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-11-01 01:28 am (UTC)(link)
He will attempt to send the following message to all variations on @jiaxu that he can:

This is Dr. Gregory House, MD. I am new to the hospital and was directed to you for NIMA issues. Please respond.

Having no idea what NIMA is - at least not what it is in a medical specialization context - and doubting this will work, he'll also just store the SD Card for later.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-11-01 01:30 am (UTC)(link)
IT IS A START. House will claim his victory where he can get and just shine his penlight in to see if he can see anything worth noting.
swatsflies: <user name="peachhoney" site ="livejournal.com"> (you did what to who)

[personal profile] swatsflies 2015-11-01 01:44 am (UTC)(link)
Making a note here so it's not just on plurk.

He's going to be joining Rhys and Angel in the house, and together the three of them will be holding down the windows the monster is trying to open until lock-down.
powersouls: (043)

Tifa Lockhart | Final Fantasy VII

[personal profile] powersouls 2015-11-01 09:05 am (UTC)(link)
despiteeverything: from "The Dogs of Future Past pt. 7" (Default)

Frisk | Undertale

[personal profile] despiteeverything 2015-11-01 11:44 am (UTC)(link)
0thingsonmymind: (Default)

Days 49-51

[personal profile] 0thingsonmymind 2015-11-01 04:47 pm (UTC)(link)
Days 49-50
Not moving, still in E5 31

Day 51
Character Movements
Starting Location: E5 - 31
Travel:
E6 - Passing through
E7 - Passing through
E8 - Passing Through
E9 - 47 - Thorough
Ending Location: E9 - 47
Notes: Fleeing from building 31 around mid day and stopping at building 47 shortly before lockdown

Search Request
Areas Searched:
E9 - 47 - THOROUGHLY
Anything Else? Going through boxes!
Edited (because i derp) 2015-11-01 17:23 (UTC)
silverfuller: ('S mise tha gu cianail)

Day 52

[personal profile] silverfuller 2015-11-01 09:46 pm (UTC)(link)
Character Movements
Starting Location: Q10-111
Travel:
P10 passing through
O10 passing through
N10-114 quick search
M11-61 thorough search
Ending Location: M11-61
Notes: N/A

Search Request
Areas Searched:
N10-114 quick search
M11-61 thorough search
Anything Else? As usual he is looking for anything he might be able to hit monsters with or eat. In 114 he'll also be looking over the markings on the floor, trying to determine if they're magical wards or not. He knows symbols on things might be wards, but even in his own world he's not a mage so anything he'd glean from examining them would be general. In 61 same with looking for weapons and food. He'll spend the evening distracting his nervous thoughts by reading the childrens' essays.
fifty: (Default)

DAY 049

[personal profile] fifty 2015-11-01 11:07 pm (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
E16
E17 - 131 (thorough search)
Ending Location: E17 - 131
Notes: With England and Sealand.
fifty: (Default)

DAY 050

[personal profile] fifty 2015-11-01 11:08 pm (UTC)(link)
Character Movements
Starting Location: E17 - 131
Travel:
E17 - 131
Ending Location: E17 - 131
Notes: With England and Sealand. No movement, unless you count the fact that America has been hit with mania and is just all over the place in the hospital.
fifty: (Default)

DAY 051

[personal profile] fifty 2015-11-01 11:13 pm (UTC)(link)
Character Movements
Starting Location: G17 - 131
Travel:
H17
I18
I19 - 135 (thorough search)
I20 - 136 (thorough search)
Ending Location: I20 - 136
Notes: America is striking out on his own! He thought it seemed like a good idea at the time.
despiteeverything: (actually a rock star)

Day 52

[personal profile] despiteeverything 2015-11-02 12:06 am (UTC)(link)
Character Movements
Starting Location: I21 - 138
Travel:
I21 - 138 (quick search done before leaving)
J21 - None
J20 - 137 (quick search)
I20 - 136 (through search)
Ending Location: I20 - 136
Notes: Nothing atm
Edited 2015-11-02 00:06 (UTC)
rubikscomplex: (Default)

Addendum

[personal profile] rubikscomplex 2015-11-02 12:13 am (UTC)(link)
Search Request
Areas Searched:
E15 - 130 (thoroughly along with staying overnight)
Anything Else?
When the knocking starts up at the door, House will call out thorough the door... assuming its some idiot who got locked outside after curfew and ask who it is before telling them they can't open the door. When there's no response apart from knocking, he'll go to the window closest to the front of the pharmacy and try to get a look out. He's not sure it will help, but he'll shine his penlight through the window and in the appropriate direction as best he can. If that produces nothing, he'll try knocking on the door in turn, trying to match any sort of rhythm the knocker is offering, then going for Morse Code knocking to see if that produces a result. The message in Morse Code knocking will be 'W-H-O I-S I-T.'