snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

rubikscomplex: (Default)

Day 072

[personal profile] rubikscomplex 2016-01-03 06:29 am (UTC)(link)
Character Movements
Starting Location: D8 - 37
Travel:
D9
D10
C10 - 49 (bunking down)
Ending Location: C10 - 49
Notes: House will be traveling with Haurchefant. For the sake of timeline continuity, we'd like to request a monster on this day if the RNG gods are being too generous. It will detour them to C10 so that they don't run into Angel and co. Haurche will pick up and carry House to run if need-be to get them into Building 49. Assuming they have to fight with the monster until lockdown, once that's done (if they're both alive), House will proceed to take apart the sewing machine much like he did the crib and mobile. Sorry, Ginger.
Edited 2016-01-03 06:29 (UTC)
rubikscomplex: (Default)

Day 073

[personal profile] rubikscomplex 2016-01-03 06:41 am (UTC)(link)
Character Movements
Starting Location: C10 - 49
Travel:
D11 - 58 (bunking down)
Ending Location: D11 - 58
Notes: House is traveling with Haurchefant. Once more for timeline continuity, we're going to say House's leg is really doing bad after that monster attack yesterday and they'll have to call it a day early before heading into the ice tunnels.

As there's nothing to dismantle in the building, House will take to pulling off vent covers, smashing them up, and then trying to lodge them in the vents themselves.

He'll send a note to the @ADMIN that evening:
So does my impaired mobility count as a medical emergency?
rubikscomplex: (Default)

Day 074

[personal profile] rubikscomplex 2016-01-03 06:48 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
E15 - 130 (bunking down)
Ending Location: E15 - 130
Notes: House will be traveling with Haurchefant. LIKE SHIPS PASSING IN THE NIGHT, they will somehow miss Angel and co for timeline continuity reasons.

House will send the following message to @ADMIN:
It would be really great if just once you let me find my goddamn pills.
despiteeverything: (vast shrug)

Day 65-70

[personal profile] despiteeverything 2016-01-03 07:08 pm (UTC)(link)
Days 65-68 are covered with Quark's movement

Day 69-70 Frisk and Sans are both staying put, no movement, possibly searching on Sans' end but I'll leave that up to them, none on Frisk's as their hallucinations progressed faster than his.
Edited 2016-01-03 19:09 (UTC)
circumsutus: (Default)

70 71 72

[personal profile] circumsutus 2016-01-03 07:23 pm (UTC)(link)
70
No movement

71
Character Movements
Starting Location: E6 - 35
Travel:
E6 - 34 (several trips, thorough search overnight)
Ending Location: E4 - 34
Notes: With Clayton's group

72
Character Movements
Starting Location: E6 - 34
Travel:
E6 - 35 (several trips - thorough search's worth)
E6 (rubble, thorough search)
Ending Location: E6 - 34
Notes: With Clayton's group
Edited 2016-01-03 19:23 (UTC)
despiteeverything: (how DID frisk survive snowdin tho)

Day 71

[personal profile] despiteeverything 2016-01-03 07:27 pm (UTC)(link)
Character Movements
Starting Location: M7 - 36
Travel:
M6 - n/a
M5 - 32 (quick)
N5 - 91 (through, after lockdown)
Ending Location: N5 - 91
Notes: Travelling with Sans, looking for Quark, they don't get in contact with him until the evening of the 71st
despiteeverything: (flowey monologuing)

Day 72

[personal profile] despiteeverything 2016-01-03 07:33 pm (UTC)(link)
Character Movements
Starting Location: N5 - 91
Travel:
O5 - 92 (quick)
P5 - n/a
Q4 - 86 (thorough, after lockdown)
Ending Location: Q4 - 86
Notes: with Sans
Edited 2016-01-03 19:34 (UTC)
despiteeverything: (what's this?)

Day 73

[personal profile] despiteeverything 2016-01-04 12:00 am (UTC)(link)
Character Movements
Starting Location:
Travel: Q4 - 86
P3 - 75 (thorough + food resupply)
Q4 - 86 (thorough, after lockdown)
Ending Location: Q4 - 86
Notes: Travelling with Sans + meeting back up with Quark at 75 before travelling back to 86 to figure out where to go from here.
deus_ex_phs: (PHS)

[personal profile] deus_ex_phs 2016-01-04 01:47 am (UTC)(link)
On day 71, Kunsel sends a message to the admin:


@admin
Reporting an error/anomaly causing users @standardissue and @dreamsnhonor to seemingly phase in and out of sync with the world. Effects include apparent temporal instability, with time seeming to freeze around those affected, and spatial instability, with those affected seeming to jump from one location to another to the eyes of those not affected. Additionally, video and audio on tablets reverts to static while the user is affected.

Please advise.
Edited 2016-01-04 03:34 (UTC)
averytinyparticle: (That isn't funny.)

[personal profile] averytinyparticle 2016-01-05 03:17 am (UTC)(link)
Yes! He'll add this to the public record. Poor Shelley. :(

Jade Harley | Homestuck

[personal profile] eclecticbassist 2016-01-05 03:31 am (UTC)(link)

rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-01-05 03:43 am (UTC)(link)
Gee. Thanks Admin. 8|
rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-01-05 03:44 am (UTC)(link)
Provided the running strategy outlined works, will there be anything of note when the sewing machine is pulled apart? Other than it now being a disassembled sewing machine?
heroproceeding: (JUST GONNA SIT IN MY SAD CORNER.)

!Addendum

[personal profile] heroproceeding 2016-01-05 03:48 am (UTC)(link)
Location Alteration
Location: Building 43
What Are They Doing? Zack and Zell are going to be wrecking some havoc with their unleashed awful emotions. This includes Zell throwing and breaking the television stand in the basement and Zack breaking a leg off a chair against a doorway as well as flipping over the table in the dining room, leaving fresh scuff marks.
Edited 2016-01-05 03:50 (UTC)
rubikscomplex: (Default)

Day 075

[personal profile] rubikscomplex 2016-01-05 04:42 am (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
E16
E17
D17
C16
C15 - 129 (bunking down)
Ending Location: C15 - 129
Notes: House is traveling with Haurchefant. If there is any wallpaper, it's getting ripped down. Likewise, any pictures will have the backs checked, just in case. Finally, House will attempt to hum along with the old woman's voice once he's listened to it long enough that he thinks he's caught the tune and tempo. If that produces nothing, he'll try harmonizing with the humming to see if it might change. If that actually works, you can bet your ass House will be humming the chorus of "Hotel California" for that old woman ghost thing to pick up. If he's going to suffer humming all night, let it be humming with good musical tastes.
Edited 2016-01-05 04:42 (UTC)
rubikscomplex: (Default)

Day 076

[personal profile] rubikscomplex 2016-01-05 04:47 am (UTC)(link)
Character Movements
Starting Location: C15 - 129
Travel:
B14 (thorough)
C14 (thorough)
C15 - 129 (bunking down)
Ending Location: C15 - 129
Notes: House will be traveling with Haurchefant. They'll be looking for any buildings, any SD cards, anything, really. Maybe photos of lost Derricks family people???
despiteeverything: (strong enough to survive)

[personal profile] despiteeverything 2016-01-05 04:48 am (UTC)(link)
WELP THERE WE GO

At the sight of the monster, Quark is going to bolt, although he'll pull up pretty quickly once he realizes that Frisk and Sans aren't with him. Frisk is going to freeze initially for the first couple seconds and Sans will watch it for a moment before trying puns as an attempt to communicate. Frisk will join in the attempts - let's start with compliments - if there's enough time. If (when) it moves to attack, Sans and Frisk will dodge, Sans grabbing the kids (read: Frisk) if need be to pull them out of the way. At that point - if they're all still alive - they'd probably try to escape for now, Sans drawing the monster's fire for the kids' sake if necessary since he's the fastest of the three (when he wants to be and he sure wants to be now). If they all make it back to house 86 then they'll try to shut the door and any windows (are there any?) to keep it out until lockdown, though Frisk may continue to try different methods of communication - compliments, challenges, picking on, not picking on, etc. nevermind that the room is soundproof