snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

deus_ex_phs: (PHS)

[personal profile] deus_ex_phs 2016-01-05 04:58 am (UTC)(link)
(Whoops, I messed up on the IC day that Kunsel is sending this message exchange. This should be on Day 70, before the event ends.)

@admin
Users @lockhart and @zd are reporting symptoms as well, though different from the ones described above. @lockhart and @jphawkins are exhibiting problems with memory, and @zd is suffering loss of sensory input. Are these problems related to the above report? Is the problem internal in our bodies, or external? Is there anything we can do to help prevent future occurrences?
Edited 2016-01-05 05:44 (UTC)
circumsutus: (Default)

73

[personal profile] circumsutus 2016-01-07 06:43 pm (UTC)(link)
Character Movements
Starting Location: E6 - 34
Travel:
F5
F4
G3 - 21 thorough search
Ending Location: G3 - 21
Notes: Meeting up with Beckett and Brian
despiteeverything: ([save])

[personal profile] despiteeverything 2016-01-08 06:50 am (UTC)(link)
And honestly speaking when Frisk realizes that anybody's getting too close to being caught, they'll turn back themselves to meet it. Hell they might even see if a hug works. Because just as much if not more than they care about this whole monster-helping crusade of theirs, other people dying on their behalf is not okay, especially since Frisk fully believes 100% that they'll always come back.

Frisk is sparing you, monster. Not that it'll probably make much difference but hey, gold star for effort.
swatsflies: <user name="aswang"> (Default)

DAY 68-72 (reference)

[personal profile] swatsflies 2016-01-08 09:28 am (UTC)(link)
Covered here
Day 68
Character Movements
Starting Location: W06 - BUILDING 97
Travel:
W07 - PASSING THROUGH
W08 - PASSING THROUGH
W09 - PASSING THROUGH
V10 - BUILDING 113
Ending Location: V10 - BUILDING 113
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.

Day 69
Character Movements
Starting Location: V10 - BUILDING 113
Travel:
U10 - PASSING THROUGH
T10 - BUILDING 115
Ending Location: T10 - BUILDING 115
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.

Day 70
Character Movements
Starting Location: T10 - BUILDING 115
Travel:
S11 - BUILDING 120

Ending Location: S11 - BUILDING 120
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.

Day 71
Character Movements
Starting Location: S11 - BUILDING 120
Travel:
R10 - PASSING THROUGH
Q10 - PASSING THROUGH
P10 - PASSING THROUGH
O10 - PASSING THROUGH
N09 - BUILDING 107

Ending Location: N09 - BUILDING 107
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.

In house 107, Zell and maybe Jim are going to be spending a great deal of time on that locked door in the back of the house. I’m assuming it’s a regular lock, because I don’t see anything about a card reader. They are going to first try to use the key that Zack has found in a previous house. If it doesn’t fit, he won’t force it. That attempt will be abandoned pretty quickly.

After that, Zell is going to make his own lock pick set using his wire strippers SUPER CAREFULLY, Zack’s hammer, and his wrench. He will break a couple of paper clips before succeeding in making a set of these. Here is a video on how it works if you want to try.

Day 72
Character Movements
Starting Location: N09 - BUILDING 107
Travel:
M09 - PASSING THROUGH
L09 - PASSING THROUGH
K09 - PASSING THROUGH
J09 - PASSING THROUGH
I09 - BUILDING 43
Ending Location: I09 - BUILDING 43
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.
swatsflies: <user name="aswang"> (Default)

Day 73-75 (reference)

[personal profile] swatsflies 2016-01-08 09:30 am (UTC)(link)
Covered here

Day 73
Character Movements
Starting Location: I09 - BUILDING 43
Travel:
H08 - PASSING THROUGH
H07 - QUICK SEARCH
G06 - BUILDING 29 - THOROUGH SEARCH
Ending Location: G06 - BUILDING 29
Notes: Traveling with Kunsel, Zell, and Tifa.

EDIT: WHOOPS. In addition, Zell would be specifically looking for either a working guitar or guitar strings in the school!! Any luck finding either?


Day 74
Character Movements
Starting Location: G06 - BUILDING 29
Travel:
F07 - PASSING THROUGH
E08 - PASSING THROUGH
E09 - PASSING THROUGH
E10 - PASSING THROUGH
D11 - BUILDING 58 - THOROUGH SEARCH
Ending Location: D11 - BUILDING 58
Notes: Traveling with Kunsel, Zell, and Tifa.

Day 75
Character Movements
Starting Location: D11 - BUILDING 58
Travel:
D12 - PASSING THROUGH
D13 - PASSING THROUGH
E14 - PASSING THROUGH
E15 - PASSING THROUGH
E16 - PASSING THROUGH
E17 - BUILDING 131 1ST FLOOR
Ending Location: E17 - BUILDING 131 1ST FLOOR
Notes: Traveling with Kunsel, Zell, and Tifa. Reuniting with Jim at the very end of this day!!
deus_ex_phs: (PHS)

[personal profile] deus_ex_phs 2016-01-08 01:53 pm (UTC)(link)
[At least one question didn't get answered there, but Kunsel suspects that's deliberate. Either the admin doesn't want to answer, or doesn't know the answer, and given the way it phrased that last sentence, it seems like it might be the latter.

Still, he got some answers. That's better than what he had before.]


Thank you.

[He'll let it go at that.
0thingsonmymind: (Default)

Day 73-75

[personal profile] 0thingsonmymind 2016-01-08 01:58 pm (UTC)(link)
Day 73 no movement, shenanigans with Beckett :3

Day 74
Character Movements
Starting Location: G3 - 21
Travel:
F3
E4
D4
C4
B4 - 24 (thorough)
Ending Location: B2 - 24
Notes: Traveling alone, filming off and on

Day 75
Character Movements
Starting Location: B4 - 24
Travel:
B5
B6 - 33 (thorough)
B7
Ending Location: B7 - ???

Search Request
Areas Searched:
B6 - 33 - THOROUGHLY
B7 - ??? - ???
Anything Else? He'll be poking around in the funeral home, not looking for anything specific but filming to see if distortions like the ones in the morgue show up. Also keeping an eye out for SD cards or anything that seems important and interesting to pick up
Then moving onto B7...if there's a building there he'll be staying the night (if there's more than one, he'll stay in the closest). If not...welp.
ninjainviolet: (Default)

Day 068, Day 069

[personal profile] ninjainviolet 2016-01-08 02:09 pm (UTC)(link)
Character Movements
Starting Location: M3 - 23
Travel:
No movement
Ending Location: M3 - 23
Notes: Zelos
ninjainviolet: (Default)

Day 070

[personal profile] ninjainviolet 2016-01-08 02:20 pm (UTC)(link)
Character Movements
Starting Location: M3 - 23
Travel:
N3 - Passing Through
O3 - Passing Through
P3 - 75 - Resupply
O3 - 74 - Overnight
Ending Location: O3 - 74
Notes: Dragging Zelos with her.
ninjainviolet: (Default)

Day 071, 072, 073

[personal profile] ninjainviolet 2016-01-08 02:38 pm (UTC)(link)
Day 071
Character Movements
Starting Location: O3 - 74
Travel:
N3 - Passing Through
M3 - Passing Through
L3 - Passing Through
K3 - Passing Through
J3 - 17 - Overnight
Ending Location: J3 - 17
Notes: Zelos

Day 072
Character Movements
Starting Location: J3 - 17
Travel:
I3 - Passing Through
H3 - Passing Through
G3 - Passing Through
F3 - Passing Through
E3 - 19 - Overnight
Ending Location: E3 - 19
Notes: Zelos

Day 073
Character Movements
Starting Location: E3 - 19
Travel:
E4 - Passing Through
E5 - Passing Through
E6 - Passing Through
F6 - Passing Through
G6 - 29 - Overnight
Ending Location: G6 - 29
Notes: Traveling with Zelos. Encountering Kunsei, Zack, and everyone in that group.

Day 73

[personal profile] eclecticbassist 2016-01-08 03:51 pm (UTC)(link)
Character Movements
Starting Location: Z1 - 69
Travel:
None (just doing a thorough search of the building she woke up in!)
Notes: I hope I'm doing this right omg
Edited 2016-01-09 21:49 (UTC)
phaseshifter: (눈_눈)

Day 75

[personal profile] phaseshifter 2016-01-08 04:02 pm (UTC)(link)
Character Movements
Starting Location: SQUARE D11 - BUILDING 58
Travel:
SQUARE E10 - 50 - QUICKLY
SQUARE F9 - 41 - QUICKLY
Ending Location: SQUARE G9 - BUILDING 48
Notes: With Rhys (and Dumpy)!

Search Request
Areas Searched:
SQUARE E10 - 50 - QUICKLY
SQUARE F9 - 41 - QUICKLY
SQUARE G9 - 48 - THOROUGHLY
Anything Else? Looking for SD cards and tech with Rhys, AI!Jack and Dumpy! Also shamefacedly removing the painter's tape messages from 41 and 48.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-01-08 04:10 pm (UTC)(link)
This won't be terribly relevant to House and Haurchefant, but for others from an OOC point who might visit this house, as well, is the humming the same tune characters here during the first Beacon event would have heard?
phaseshifter: (ԅ[ •́ ﹏ •̀ ]و)

Day 76

[personal profile] phaseshifter 2016-01-08 04:11 pm (UTC)(link)
Character Movements
Starting Location: SQUARE G9 - BUILDING 48
Travel:
F9
E9 - 40 - QUICKLY
Ending Location: SQUARE E9- BUILDING 47
Notes: With Rhys and the Dumpling, getting locked in 47 for 24 hours because http://snowblindmods.dreamwidth.org/970.html?thread=1647306#cmt1647306 (admin-chan is mad).

Search Request
Areas Searched:
SQUARE E9 - BUILDING 40 - QUICKLY
SQUARE E9 - BUILDING 47- THOROUGHLY
Anything Else? Angel, Rhys and AI!Jack are still looking for tech in all forms and SD cards that they can't use yet because lmao byebye tablets. 47 will get a particularly thorough search with them being there so long!
averytinyparticle: (Default)

DAYS 72-73

[personal profile] averytinyparticle 2016-01-09 01:19 am (UTC)(link)
Day 72

Character Movements
Starting Location: L4 - 26
Travel:
M3
N3
O3 - 74 (thorough search)
Ending Location: O3 - 74 (if applicable)
Notes: Meeting up with America, England, and Sealand for the night at lockdown.


Day 73

Character Movements
Starting Location: O3 - 74
Travel:
P3 - 75 (thorough search)
Q4 - 86 (thorough search, post lockdown)
Ending Location: Q4 - 86
Notes: Traveling with America, England, and Sealand as far as the convenience store before meeting up with Frisk and Sans. When Frisk gets eaten by a monster that attacks them, he escapes with Sans to Building 86 for the night.
averytinyparticle: (Default)

DAYS 74-77

[personal profile] averytinyparticle 2016-01-09 01:28 am (UTC)(link)
DAY 74

Character Movements
Starting Location: Q4 - 86
Travel:
P5
O6
N7
M8
L8 - 38 (thorough search, post lockdown)
Ending Location: L8 - 38
Notes: With Sans.

DAY 75

Character Movements
Starting Location: L8 - 38
Travel:
K7
J6
I6/H6 - 30 (quick search)
G6 - 29 (quick search, post lockdown)
Ending Location: G6 - 29
Notes: Sans and Quark split up, Quark is back to traveling alone while Sans goes to meet Frisk after getting word of their revival in the hospital.


DAY 76

Character Movements
Starting Location: G6 - 29
Travel:
H7
G8
F8
D8
D8 - 37 (thorough search, post lockdown)
Ending Location: D8 - 37
Notes: N/A

DAY 77

Character Movements
Starting Location: D8 - 37
Travel:
E7
E6 - 34
Ending Location: E6 - 34
Notes: Meeting up with Clayton and Enoch and whoever else is present at the makeshift clinic.
swatsflies: <user name="aswang"> (Default)

hey mods!

[personal profile] swatsflies 2016-01-09 09:38 am (UTC)(link)
Sorry, I was curious if we could get an answer about Day 73's search. I think you guys might have missed it.