snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

keepscalm: (005❦with gentle work did frame)

DAY 080

[personal profile] keepscalm 2016-01-24 05:02 pm (UTC)(link)
Character Movements
Starting Location: Q4 - 86
Travel:
P3 - 75 (quick search)
Q4 - 86 (thorough search)
Ending Location: Q4 - 86
Notes: Travelling with America and Sealand and running from monsters...unfortunate.
phaseshifter: my art, dns >8OOOO ((✿´⌣`✿))

Day 81

[personal profile] phaseshifter 2016-01-24 08:12 pm (UTC)(link)
Character Movements
Starting Location: SQUARE H14 - BUILDING 126
Travel:
ok I know this is one square too many BUT BEAR WITH ME
H15
I16
J16
J17
K17
Ending Location: SQUARE L17 - BUILDING 141
Notes: Travelling with Rhys and Dumpy as usual OKAY SO THAT MOVEMENT
Apparently if they use a large piece of rubble as a sled, they can just about shave enough travel time off the journey to make it to the post office in time? I DON'T REMEMBER WHAT PLURK THIS WAS SAID IN BUT IT DEFINITELY WAS OK
If possible, they'll both cram onto the one "sled" (its name is rosebutt) because Rhys is a fucking twig and Angel is one of the smallest losers in snowhell. Sweet.
0thingsonmymind: (Default)

Days 81-82

[personal profile] 0thingsonmymind 2016-01-25 03:02 am (UTC)(link)
Day 81
Character Movements
Starting Location: O3 - 74
Travel:
N3
M3
L3 - 18 (thorough)
Ending Location: L3 - 18

Day 82
Character Movements
Starting Location: L3 - 18
Travel:
K3
J3 - 17 (thorough)
Ending Location: J3 - 17
Notes: Traveling with Jade. Filming off and on.

Search Request
Areas Searched:
L3 - 18 - THOROUGHLY
J3 - 17 - THOROUGHLY
Anything Else? General searching through cabinets/drawers and under furniture/mattresses
In 17 looking under/behind the completed puzzles.
swatsflies: <user name="aswang"> (Default)

Day 80, 81, and 82

[personal profile] swatsflies 2016-01-25 03:43 am (UTC)(link)
80
Character Movements
Starting Location: F9-41
Travel:
G8 (Where they see monsters hoshit)
H9
I9-43
Ending Location: I9-43 (thorough)
Notes: Zack, Kunsel, Tifa, Jim, Zell, and maybe Levi.

81
Character Movements
Starting Location: I9-43
Travel:
J9
K9 woof
L8-38
Ending Location: L8-38 (thoough)
Notes: Zack, Kunsel, Tifa, Jim, Zell, and maybe Levi.

82
Character Movements
Starting Location: L8-38
Travel:
M7
M6
M5-32
Ending Location: M5-32 (Thorough)
Notes: Zack, Kunsel, Tifa, Jim, Zell, and maybe Levi.
phaseshifter: my art, dns >8OOOO ((*•̀ᴗ•́*))

[personal profile] phaseshifter 2016-01-25 11:42 pm (UTC)(link)
THIS IS OFFICIALLY THE COOLEST AND MOST BADASS THING ANGEL HAS EVER DONE

Thank you!! 83
despiteeverything: (dodge bullet hell)

Day 80

[personal profile] despiteeverything 2016-01-26 12:51 am (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
E14
D13
D12
D11 - 58
Ending Location: D11 - 58
Notes: n/a
despiteeverything: (hold precious things close)

Day 81

[personal profile] despiteeverything 2016-01-26 12:58 am (UTC)(link)
Character Movements
Starting Location: D11-58
Travel:
E11
E10 - 50 (thorough, after lockdown)
Ending Location: E10 - 50
Notes: Assuming a slight movement penalty for Frisk because they're a small child by themselves trying to push their way through blizzard conditions. They'll run into Sans and Toriel in square E11, after which point they'll begin moving together. Frisk'll use the rough map Steve posted to realize there's a house north so they don't have to try going through/around their anomalies chasing them.
Edited 2016-01-27 06:21 (UTC)
silverfuller: (Na fasaichean a tuath)

Day 65-78

[personal profile] silverfuller 2016-01-26 01:10 am (UTC)(link)
Continued travels, following the direction of Doctor House
silverfuller: screenshot from http://housefortemps.tumblr.com ('S ged tha mi cho sunndach)

Day 79

[personal profile] silverfuller 2016-01-26 01:26 am (UTC)(link)
Character Movements
Starting Location: e17-131
Travel:
E16
e15-130 (thorough search)
Ending Location: E15-130
Notes: Haurchefant strikes off on his own once more.

Search Request
Areas Searched:
E15-130
Anything Else? In the pharmacy he will hammer on doors, walls, shelves and the floor looking for anything unusual (big guy isn't super creative).
silverfuller: (Fo asna mo chéibh)

Day 80

[personal profile] silverfuller 2016-01-26 01:43 am (UTC)(link)
...this was in the right location the whole time, you saw nothing.

Character Movements
Starting Location: E15-130
Travel:
E14
D13
D12
D11-58 (bunking/thoroughly)
Ending Location: D11-58

Search Request
Areas Searched:
D11-58 (bunking/thoroughly)
Anything Else? Once he has set up "camp" in an intact room, Haurchefant will start prowling the less intact places. He will dig through the snow and knock over the snowmen looking for anything unusual in the debris. When he hears the voice he'll listen carefully to it and try to determine what it is saying, if anything.
0thingsonmymind: (Default)

slight update, sorry

[personal profile] 0thingsonmymind 2016-01-26 04:49 pm (UTC)(link)
so it's been determined that Raoul is traveling with them on these days too. not sure if anything would change what with event monsters and all but I figured I should say
warriorscribe: (Conversational)

Day 081

[personal profile] warriorscribe 2016-01-27 11:47 pm (UTC)(link)
(Previous days' movements have been included in Clayton's reports, not replicated here to save space on this page)

Character Movements
Starting Location: E6 - 35
Travel: N/A
Ending Location: N/A
Notes: Trapped with Clayton with a pair of monsters at the door and windows. His is a macabre shade of the angel it resembles, dragging its upper body along on a spine broken by the weight of its mangled wings, bleeding from its mouth and a gaping hole in its chest that's sometimes not there at all, just a circular swath of static. Bits of its limbs flicker in and out of existence as it lumbers up against the window, prying clumsily at it with its twisted, broken fingers.

Enoch tries to ask it questions. It stops and watches with its red static eyes, listening but not comprehending. It perks up at the name "Lucifel", just like it did when Enoch inadvertently called it on seeing the thing.

He doesn't sleep, and by the morning of this day, he's not convinced it's not Lucifel. And there is only one way he has ever heard of to get an anomaly to speak. Stressed and sleep-deprived, it sounds better than sitting here and watching this pathetic, broken version of the one who's always been there for him.

Ensuring Clayton won't be too close to the anomaly, he tells it to back up, to wait. He opens the window. He climbs out, staggering in sudden nausea and dizziness, but manages to remain upright and open his arms.

"Come here, Lucifel," he says.

(if you need anything canon-specific, shoot me a PM/PP or ask here!)
phaseshifter: (└(・-・)┘)

Day 82

[personal profile] phaseshifter 2016-01-28 09:16 pm (UTC)(link)
Character Movements
Starting Location: SQUARE L17 - BUILDING 141
Travel:
M18 - ???
Ending Location: SQUARE L17 - BUILDING 141
Notes: With Rhys!

Search Request
Areas Searched:
SQUARE M18 - FUCK KNOWS MAN, SNOW PROBABLY - QUICKLY
Anything Else? Checking if there's anything there before being forced to run back to the post office for shelter! Also trying to see if there are any visible structures in adjacent squares that they might be able to reach on their next attempt.
silverfuller: (Teas an fheasgair air mo dhruim)

Day 81

[personal profile] silverfuller 2016-02-01 06:29 am (UTC)(link)
Character Movements
Starting Location: D11-58
Travel:
D10
E10-50 (bunking down)
Ending Location: E10-50
silverfuller: (Ni Nicodemus is a chéile)

Day 82

[personal profile] silverfuller 2016-02-01 06:31 am (UTC)(link)
Character Movements
Starting Location: E10-50
Travel:
F10
G10-53 (bunking down)
Ending Location: G10-53
Edited ((was accidentally looking a column over, updated to reflect proper limited movement)) 2016-02-10 04:16 (UTC)
silverfuller: ('S an domhain liath)

Day 83

[personal profile] silverfuller 2016-02-01 06:35 am (UTC)(link)
-No Movement-
keepscalm: (025❦forgot for which he toiled)

DAY 081

[personal profile] keepscalm 2016-02-02 01:35 am (UTC)(link)
Character Movements
Starting Location: Q4 - 86
Travel:
P5
O5
N5 - 91 (thorough search)
Ending Location: N5 - 91
Notes: Travelling with America, Sealand, and three monsters.
keepscalm: (109❦beseige all kinds of blood)

DAY 082

[personal profile] keepscalm 2016-02-02 01:41 am (UTC)(link)
Character Movements
Starting Location: N5 - 91
Travel:
M6
L7
L8 - 38 (thorough search)
Ending Location: L8 - 38
Notes: Travelling with America and Sealand, until Sealand succumbs to the monsters.
keepscalm: (027❦darkness which the blind do see)

DAY 083

[personal profile] keepscalm 2016-02-02 01:42 am (UTC)(link)
With America in square L8, building 38. No movement due to the weather.