snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

jumpthegun: (Default)

Days 109 - 112

[personal profile] jumpthegun 2016-04-24 06:43 am (UTC)(link)
Day 109
Character Movements
Starting Location: Q4 - 86
Travel:
P3
O3
N3 - 79
Ending Location: N3 - 79
Notes: John is traveling with Stein and Ecks.


Day 110
Character Movements
Starting Location: N3 - 79
Travel:
M3
L3
K3 - 22
Ending Location: K3 - 22
Notes: John is traveling with Stein and Ecks.


Day 111
Character Movements
Starting Location: K3 - 22
Travel:
J3 - 17 (quick)
I2 - 10
Ending Location: I2 - 10
Notes: John is traveling with Stein and Ecks.


Day 112
Character Movements
Starting Location: I2 - 10
Travel:
H3
G3 - 21
Ending Location: G3 - 21
Notes: John is traveling with Stein and Ecks.
0thingsonmymind: (I have what you need)

Day 111

[personal profile] 0thingsonmymind 2016-04-24 05:32 pm (UTC)(link)
Character Movements
Starting Location: L17 - 141
Travel:
M17
N17 - 143 (thorough/overnight)
Ending Location: N17 - 143
Notes: Alone and filming, but i think meeting up with Luna in 143

Search Request
Areas Searched:
N17 - 143 - QUICKLY/THOROUGHLY
Anything Else? Brian will be lovingly caressing touching basically everything he can with Robert Miller's ID/keycard/thing. Walls, the floor, tables/desks, signs, anything and everything he can get his hands on. Even the ceiling, if he can touch it or can get to it by climbing on something.
keepscalm: (019❦blunt thou the lion's paws)

DAY 110

[personal profile] keepscalm 2016-04-24 10:12 pm (UTC)(link)
Character Movements
Starting Location: O3 - 74
Travel:
N4
M5 - 32 (thorough search)
Ending Location: M5 - 32
Notes: Travelling with Ginger.
keepscalm: (044❦ah! thought kills me)

DAY 111

[personal profile] keepscalm 2016-04-24 10:14 pm (UTC)(link)
Character Movements
Starting Location: M5 - 32
Travel:
M6
M7
L8 - 38 (thorough search)
Ending Location: L8 - 38
Notes: Travelling with Ginger.
spoileralert: (Default)

DAY 106

[personal profile] spoileralert 2016-04-25 01:04 am (UTC)(link)
Character Movements
Starting Location: E17 - 131
Travel:
no movement
Ending Location: E17 - 131
Notes: With Ed, Sheena and Leon
spoileralert: (Default)

DAY 107

[personal profile] spoileralert 2016-04-25 01:07 am (UTC)(link)
Character Movements
Starting Location: G18 - 131
Travel:
H18
I18
J18 - 134
Ending Location: J18 - 134
Notes: Ed is lost somewhere on the way
spoileralert: (Default)

DAY 108

[personal profile] spoileralert 2016-04-25 01:09 am (UTC)(link)
Character Movements
Starting Location: J18 - 134
Travel:
I18
H18
G18 - 131 (thorough)
Ending Location: G18 - 131
Notes: Travelling alone
spoileralert: (Default)

DAY 109

[personal profile] spoileralert 2016-04-25 01:11 am (UTC)(link)
Character Movements
Starting Location: G18 - 131
Travel:
F16
F15
F14 - 125 (thorough)
Ending Location: F14 - 125
Notes: Travelling alone
spoileralert: (Default)

DAY 110

[personal profile] spoileralert 2016-04-25 01:13 am (UTC)(link)
Character Movements
Starting Location: F14 - 125
Travel:
G14
H14 - 126 (thorough)
Ending Location: H14 - 126
Notes: Travelling alone
swatsflies: <user name="aswang"> (Default)

Day 110

[personal profile] swatsflies 2016-04-25 03:14 am (UTC)(link)
Character Movements
Starting Location: U21-164
Travel:
V21-165 (Thoroughly + Crashing)
Ending Location: V21-165 (Thoroughly again after lockdown)
Notes: Zell, Jim, Zack, and Kunsel

Search Request
Areas Searched:
V21-165
Anything Else?
Zell, Jim, Zack, and Kunsel will be pulling any and all trash or unsalvageable pieces/books/paper outside of the unit. They will be inspecting them carefully while wearing a pair of gloves and makeshift masks from strips of fabric, dress, and towels they have. They will be working at this all night and removing tripping hazards from the storage container. They will stop in time for lockdown.
Once lockdown hits, they will be lighting up some candles they have and placing them in pots/pans to help light up the dark shed (with water bottles on standby just in case of of an accident) as well as placing their tablets leaning against things to let them see better. They will be working overnight on sorting through the remains of the storage shed.
They are looking for any SD cards, notes, messages, or names written or hidden inside of the storage unit. They are looking for clues on if any of the named residents of town used it or if they can find a new name
majorlazer: (Default)

Day 108-111

[personal profile] majorlazer 2016-04-25 10:31 am (UTC)(link)
Character Movements - 108
Starting Location: X7 - 101
Travel:
W8
V9
V10
Ending Location: V10 - 113
Notes: traveling alone!

Character Movements - 109
Starting Location: V10 - 113
Travel:
U10
T10
S11
Ending Location: S11 - 120 (thorough search post lockdown)
Notes: traveling alone!

Character Movements - 110
Starting Location: S11 - 120
Travel:
R11
Q10
P9
Ending Location: P9 - 108 (thorough search post lockdown)
Notes: traveling alone!

Character Movements - 111
Starting Location: P9 - 108
Travel:
O9
N9
M9
Ending Location: M9 - 45
Notes: traveling alone!
silverfuller: (Tha faileas air an airigh)

109-112

[personal profile] silverfuller 2016-04-25 04:01 pm (UTC)(link)
109
-turned around by event. No movement.-


110
Character Movements
Starting Location: G6-29
Travel:
F6
E6-35 (THOROUGH/bunking down)
Ending Location: E6-35

111
Character Movements
Starting Location: E6-35
Travel:
E7
E8
E9-40 (THOROUGH/bunking down)
Ending Location: E9-40

112
Character Movements
Starting Location: E9-40
Travel:
E10-50 (THOROUGH/bunking down)
Ending Location: E10-50
Notes: Heading towards the tunnel entrance but intercepting Beckett along the way and dragging him back to building 50.
rubikscomplex: (Default)

Day 110

[personal profile] rubikscomplex 2016-04-25 04:37 pm (UTC)(link)
Day 110
Character Movements
Starting Location: G6 - 29
Travel:
F7
E8
E9 - 47
Ending Location: E9 - 47
Notes: House is traveling alone.

Search Request
Areas Searched:
E9 - 47 (thoroughly)
Anything Else?
House will be taking four of the wine glasses and arranging them on the steps and leaving them to rummage to see if anything happens with the footsteps while they're there. He'll try different arrangements for the glasses, different steps and configurations to see if that nets results. We will also be using the fifth wine glass as a poor man's stethoscope and listening to the walls near any vents. He's checking for the sound of scuttling and trying to judge a distance.
rubikscomplex: (Default)

Day 111

[personal profile] rubikscomplex 2016-04-25 04:44 pm (UTC)(link)
Character Movements
Starting Location: E9 - 47
Travel:
E10 - 50 (quick)
D11 - 58
Ending Location: D11 - 58
Notes: House is traveling alone, but will meet up with Beckett at Building 58 in the evening.
rubikscomplex: (Default)

Day 112

[personal profile] rubikscomplex 2016-04-25 04:55 pm (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
E15 - 130
Ending Location: E15 - 130
Notes: House is traveling alone.

Search Request
Areas Searched:
E15 - 130 (thorough)
Anything Else?
House is trying to check if there are ways to combat the perception issues. He'll place the ear plugs in to see if that affects the rattling sound. Even if it does, he'll leave them in while announcing that he's Jia Xu, here to speak with the head pharmacist.
ninjainviolet: (Default)

Day 107, 108, 109

[personal profile] ninjainviolet 2016-04-26 06:22 pm (UTC)(link)
Character Movements
Starting Location: E17 - 131 (Third Floor)
Travel:
No Movement
Ending Location: E17 - 131 (Third Floor)
Notes: Staying put while Leon recovers from his stab wound.
spoileralert: (table slide)

DAY 111

[personal profile] spoileralert 2016-04-26 10:29 pm (UTC)(link)
Character Movements
Starting Location: H14 - 126
Travel:
H15, on in the direction of L17 - 141
Ending Location: TBA
Notes: Travelling by skateboard.