snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

rubikscomplex: (anger | shut up)

[personal profile] rubikscomplex 2016-05-04 05:48 am (UTC)(link)
@ADMIN
dr. clayton epps is not authorized to do anything to my prescription
fuck him
and fuck you
rubikscomplex: (Default)

MODIFICATION

[personal profile] rubikscomplex 2016-05-04 06:06 am (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
E15 - 130 (thorough)
F14 - 125 (thorough)
Ending Location: F14 - 125
Notes: House will be meeting up with America at 125 and spending the night, as discussed! He will still be doing the fire thing, now with a friend!

Wow, this feels ominous.
rubikscomplex: (scared | wtf)

[personal profile] rubikscomplex 2016-05-04 06:08 am (UTC)(link)
[His heart stops. No. No. No. Okay, no. No, this is fine. It's fine still. America. He's meeting up with America. He just picked up a week's worth. He can get someone else to need a prescription. This will work. He can still make this work.

Fuck.]
rubikscomplex: (srs | glances)

[personal profile] rubikscomplex 2016-05-04 06:16 am (UTC)(link)
House will use some of his other precious matches and America will use his plethora of 'way too much stuff' to keep the fire lit. They'll be crowding close to the stove for the night. House will also suggest they keep their tablets on for the light and will use his penlight periodically to shine into the corners of the room.

"You shall not pass," may be uttered in the sleepless delirium at some point.
Edited 2016-05-04 06:16 (UTC)
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-05-04 05:21 pm (UTC)(link)
They use Mochi Rocket and launch him at the ax



What really happens is that Zack will channel his inner hedgehog, and drop down and move out of the way.

Will it embed itself in a wall or hit the ceiling or just keep swinging back and forth until it loses it's momentum?

Once the ax isn't doing it's thing any more, one of them will try to take the ax using the wrench, hammer, and screw drivers at their disposal. The rest of the group will be busting out the hockey sticks to poke and prod around the room in case there is any thing else that might pop up at them. They are being careful and moving slowly.

We will have to do an amendment to the movement to do a thorough search of the office/room/new area they unlocked if there is no further traps.
ninjainviolet: (Default)

Day 112

[personal profile] ninjainviolet 2016-05-04 06:40 pm (UTC)(link)
Character Movements
Starting Location: E17/19 - 131 (First Floor)
Travel:
E20 - Passing Through
E21 - Passing Through
E20 - Passing Through
E17/19 - 131 (First Floor)
Ending Location: E17/19 - 131 (First Floor)
Notes: Still with wounded Leon; Cabin Fever is starting to set in.
bywolves: (Default)

Royce Melborn | Riyria Revelations

[personal profile] bywolves 2016-05-05 04:48 am (UTC)(link)
armoured: (Default)

Days 113 & 114

[personal profile] armoured 2016-05-05 04:40 pm (UTC)(link)
Day 113
Character Movements
Starting Location: R19 - 150
Travel:
R20 - 159 - thorough
Ending Location: R20 - 159
Notes: Al will leave the following message in building 150: ALPHONSE ELRIC, DAY 113, TRAVELLING SOUTH. CONTACT LELRIC FOR ANY ASSISTANCE.

Day 114
Character Movements
Starting Location: R20 - 159
Travel:
Q20
P20 - 158 - quickly
O21
N21 - 162 - thoroughly overnight
Ending Location: N21 - 162
Notes: Al will leave the following message in buildings 159 & 158: ALPHONSE ELRIC, DAY 114, TRAVELLING WEST. CONTACT LELRIC FOR ANY ASSISTANCE.
Edited 2016-05-11 15:22 (UTC)
rubikscomplex: (aside glance | well i mean)

ADDENDUM 0.5

[personal profile] rubikscomplex 2016-05-06 03:30 pm (UTC)(link)
A further... addendum that happened earlier in the day than medicine fun debacle. House is going to put in a request for a regular dosage of saltpeter for Kesara per this conversation. It would have a dosage of 1 tsp of powdered saltpeter every other day.
warriorscribe: (Silhouette)

Day 113

[personal profile] warriorscribe 2016-05-06 06:35 pm (UTC)(link)
Character Movements
Starting Location: Q2 - 70
Travel:
P3 - 75 (grabbing more sane food now for the road)
O4
N5
M6
L7
L8 - 38 (thorough search)
Ending Location: L8 - 38
Notes: Now that his stomach isn't screaming at him every six hours, he can do some travel. Making his way back towards downtown to try again.
warriorscribe: (Subtle stirrings)

Day 114

[personal profile] warriorscribe 2016-05-06 06:42 pm (UTC)(link)
Character Movements
Starting Location: L8 - 38
Travel:
K9
J10
I10
H10
G10
F10
E10 - 50 (thorough search)
Ending Location: E10 - 50
Notes: Still heading downtown.
equal_shots: (Sheepish)

Death the Kid | Soul Eater

[personal profile] equal_shots 2016-05-06 09:35 pm (UTC)(link)
Edited (Now with correct information in the header!) 2016-05-09 00:25 (UTC)
rattlingthestars: (081)

[personal profile] rattlingthestars 2016-05-07 03:40 am (UTC)(link)
QUESTION: Jim will be filming the room for a network post, does it distort filming at all?

Kunsel will be playing nurse for Zack.

The kids will be nabbing the backpack, canteen, a couple of plastic bags, and the key in addition to the axe. They will be leaving the blanket. Sorry blanket.

swatsflies: <user name="aswang"> (Default)

Movement modification + Search Request

[personal profile] swatsflies 2016-05-07 05:11 am (UTC)(link)
Character Movements
Starting Location: P20-158
Travel:
P21
P22
P23-167 (Thorough)
Q23-168 (Crashing)

Ending Location: Q23-168 (Thorough over night)

Search Request
Areas Searched:
Q23-168
Anything Else? Zell, Jim, Concussed!Zack, and Kunsel.

AFTER THAT SCARE and after patching up Zack, they decide to just head next door in case something else is waiting for them in the boot store.

Curiosity gets the best of them and Jim and Zell will try the silver key in the lock at the jewelry store.
They are going to exercise a lot of caution and paranoia if this works.
devoutish: (Default)

Alfie Solomons | Peaky Blinders

[personal profile] devoutish 2016-05-08 05:57 am (UTC)(link)