snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-07-03 01:00 am (UTC)(link)
What a killjoy, that Admin. He'd offer that he fears for his life. Would the names of NPCs plus a space at the end or spaces elsewhere in their names work? Would the SNs of previously-existing PCs (e.g., @lawbringer) work? Would @sys.support work?
phaseshifter: ((灬♥ω♥灬))

[personal profile] phaseshifter 2016-07-03 01:06 am (UTC)(link)
WHOEVER IS RESPONSIBLE FOR STOCKING THIS STUFF IS THE HERO NORFINBURY NEEDS
headjacked: ([r_actual])

[personal profile] headjacked 2016-07-03 01:06 am (UTC)(link)
rhys may never stop joysobbing
rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-07-03 01:09 am (UTC)(link)
Wow, Mom. Well, he's gotten most of what he wanted, so he'll just input hotstud_xxx again. But what a delight to know he can change it if he needs to! Also, the fact that it won't accept @dulcedeleche is very interesting to him. Very interesting, indeed.
rattlingthestars: (139)

[personal profile] rattlingthestars 2016-07-03 03:08 am (UTC)(link)
Alright then! That in mind, our updated search request/movements:

Search Request
Areas Searched:
F21 - 235- THOROUGH AS HELL - the remainder of the day and overnight.
Anything Else? Traveling with Kunsel, Zack, and Zell.

In that case, they will be staying the night and performing a very thorough search indeed with all that spare time.

First order of business, naturally, is looking for a back door or windows that lead deeper into the underground tunnels or to employees-only areas as well as underfoot grating that can be removed or tunnels inside the larger aquariums. They'll also be using trusty sticks to poke around inside any open-top aquariums for triggers or sd cards, cards, keys, anything on the bottom that might have been thrown in + use of tablets on the outside of the tank to help illuminate it. If any of the tanks have been drained of water they're also going to climb in and have a look around that way.

They're also on the lookout for anything with the eye symbol and anything relating to Winter or Andromeda.

Jim will be investigating putting his tablet up to various things, checking kiosks, tables, aquarium plaques, etc to see if they interact with it the way that the school desk did. They will also be asking tablets for information on the Norfinbury Aquarium.

They're also looking around for brochures - the kind for tourists that might show a small map of local attractions, for instance.

And, of course, there's always the search for SD cards. It's also perhaps worth noting that, as usual, they will have an around-the-clock watch awake in case something ~spooky~ happens at too early o'clock.
Edited 2016-07-03 19:03 (UTC)
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-07-03 03:10 am (UTC)(link)
Will there be any distortions or anything weird if they record their journey through the aquarium?
warriorscribe: (If you say so...)

Day 132

[personal profile] warriorscribe 2016-07-03 04:42 am (UTC)(link)
Character Movements
Starting Location: L17 - 141
Travel:
K17
J17
J16
I16
H15
H14
I15
J15 - 127 (thorough search)
Ending Location: J15 - 127
Notes: Where is he even going? Who knows!
warriorscribe: (Well...)

[personal profile] warriorscribe 2016-07-03 04:42 am (UTC)(link)
As if anyone expected anything different
jumpthegun: (Default)

Day 133

[personal profile] jumpthegun 2016-07-03 05:25 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H7 - 30 (thorough)
G6
F6
E6 - 34
Ending Location: E6 - 34
Notes: Watson is with Quark and Luna after seeing Haurchefant and Fiona off.

Search Request
Areas Searched:
H5 - 30 (thorough)
Anything Else? Watson is interested in any kind of nurse's office or nurse's station in the school. If there is one, he'll go searching that, setting his tablet against any desk in there to see if it gets a response and checking in, under, and around furniture for SD cards. If there's no nurse's office, he'll go searching for the principle's office and perform the same sort of search.
Edited (Sorry... trying to avoid having my characters run into each other.) 2016-07-03 05:29 (UTC)
jumpthegun: (Default)

Day 134

[personal profile] jumpthegun 2016-07-03 05:32 am (UTC)(link)
Character Movements
Starting Location: E6 - 34
Travel:
E5
E4 - 25
Ending Location: E4 - 25
Notes: Watson is waiting in the morning for Fiona and Haurchefant, to reach the clinic, and then they'll be heading north together after saying goodbye to Luna and Quark.
harlequinofhate: fan piece by comic artist stjepan sejic (A little bit jumbled and jivey)

[personal profile] harlequinofhate 2016-07-03 05:57 am (UTC)(link)
The Joker, it turns out, will not be alone on 150! Toriel and Frisk will both be present at the toy store that night.

Will they witness anything?
rubikscomplex: (Default)

ADDENDUM

[personal profile] rubikscomplex 2016-07-03 07:21 am (UTC)(link)
House will be meeting up and spending the night with Ginger, England, and America in Building 29.
ecks: (stop it stop it STOP IT)

Day 131-134

[personal profile] ecks 2016-07-03 10:14 am (UTC)(link)
Day 131
Character Movements

Starting Location: Y6 - 124
Travel:
Z6 - search
Ending Location: Y6 - 124
Notes: Ecks is exploring the opening to the split tunnels with House, Kesara, and Zach as described in this search request. She will linger a bit longer than House before making the decision to go for food rather than pressing forward with Kesara and Zach, so she will only have time to return to building 124 for the night.


Day 132
Character Movements

Starting Location: Y6 - 124
Travel:
X5
W4
V4
U4
T4
S4
Ending Location: R4 - 87 (thorough evening search)
Notes: Ecks has split off on her own to make a supply run!


Day 133
Character Movements

Starting Location: R4 - 87
Travel:
Q3
P3 - 75 (stocking up!)
Q3
Ending Location: R4 - 87
Notes: Ecks is still traveling alone and trying to book it on this urgent food mission. She will be tetris-ing food into her plastic grocery basket and two pillowcases, trying to carry as much as she can (one pillow case does still contain a throw pillow, though, which will limit how much she can put in it). Between this and the fact that Ecks is still suffering from some concussion symptoms and has a wounded shoulder that is just beginning to heal, I am going to assume she has a square's worth of movement penalty as she has to stop periodically to rest and/or redistribute the weight; please let me know if the penalty should be worse.


Day 134
Character Movements

Starting Location: R4 - 87
Travel:
S4
T4
U4
V4
Ending Location: W5 - 90
Notes: Still traveling too fast and carrying too much for someone recovering from multiple injuries.
Edited 2016-07-03 10:33 (UTC)
rubikscomplex: (Default)

Day 135

[personal profile] rubikscomplex 2016-07-03 06:25 pm (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H6 - 30 (quick)
G7
G8
G9 - 48
Ending Location: G9 - 48
Notes: Grabbing food quickly from the school cafeteria, and then heading south. He's getting shanked by Royce in 48.
coyoteking: (Default)

133

[personal profile] coyoteking 2016-07-03 09:47 pm (UTC)(link)
Character Movements
Starting Location: R20 - 154
Travel:
Q20
P20
O20
N20
M20 - 152 (thorough search)
Ending Location: M20 - 152
Notes: Alone again since Charlie died (oops). Getting a late start on the day. Finding it pretty ironic that he's ended up in a liquor store. Thorough search after lockdown.
warriorscribe: (Not looking forward to this)

Day 133

[personal profile] warriorscribe 2016-07-03 10:58 pm (UTC)(link)
Character Movements
Starting Location: J15 - 127
Travel:
I14
H14
G14
F14
E15
E16
E17 - 131 (4F)
Ending Location: E17 - 131 (4F)
Notes: More aimless wandering! Someone kick him.
Edited (I finally did it, I forgot the subject line in a movement report.) 2016-07-03 22:58 (UTC)
powersouls: (60)

Day 133 - 135

[personal profile] powersouls 2016-07-03 11:15 pm (UTC)(link)
Character Movements
Day 133
Starting Location: C10 - 49
Travel:
D10
E10
F10
Ending Location: G10 - 53
Notes: Tifa is with Cloud, meeting up with Bucky in 53!

Day 134
Starting Location: G10 - 53
Travel:
H9
H8
H7 - 30 (quick search)
I8
Ending Location: I9 - 43
Notes: Still with Cloud!

Day 135
Starting Location: I9 - 42
Travel:
H9
G9
Ending Location: F9 - 41
Notes: Cloud and Tifa are meeting with Royce in 41.
Edited (JUST KIDDING) 2016-07-03 23:23 (UTC)
coyoteking: (Default)

134-135

[personal profile] coyoteking 2016-07-04 12:31 am (UTC)(link)
Character Movements

134
Starting Location: M20 - 152
Travel:
M19 - 149 (thorough search)
M18
M17
L17 - 141
Ending Location: L17 - 141
Notes: Traveling alone, on his way to meet Charlie.

135
Starting Location: L17 - 141
Travel:
K17
J17
J16
I16
H15
H14 - 126
Ending Location: H14 - 126
Notes: Still alone, still moseying toward the pharmacy.
mightyratslayer: (Default)

Day 132-136

[personal profile] mightyratslayer 2016-07-04 05:39 am (UTC)(link)
Character Movements

Day 132
no movement

Day 133
Starting Location: A6 - 33
Travel:
A6 - 33 (thorough search after lockdown)
Ending Location: A6 - 33
Notes: Charlie revived in the funeral home during Night 133 so he has plenty of time to kill.

Day 134
Starting Location: A6 - 33
Travel:
B7
C8
D9
E9
F9 - 41
Ending Location: F9 - 41 (thorough search after lockdown)
Notes: Travelling alone on his way to meet up with Charles.

Day 135
Starting Location: F9 - 41
Travel:
H9
I9 - 43 (thorough)
H10
G10 - 53
Ending Location: G10 - 53 (thorough search after lockdown)
Notes: Travelling alone on his way to meet up with Charles.

Day 136
Starting Location: G10 - 53
Travel:
F10
E11
D11 - 58
D12
D13
E14
E15 - 130
Ending Location: E15 - 130 (thorough search after lockdown)
Notes: Travelling alone, and then meeting up with Charles in the pharmacy.


Location Alteration - Day 133
Location: Building 33 - Funeral home
What Are They Doing? In a FIT OF RAGE!!! Charlie tears up the lobby of the funeral home. He flips over furniture and busts anything that's bustable. He has no particular goal, here. Just in it for the mess-making.
Edited (oops misnumbered dates AND ADDED LOCATION ALTERATION wow mippins get it together) 2016-07-04 06:39 (UTC)