snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

devoutish: (Default)

DAY 135

[personal profile] devoutish 2016-07-04 07:03 am (UTC)(link)
Character Movements
Starting Location: K9 - 44
Travel:
L8 - 1 square total
M7 - 36 (thorough search) - 3 squares total
N6 - 1 square total
N5 - 91 - 1 square total
Ending Location: N5 - 91
Notes: Royce splits off in the morning to go murder House, and Alfie continues on alone throughout the day. He's trying to take it easy on the walking, because he thinks his level 1 sickness exposure effect is lingering illness from the event, and he hopes he can make it go away by not pushing himself too much.
Edited 2016-07-04 07:30 (UTC)
jumpthegun: (Default)

Day 135

[personal profile] jumpthegun 2016-07-05 05:25 am (UTC)(link)
Character Movements
Starting Location: E4 - 25
Travel:
F4
G4
H4
I4
J3 - 17
Ending Location: J3 - 17
Notes: Watson is traveling with Fiona and Haurchefant.
jumpthegun: (Default)

Day 136

[personal profile] jumpthegun 2016-07-05 05:29 am (UTC)(link)
Character Movements
Starting Location: J3 - 17
Travel:
K3 - 22 (quick)
L3
M3
N2 - 73
Ending Location: N2 - 73
Notes: Watson, Fiona, and Haurchefant are meeting up with Alfie at #73.
devoutish: (Default)

DAY 136

[personal profile] devoutish 2016-07-05 07:05 am (UTC)(link)
Character Movements
Starting Location: N5 - 91
Travel:
N4 - 1 square total
N3 - 79 (thorough search) - 3 squares total
N2 - 73 - 1 square total
Ending Location: N2 - 73
Notes: He's still going rather slowly in an effort to not feel like so much shit. He'll be traveling alone throughout the day, and will run into Fiona, Haurchefant, and Watson in the evening.

Location Alteration
Location: N2 - 73
What Are They Doing? Using a scalpel, he carves the following message into the living room wall: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 136, January 26
Edited 2016-07-05 07:06 (UTC)
majorlazer: (Default)

Day 133

[personal profile] majorlazer 2016-07-05 08:47 am (UTC)(link)
Character Movements
Starting Location: Y6 - 124
Travel:
Z6
AA6
Z6
Y6 - 124
Ending Location: Y6 - 124
Notes: traveling with Kesara, exploring the new area very carefully and slowly! Let me know if I've got it wrong with the movement - I've put in 3 for the unexplored areas and then one for residential zone one, but I'm not sure that's how it works!

Search Request
Areas Searched:
Z6
AA6
Anything Else? Zach and Kesara are exploring together. Since the light is extremely limited, they'll use Kesara's torch as much as possible, but if that runs out, they'll use wood they find in rubble and 2 or three of the flannel squares Zach has to make a makeshift torch (Zach also has matches). If there is any terrain Kesara can't get to because she is too small, Zach will carry her on his back. Since he wasn't topside during repairs and hasn't lost any limbs during that fun time, he's still pretty fit - if slightly underfed. His athleticism will probably come in handy in the treacherous terrain.
ninjainviolet: (Default)

Day 131, 132

[personal profile] ninjainviolet 2016-07-06 01:06 am (UTC)(link)
Day 131Character Movements
Starting Location: L17 - 141
Travel:
M17 - Passing Through
N17 - Passing Through
O17 - Passing Through
P17 - 144 - Thorough Search (and supplies)
Q18 - Passing through
R19 - 150
Ending Location: R19 - 150
Notes: With Leon

Day 132
Character Movements

Starting Location: R19 - 150
Travel:
R19 - 150 - Thorough Search
R20 - 154 - Thorough Search
R20 - 159 - Thorough Search
Ending Location: R20 - 159
Notes: With Leon
Edited 2016-07-06 08:31 (UTC)
ninjainviolet: (Default)

Day 133

[personal profile] ninjainviolet 2016-07-06 01:22 am (UTC)(link)
Day 133
Character Movements

Starting Location: R20 - 159
Travel:
R21 - 163 - Thorough Search
R21 - 166 - Thorough Search
Ending Location: R21 - 166
Notes: With Leon
ninjainviolet: (Default)

Day 134, 135

[personal profile] ninjainviolet 2016-07-06 01:44 am (UTC)(link)
Character Movements
Starting Location: R21 - 166
Travel:
S22 - Passing Through
T23 - 170 - Thorough Search
S22 - Passing Through
Ending Location: R21 - 166
Notes: With Leon

Character Movements
Starting Location: R21 -166
Travel:
No Movement
Ending Location: R21 - 166
Notes: With Leon
circumsutus: (Default)

127 - 129

[personal profile] circumsutus 2016-07-06 08:27 pm (UTC)(link)
127-129: at U20 (160), no movement because of event. Traveling with Death the Kid
blueteamproblems: (THEN I FIRED AND I MISSED)

Days 127-134

[personal profile] blueteamproblems 2016-07-06 08:37 pm (UTC)(link)
127-129: No movement.

130
Character Movements
Starting Location: D5 - 28
Travel:
D6
D7
D8 - 37
Ending Location: D8 - 37

131
Character Movements
Starting Location: D8 - 37
Travel:
C9
C10 - 49 (thorough search)
Ending Location: C10 - 49

132
Character Movements
Starting Location: C10 - 49
Travel:
D10
E11
F11
G11
H11 - 59 (thorough search)
Ending Location: H11 - 59

133
Character Movements
Starting Location: H11 - 59
Travel:
I11
J11 - 60 (thorough search)
K11 - 56 (thorough search)
Ending Location: K11 - 56

134
Character Movements
Starting Location: K11 - 56
Travel:
L11
M11 - 61 (thorough search)
N11
O11 - 118 (thorough search)
Ending Location: O11 - 118
circumsutus: (Default)

130 - 134

[personal profile] circumsutus 2016-07-06 08:45 pm (UTC)(link)
130

Character Movements
Starting Location: U20 - 160
Travel:
U21 - 164

Ending Location: U21 - 164
Notes: Traveling with Death the Kid

131 - 132 no movement, with Death the Kid

133

Character Movements
Starting Location: U21 - 164
Travel:
T21
S21
R21 - 166

Ending Location: R21 - 166
Notes: With Death the Kid

134

Character Movements
Starting Location: R21 - 166
Travel:
R20
R19
R18 - 144 thorough search
R19 - 150

Ending Location: R19 - 150
Notes: With Death the Kid
armoured: (Default)

Days 135 and 136

[personal profile] armoured 2016-07-07 10:40 am (UTC)(link)
Day 135
Character Movements
Starting Location: R19 - 150
Travel:
Q19
P19
O19
N19
M19 - 149 - thorough (overnight)
Ending Location: M19 - 149
Notes: Al is travelling with Steph and Tim. He will write the following on the wall of building 150: ALPHONSE ELRIC, DAY ONE HUNDRED AND THIRTY FIVE, TRAVELLING NORTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME.

Day 136
Character Movements
Starting Location: M19 - 149
Travel:
L19
L18
L17 - 141
Ending Location: L17 - 141
Notes: Al is travelling with Tim and Steph, he will write the following on the walls of building 149: ALPHONSE ELRIC, DAY ONE HUNDRED AND THIRTY SIX, TRAVELLING NORTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME.
advanced: (Default)

Days 134, 135 and 136

[personal profile] advanced 2016-07-07 10:59 am (UTC)(link)
Day 134
Character Movements
Starting Location: G10 - 53
Travel:
F10
E10 - 50 - quick
D11 - 58 - thorough
Ending Location: D11 - 58
Notes: Bucky is travelling alone, and all his searching will be primarily aimed at finding either electronics or weapons.

Day 135
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E13
F13
F14 - 125 - thorough
Ending Location: F14 - 125
Notes: Bucky is travelling alone, and all his searching will be primarily aimed at finding either electronics or weapons.

Day 136
Character Movements
Starting Location: F14 - 125
Travel:
F15
F16
F17 - 131 - thorough
Ending Location: F17 - 131
Notes: Bucky is travelling alone, and all his searching will be primarily aimed at finding either electronics or weapons.
Edited 2016-07-14 12:28 (UTC)
warriorscribe: (Oh but...)

Day 134

[personal profile] warriorscribe 2016-07-07 07:07 pm (UTC)(link)
Character Movements
Starting Location: E17 - 131 (4F)
Travel:
E17 - 131 (3F), aimless wandering around the floor for a square's time
E17 - 131 (2F), thorough search
E17 - 131 (1F), wanders around until lockdown
Ending Location: E17 - 131 (1F)
Notes: Loitering in the hospital for a day, wonderful.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-07-08 06:37 am (UTC)(link)
thank you for answering \o/
rattlingthestars: (026)

[personal profile] rattlingthestars 2016-07-08 06:46 am (UTC)(link)
yesssssssssssssssss
majorlazer: (Default)

Day 134 - 135

[personal profile] majorlazer 2016-07-08 07:32 am (UTC)(link)
Day 134
Character Movements
Starting Location: Y6 - 124
Travel:
Z6
AA6
Ending Location: AA6 - non ruined apartment (searching it post lockdown, checking if the front doors lock like in the rest of the town, if there is anything of note in there, anything of value.
Notes: traveling with Kesara.

Day 135
Character Movements
Starting Location: AA6
Travel:
AA7
BB7
AA6
Ending Location: AA6 - non ruined apartment
Notes: traveling with Kesara.

Search Request
Areas Searched:
AA7
BB7
Anything Else? Zach and Kesara are exploring together. Since the light is extremely limited, they'll use Kesara's torch as much as possible, but if that runs out, they'll use wood they find in rubble and 2 or three of the flannel squares Zach has to make a makeshift torch (Zach also has matches). If there is any terrain Kesara can't get to because she is too small, Zach will carry her on his back. Since he wasn't topside during repairs and hasn't lost any limbs during that fun time, he's still pretty fit - if slightly underfed. His athleticism will probably come in handy in the treacherous terrain.
circumsutus: (Default)

135

[personal profile] circumsutus 2016-07-08 03:51 pm (UTC)(link)
Character Movements
Starting Location: R19 - 150
Travel:
Q19
P19
O19
N19
M19 - 149
Ending Location: M19 - 149
Notes: With Death the Kid