snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

heroproceeding: (BRO FIST.)

Day 123-134

[personal profile] heroproceeding 2016-07-08 08:52 pm (UTC)(link)
Adding a reference here later.
heroproceeding: (ON TOP OF THIS FUCKING HILL.)

Day 135

[personal profile] heroproceeding 2016-07-08 09:02 pm (UTC)(link)
Character Movements
Starting Location: F24 - BUILDING 235
Travel:
If flipped squares cost an extra square of movement:
G25
H26
If they find a building that they can bunk in in one of those squares, they will stay there and perform a thorough search in it. Otherwise…
G25
F24 - BUILDING 235 - BUNKING/THOROUGH

If flipped squares do not cost an extra square of movement:
G25
H26
I27
Same deal as above. If they find a building they can stay in, they’ll stay and perform a thorough search. Otherwise…
H26
G25
F24 - BUILDING 235 - BUNKING/THOROUGH

Ending Location: SQUARE - BUILDING (if applicable)
Notes: Zack’s traveling with Kunsel, Zell, and Jim.

Search Request
Areas Searched:

G25 - BUILDING ??? - THOROUGHLY (ONLY if should they bunk here post-lockdown)
H26 - BUILDING ??? - THOROUGHLY (ONLY if should they bunk here post-lockdown)
Should flipping squares not count as two, they will also head to the following square:
I27 - BUILDING ??? - THOROUGHLY (ONLY if they should they bunk here post-lockdown)

Anything Else? They will be specifically keeping an eye out for safe crossing shelter more than anything. Once they get to either H26 or I27 depending on square allowance, they will be looking out towards the distance to see if they can make out any houses in the distance. Should they spot another house that would be in reach, they may venture forth that way to that house to take shelter. Otherwise, should they not uncover any houses, they will be backtracking quickly to the aquarium. More information on any specific searches will be covered should they find a notable new building.
devoutish: (Default)

DAY 137

[personal profile] devoutish 2016-07-09 04:20 am (UTC)(link)
Character Movements
Starting Location: N2 - 73
Travel:
O3 - 1 square total
P3 - 75 - (food pickup) - 2 squares total
Q3 - 1 square total
R4 - 87
Ending Location: R4 - 87
Notes: Alfie will be splitting off from Fiona, Haurchefant, and Watson in the morning, and will be meeting up with Royce and Tifa in 87 in the evening.
Edited 2016-07-14 05:24 (UTC)
jumpthegun: (Default)

ADDENDUM

[personal profile] jumpthegun 2016-07-10 05:35 am (UTC)(link)
Ginger will be assigning physician rights to Watson and he'll request the following medicine for her:

Haloperidol - 1.5 mg/day (0.5 mg tablets) to be taken orally 3 times per day.
Lithium - 900 mg/day (300 mg tablets) to be taken orally 3 times per day.

He'll request an ongoing supply of these be delivered to her.

And on an OOC note: Will this actually work to curb the symptoms of MN-induced mania, as they would for someone suffering from mania regularly?
Edited 2016-07-10 05:37 (UTC)
redrooms: (Default)

Natasha Romanov | Marvel Comics

[personal profile] redrooms 2016-07-10 11:23 pm (UTC)(link)
haillenarte: icons commissioned, please dnt! (001)

Francel de Haillenarte | Final Fantasy XIV

[personal profile] haillenarte 2016-07-10 11:49 pm (UTC)(link)
harlequinofhate: (I'm a clown first and then a person.)

133-136

[personal profile] harlequinofhate 2016-07-11 02:16 am (UTC)(link)
Day 133
Character Movements
Starting Location: U22 - 164
Travel:
T23-170 (quick search)
S22
R21-166 (thorough/bunking down)
Ending Location: R21-166


Day 134
Character Movements
Starting Location: R21-166
Travel:
R21-163 (quick search)
R20-154 (quick search)
R19-150 (thorough/bunking down)
Ending Location: R19-150 (thorough/bunking down)


Day 135
Character Movements
Starting Location: R19-150
Travel:
R18-144 (quick/food restock)
Q17-144
P17-144
O17
N17-143 (thorough/bunking down)
Ending Location: N17-143

Day 136
Character Movements
Starting Location: N17-143
Travel:
M17
L17-141
Ending Location: L17-141
Edited 2016-07-11 02:23 (UTC)
coyoteking: (Default)

Day 136

[personal profile] coyoteking 2016-07-11 03:01 am (UTC)(link)
Character Movements
Starting Location: H14 - 126
Travel:
G14
F14 - 125 (thorough)
E15 - 130 (thorough)
Ending Location: E15 - 130
Notes: Takin' his good old time getting to the pharmacy to meetup with Charlie again.
definingfuture: (T - The raccoon ate my pizza.)

Tony Stark | Marvel Comics

[personal profile] definingfuture 2016-07-11 05:04 am (UTC)(link)
dravanicide: (Default)

Estinien Wyrmblood | Final Fantasy XIV

[personal profile] dravanicide 2016-07-11 05:44 am (UTC)(link)
phaseshifter: (⑅❛⌔❛(❛ั▿ ❛ั ⋈)

Day 136

[personal profile] phaseshifter 2016-07-11 04:32 pm (UTC)(link)
No movement on 135.

Character Movements
Starting Location: SQUARE M21 - BUILDING 162
Travel:
M20
M19
M18
Ending Location: SQUARE L17 - BUILDING 141
Notes: With Rhys, Beckett, Brian and Jade!

Not a Search Request But I Never Know What Heading To Put These Under™

After lockdown, Angel sends the admin a message (after some discussion with Rhys) about AI Jack. She basically points out that with the AI cut off like he is, there's no real motivation for him to be nice to Rhys - so she requests that the admin's restrictions on him aren't lifted, but relaxed a little so that he's permitted access to the robo arm only with Rhys' explicit permission. That way he can use the tablet and communicate with people when he's a good widdle AI, but if he abuses his privileges Rhys can immediately shut that shit down.

Naturally, both Hypers will offer whatever reassurances or collateral are needed to get the favour granted. THINK OF IT AS PAYBACK FOR THOSE TWO FINGERS, ADMIN-CHAN, PRETTY PLS
deus_ex_phs: (Default)

Day 133-134

[personal profile] deus_ex_phs 2016-07-11 10:52 pm (UTC)(link)
(Search request covered here.)

Day 133
Character Movements
Starting Location: F14 - 125
Travel:
F15
F16
F17
Ending Location: F17 - 131
Notes: Traveling with Kunsel, Zack, and Zell (and mochi).

Day 134
Character Movements
Starting Location: F17/18/19 - 131
Travel:
F20
F21 (unlocked lake tunnel with key card)
F22
F23
F24 - 235
Ending location: F24 - 235
Notes: Traveling with Kunsel, Zack, and Zell
Edited 2016-07-12 01:31 (UTC)
empireofrats: (Default)

Emily Kaldwin | Dishonored

[personal profile] empireofrats 2016-07-12 01:58 am (UTC)(link)
powersouls: (006)

136 and 137

[personal profile] powersouls 2016-07-12 02:02 am (UTC)(link)
Character Movements
Day 136
Starting Location: F9 - 41
Travel:
G9
H9
I9
J9
K9
Ending Location: L8 - 38
Notes: With Royce and Cloud!

Day 137
Starting Location: L8 - 38
Travel:
M7
N6
O5
P4
Q4
Ending Location: R4 - 87
Notes: With Royce, meeting up with Alfie that night.
devoutish: (Default)

DAY 138

[personal profile] devoutish 2016-07-12 02:52 am (UTC)(link)
Character Movements
Starting Location: R4 - 87
Travel:
S4
T4
U4
V4
W5 - 90
Ending Location: W5 - 90
Notes: Alfie will set out in the morning with Royce and Tifa, and they will be traveling in roughly the same area and direction as Fiona, Haurchefant, and Watson. We'd like to request a monster to attack and split them up somewhere around U4 or V4! If that's approved, Alfie and Fiona will run run run and end up in 90 together.
bywolves: (Default)

Day 135

[personal profile] bywolves 2016-07-12 02:58 am (UTC)(link)
Character Movements
Starting Location: K9 - 44
Travel:
J9 - 1 square total
I9 - 1 square total
H9 - 1 square total
G9-48 - 1 square total (pauses here to murder House)
F9-41 - 1 square total
Ending Location: F9-41
Notes: In building 48, Royce murders House. He then drags his concussed butt over to building 41 and spends the night with Cloud and Tifa.
bywolves: (Default)

Day 136, 137

[personal profile] bywolves 2016-07-12 02:59 am (UTC)(link)
Day 136 and 137
Edited (SCREAMS I'M SORRY I'M A FAILURE) 2016-07-12 03:01 (UTC)
bywolves: (Default)

Day 138

[personal profile] bywolves 2016-07-12 03:07 am (UTC)(link)
Character Movements
Starting Location: R4 - 87
S4 - 1 square total
T4 - 1 square total
U4 - 1 square total
V4 - 1 square total
W5 - 1 square total
X5-93 - 1 square total
Ending Location: X5-93
Notes: Royce will set out in the morning with Alfie and Tifa, and they will be traveling in roughly the same area and direction as Fiona, Haurchefant, and Watson. As noted here, they'll split up provided the monster attack is approved, and Royce will end up in house 93 with Watson. They'll be joined by Ecks right before lockdown.
haillenarte: icons commissioned, please dnt! (Default)

DAY 135

[personal profile] haillenarte 2016-07-12 03:29 am (UTC)(link)
Character Movements
Starting Location: S2 - 71
Travel:
S2 - 71 (thorough search)
Ending Location: S2 - 71
Notes: Francel does not travel, and spends his entire day in the house he woke up in.

Search Request
Areas Searched:
S2 - 71 - THOROUGHLY
Anything Else? Since he has absolutely nothing better to do, Francel explores the entirety of house 71. He is quite fascinated with its variety of furniture; he checks every drawer and dresser and desk that he comes across, rearranging small things to his liking. He makes an attempt to read any books that are on the bookcases. The beds are not spared: he fluffs the pillows and folds the blankets — Ishgardian-style, thank you very much — to try and feel a bit more at home. He also lets the water run in the bathroom (both the tub and the sink) for quite a long time to see if that improves the water quality.
Edited 2016-07-17 14:13 (UTC)
jumpthegun: (Default)

Day 137

[personal profile] jumpthegun 2016-07-12 04:22 am (UTC)(link)
Character Movements
Starting Location: N2 - 73
Travel:
O3
P3
Q3
R3
S3
T4 - 83
Ending Location: T4 - 83
Notes: Watson is traveling with Fiona and Haurchefant. Haurche has recovered and no longer has a movement penalty from his revival.
jumpthegun: (Default)

Day 138

[personal profile] jumpthegun 2016-07-12 04:28 am (UTC)(link)
Character Movements
Starting Location: T4 - 83
Travel:
T4 - 83 (quick)
U4
V4
W5
X5 - 93
Ending Location: X5 - 93
Notes: John is traveling with Fiona and Haurchefant in the morning. They'll meet up with Tifa, Royce, and Alfie, and then, if the mods could roll us for a monster to scatter the party, he'll run with Royce, Tifa, and Alfie, then just Royce over to 93. Ecks will meet up with them before lockdown to spend the night.
ninjainviolet: (Default)

Day 136

[personal profile] ninjainviolet 2016-07-12 09:57 am (UTC)(link)
Character Movements
Starting Location: R21 - 166
Travel:
R21 - 166
Ending Location: R21 - 166
Notes: With Leon
empireofrats: (Default)

Day 135

[personal profile] empireofrats 2016-07-12 07:08 pm (UTC)(link)
Character Movements
Starting Location: O8 - 103
Travel: P8 - toward 102, but doesn't enter
Ending Location: O8 - 103
Notes: Intent to explore, Emily goes out toward building 102, but thinks better of it. She turns around and goes back into House 103.

Search Request
Areas Searched: O8 - 103, thoroughly
Anything Else? Alone and re-thinking adventuring out, Emily decides to explore House 103 instead. She's quite fond of the writing on the walls, so she looks for pens, pencils, crayons, paints and paper as she goes through the house because she wants to doodle, too. She checks every drawer she can find, every cabinet, and looks under the bed and any furniture in the living room. Curious, she tests the faucets, but doesn't drink or bathe. She opens the fridge since it's neat, and she opens the oven since it's one of the few appliances she half recognizes. Instead of sleeping in the bed, she sleeps in the tub.
definingfuture: (T - Would you like to stay forever?)

Day 135

[personal profile] definingfuture 2016-07-13 03:07 am (UTC)(link)
Character Movements
Starting Location: D8 - 37
Travel:
D9
D10
D11
D12
D13
E14
Ending Location: E15 - 130
Notes: Made it!
heiresy: (Default)

Aymeric de Borel | Final Fantasy XIV

[personal profile] heiresy 2016-07-13 07:21 pm (UTC)(link)