snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

spoileralert: (Default)

DAY 132

[personal profile] spoileralert 2016-07-31 06:16 pm (UTC)(link)
Character Movements
Starting Location:
W23 - 171
Travel:
X23
Y23
X23
W23 - 171 (thorough)
Ending Location: W23 - 171
Notes: With Al and Tim
spoileralert: (Default)

DAY 133

[personal profile] spoileralert 2016-07-31 06:19 pm (UTC)(link)
Character Movements
Starting Location:
W23 - 171
Travel:
V22
U21
T20
S19
R19 - 150 (thorough)
Ending Location: R19 - 150
Notes: With Al and Tim
spoileralert: (Default)

DAY 134

[personal profile] spoileralert 2016-07-31 06:19 pm (UTC)(link)
Character Movements
Starting Location:
R19 - 150
Travel:
R18 - 144 (thorough)
R19 - 150 (thorough)
Ending Location: R19 - 150
Notes: With Al and Tim
spoileralert: (Default)

DAY 135

[personal profile] spoileralert 2016-07-31 06:20 pm (UTC)(link)
Character Movements
Starting Location:
R19 - 150
Travel:
Q19
P19
O19
N19
M19 - 149 (thorough)
Ending Location: M19 - 149
Notes: With Al and Tim
spoileralert: (Default)

DAY 136

[personal profile] spoileralert 2016-07-31 06:21 pm (UTC)(link)
Character Movements
Starting Location:
M19 - 149
Travel:
L19
L18
L17 - 141 (thorough)
Ending Location: L17 - 141
Notes: With Al and Tim
silverfuller: (B' fhoghainteach an sealgair e)

Day 143

[personal profile] silverfuller 2016-07-31 06:46 pm (UTC)(link)
Character Movements
Starting Location: DD6-183
Travel:
EE6
FF6
Ending Location: ??
Notes: Traveling with Francel

Search Request
Areas Searched:
EE6
FF6
Anything Else? They proceed in the direction of FF6. If their progress is barred they will fall back to 183 again.
rattlingthestars: (Default)

Day 138

[personal profile] rattlingthestars 2016-08-01 02:27 pm (UTC)(link)
Previous movement here.

Character Movements
Starting Location: J29 - 244
Travel:
I30
H31
G32

If nothing is seen/found along this route, they will retrace their steps to J29 - 244
Ending Location: Unknown
Notes: Traveling with Zell, Zack, Kunsel, Jim

Search Request
Areas Searched:
H31 - N/A - Flipping the square, looking as they travel to check if there are any buildings in the neighboring squares.
G32 - N/A - Flipping the square, looking in the distance to see if there are any buildings in neighboring squares.
Anything Else? Traveling with Zell, Zack, Kunsel, and JIm.
ecks: (golem of good cheer)

Days 143-144 - Search request!

[personal profile] ecks 2016-08-02 04:21 am (UTC)(link)
Day 143
Character Movements

Starting Location: B4 - 24
Travel:
C5
D5
E5
Ending Location: E6 - 34
Notes: Ecks sets out when she sees the Joker's message and spends the day moving toward the clinic and looking for Watson in the snow.


Day 144
Character Movements

Starting Location: E6 - 34
Travel:
F6
G6
H6 - 30 (thorough search)
Ending Location: G6 - 29
Notes: Armed with her new school ID, Ecks goes to see what it might work on.

Search Request
Areas Searched:
H6 et al - 30
Anything Else? This is the first time Ecks has really had occasion to thoroughly check out the school, and she spends the time looking for things the ID might work on. She starts by pressing it against any locked doors she finds (she…doesn't know how key cards work…), but eventually makes her way to the library and finds the SD card machine. She follows whatever prompts it gives, using the ID. Does she receive a card?
Edited 2016-08-02 04:22 (UTC)
devoutish: (Default)

DAY 144

[personal profile] devoutish 2016-08-03 03:33 am (UTC)(link)
Character Movements
Starting Location: K11 - 56
Travel:
K10 - 1 square total
K9 - 44 - 1 square total
J10 - 51 - 1 square total
I10 - 1 square total
H10 - 1 square total
G9 - 48 - 1 square total
Ending Location: G9 - 48
Notes: Alfie splits from Fiona to quickly go check in with Royce, Tifa, and Emily in 44, then rejoins Fiona in 51 (he doesn't take the time to search either house). They then spend the night together in 48.

Search Request
Areas Searched:
G9 - 48 - THOROUGHLY
Anything Else? After seeing other people's recent successes with them, Alfie decides it's high time he get serious about searching for keycards and SD cards. He looks inside anything that can be opened, peeks underneath furniture and objects, and even uses his scalpel to make little slits in the couch cushions so he can poke around in there with his fingers.

Location Alteration
Location: G9 - 48
What Are They Doing? He cuts several small finger-sized slits in various places on each of the couch cushions. He doesn't have anything to sew them back up with after he's done searching, but he'll try his best to keep any stuffing from falling out.
ninjainviolet: (Default)

Day 137, 138

[personal profile] ninjainviolet 2016-08-03 09:56 pm (UTC)(link)
Day 137, 138
Character Movements

Starting Location: R21 - 166
Travel:
No Movement
Ending Location: R21 - 166
Notes: Traveling with Leon. Sheena is at Full level Pain 1. And this is her 7th night there.
silverfuller: screenshot from http://housefortemps.tumblr.com (Bidh clann a' rìgh seinn air a' phìob)

[personal profile] silverfuller 2016-08-03 10:06 pm (UTC)(link)
What can be made out from the pieces that were about the protests?
silverfuller: (Cha robh biadh is cha robh fion)

[personal profile] silverfuller 2016-08-03 10:21 pm (UTC)(link)
Another question: Is it possible to over night in the museum?
ecks: (expressive!)

[personal profile] ecks 2016-08-03 10:27 pm (UTC)(link)
And there was great flinching and whirling about and a dropping of random junk all over the floor while trying to pull her shovel off her pack!

When Ecks is done with her initial startle reflex, she will reply that no, she is not a new teacher. She'll listen for a response before gathering up her things, including the card, then will creep about in the library watching and listening and softly calling out for the mystery child.
silverfuller: screenshot from http://housefortemps.tumblr.com (Talamh alainn nan daoine)

[personal profile] silverfuller 2016-08-03 10:35 pm (UTC)(link)
They will! They'll overnight in 199 and take the time to search the place. They will examine the cases, including seemingly empty ones, the plaques, and any on display artifacts to get a better sense of the people who used to live here.

Francel has a scholar's eye and Haurchefant will be pushing around display cases (it's helping okay).
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-08-03 10:48 pm (UTC)(link)
After they make it to the gate, they will head over to H32.
0thingsonmymind: (pic#9471494)

Day 141

[personal profile] 0thingsonmymind 2016-08-03 11:53 pm (UTC)(link)
Character Movements
Starting Location: B25 - 237
Travel:
D24
C24
B24
B25

???

Possibly C25 to D25/237 is no other shelter

Ending Location: QUESTION MARKS?? Or B25 - 237
Notes: Traveling with Jade, filming, etc

Search Request
Areas Searched:
D24 - ???
C24 - ???
B24 - ???
B25 - ???
Anything Else? Flipping squares and looking for buildings! Probably searching any buildings they find so will adjust as needed.