8) Walls resist being clubbed through very well. They're made of metal, but there's no way to actually get it off the walls. The floors are similar in that while there are bits of wood and carpet that can be pulled up, the metal beneath cannot be removed (and also you would probably fall through the floor if you did so maybe that's for the best).
9) There is a door between the sun room and the rest of the house, but it doesn't have a lock. It's actually a sun room, technically, and there are no doors leading out.
10) The monsters gather along the sun room's glass walls, crawling all over it and clawing at the glass as they try and fail to get in. Haurchefant will be able to escape without issue (assuming reasonable behavior, IE not shouting/throwing things at monsters/playing pop music). This method will allow them to escape until there are two of them left, at which point both will be followed equally. There are six monsters and two people remaining--will they try to just book it?
11) While the monsters can clearly hear Rydia and Frisk, and follow the sounds, they don't seem to actually show any understanding of what's being said.
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9) There is a door between the sun room and the rest of the house, but it doesn't have a lock. It's actually a sun room, technically, and there are no doors leading out.
10) The monsters gather along the sun room's glass walls, crawling all over it and clawing at the glass as they try and fail to get in. Haurchefant will be able to escape without issue (assuming reasonable behavior, IE not shouting/throwing things at monsters/playing pop music). This method will allow them to escape until there are two of them left, at which point both will be followed equally. There are six monsters and two people remaining--will they try to just book it?
11) While the monsters can clearly hear Rydia and Frisk, and follow the sounds, they don't seem to actually show any understanding of what's being said.