snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2017-01-07 07:17 pm

Character Movements

Character Movements

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, this page and the search page have been created for your use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. Searching requires square use as well, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act, which encompasses all actions a character takes that day;; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time. By the way, you are allowed to move diagonally.

Searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 5 Squares Morning start, 4 Squares day start


Residential Zone Two:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 5 Squares Morning start, 4 Squares day start


Ice Caves:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 6 Squares Morning start, 5 Squares day start


Downtown:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 5 Squares Morning start, 4 Squares day start


Split Tunnels:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 3 Squares Morning start, 2 Squares day start


Entrance:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 6 Squares Morning start, 5 Squares day start


Industrial Zone:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 5 Squares Morning start, 4 Squares day start


Radiation Zone:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 6 Squares Morning start, 5 Squares day start


Residential Zone Three:
October 1 - X
DAY 407 - X

Maximum Allowed Travel: 5 Squares Morning start, 4 Squares day start


The Bunker
All times unless otherwise noted
You may only travel through five red rooms (not squares) per day. Going beyond that results in paralysis of the organs, followed by a quick but painful death. Green rooms are safe to travel and stay in.


Maintenance Tunnels
All times unless otherwise noted
A series of maintenance shafts, there isn't really anything of interest here. What's useful, though, is that they can be traveled through day or night and, for the most part, only take one square of travel time to cross from one hub to the next. Going through the winding maze takes 4 squares to cross.


First, reply to this thread to make a top level comment where all of your location check-ins will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is traveling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to edit for your character as necessary if you see something missing!

To report character movements, just use this form, making sure to put the IC day in the subject line.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

To inform us your character is searching for plot-relevant items or traveling into unexplored squares, please go to the search page.

There have been two old movement posts. The oldest search page with the oldest search results is kept here. The second oldest search page is here.

navigation

fifty: (☆ just wanna be a care bear)

AMERICA

[personal profile] fifty 2017-01-08 02:46 am (UTC)(link)
keepscalm: (002❦within thine own deep sunken eyes)

ENGLAND

[personal profile] keepscalm 2017-01-08 02:47 am (UTC)(link)
Edited 2017-01-08 02:47 (UTC)
swatsflies: <user name="aswang"> (They're Grrrrrrreat!)

Zell Dincht | Final Fantasy VIII

[personal profile] swatsflies 2017-01-08 02:59 am (UTC)(link)
rattlingthestars: (Default)

Jim Hawkins

[personal profile] rattlingthestars 2017-01-08 02:59 am (UTC)(link)
darkincrement: (Default)

Vanitas

[personal profile] darkincrement 2017-01-08 03:00 am (UTC)(link)
heroproceeding: (Default)

Zack Fair

[personal profile] heroproceeding 2017-01-08 03:00 am (UTC)(link)
jumpthegun: (sherlock | on the case)

JOHN WATSON

[personal profile] jumpthegun 2017-01-08 03:00 am (UTC)(link)
rubikscomplex: (hands to god | why)

GREGORY HOUSE

[personal profile] rubikscomplex 2017-01-08 03:00 am (UTC)(link)
devoutish: (Default)

ALFIE SOLOMONS

[personal profile] devoutish 2017-01-08 03:01 am (UTC)(link)
bywolves: (shadow hood)

ROYCE MELBORN

[personal profile] bywolves 2017-01-08 03:03 am (UTC)(link)
devoutish: (Default)

DAY 197

[personal profile] devoutish 2017-01-08 03:03 am (UTC)(link)
Character Movements
Starting Location: X5 - 93
Travel:
W5 - 1 square total
V5 - 1 square total
U5 - 1 square total
T5 - 1 square total
S5 - 1 square total
R4 - 87 - 1 square total
Ending Location: R4 - 87
Notes: Traveling with Emily. They'll meet up with Watson in 87 for the night.
averytinyparticle: (there's a funyarinpa in my hat)

Quark

[personal profile] averytinyparticle 2017-01-08 03:14 am (UTC)(link)
lacecase: (pic#)

Ginger Hale

[personal profile] lacecase 2017-01-08 03:14 am (UTC)(link)
jumpthegun: (Default)

Day 197

[personal profile] jumpthegun 2017-01-08 03:28 am (UTC)(link)
Character Movements
Starting Location: Q4 - 86
Travel:
R3 - 80 (thorough)
S3 - 76 (quick)
R4 - 87
Ending Location: R4 - 87
Notes: John is traveling alone, but meeting up with Emily and Alfie.


Location Alteration
Location: R4 - 87 (living room)
What Are They Doing? John breaking a bookcase shelf in the living room, so that they can build a fire to make tea.
Edited 2017-01-08 04:07 (UTC)
rubikscomplex: (Default)

Day 197

[personal profile] rubikscomplex 2017-01-08 03:42 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
E15 - 130 (quick)
F16
F17 - 131
Ending Location: F17 - 131
Notes: House is traveling alone, but meeting with Stephen Strange in the hospital.

Location Alteration
Location: F17 - 131 (north wall of the morgue)
What Are They Doing? House is using blue gym chalk to draw/write the following:

- A prophet eye symbol
- "Wilson, if you can see this, leave a message somewhere I can find."
termineur: (Helpful)

Sylar

[personal profile] termineur 2017-01-08 03:58 am (UTC)(link)
0thingsonmymind: (pic#9471494)

Brian Thomas

[personal profile] 0thingsonmymind 2017-01-08 04:00 am (UTC)(link)
ecks: (my precious)

Ecks

[personal profile] ecks 2017-01-08 04:04 am (UTC)(link)
thewarningafter: (goatee | mystical | eye opener)

Stephen Strange

[personal profile] thewarningafter 2017-01-08 04:05 am (UTC)(link)
bywolves: (Default)

Day 196

[personal profile] bywolves 2017-01-08 04:28 am (UTC)(link)
Character Movements
Starting Location: X7 - 101
Travel:
X6
W5-90 (thorough)
X4
Ending Location: N/A
Notes: Royce, Emily and Tifa all go to explore houses for stuff, but Tifa hurts herself on accident and Royce stays behind to try and help her to a house. Emily runs back to house 93, and Royce and Tifa die of exposure on the porch, oops.
howdull: (Default)

Sherlock Holmes

[personal profile] howdull 2017-01-08 09:35 am (UTC)(link)
armoured: (Default)

Alphonse Elric

[personal profile] armoured 2017-01-08 09:36 am (UTC)(link)
advanced: (Default)

Bucky Barnes

[personal profile] advanced 2017-01-08 09:36 am (UTC)(link)