Snowblind Moderators (
snowblindmods) wrote2015-09-03 10:49 pm
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Search Requests
Search Requests | |||
For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use. You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time. Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched. Residential Zone One: November 22 - February 1 Residential Zone Two: November 22 - February 1 Ice Caves: November 22 - February 1 Downtown: November 22 - February 1 Split Tunnels: November 22 - February 1 Entrance: November 22 - February 1 First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here. To report character movements, just use this form, making sure to put the IC day in the subject line. To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better. If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line: To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form. This post applies to searches from day 34 onward. The old search page with the old search results is kept here. | |||
Alfie Solomons | Peaky Blinders
DAY 114
Starting Location: U11 - 117
Travel:
U11 - 117 (thorough search) - 2 squares total
U11 - 121 (thorough search) - 2 squares total
V11 - 122 (thorough search) - 3 squares total
Ending Location: V11 - 122
Notes: n/a
Search Request
Areas Searched:
U11 - 121 - THOROUGHLY
Anything Else? When he hears the muttering in the master bedroom, he calls out to the speaker, getting louder and starting to knock on the walls if he doesn't get a reaction. If nothing new happens, he gives up after a few minutes.
(no subject)
DAY 115
Starting Location: V11 - 122
Travel:
V10 - 113 (thorough search) - 3 squares total
W9 - 1 square total
X9 - 106 (thorough search) - 3 squares total
Ending Location: X9 - 106
Notes: n/a
DAY 116
Starting Location: X9 - 106
Travel:
Y9 - 109 (quick search) - 2 squares total
Y8 - 105 (thorough search) - 3 squares total
X7 - 101 (quick rubble search) - 2 squares total
Ending Location: X7 - 101
Notes: He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
Location Alteration
Location: Y8 - 105
What Are They Doing? He'll be looking around the chair debris for a chair leg, either one that's already loose or one that he can pry or smash free on his own (though he has no tools or companions to help him with this effort). Will he be successful? Either way, he'll leave the area even more messy than it already was.
(no subject)
DAY 117
Starting Location: X7 - 101
Travel:
X7 - 101 (thorough search) - 2 squares total
W8 - 104 (quick search) - 2 squares total
W7 - 1 square total
W6 - 97 - 1 square total
Ending Location: W6 - 97
Notes: He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
DAY 118
Starting Location: W6 - 97
Travel:
W6 - 97 (thorough search) - 2 squares total
V6 - 1 square total
U6 - 1 square total
T5 - 1 square total
S5 - 1 square total
R4 - 87 - 1 square total
Ending Location: R4 - 87
Notes: He only has three days' worth of food left, so today he starts getting serious about reaching the convenience store before time runs out, and stops stopping to search every house he sees. He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
DAY 119
Starting Location: R4 - 87
Travel:
R4 - 87 (thorough search) - 2 squares total
Q3 - 1 square total
P3 - 75 (food pickup) - 2 squares total
Q4 - 86 (quick rubble search) - 2 squares total
Ending Location: Q4 - 86
Notes: He'll stock up on food at the convenience store, bringing him back up to seven days' worth of rations. He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
DAY 120
Starting Location: Q4 - 86
Travel:
Q4 - 86 (thorough search) - 2 squares total
P5 - 1 square total
O5 - 92 (thorough search) - 3 squares total
N5 - 91 - 1 square total
Ending Location: N5 - 91
Notes: He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
DAY 121
Starting Location: N5 - 91
Travel:
N5 - 91 (thorough search) - 2 squares total
O6 - 1 square
P7 - 99 (thorough search) - 3 squares total
P8 - 102 - 1 square total
Ending Location: P8 - 102
Notes: He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out. He'll also be running into Royce in the house that night, and they'll be stuck together throughout lockdown!
DAY 122
Starting Location: P8 - 102
Travel:
P8 - 102 (thorough search) - 2 squares total
O8 - 103 (thorough search) - 3 squares total
P9 - 108 - 1 square total
Ending Location: P9 - 108
Notes: Alfie will travel with Royce throughout the day, and the two of them will meet up with Tifa and Rhys in 108 that evening. He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
DAY 123
Starting Location: P9 - 108
Travel:
Q10 - 1 square total
R10 - 112 (quick search) - 2 square total
S10 - 1 square total
T10 - 1 square total
U10 - 1 square total
V10 - 113 - 1 square total
Ending Location: V10 - 113
Notes: Alfie will not end up searching 108 after all - he'll be leaving first thing in the morning with Royce and Tifa (Rhys will have taken off on his own by this point). They'll be running into Bucky in 113 in the evening.
Location Alteration
Location: R10 - 112
What Are They Doing? Using an axe head, he carves the following message into the bathroom wall: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 123, January 13
DAY 124
Starting Location: V10 - 113
Travel:
W10 - 1 square total
X11 - 1 square total
Y11 - 123 (thorough search) - 3 squares total
Y10 - 1 square total
Y9 - 109 - 1 square total
Ending Location: Y9 - 109
Notes: Alfie will travel with Royce and Tifa throughout the day, and they'll run into House and Ecks in 109 that evening. He'll die in the anomaly attack that happens that evening.
DAY 125
Starting Location: F18 - 131
Travel:
n/a
Ending Location: F18 - 131
Notes: Dead in the hospital morgue.
DAY 126
Starting Location: F18 - 131
Travel:
F17 - 131 - 1 square total
F16 - 1 square total
F15 - 1 square total
F14 - 125 (rubble search) - 2 squares total
Ending Location: F14 - 125
Notes: Alfie wakes up in the morgue and, using both the map and directions from Tifa, makes his way out into the ice caves. He knows he won't have time to make it past the tunnel entrance building and he doesn't want to get stuck in a throng of people moving in and out, so he bunkers down early in 125. When he discovers the stove, he grabs the driest 2x4s he can find in the rubble outside and sets about trying to get a fire going - though given the state of the wood, he's very doubtful he'll be able to start anything without a lighter or match, neither of which he has. Watson will be meeting up with him that evening to pass on some supplies.
Location Alteration
Location: F14 - 125
What Are They Doing? Using the light of his tablet to see by, he uses his scalpel to scratch the following message into the top side of the trap door: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 126, January 16
DAY 127
Starting Location: F14 - 125
Travel:
n/a
Ending Location: F14 - 125
Notes: Event! He's trapped down beneath the trap door, in an empty room with few supplies, at best a limited amount of water, and no food.
Search Request
Areas Searched:
F14 - 125 - THOROUGHLY
Anything Else? Using the light of his tablet to see by, he'll be methodically searching around the floor of the entire room, looking for anywhere where the floor might be made of a material that he can dig into (either with his scalpel or with his bare hands) so that he can make a latrine.
Re: DAY 127
Re: DAY 127
DAY 128
Starting Location: F14 - 125
Travel:
n/a
Ending Location: F14 - 125
Notes: Still trapped inside due to the event.
Location Alteration
Location: F14 - 125
What Are They Doing? On the underside of the trap door, he scratches two little tic marks, right next to each other.
DAY 129
Starting Location: F14 - 125
Travel:
n/a
Ending Location: F14 - 125
Notes: Still trapped inside due to the event.
Location Alteration
Location: F14 - 125
What Are They Doing? On the underside of the trap door, he scratches a third little tic mark right next to the first two.
DAY 130
Starting Location: F14 - 125
Travel:
E15 - 130 (rest stop) - 2 squares total
F14 - 1 square total
G14 - 1 square total
H14 - 126 - 1 square total
Ending Location: H14 - 126
Notes: After the doors unlock, Alfie will travel with Watson to the pharmacy for a change of scenery. They'll rest there for a bit before splitting up, and Alfie will head off to 126. He'll briefly run into Cloud in this building, but he'll leave before lockdown and Alfie will stay. As he's still recovering from the event, Alfie won't be searching the house!
DAY 131
Starting Location: H14 - 126
Travel:
n/a
Ending Location: H14 - 126
Notes: Resting and recovering! Again, he won't be searching. He'll run into Angel, Rhys, and Vaughn this evening, and they'll be stuck together throughout lockdown.
DAY 132
Starting Location: H14 - 126
Travel:
G14 - 1 square total
F14 - 1 square total
F13 - 1 square total
E13 - 1 square total
E12 - 1 square total
D12 - 1 square total
D11 - 1 square total
C10 - 49 - 1 square total
Ending Location: C10 - 49
Notes: Alfie will be meeting Royce, Tifa, and Cloud in 49 that evening.
DAY 133
Starting Location: C10 - 49
Travel:
D10 - 1 square total
E10 - 1 square total
F10 - 1 square total
G9 - 48 - 1 square total
Ending Location: G9 - 48
Notes: At some point during the day, Alfie and Royce will split off from Cloud and Tifa to go meet Fiona and Haurchefant; Alfie, Fiona, Haurchefant, and Royce will spend the night together in 48.
Location Alteration
Location: G9 - 48
What Are They Doing? Using a scalpel, he carves the following message into the living room wall: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 133, January 23
DAY 134
Starting Location: G9 - 48
Travel:
H9 - 1 square total
I9 - 42 (thorough search) - 3 squares total
J9 - 1 square total
K9 - 44 - 1 square total
Ending Location: K9 - 44
Notes: At some point during the day, Alfie and Royce will split off from Fiona and Haurchefant and go off on their own. They'll briefly meet House in 42 for a trading session, then leave him behind and spend the night together in 44.
DAY 135
Starting Location: K9 - 44
Travel:
L8 - 1 square total
M7 - 36 (thorough search) - 3 squares total
N6 - 1 square total
N5 - 91 - 1 square total
Ending Location: N5 - 91
Notes: Royce splits off in the morning to go murder House, and Alfie continues on alone throughout the day. He's trying to take it easy on the walking, because he thinks his level 1 sickness exposure effect is lingering illness from the event, and he hopes he can make it go away by not pushing himself too much.
DAY 136
Starting Location: N5 - 91
Travel:
N4 - 1 square total
N3 - 79 (thorough search) - 3 squares total
N2 - 73 - 1 square total
Ending Location: N2 - 73
Notes: He's still going rather slowly in an effort to not feel like so much shit. He'll be traveling alone throughout the day, and will run into Fiona, Haurchefant, and Watson in the evening.
Location Alteration
Location: N2 - 73
What Are They Doing? Using a scalpel, he carves the following message into the living room wall: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 136, January 26
DAY 137
Starting Location: N2 - 73
Travel:
O3 - 1 square total
P3 - 75 - (food pickup) - 2 squares total
Q3 - 1 square total
R4 - 87
Ending Location: R4 - 87
Notes: Alfie will be splitting off from Fiona, Haurchefant, and Watson in the morning, and will be meeting up with Royce and Tifa in 87 in the evening.
DAY 138
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