Snowblind Moderators (
snowblindmods) wrote2015-09-03 10:49 pm
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Search Requests
Search Requests | |||
For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use. You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time. Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched. Residential Zone One: November 22 - February 1 Residential Zone Two: November 22 - February 1 Ice Caves: November 22 - February 1 Downtown: November 22 - February 1 Split Tunnels: November 22 - February 1 Entrance: November 22 - February 1 First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here. To report character movements, just use this form, making sure to put the IC day in the subject line. To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better. If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line: To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form. This post applies to searches from day 34 onward. The old search page with the old search results is kept here. | |||
Day 157
Starting Location: J29- 244
Travel:
K29
L29 - thorough
K28
J27-242 (crashing)
Ending Location: J27-242 (thoroughly overnight)
Notes: Kunsel, Jim, Zell, and Zack are traveling together.
Search Request
Areas Searched:
L29 - (thoroughly)
J27 - 242 (thoroughly)
Anything Else?
L29: When they reach the wall, they are going to use screwdriver and hammer to break up the ice along the wall in various places, and cooking pans to scoop snow away, looking for any sign of weaker areas, buried buildings, or anything else significant that might have been overlooked because of the snow.
J27-242: It’s been a few days since they were last in the fire station, but they’re going to search it again in case they missed anything last time - or in case anything was moved into it while they were gone. This means checking under the beds, under the mattresses, in any cabinets where gear or supplies might have been stored, and in the garage where the trucks would have parked. Maybe something was dropped and forgotten.
Kunsel is also going to use his breath to fog up the mirrors in the shower area, just out of curiosity to see if there are any long-forgotten messages still remaining from when people might have used a finger to write on a fogged mirror before.
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When Kunsel breathes on the fog, the mirror shifts and a hand pushes out of it. Then a head, then the torso, and then six insectoid legs. Half humanoid, half insectoid, and as reflective as the mirror it came out of, the anomaly hisses at Kunsel and lunges.
The anomaly will pursue the group until it either catches one of them or until it can no longer reach them.
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Are there doors to the bathroom that can be closed?
Is there an office or a room with a door that can be closed down on the first floor?
Can the creature fit down the fire pole hole?
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So, we used a total of six movements to get to the wall and back to the fire station, which is the maximum amount of movement allowed. Then we encountered the monster inside. So this monster definitely spawned inside the fire station after lockdown?
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Kunsel is going to jerk back in alarm at the first hint of movement, and with a shout on his lips as soon as he realizes that that thing is coming out. He's not an idiot, no way is he sticking around to let it attack. Even as the thing is lunging at him, he's already scrambling back, shouting to the others that there's a monster in there. As soon as he sprints from the bathroom, though, he is going to slam the door shut and grab the handle to keep it shut, yelling to the others to help. While one of them helps him hold the door shut, the others are going to wrestle a piece of furniture over (a bed, a shelf, whatever) so that they can use handcuffs to cuff the doorknob to the furniture. Most bathroom doors are constructed to swing into the bathroom, so this should prevent the door from being able to open. If they can get all this set up, though, they’re going to keep watch on it all night, at a distance enough that they can react or retreat if it looks like the monster is going to break through.
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It's still rattling in the morning, after lockdown ends. Apparently it has nowhere else to go now.
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noodleyappendage remain sticking out?no subject
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“Hello?”
“Who are you?”
“Look, buddy, you’re not getting to us, so you might as well calm down.”
“What do you want?”
-and so forth. Jim will even try making various insect-y noises ala Scroop to see if it responds to that.
IF THE ANOMALY IS STILL STICKING ITS ARM OUT UNDER THE DOOR, THEN:
They’ll also try once again to create a fruit-battery with paper clips and nails and drop the thing on the monster’s arm to see if the (extremely weak) electrical current has any effect on it. Then they'll pour ammonia on it to see if it reacts.
If/when all else fails, one of them will, extremely careful to avoid getting too close, use Jim’s hockey stick, with a piece of metal from the rubble attached to its head, to try to pin the appendage down while one of the others tries to cut off part of it with a "sword" that Zell fashioned for Zack using a piece of metal rubble. Just for good measure, Jim uses one of their cyanide pills to coat the edge. Are they successful? Can this sample be collected in a jar (with great care not to touch it)?
All of this is being recorded. Will there be any distortion, and if so, how much?
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When struck, the hockey stick makes contact and goes through, but the monster just recoils, with its appendage splitting in two and disappearing back under the door.