Snowblind Moderators (
snowblindmods) wrote2015-04-06 10:46 pm
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Obituary
Obituary | |||
The town of Norfinbury publishes obituaries over the network every two IC days (six OOC days). If your character dies for any reason (due to IC actions, as part of a hiatus, or as a result of being idled/dropped), you are required to report their death here. Due to the time-sensitive nature of the obituaries, we ask that you do not backdate deaths into a prior obituary period, and please be mindful when you plot a character death. Characters who have died as a result of IC actions will revive at erratic times. Additionally, upon revival, they will suffer a temporary loss of a major sense, ability, emotion, or memory for a minimum of three OOC days and a maximum of one OOC month. Moderators will roll for the amount of OOC days (between one and seven) until your character revives. We will reply to your report with the day and time that your character will revive as well as where they will be reviving. However, we will not be deciding what your character loses as a result of their death. If you are submitting a character death for your hiatus, please tell us the OOC date that you will be returning. | |||
no subject
IC Date of Death: Day 004
OOC Date of Death: June 12
Type of Death: IC consequence
Loss: All memories of the past four days (his total time in Norfinbury)
no subject
Travel through the large door in the lobby to the west and you'll find a similarly large viewing area. It's set up accordingly--there are rows of chairs and even a coffin, although anyone brave enough to check will find it empty. Continuing west, there's a hallway and another employees only door. Go through that door and, well, you'll be in a small morgue.
The morgue here is small but lined on the north, east, and west wall with doors. There are small windows you can open from the outside and view what's inside. Sometimes there are bodies in there, and sometimes they're people you know. There's no way to open these doors, even if they're empty. There's one door to the south that appears to be a loading room for a herse, but there's no herse to be found and the room is quite dark.
The atmosphere only grows more suffocating here the longer you stay; if you try to stay too long (longer than one OOC day), you'll be forced to leave. Similarly, at 7PM, you will be forced to leave and not allowed to take shelter here.