snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

ecks: (looking up)

[personal profile] ecks 2016-09-04 12:26 am (UTC)(link)
Yes, she will add it to the public record.
equal_shots: (Artiste)

Days 145-149

[personal profile] equal_shots 2016-09-04 12:50 am (UTC)(link)
Day 145
Character Movements - Day 145
Starting Location: D25 - 237
Travel:
D26
D27
E27
Ending Location: F27 - 240

Search Request
Areas Searched: F27 - Building 240
F27 - 240 - THOROUGHLY
Anything Else? Kid is going to pick apart the beds in both rooms, but he'll start with Stein's so his professor can sleep. He'll also pick apart the chairs, looking under cushions and pillows and moving around the furniture. More than searching, he's actually just trying to sort and rearrange and make sense of the house so it looks as close to his goal of symmetrical and orderly as possible. He will keep at it until he physically can't anymore, which means he's likely going to keep moving and rearranging and picking apart the furniture (then putting it back together) until about midnight or one AM. I know he's going to take the basic-find item cloth napkin
Notes: Traveling with Stein.

Day 146
Day 146
Character Movements - Day 146
Starting Location: F27 - 240
Travel:
F28
G28 (with search, see request)
G29
F29
F29 - 245
Ending Location: F29 - 245
Notes: Note if your character is traveling with anyone here, as well as anything else that you think is relevant.

Search Request
Areas Searched: Square G28
G28 - N/A - Quickly
F29 - 245 - Thoroughly
Anything Else? For G28, Kid is sick, and the cold doesn't help--so he's really just looking for rubble or anything interesting. He's noticed that the buildings in this area are spread out so he isn't expecting to find anything here. That being said, he is going to wander the area a bit in search of what might be in the area. He will NOT be digging or searching deeply unless there are signs of anything interesting.

For F29/Building 245, Kid will behave similarly to the night before. He will start with attempts to arrange the house in a way that makes him feel less anxious, pulling apart at the linens that are still intact and pick apart furniture and then attempt to rearrange it--all things of that nature. He's going to move on to look at the arrow and the "X" when he notices them, though. Kid will pick at the floorboards and try to see if there's something under them, especially at the "X"; he's also going to try and feel if there is something different about the density/hardness of the floor (I hope I'm explaining this well--as if there is an opening or a hole under the floorboards). He'll check to see if there's a way to go downstairs, as well. Eventually, he'll go to sleep, so this search will be thorough but he'll stop around midnight. Stein is still with him!

Day 147
Character Movements
Starting Location: F30 - 245
Travel:
G31 (you can go DIAGONALLY! I'm so excited!)
H32 - 248 --> Getting food
I31
I30
J29 - 244
Ending Location: J29 - 244
Notes: Still with Stein. Kid is going to spend a lot of the night talking with Watson over the network.

Days 148
Character Movements
Starting Location: J29 - 244
Travel:
J28 - 242
H27 - 241
Ending Location: J28 - 242
Notes: With Stein. During Shimmer event.

Day 149
Character Movements
Starting Location: J27 - 242
Travel:
H26
G25
F24 - 235
Ending Location: F24 - 235
Notes: Shimmer event...still with Stein!
keepscalm: (112❦to know my shames and praises)

[personal profile] keepscalm 2016-09-04 01:06 am (UTC)(link)
England is going to put his absolute fear to good use and start running immediately, grabbing America and Ginger despite America's hesitation. They'll run as quickly as they can to the pharmacy, but since they'll be arriving some time before lockdown, England and Ginger will try to hold the door shut while America moves the shelves so that they can barricade the entrances.

If the shelves cannot be moved, they will just try to hold the doors shut with their bodies. If the monster stops attempting to enter through the door, they will split up to cover all the entrances and then converge on whatever other entrance it tries to use. England is hoping the shelves will do.
bywolves: (Default)

Day 153, Day 154

[personal profile] bywolves 2016-09-04 01:15 am (UTC)(link)
Day 153 and Day 154 for reference.
equal_shots: (Sinking Feeling)

Day 150 - 155

[personal profile] equal_shots 2016-09-04 02:15 am (UTC)(link)
Day 151
Character Movements
Starting Location: F24 - 235
Travel:
F25
F26
Ending Location: F27 - 240
Notes: Still traveling with Stein; trying to double back because Kid wants to study the gate.

Day 152
Character Movements
Starting Location: F27 - 240
Travel:
F28
F29
Ending Location: F30 - 245
Notes: Traveling with Stein

Day 153
Character Movements
Starting Location: F30 - 245
Travel:
E31
E32 - will have a search, a quick search
E 31
Ending Location: F30 - 245
Notes: Traveling with Stein. We are requesting an anomaly here. Stein is going to push a sickly Kid out of the way of an anomaly, as Kid is pretty much trailing behind him during all travel and also Hydok is on hiatus all month so Stein will be dead. Stein will take the brunt of the attack and Kid will get away unscathed....physically.

Search Request
Areas Searched:
E32 - No buildings - QUICKLY
E31 - not really searching but requesting an anomaly
Anything Else? Traveling with Stein still! For E32, Kid is looking around the area but mostly looking at the gate. What's going on with the gate? Is there anything unusual about it, do there appear to be signs of wear and tear, of attack, etc.
E31 we are looking for an anomaly to come across Kid that can ultimately kill Stein. (Stein is going to pick Kid up and toss him, quite literally, towards building 245)

No movement on Day 154; will remain in F30 - 245

Day 155
Character Movements
Starting Location: F30 - 245
Travel:
F29
F28
F27
F26
F25
Ending Location: F25/F24/whatever square you count it as - 235 (if applicable)
Notes: It's just Kid now, and he wants out of the entrance area. The aquarium helps him feel calmer. He's almost out of food by definition (6 of 7 days of food have been used, technically) but he doesn't really eat much so he probably has more.
ecks: (super spy)

[personal profile] ecks 2016-09-04 02:38 am (UTC)(link)
If Ecks tries getting her tablet out and sending a message to the network, will she be able to fumble the video feed on? If so, roughly how long does it take her to spot the light and get back? I'm thinking in terms of whether I can do a public post of her lost out in the cold before she finds her way back.
devoutish: (Default)

DAY 155

[personal profile] devoutish 2016-09-04 03:38 am (UTC)(link)
Character Movements
Starting Location: X5 - 93
Travel:
W6 - 1 square total
V7 - 1 square total
U8 - 1 square total
T9 - 1 square total
S10 - 1 square total
R11 - 116 - 1 square total
Ending Location: R11 - 116
Notes: Traveling with Emily, Fiona, and Royce.

Search Request
Areas Searched:
R11 - 116 - THOROUGHLY
Anything Else? Searching for SD cards and keycards! He looks inside anything that can be opened, peeks underneath furniture and objects, and even uses his scalpel to make little slits in the couch cushions so he can poke around in there with his fingers.

Location Alteration
Location: R11 - 116
What Are They Doing? He cuts several small finger-sized slits in various places on each of the couch cushions. He doesn't have anything to sew them back up with after he's done searching, but he'll try his best to keep any stuffing from falling out.
Edited 2016-09-04 03:41 (UTC)
devoutish: (Default)

DAY 156

[personal profile] devoutish 2016-09-04 03:47 am (UTC)(link)
Character Movements
Starting Location: R11 - 116
Travel:
Q11 - 1 square total
P11 - 1 square total
O11 - 1 square total
N11 - 1 square total
M11 - 1 square total
L10 - 55 - 1 square total
Ending Location: L10 - 55
Notes: Traveling with Emily, Fiona, and Royce.

Search Request
Areas Searched:
L10 - 55 - THOROUGHLY
Anything Else? Searching for SD cards and keycards! He looks inside anything that can be opened, peeks underneath furniture and objects, and even uses his scalpel to make little slits in the couch cushions so he can poke around in there with his fingers.

Location Alteration
Location: L10 - 55
What Are They Doing? He cuts several small finger-sized slits in various places on each of the couch cushions. He doesn't have anything to sew them back up with after he's done searching, but he'll try his best to keep any stuffing from falling out. He uses a scalpel to carve the following message into the wall: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 156, February 15.
devoutish: (Default)

DAY 157

[personal profile] devoutish 2016-09-04 03:55 am (UTC)(link)
Character Movements
Starting Location: L10 - 55
Travel:
K10 - 1 square total
J10 - 1 square total
I10 - 1 square total
H10 - 1 square total
G10 - 1 square total
F9 - 41 - 1 square total
Ending Location: F9 - 41
Notes: Traveling with Emily, Fiona, and Royce. While hurrying up the front steps of the house to get inside before lockdown, Alfie slips and falls, landing hard on a rubble pile. A thin, sharp piece of wood pierces his stomach, severely injuring him. The others will drag him inside and attempt to help him, but he'll end up bleeding to death before the night is over.
devoutish: (Default)

DAY 158

[personal profile] devoutish 2016-09-04 03:57 am (UTC)(link)
Character Movements
Starting Location: H27 - 241
Travel:
n/a
Ending Location: H27 - 241
Notes: Dead in the police station morgue.
devoutish: (Default)

DAY 159

[personal profile] devoutish 2016-09-04 03:58 am (UTC)(link)
Character Movements
Starting Location: H27 - 241
Travel:
n/a
Ending Location: H27 - 241
Notes: Dead in the police station morgue.
devoutish: (Default)

DAY 160

[personal profile] devoutish 2016-09-04 03:58 am (UTC)(link)
Character Movements
Starting Location: H27 - 241
Travel:
n/a
Ending Location: H27 - 241
Notes: Dead in the police station morgue.
rattlingthestars: (Default)

[personal profile] rattlingthestars 2016-09-04 04:27 am (UTC)(link)
on second thought, let's not go to Camelot. 'Tis a silly place.

After seeing exactly how bad the weather is, they decide to play it safe and stay inside.
armoured: (Default)

[personal profile] armoured 2016-09-04 09:30 am (UTC)(link)
Sorry about that, what a fool I am!

We're just talking about alternate movements now and I'll update as soon as I know. Sorry again.
armoured: (Default)

revised movements days 153-157

[personal profile] armoured 2016-09-04 01:29 pm (UTC)(link)
Day 153
Character Movements
Starting Location: H32 - 248
Travel:
I31
I30
I29
I28
I27 - 242 - thorough (overnight)
Ending Location: I27 - 242
Notes: Al is travelling alone, but will be meeting with Church on the night of 153. He will write the following on the walls of building 248: ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY THREE, TRAVELLING NORTH, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME.

They will be trapped together in 242 on day 154.

Day 155
Character Movements
Starting Location: I27 - 242
Travel:
H27 - 241 - quickly
G26
F25
F24 - 235 - thorough overnight
Ending Location: F24 - 235
Notes: Al is travelling with Church and Zach. He will write the following on the walls of buildings 242 and 241: ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY FIVE, TRAVELLING NORTH-WEST, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME.

Day 156
Character Movements
Starting Location: F24 - 235
Travel:
F23
F22
F21
F20
F19 - 131 - thorough overnight
Ending Location: F19 - 131
Notes: Al is travelling with Church and Zach. He will write the following on the walls of buildings 235: ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY SIX, TRAVELLING NORTH, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME.

Day 157
Character Movements
Starting Location: F17 - 131
Travel:
F16
E15
E14
D13
D12
D11 - 58 - thorough overnight
Ending Location: D11 - 58
Notes: Al is travelling with Church and Zach. He will write the following on the walls of building 131: ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY SEVEN, TRAVELLING NORTH, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME.
majorlazer: (Default)

Days 155-157

[personal profile] majorlazer 2016-09-04 01:34 pm (UTC)(link)
Reviving in police station on 154, will be trapped in throughout the day.

Day 155
Character Movements
Starting Location: H27 - 241
Travel:
G26
F25
F24 - 235 - thorough overnight
Ending Location: F24 - 235
Notes: Travelling with Church and Al.

Day 156
Character Movements
Starting Location: F24 - 235
Travel:
F23
F22
F21
F20
F19 - 131 - thorough overnight
Ending Location: F19 - 131
Notes: Travelling with Church and Al.

Day 157
Character Movements
Starting Location: F17 - 131
Travel:
F16
E15
E14
D13
D12
D11 - 58 - thorough overnight
Ending Location: D11 - 58
Notes: Travelling with Church and Al. Will reunite with Steph during the day.
spoileralert: (Default)

DAY 156

[personal profile] spoileralert 2016-09-04 04:00 pm (UTC)(link)
Character Movements
Starting Location: E9 - 47
Travel:
D10
D11 - 58 (thorough)
Ending Location: D11 - 58
Notes: Carrying Zach's inventory still
spoileralert: (Default)

DAY 157

[personal profile] spoileralert 2016-09-04 04:15 pm (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
D13
D12
D11 - 58 (thorough)
Ending Location: D11 - 58
Notes: Leaving Zach's things in 58 so she can meet up with him!
0thingsonmymind: (Operator)

Also Day 150

[personal profile] 0thingsonmymind 2016-09-04 10:01 pm (UTC)(link)
Location Alteration
Location: Building 241, the morgue
What Are They Doing? Drawing a big crossed out circle on the drawer Tim's body is in, as well as a small doodle of Tim's mask. The Ⓧ is done in oil paint (red) and the mask is done in charcoal


kinda search request ish
also i would like to confirm if filming in this morgue has the same issues as the others, please!
Edited 2016-09-06 22:29 (UTC)