snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

andiloveyou: (smart | chalk drawing)

Dug | Up

[personal profile] andiloveyou 2016-09-09 04:39 am (UTC)(link)
deus_ex_phs: (Default)

Day 156

[personal profile] deus_ex_phs 2016-09-09 01:15 pm (UTC)(link)
(For my own reference. Search request here.)

Character Movements
Starting Location: F30- 245
Travel:
G31
H32-248 (quick)
I31
J30
J29-244 (crashing)
Ending Location: J29-244 (thoroughly overnight)
Notes: Kunsel, Jim, Zell, and Zack are traveling together.
deus_ex_phs: (Walk and talk)

Day 157

[personal profile] deus_ex_phs 2016-09-09 01:16 pm (UTC)(link)
Character Movements
Starting Location: J29- 244
Travel:
K29
L29 - thorough
K28
J27-242 (crashing)
Ending Location: J27-242 (thoroughly overnight)
Notes: Kunsel, Jim, Zell, and Zack are traveling together.

Search Request
Areas Searched:
L29 - (thoroughly)
J27 - 242 (thoroughly)
Anything Else?
L29: When they reach the wall, they are going to use screwdriver and hammer to break up the ice along the wall in various places, and cooking pans to scoop snow away, looking for any sign of weaker areas, buried buildings, or anything else significant that might have been overlooked because of the snow.

J27-242: It’s been a few days since they were last in the fire station, but they’re going to search it again in case they missed anything last time - or in case anything was moved into it while they were gone. This means checking under the beds, under the mattresses, in any cabinets where gear or supplies might have been stored, and in the garage where the trucks would have parked. Maybe something was dropped and forgotten.

Kunsel is also going to use his breath to fog up the mirrors in the shower area, just out of curiosity to see if there are any long-forgotten messages still remaining from when people might have used a finger to write on a fogged mirror before.
Edited 2016-09-09 13:21 (UTC)
blueteamsproblem: (Default)

Michael J. Caboose | Red vs. Blue

[personal profile] blueteamsproblem 2016-09-09 05:29 pm (UTC)(link)
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-09-09 07:38 pm (UTC)(link)
oshi-

Are there doors to the bathroom that can be closed?

Is there an office or a room with a door that can be closed down on the first floor?

Can the creature fit down the fire pole hole?

rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-09-09 08:07 pm (UTC)(link)
If House takes a sample of that blood, swiping it with his rubber gloves and using his and Wilson's pen lights plus a magnifying glass, will he see anything unusual about it?
Edited 2016-09-09 20:08 (UTC)
jumpthegun: (srs | blood)

[personal profile] jumpthegun 2016-09-09 11:01 pm (UTC)(link)
All right. As it seems to be following Tifa, and they would prefer not to be running around all night. Quark is going to get out of the way for a hot minute in the stairwell, John and Alphonse are going to position themselves in front of one of the open shafts, and Tifa is going to run the anomaly around the open shafts on the opposite side.

John has an umbrella he picked up and will be opening that up, ignoring the bad luck, and bracing one arm against the inside of the open umbrella head to give it more support and grasping the shaft. Al will do the same on the other side. When Tifa runs by, they'll wait for the anomaly to follow her just until it's in front of the open shaft, then lunge together at Mr. Torso, umbrella first. Their goal is to knock the anomaly down into the open shaft.
jumpthegun: (srs | investigating)

ADDENDUM

[personal profile] jumpthegun 2016-09-10 01:08 am (UTC)(link)
On Day 156, John will put in a prescription for the same medicine and dosage that Tim Wright was taking, but have it assigned to Brian for an ongoing monthly supply.
0thingsonmymind: (I see you)

Days 151-155

[personal profile] 0thingsonmymind 2016-09-10 02:09 am (UTC)(link)
Day 151
Character Movements
Starting Location: I27 - 242
Travel:
I26
I25
I24 - 236 (thorough/overnight)
Ending Location: I24 - 236
Notes: With Jade, filming.

Day 152
Character Movements
Starting Location: I24 - 236
Travel:
H24
G24 (etc) - 235
F23 (etc) - 142 (thorough/overnight)
Ending Location: F23 (etc) - 142
Notes: With Jade, filming.

Day 153
Character Movements
Starting Location: F21 (etc) - 142
Travel:
F20
F19 (etc) - 131
F16
E15 - 130 (thorough/overnight)
Ending Location: E15 - 130
Notes: jade, filming, something or another

Day 154
no movement

Day 155
Character Movements
Starting Location: E15 - 130
Travel:
E14
D13
D12
D11 - 58 (thorough/overnight)
Ending Location: D11 - 58
Notes: filming! jade! STUFF!
deus_ex_phs: (Heh)

[personal profile] deus_ex_phs 2016-09-10 03:27 am (UTC)(link)
Hey, just because this seems like a really significant thing that Kunsel would note, I just want to make sure I'm reading it right.

So, we used a total of six movements to get to the wall and back to the fire station, which is the maximum amount of movement allowed. Then we encountered the monster inside. So this monster definitely spawned inside the fire station after lockdown?
harlequinofhate: (Nietzsche walks into a bar)

Days 150-157

[personal profile] harlequinofhate 2016-09-10 04:05 am (UTC)(link)
Days 150-152
-Traveling with Alphonse Elric

Day 153
Character Movements

Starting Location: F30-245
Travel:
E29
D28-243 (thorough after lockdown)
Ending Location: D28-243
Notes: Joker knocks Al out and sets off on his own. Feeling reinforcements will come from the north, he decides to go south then circle back around to the northern entrance behind possible pursuers. In the thick, obscuring snows he ends up going North at first by accident.

Day 154
-No Movement-

Day 155
Character Movements

Starting Location: D28-243
Travel:
C29
C30
C31-246(thorough after lockdown)
Ending Location: C31-246

Day 156
Character Movements

Starting Location: D28-243
Travel:
C29
C30
C31-246(thorough after lockdown)
Ending Location: C31-246


Day 157
Character Movements

Starting Location: C31-246
Travel:
D32
E32 (quickly as he passes through)
F32-250
F31
F30-245 (thorough after lockdown)
Ending Location: F30-245

Search Request
Areas Searched:
E32
F30-245
Anything Else? Flipping square E32 as he passes through it. As he walks in front of the gate he will examine it quickly to see if there are any apparent places a keycard could go or a guard station. He continues north from here without doing a thorough search or, indeed, without slowing down. But he'll take mental note of anything he might see.
Edited 2016-09-10 04:20 (UTC)
andiloveyou: (looking | exploring)

Day 156

[personal profile] andiloveyou 2016-09-10 04:19 am (UTC)(link)
Character Movements
Starting Location: K9 - 44
Travel:
L8
K8
J8
J9
Ending Location: K10 - 52
Notes: Dug is investigating, by which I mean he goes outside, starts sniffing around, and spends most of the day being lost.
mrcreamsicles: (Default)

DAYS 156 - 157

[personal profile] mrcreamsicles 2016-09-10 07:26 am (UTC)(link)
Day 156
Character Movements
Starting Location: B4 - 24
Travel:
B4 - 24 (thorough search)
C4
D5 - 28 (thorough search after lockdown)
Ending Location: D5 - 28
Notes: N/A

Day 157
Character Movements
Starting Location: D5 - 28
Travel:
E5 - 31 (quick search)
E6 - 34 (thorough search)
Ending Location: E6 - 34
Notes: TIME FOR A BIRD BATH.
mightyratslayer: (storm comin HATCHET COMIN)

Day 154-155

[personal profile] mightyratslayer 2016-09-10 07:40 am (UTC)(link)
Character Movements

Day 154
Starting Location: P8 - 102
Travel:
no movement
Ending Location: P8 - 102
Notes: NAH. There is more coloring to be done.

Day 155
Starting Location: P8 - 102
Travel:
Q9
R9
S9
T10
U11 - 117 (thorough search after lockdown)
Ending Location: U11 - 117
Notes: Traveling alone.
mightyratslayer: (storm comin HATCHET COMIN)

Day 156

[personal profile] mightyratslayer 2016-09-10 08:09 am (UTC)(link)
Character Movements
Starting Location: U11 - 117
Travel:
U11 - 121 (quick search)
V11 - 122 (thorough search)
U11 - 117 (thorough search after lockdown)
Ending Location: U11 - 117
Notes: Traveling alone. A creepy shadow spooks him out of exploring 121 further, 122 has a MYSTERIOUS DOOR!! which he will investigate, but ultimately he'll head back to 117 for the night because it is cozy.

Search Request
Areas Searched:
V11 - 122, specifically the sealed door
Anything Else? Charlie is super curious about this sealed door he has found!! First, he'll investigate it, which means he'll knock on it and put his ear to it and see if he can see anything through the cracks around the edge. Assuming that doesn't get him very far, he'll try to open it. For now, he doesn't have much to work with, but he'll try prying it open using the claw end of his hammer.

Search Request
Areas Searched:
U11 - 117
Anything Else? Charlie will try putting both the black SD card he got from the convenience store and the SD card he used to install Shadownet into the SD card case thing in the basement.
advanced: (Default)

Days 155 - 158

[personal profile] advanced 2016-09-10 05:31 pm (UTC)(link)
Day 155
Character Movements
Starting Location: O3 - 74
Travel:
N3
M3
L3
K3
J3 - 17 - thorough overnight
Ending Location: J3 - 17
Notes: Bucky is travelling alone.

Day 156
Character Movements
Starting Location: J3 - 17
Travel:
I4
H5
G5
F7
E8
E9 - 40 - thorough overnight
Ending Location: E9 - 40
Notes: Bucky is travelling alone.

Day 157
Character Movements
Starting Location: E9 - 40
Travel:
D10
D11 - 58 - passing through no search
D12
E13
F14
D15 - 130 - thorough overnight
Ending Location: D15 - 130
Notes: Bucky is travelling alone.

Day 158
Character Movements
Starting Location: D15 - 130
Travel:
E16
E17 - 131
Ending Location: E17 - 131
Notes: Bucky is travelling alone. He will avoid the other group of people (Al, Watson, Quark, and Tifa) by being on a different floor. If their anomaly would encounter them when they lose it/if they lose it, let me know!
armoured: (Default)

Day 158

[personal profile] armoured 2016-09-10 05:34 pm (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
E15
E16
E17 - 131 - thorough overnight
Ending Location: E17 - 131
Notes: Al is travelling with Watson, Quark, and Tifa.