snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-12-16 03:44 pm (UTC)(link)
Is it all right if he takes his dissected sparrow? Nothing like a flayed little bird to keep you company on the march.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-12-16 04:12 pm (UTC)(link)
Loitering lizards lazing about. Tsk! Well, the leaving the building thing isn't going to happen while they're there. House and co will try to wait them out because no one wants to deal with that noise. Will they leave during the day or continue to play siege?
phaseshifter: (Default)

Day 64-66

[personal profile] phaseshifter 2015-12-16 05:28 pm (UTC)(link)
Basemented for most of it, with movement covered by other parties!
phaseshifter: (~*~*~*~*)

Day 67

[personal profile] phaseshifter 2015-12-16 05:33 pm (UTC)(link)
Character Movements
Starting Location: SQUARE G6 - BUILDING 29
Travel:
F6
E6
D6
Ending Location: SQUARE D5 - BUILDING 28
Notes: Travelling with Jack, Steve, Rydia and Dumpy as they split off from these losers!
averytinyparticle: (Default)

Days 47-64

[personal profile] averytinyparticle 2015-12-19 01:01 am (UTC)(link)
Having been traveling as a part of a group for this period of time, Quark's movements are all reflected by the following characters' search requests:

Days 47 - 55: Enoch
Days 56 - 58: Clayton
Days 59 - 64: Frisk
swatsflies: <user name="aswang"> (Default)

Day 65 (For my own reference)

[personal profile] swatsflies 2015-12-19 10:23 am (UTC)(link)
This has been handled by Team Sad Losers here

Day 65
Character Movements
Starting Location: Y2 - 72
Travel:
X1 - 68 Thorough
Y1
Z1 - 69 - Thorough
Ending Location: Z1 - 69
Notes: Traveling with Hiro, Kunsel, Tifa, Zack and Zell, aka team "you have HOW MANY beacons?"

Search Request
Areas Searched:
X1 - 68 - Thorough
Anything Else? OPERATION GET THAT DOOR BACK OPEN - banging on any weak spots with feet, fists, and various implements (hammer, wrench, fireplace poker, hockey stick, etc), especially around the knob.

If there's a hole where the knob used to be, shining tablet light through and trying their best to see what's inside.

Location Alteration
Location: X1 - 68 - the wall beside the door.
What Are They Doing? A note in permanent marker.
swatsflies: <user name="aswang"> (Default)

Days: 66-67 (reference)

[personal profile] swatsflies 2015-12-19 10:25 am (UTC)(link)
This has been handled by Team Sad Losers already here

Day 66
Character Movements
Starting Location: Z1 - 69
Travel:
Y2 - passing through
Y3 - passing through
Y4 - passing through
X5 - 93 - quick search outside, thorough search inside
Ending Location: X5 - 93
Notes: Traveling with Zell, Zack, Jim, Tifa, and Hiro.


Day 67
Character Movements
Starting Location: X5 - 93
Travel:
Y6 - thoroughly
X6 - passing through
W6 - 97 - thoroughly
Ending Location: W6 - 97
Notes: Traveling with Zell, Zack, Jim, Tifa, and Hiro.

Search Request
Areas Searched:
X5 - 93 - QUICKLY and THOROUGHLY
Y6 - THOROUGHLY
W6 - 97 - THOROUGHLY
Anything Else? They're going to search the rubble outside of building 93 for any piece of scrap large enough for Zell and Jim to use as snowboards. Do they find anything? Inside the house, they will be doing the usual thorough search for anything useful (and a tablet for Hiro), but they'll also be checking inside the toilet tank. I'm assuming there's water in there, as per an earlier FAQ response, but anything else?

On the slope of Y6, we have six people bound and determined to climb that slope. They have fire pokers and ski poles and various implements to help them scale up to the halfway mark that they've made before. Once there, they are going to attempt a human ladder. Strongest men on the bottom, working their way up in strength to Hiro at the top. If this is not sufficient to get one of them up onto the top of the wall, then they will make a second attempt. This time, however, they're going to use packing tape and whatever combination is necessary of ski poles (2), hockey sticks (2), fire poker (1), broom (1), and a tablet taped to the top to at least try to get a peek over the wall. What will they see?

In W6, there will be a repeat of the toilet tank searching. Still keeping an eye out for a tablet for Hiro, if they didn't find one already. When they hear the footsteps in the attic, they will knock on various parts of the ceiling, especially around the door to the attic, trying to see if they'll get a response.

Kunsel will also leave a black SD card with the following message recorded: "My user name is @standardissue. If this message is found by the one who survived, please find a way to contact me. I want to help.

If you don't know what I'm talking about, please leave this card here, though you're welcome to contact me, too."

For all of these searches, Kunsel will be with Zell, Zack, Tifa, Jim, and Hiro
ninjainviolet: (Default)

Day 061, 062, 063

[personal profile] ninjainviolet 2015-12-19 02:55 pm (UTC)(link)
Character Movements
Starting Location: Y4 - 84
Travel:
Y5 - Passing Through
X5 - 93 - Quick Search
W5 - 90 - Quick Search
Ending Location: W5 - 90 (Overnight)
Notes: Zelos.

Location Alteration
Location: W5 - 90
What Are They Doing? Carving "SHEENA FUJIBAYASHI AND ZELOS WILDER, DAY 61, TRAVELING SOUTH" into the wall.

Character Movements
Starting Location: W5 - 90
Travel:
W6 - Passing through
W7 - Passing through
W8 - Passing through
X8 - Passing through
X9 - 106
Ending Location: X9 - 106
Notes: Zelos

Character Movements
Starting Location: X9 - 106
Travel:
No Movement
Ending Location: X9 - 106
Notes: Zelos.

Location Alteration
Location: X9 - 90
What Are They Doing? Carving "SHEENA FUJIBAYASHI AND ZELOS WILDER, DAY 63, TRAVELING NORTH-WEST" into the wall.
ninjainviolet: (Default)

064, 065, 066, 067

[personal profile] ninjainviolet 2015-12-19 03:48 pm (UTC)(link)
Day 064:
Character Movements
Starting Location: X9 - 106
Travel:
X8 - Passing Through
X7 - Passing through
X6 - Passing through
X5 - Passing through
W5 - 90
Ending Location: W5 - 90 (Overnight)
Notes: Zelos

Day 065:
Character Movements
Starting Location: W5 - 90
Travel:
W4 - Passing Through
V4 - Passing through
U4 - Passing through
T4 - Passing through
T3 - 77
Ending Location: T3 - 77 (Overnight)
Notes: Zelos

Location Alteration
Location: T3 - 77
What Are They Doing? Carving "SHEENA FUJIBAYASHI AND ZELOS WILDER, DAY 65, TRAVELING EAST" in the wall.

Day 066:
Character Movements
Starting Location: T3 - 77
Travel:
T3 - 77 - THOROUGHLY
S3 - Passing through
R3 - 80 -THOROUGHLY
Ending Location: R3 - 80 (Overnight)
Notes: Zelos. Sheena's checking out those boxes in Building 77.

Day 067:
Character Movements
Starting Location: R3 - 80
Travel:
Q3 - Passing Through
P3 - Passing through
O3 - Passing through
N3 - Passing through
M3 - 23
Ending Location: M3 - 23 (Overnight)
Notes: Zelos

Location Alteration
Location: M3 - 23
What Are They Doing? Carving "SHEENA FUJIBAYASHI AND ZELOS WILDER, DAY 67, TRAVELING EAST" in to the wall.
Edited 2015-12-19 16:41 (UTC)
keepscalm: (032❦march in ranks of better equipage)

[personal profile] keepscalm 2015-12-20 01:58 am (UTC)(link)
We've decided that they'll encounter the monster as they're leaving 110 and then rush to 111 as quickly as they can. They'll try to use the boxes full of stuff to barricade the front door until lockdown if they can get inside and close the door without the monster catching up to them.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-12-20 05:00 am (UTC)(link)
Wow, rude. He's not weird. This is totally science. He'll be keeping his dissection buddy in his bag, wrapped up in that spare tie he found. He will be very disappointed if the douchecanoe spiders steal that from him. Sorely.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-12-20 05:20 am (UTC)(link)
The team will take the following actions:

1. Secure the doors and windows. God knows they've got enough people for that, even if some of them start going into inability to cope sickness mode.

2. Contact the admin and ask them to help. Please. Shepard will word this more politely than most, probably.

3. While contacting the admin, anyone who is mobile will search the house from top to bottom looking for any secret exits, checking the floors and walls for any hollow areas that they can try to get into. There will be no stone unturned in this house.

4. If all else fails, they'll contact Clayton and co who will send Dumpy out as a decoy to blast Taylor Swift and screams at the monsters to try to draw them off.
rubikscomplex: (Default)

Now with the right account

[personal profile] rubikscomplex 2015-12-20 05:54 am (UTC)(link)
2) @admin
Requesting immediate assistance. Multiple anomalies have converged on our location. Anomalies attempting to force entry to building. Please advise.

4) Dumpy will get close enough to attempt to spray one of the monsters with mace.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-12-20 06:11 am (UTC)(link)
5) Haurchefant will be attempting to scream the lizards into submission. Or bellow. Or... whatever it is Elezen do. Possibly insult their mothers and fathers and all of their kin.

What can this hurt?
Edited 2015-12-20 06:11 (UTC)
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-12-20 06:26 am (UTC)(link)
6) Apart from those holding down windows and doors (non-beaconed people), the rest of the group will move into the greenhouse area to try to draw the lizards. While they are doing this, Haurchefant will take one of the poisonous plants, find a door or window that there is not a lizard directly in front of, and chuck it out before slamming the door/window shut. The idea is to draw the lizards' attention to the thing.

7) If (6) does not work, they will attempt this again, but throwing House's beacon-activated tablet (wrapped in poisonous plant vines for maximum effect) as far as he can before slamming things shut and seeing how the lizards respond.
Edited 2015-12-20 06:27 (UTC)
phaseshifter: (8O!)

[personal profile] phaseshifter 2015-12-20 04:43 pm (UTC)(link)
Angel will also attempt to get the admin to intervene, in case that would merit a response:

@admin
You mentioned several weeks ago that you had "adjusted the behavior of wandering anomalies"
You must be able to do something about this, please don't abandon us!!
I know you don't want us to be hurt, I've been telling everyone that over and over
and if you don't help then we're going to die. *I'm* going to die and I'm scared
Please help. Or respond. Or anything. Please.