snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

averytinyparticle: (Default)

Day 89 and 90

[personal profile] averytinyparticle 2016-02-26 03:16 am (UTC)(link)
DAY 89

Character Movements
Starting Location: E15 - 130
Travel:
E14
D13
D12
D11 - 58 (thorough search)
Ending Location: D11 - 58
Notes: Quark meets up with Toriel, Frisk, and Sans at the entrance to the ice tunnels.

DAY 90

Character Movements
Starting Location: D11 - 58
Travel:
D10
D9
E8
E7
E6 - 34 (thorough search)
Ending Location: E6 - 34
Notes: Traveling with Toriel, Frisk, and Sans to the clinic, since Steve is worried to keep him alone thanks to Jack.
ecks: (expressive!)

[personal profile] ecks 2016-02-26 04:03 am (UTC)(link)
Does it smell like real blood when she sniffs her hand? Also what does it taste like when she touches it to her tongue?

Also, was the plush cat in the house made of red fabric, or was it originally a differently colored plush cat that had been dyed or stained red?
rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-02-26 04:16 am (UTC)(link)
Will hugging the wall of the house and running around it with the monster on his heels be enough to get him to the door before the monster so they can get Leon inside and keep the monster out?
harlequinofhate: (Somehow I enjoy watching people suffer)

Day 91

[personal profile] harlequinofhate 2016-02-26 04:33 am (UTC)(link)
Character Movements
Starting Location: V10-113
Travel:
V11-122 (thorough search)
U11-121 (thorough search)
Ending Location: U11-121
Notes: Note if your character is traveling with anyone here, as well as anything else that you think is relevant.

Search Request
Areas Searched:
V11-122 (thorough search)
U11-121 (thorough search)
Anything Else? In 121-Man, the Joker loves uncomfortable atmosphere. He is going to listen closely to the humming and search for any vents in that wall. If he finds a vent he'll open it and listen to the vent, then stick his arm in. He'll also apply some glue to the back of his tablet and lower it into the vent is far as he can, taking video. He hopes if any spiders come (as House said they might) they'll stick to the freshly applied glue and he'll get at least some footage. If there are no vents in the humming wall he'll try this with any vent he sees.

in 122-sealed door! Neat. He's going to look for hinges and, if he sees any, apply some of his drain cleaner to them to see if sulfuric acid attacks the material.
ninjainviolet: (Default)

Day 086, 087, 088

[personal profile] ninjainviolet 2016-02-26 06:06 am (UTC)(link)
Character Movements
Starting Location: E9 - 47
Travel:
No movement.
Ending Location: E9 - 47
Notes: No more Zelos. Sheena is once again traveling solo.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-02-26 06:06 pm (UTC)(link)
Follow-up on the error message. House will message @ADMIN reminding her that he is a doctor, he is running an experiment, and he wants to know how often he can request his medical records without causing a 'too many requests' error.
phaseshifter: (o((*^▽^*))o)

Day 90

[personal profile] phaseshifter 2016-02-27 08:26 pm (UTC)(link)
Character Movements
Starting Location: SQUARE R21 - BUILDING 166
Travel:
R20 - 154 - THOROUGHLY
R20 - 153/159 (Rhys one, Angel the other) - QUICKLY
Ending Location: SQUARE R21 - BUILDING 166
Notes: With Rhys! QUICK QUESTION - the description for 154 mentions that summer clothing not noted on the item sheet is available, does that mean characters can snag a couple of such things without having to note it like when restocking on food?
phaseshifter: (:TTT)

Day 91

[personal profile] phaseshifter 2016-02-27 08:33 pm (UTC)(link)
Character Movements
Starting Location: SQUARE R21 - BUILDING 166
Travel:
R22 - ???
R23 - ???
Q23 - ???
Q22 - ???
Ending Location: SQUARE R21 - BUILDING 166 (unless another building is found during searching, then they'll sleep there)
Notes: With Rhys as always!

Search Request
Areas Searched:
R22 - ???
R23 - ???
Q23 - ???
Q22 - ???
Anything Else? Still with Rhys, still looking for SD cards or keys or anything unusual in places they uncover!
majorlazer: (Default)

Day 90

[personal profile] majorlazer 2016-02-27 09:24 pm (UTC)(link)
Character Movements
Starting Location: L4 - 26
Travel:
M5
N5
O5
N4
O3
Ending Location: O3-74
Notes: alone, and too far from the action :(
ecks: (Default)

Day 091

[personal profile] ecks 2016-02-27 09:51 pm (UTC)(link)
Character Movements
Starting Location:H14 - 126
Travel:
H15
I16
J16
J17
K17
Ending Location: L17 - 141
Notes: Ecks is traveling with Kesara; the two will have just enough time to get through the tunnel today by taking that one diagonal movement.
ecks: (expressive!)

Day 092: medical records request

[personal profile] ecks 2016-02-27 09:56 pm (UTC)(link)
During her http://snowblindrpg.dreamwidth.org/116115.html?thread=11372435#cmt11372435 converation with House, Ecks will send a private message to the admin requesting the measurement of her MN poisoning level.
0thingsonmymind: (I have what you need)

Day 91

[personal profile] 0thingsonmymind 2016-02-28 03:00 am (UTC)(link)
Character Movements
Starting Location: U19 - 151
Travel:
V18 - ???
V19 - ???
W19 - ???

Then possibly back through V19 to U19, dependent on if they have somewhere to sleep or not

Ending Location: QUESTION MARKS (U19 - 151 if nowhere new is found)
Notes: With Jade, filming


Search Request
Areas Searched:
V18 - ???
V19 - ???
W19 - ???

Anything Else? Trying to find the entrance of that big building they saw in U19 but couldn't enter. Otherwise pushing eastward and looking for buildings to search through.
keepscalm: (014❦methinks I have Astronomy)

DAY 089

[personal profile] keepscalm 2016-02-28 03:07 am (UTC)(link)
Character Movements
Starting Location: H14 - 126
Travel: Using the sled trick to book it down to the post office before lockdown through these squares.
H15
I16
J16
J17
K17
L17 - 141 (thorough search)
Ending Location: L17 - 141
Notes: Travelling with America.
keepscalm: (084❦his style admired everywhere)

DAY 090

[personal profile] keepscalm 2016-02-28 03:16 am (UTC)(link)
Character Movements
Starting Location: L17 - 141
Travel:
M17
N17 - 143 (thorough search)
Ending Location: N17 - 143
Notes: Travelling with America.
keepscalm: (078❦learning my rude ignorance)

DAY 091

[personal profile] keepscalm 2016-02-28 03:35 am (UTC)(link)
Search Request
Areas Searched:
N17 - 143 - no search, starting location
O17 - ??? - no search, just passing through
P17 - 144 - thorough search
S17 - ??? - thorough search if there is a building there
Anything Else? Travelling with America and livin' on a prayer with the hope that there is a building in S17 to stay in. If not SUCKS TO BE THEM I GUESS.