snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

0thingsonmymind: (Default)

[personal profile] 0thingsonmymind 2016-03-05 01:16 am (UTC)(link)
can the giggle or footsteps be caught on film? and/or are there any distortions when they happen
keepscalm: (044❦ah! thought kills me)

DAY 093

[personal profile] keepscalm 2016-03-05 01:18 am (UTC)(link)
Search Request
Areas Searched:
V17 - 146 - no search, starting location
W17 - ??? - no search, just passing through
X17 - ??? - no search, just passing through
Y17 - ??? - no search, just passing through
Anything Else? Travelling with America. If they find a building between V17 and Y17, they will backtrack to it after reaching Y17. If not, they will move south after reaching Y17 in the hopes of finding shelter.
phaseshifter: (Default)

[personal profile] phaseshifter 2016-03-05 01:19 am (UTC)(link)
stopping in 167 overnight, then!! at least this means no extra pairs of stupid elf booties for rhys. a small mercy
ecks: (Default)

[personal profile] ecks 2016-03-05 01:21 am (UTC)(link)
Once she's shut in for the night, Ecks will look around for food and SD cards. She'll check the kitchen, coffee bar, or equivalent, looking in any cabinets or containers. Before zonking out on a beanbag she will make a halfhearted attempt to check around and under the beanbags.
harlequinofhate: (It's a good story isn't it?)

Day 93

[personal profile] harlequinofhate 2016-03-05 01:56 am (UTC)(link)
Character Movements
Starting Location: R11-116
Travel:
Q11
P10-110 (quick search)
P9-108 (thorough)
Ending Location: P9-108

Search Request
Areas Searched:
P10-110 (quick)
P9-108
Anything Else? Joker will poke around the convenience store and, seeing that most of the food looks sketchy, will leave and head for the closest building.

In 108 he'll be rifling through the desk and anything else he sees looking for a new tablet. How can he be without the internet? HIS PUBLIC NEEDS HIM.
phaseshifter: (>:OOOOOO)

Day 94

[personal profile] phaseshifter 2016-03-05 02:25 am (UTC)(link)
Character Movements
Starting Location: SQUARE P23 - BUILDING 167
Travel:
Q23 - 169 (THOROUGHLY)
Ending Location: SQUARE P23 - BUILDING 167
Notes: With Rhys! Yeah they want more craft supplies to make themselves feel better FUCKING SUE THEM
deus_ex_phs: (Wh-what is this?)

[personal profile] deus_ex_phs 2016-03-05 02:28 am (UTC)(link)
KUNSEL IS OFFICIALLY CREEPED OUT, thanks for that.

Since all of this was taking place while the two groups were communicating through video feed on their tablets, is any of the recording affected by the bleeding piano(s)? Or does it all record normally?

(Asking on behalf of the other group, too.)

ALSO! Inquiring minds want to know (hi, House) if the pianos will bleed every time they're played now.
Edited 2016-03-05 02:41 (UTC)
warriorscribe: (Facepalm/Headache)

Day 093

[personal profile] warriorscribe 2016-03-05 02:39 am (UTC)(link)
First things first, before the doors unlock in the morning:

Location Alteration
Location: P7 - 99
What Are They Doing? In the walk-in closet, Enoch is taking one pair of sandals with the highest rise and longest straps available, and one high heel with the longest, thinnest heel he can find. Potential tools! He'd raid the shoe closet some more but he'd only be able to stand whatever Handsome Jack would have to say for so long, of course. What kind of success does he have here?

And now that he can move...

Character Movements
Starting Location: P7 - 99
Travel:
O8
N9
M10
L11
K11 - 56 (thorough search)
Ending Location: K11 - 56 (if applicable)
Notes: Breaking off from the Bandits now to head Clayton's way. Snowbros gotta stick together! Of course, he's nowhere close since he didn't move the previous day. (Vicodrama is a great way to spend a night after a rare hot bath, right?)

ALSO...

Search Request
Areas Searched:
K11 - 56 - THOROUGHLY
Anything Else? Too much drama, can't sleep. Making an improvised short-term torch by wrapping fabric scraps from a set of surgical scrubs around the handle of his tennis racket and lighting them with a bit of help from a sharpened paring knife, a piece of scrap metal, and a bit of kerosene from the gallon he's been lugging around for ages without use for some dumb reason. Using the light from that torch (careful not to let it burn through to the rubber grip, that doesn't feel like it burns nice - if the scraps burn through he's stomping that fire out), he will examine the trapdoor in the back, looking for any sort of identifier that might explain what the door is for, or any relevant marking. Or anything even remotely of relevance in that closet, if the door yields no secrets.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-03-05 02:47 am (UTC)(link)
+1 to what the other group is asking on their end.

Also Jim is going to collect some of the blood in a sample vial. Will it change when they leave the school?
canyouhandlethismany: (Default)

[personal profile] canyouhandlethismany 2016-03-05 03:48 am (UTC)(link)
He's definitely running away, heading to the clinic te next day and trying to make sure the others are no longer under siege.
armoured: (Default)

Day 094

[personal profile] armoured 2016-03-05 01:47 pm (UTC)(link)
Character Movements
Starting Location: A6 - Funeral Home (33)
Travel:
B6
C6
D6
E6 - 34 - thoroughly
Ending Location: E6 - 34
armoured: (Default)

Day 095

[personal profile] armoured 2016-03-05 03:14 pm (UTC)(link)
Character Movements
Starting Location: E6 - 34
Travel:
E6 - 35 - thoroughly
E5 - 31 - thoroughly
Ending Location: E5 - 31
Notes: Meeting with Edward Elric. Alphonse will carve the following message into buildings 34 and 35: ALPHONSE ELRIC, DAY NINETY-FIVE, TRAVELLING NORTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME.
ecks: (super spy)

Day 093

[personal profile] ecks 2016-03-05 10:47 pm (UTC)(link)
Character Movements
Starting Location: M19 - 149
Travel:
N19
O19 - ?? (if there is a building, she will search it thoroughly and end here)
If there is no building in O19:
O20 - ??* (if there is a building, she will search it thoroughly and end here)
If there is no building in O20:
N20 - ?? (if there is a building, she will search it quickly and end here)
If there is no building in N20:
M19 - 149 (taking shelter back where she started)
Ending Location: Conditional; see above
Notes: Ecks is traveling alone and trying to be stealthy. If one of the new squares she explores has multiple buildings, assume she enters, searches, and stays in the first building she encounters. She split Day 92's rations between that day and this one, so she is getting pretty hungry!

Search Request
Areas Searched:
O19 - ?? Thorough search if there is a building
O20 - ??* Thorough search if there is a building, but only if she did not find a building in O19.
N20 - ?? Quick search if there is a building, but only if she did not find a building in O19 or O20.
Anything Else?
Ecks is still nominally looking for SD cards, but mostly she's looking for food. If she finds a new building, I will describe her search in more detail once I know what kind of building it is. If she ends up back in building 149, she'll tear through that place after lockdown in search of eats, to the extent that I may need to submit a location alteration note.

*I'm aware Kesara will have explored O20 on Day 92, but at the time I'm writing this results have not been posted.

EDIT: Ecks will also take a moment in the morning to request her MN poisoning level again.
Edited 2016-03-07 06:49 (UTC)
ecks: (hiding behind her hair)

[personal profile] ecks 2016-03-05 11:41 pm (UTC)(link)
Are there prices on the menu (I assumed there were when I wrote a network post but realize now that it was not specified). If so, what is a sample price for something like a latte? If not, is it alright for me to just say she meant that the menu items were numbered?
0thingsonmymind: (Glitches)

also day 92!

[personal profile] 0thingsonmymind 2016-03-06 06:06 am (UTC)(link)
i dunno if this is the best place to put this but i think its usually where people are doing @admin requests?
anyway, a few hours after the glitch ends Brian'll sent a message to the admin

therewas glit ch error pro blem on
net work

isthere ex pla na tion ?
0thingsonmymind: (Default)

Day 93

[personal profile] 0thingsonmymind 2016-03-06 07:01 pm (UTC)(link)
Character Movements
Starting Location: U18 - 148
Travel:
U19
U20 - ???
U21 - ???

QUESTION MARKS!1!

If there aren't buildings to search in those two they'll go to
V20 - ???

and possibly back to U19 - 151 for overnighting

Ending Location: SOMEWHERE
Notes: Traveling with Jade, filming


Search Request
Areas Searched:
U20 - ???
U21 - ???

Possibly V20 - ???

Anything Else? Looking for stuff that appears to be interesting, of use or creepier than usual.
swatsflies: <user name="aswang"> (Default)

Day 94 + 95 (Edit! Sorry)

[personal profile] swatsflies 2016-03-06 11:51 pm (UTC)(link)
Character Movements
Starting Location:G5-29 (Quick)
Travel:
H4
I3
J3
K3-22 (crashing)
Ending Location: K3-22 (thorough)
Notes: Jim, Zell, and Zack are together.

Addition- Jim and Zell are going to borrow a ball from the sports shed and try to recreate the video of Samantha with the soccer ball. They will record the entire thing. Would anything appear on the footage when they review it?

Zell is going to use Zack's hammer and his screw driver to jab in to the ground in his sink hole in house 22. Just to see how hard it is (which assuming it is from the water). He's going to mess around and probably dig little holes in the walls of the sinkhole and the the floor to just see if it's only dirt.

95

Character Movements
Starting Location: K3-22
Travel:
L4-26 (quick)
M5
N5
Ending Location: O5-92 (Thorough)
Notes: Jim, Zell, and Zack are together. Going to meet up with the rest of Sad Losers.
Edited (Thank you for your time, mods) 2016-03-07 21:30 (UTC)
deus_ex_phs: (Heh)

Days 94-95

[personal profile] deus_ex_phs 2016-03-07 12:03 am (UTC)(link)
Day 94
Character Movements
Starting Location: Y4 - 84
Travel:
X4 - passing through
W4 - passing through
V4 - passing through
U4 - passing through
T4 - 83 - thorough search
Ending Location: T4 - 83
Notes: Kunsel is traveling with Cloud and Tifa.

Search Request
Areas Searched:
T4 - 83 - THOROUGH SEARCH
Anything Else? Once again searching for cats! Tifa has the Cat Feet app, and they have cat food, cat toys, a real cat (Mochi!), as well as patience and determination to call any kitties out. Also, there is a cardboard box in the item list which we are planning to grab and use to lure out any cats. Or just let Mochi play in it. Here, kitty kitty kitty~

Location Alteration
Location: Building 83
What Are They Doing? Kunsel is going to redistribute all the litter boxes so that there's one in every room of the house, the way it was before. No more litter box shrine around the bed to commemorate that night of hallucinations.

Day 95
Character Movements
Starting Location: T4 - 83
Travel:
S4 - passing through
R4 - passing through
Q4 - passing through
P4 - passing through
O5 - 92 - thorough search
Ending Location: O5 - 92
Notes: Kunsel is traveling with Cloud and Tifa. They will be reuniting with Zack, Zell, and Jim in 92. Might be running into Haurchefant and Emmanelain, too?

Search Request
Areas Searched:
O5 - 92 - THOROUGHLY
Anything Else? Still keeping an eye out for kitty activity, though the group's minds are not really on that right now. They will also poke around through the craft stuff and magazine clippings, checking the ones pinned to the walls to see if there is anything behind them or on the back sides.
rubikscomplex: (Default)

Day 094

[personal profile] rubikscomplex 2016-03-07 05:47 am (UTC)(link)
Character Movements
Starting Location: E6 - 34
Travel:
E7
E8
E9
E10
D11 - 58 (bunking down)
Ending Location: D11 - 58
Notes: House will be traveling blessedly alone until he meets up with Clayton and Ginger at Building 58.

He will request his medical records that evening. ONE DAY, ADMIN.
rubikscomplex: (Default)

Day 095

[personal profile] rubikscomplex 2016-03-07 05:54 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
F14 - 125 (quick search)
E15 - 130 (bunking down)
Ending Location: E15 - 130
Notes: House is traveling alone.

Search Request
Areas Searched:
F14 - 125 (quick search)
Anything Else? House will be using his penlight to check inside the wood stove and behind it. If he sees anything that might look interesting, he'll feel around to try to snag it.
Edited 2016-03-07 05:54 (UTC)
rubikscomplex: (Default)

Day 096

[personal profile] rubikscomplex 2016-03-07 06:03 am (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
F14
G14
H14
H15 (quick search)
H14 - 126 (bunking down)
Ending Location: H14 - 126
Notes: House is traveling alone.

Search Request
Areas Searched:
H15 (quick search)
Anything Else? House will just be poking around the tunnel, looking for anything weird if there's rubble around in that area.