snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

harlequinofhate: (Apudne te vel me?)

[personal profile] harlequinofhate 2016-03-16 12:11 am (UTC)(link)
When Joker leaves in the morning he'll stash the water guns into his belt and just...take them.

Good luck, children!
heroproceeding: (fσяту-σиє)

[personal profile] heroproceeding 2016-03-16 01:53 am (UTC)(link)
Zack and Jim will be dodging out of harm's way by turning tail and using that extra movement to redirect their route immediately to the pharmacy [130]. Zack will be keeping himself between Jim and the monster on the way there. On their way there, they'll get in brief contact with Zell, just long enough to let him know of their change in plans. Once they reach the pharmacy, they'll do the usual of blocking doors and windows as quickly as humanly possible while keeping an eye on for where the monster's especially trying to break in at.
keepscalm: (030❦I grieve at grievances foregone)

DAY 097

[personal profile] keepscalm 2016-03-16 02:29 am (UTC)(link)
Character Movements
Starting Location: W5 - 90
Travel:
W5 - 90 (thorough search)
V4
U4 - 88 (passing through, only long enough to pick up Enoch)
T4 - 83 (thorough search)
Ending Location: T4 - 83
Notes: Alone until he gets to building 88, at which point he travels with Enoch to building 83 for the night.

Day 97

[personal profile] eclecticbassist 2016-03-16 02:58 am (UTC)(link)
Character Movements
Starting Location: J18 - 134
Travel:
I17
H17
G16
F15
E15 - 130
Ending Location: E15 - 130
warriorscribe: (Braced)

Day 097

[personal profile] warriorscribe 2016-03-16 03:51 am (UTC)(link)
Character Movements
Starting Location: U4 - 88, where he just kind of hangs out most of the day.
Travel:
T4 - 83 (thorough search)
Ending Location: T4 - 83
Notes: Original plan was no travel, too much everything happening. Feeling kind of defeated, having been separated from Clayton when he was only a day away again. Then England came along and he knew where he was going. Give Enoch a direction and he'll go.

Give him a sign of life...

Search Request
Areas Searched:
T4 - 83 - THOROUGHLY
Anything Else? As well as inspecting areas the hissing cat appears in, Enoch is using the cat treats he claimed from the item page to try to appease it! Hey, it worked for Tifa and gang so he has all the more reason to believe there's another restless cat soul here. So he's going to be gently flicking treats in the direction of the hissing and trying to coax it out in his softest, kindest talking-to-animals voice (which isn't terribly different from his talking-to-people voice...) until the cat sounds more amiable, at which point he'll offer said treats in his hand. England will also try to help by placing catnip with Enoch's treats!
Edited 2016-03-16 03:55 (UTC)
swatsflies: nefarious icons (pic#9731091)

[personal profile] swatsflies 2016-03-16 04:30 am (UTC)(link)
Zell, being door watch, notices the pink and red trying to ooze it's way in. He will get Jim's attention and they will dump water on the walls hastily before using Jim's flamethrower (bug spray + lighter) on the bits of monster trying to ooze in. They are going to keep water on hand in case something happens.

In the event that the monster withdraws or a repeat of the last time Jim tried this on a monster happens, they will use hockey sticks to shove a fitted sheet under the door. They will use the door jam to keep the sheet in place. They will additionally shove in some butter knives to keep it there.
rubikscomplex: (Default)

[personal profile] rubikscomplex 2016-03-16 05:21 am (UTC)(link)
Any word from the Admin on MN Poisoning levels or movements? Or is he getting the Too Many Requests error again?
ninjainviolet: (Default)

Day 097

[personal profile] ninjainviolet 2016-03-16 07:57 am (UTC)(link)
Character Movements
Starting Location: P10 - 110
Travel:
O9 - Passing Through
N9 - Passing Through
M9 - Passing Through
L9 - Passing Through
K9 - 44
Ending Location: K9 - 44
Notes:

Search Request
Areas Searched:
N/A
Anything Else? Message to @ADMIN

Request Medical Records
keepscalm: (137❦and see not what they see)

DAY 098

[personal profile] keepscalm 2016-03-16 08:43 am (UTC)(link)
Character Movements
Starting Location: T4 - 83
Travel:
S4
R4 - 87 (thorough search)
Ending Location: R4 - 87
Notes: Travelling with Enoch. Meeting up with Ginger in building 87.
headjacked: ([r_0111])

Day 97

[personal profile] headjacked 2016-03-16 06:45 pm (UTC)(link)
Character Movements
Starting Location: SQUARE C15 - BUILDING 129
Travel:
D16
D17
E17 - 131 (just passing through, no search)
E16
Ending Location: SQUARE E15 - BUILDING 130
Notes: Alone (except for Jack), but meeting up with Al, the Joker, and House in 130!
0thingsonmymind: (Default)

Day 97-98

[personal profile] 0thingsonmymind 2016-03-16 08:56 pm (UTC)(link)
Day 97
Character Movements
Starting Location: A9-39
Travel:
A9 - 39 (thorough)
B9 - 46 (thorough)
Ending Location: B9 - 46
Notes: Day start, traveling alone but still filming

Search Request
Areas Searched:
B9 - 46 (thorough)
A9 - 39 (thorough)
Anything Else? In 46, recording the cries for help from both outside and inside of the storage room (the latter by standing in the doorway and holding the tablet out into the room).
In 39, JUST IN CASE, moving the dolls around and taking video of them. Just want to know if its weird or distorted in any way.
Also checking both houses for SD cards or anything interesting. Checking inside/under/behind as much as possible.

Location Alteration
Location: A9 - 39
What Are They Doing? Playing with the dolls. When he's done he'll leave them in a corner, no longer nicely posed but just sort of discarded.

Day 98
traveling with Zell, except going straight to the pharmacy (and thus arriving before Zack's monster)
Edited (adding details now that i am home and can think) 2016-03-19 13:57 (UTC)
phaseshifter: (⊂((・▽・))⊃)

Day 97

[personal profile] phaseshifter 2016-03-16 10:15 pm (UTC)(link)
Character Movements
Starting Location: SQUARE Q10 - BUILDING 111
Travel:
P11
O11
N11
Ending Location: SQUARE M11 - BUILDING 61
Notes: Alone!

Location Alteration
Location: M11 - 61
What Are They Doing? Angel's going to tidy up the office and grade the un/half-graded papers. Everyone gets an A and a smiley face!
deus_ex_phs: (PHS)

Day 96 - for my own reference

[personal profile] deus_ex_phs 2016-03-16 11:58 pm (UTC)(link)
Day 96 - Covered here.
Character Movements
Starting Location: O5- 92
Travel:
O6
N7-100 (Crashing)
Ending Location: N7-100 (Thorough)
Notes: Zell, Jim, Zack, Tifa, Kunsel, and Cloud. Emma-chan and Hauchefant will be tagging along.
deus_ex_phs: (Face away)

Day 97 - Edited to include alteration

[personal profile] deus_ex_phs 2016-03-17 12:11 am (UTC)(link)
Character Movements
Starting Location: J1 - 5 (Jump in location due to Reorganization event.)
Travel:
I2 - passing through
H3 - passing through
G4 - passing through
G5 - 29 - thorough search
Ending Location: G5 - 29
Notes: Traveling alone.


Location Alteration
Location: J1, building 5
What Are They Doing? When Banah had Miranda write directions in this house, she accidentally wrote "east" instead of "west." Can we get it fixed to read:

SCHOOL
~1 DAY WALK WEST
~1 DAY WALK SOUTH
FOOD IN THE CAFETERIA
BEWARE OF MONSTERS
Edited 2016-03-19 01:53 (UTC)
deus_ex_phs: (Here kitty kitty)

Day 98

[personal profile] deus_ex_phs 2016-03-17 12:18 am (UTC)(link)
Character Movements
Starting Location: G5 - 29
Travel:
H6 - 30 - quick search
G6 - passing through
F6 - passing through
E6 - 34 - thorough search
Ending Location: E6 - 34
Notes: Traveling alone.
deus_ex_phs: (Standing alone)

Day 99

[personal profile] deus_ex_phs 2016-03-17 12:27 am (UTC)(link)
Character Movements
Starting Location: E6 - 34
Travel:
E7 - passing through
E8 - passing through
E9 - passing through
E10 - passing through
D11 - 58 - thorough search
Ending Location: D11 - 58
Notes: Traveling alone, but maybe running into Fiona, Angel, Rhys, Cloud, and Zach? (Not 100% clear on all the movement plans.)
Edited (Because I forgot to write fill in the Ending Location) 2016-03-19 12:07 (UTC)
circumsutus: (Default)

96

[personal profile] circumsutus 2016-03-17 09:22 pm (UTC)(link)
Character Movements
Starting Location: D5 - 28
Travel:
D6
D7
D8
D9
E10 - 50
Ending Location: E10 - 50
Notes:
ecks: (looking up)

Days 097-098; location alteration and search (ish?)

[personal profile] ecks 2016-03-17 09:23 pm (UTC)(link)
Day 097
Character Movements
Starting Location: V10 - 113
Travel:
U9
V9
W9
Ending Location: V10 - 113
Notes: Ecks is traveling alone and, as usual, is trying to go unseen. She is also trying to orient herself in an unfamiliar area without straying too far from her latest shelter, so it's too bad goes in entirely the wrong direction for finding other buildings.

Notes: Note if your character is traveling with anyone here, as well as anything else that you think is relevant.


Day 098
Character Movements
Starting Location: V10 - 113
Travel:
U11 - 117 (quick search); 121 (thorough search)
Ending Location: V10 - 113
Notes: Still alone, still stealthy stealthing. Now that she's spent a night in 113 and knows it's the heated house, Ecks knows exactly where she is thanks to Zell's map. Ecks will leave her grocery basket with ~3 days' worth of food in building 113 while she goes around pilfering nearby houses, and be back there that evening assuming she has no major misadventures.

Location Alteration
Location: U11 - building 121 (living room)
What Are They Doing? Assuming there's a couch and/or armchair upholstered in fabric (she'll also accept leather or pleather), Ecks is going to try to cut some of it to use for hand wraps. She won't have time to do that with her tiny surgical scissors, though, once she spots the woman in the wallpaper and realizes she really doesn't want to be in here after lockdown. She will abscond with a cushion if she is able to remove one. If not, she will just leave a big, ragged tear in the fabric of one of the pieces of furniture.

Search Request
Areas Searched:
U11 - 121 (thoroughly)
Anything Else? After doing a check for supplies (to be noted on the basic item availability page), Ecks will attack the living room furniture only to be distracted by the movement in the wallpaper. She will try to keep track of the woman's movements for a short time and try to assess what she is and whether she's a threat. If she gets a clear view of the wallpaper woman, she will say hello (and if the woman does something that seems threatening in return, she will stab the wallpaper with her scissors before scuttling away with or without a couch cushion).
circumsutus: (Default)

97

[personal profile] circumsutus 2016-03-17 09:25 pm (UTC)(link)
Character Movements
Starting Location: N4 - 85
Travel:
O4
P3 - 75 quick search
Q4 - 86 quick search

Ending Location: Q4 - 86
Notes: