snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

warriorscribe: (Into new frontiers)

Day 108 (risky travel)

[personal profile] warriorscribe 2016-04-18 10:02 pm (UTC)(link)
Character Movements
Starting Location: H14 - 126
Travel:
--SLEDDING, either until destination is reached or he dies trying--
H15
I16
J16
J17
K17
L17 - 141
Ending Location: L17 - 141 OR N/A
Notes: Time to try to beat the clock! Enoch's going to try to take advantage of the slippery conditions by sledding on a torso-sized piece of scrap metal. He has a pair of tennis rackets he's going to hold by the heads to use the handles to steer with and push himself forward.

Now, not only is he trying to move 6 squares on a 4 square day, he's also sledding through the ice spire area! How does this work out for him?

ALSO, if he happens to make it through the ice spire area intact but does not beat curfew, he's going to prop his sled up against the wall of the post office and build a fire out of the remaining scraps of the medical scrubs and, uh...the hymnal he picked up. Metal will reflect the heat from the fire back at him and hopefully it will keep him warm enough. He hates to do that but if surviving the night is what he needs to do to get to Clayton...

(also it should be noted if he fails to beat lockdown he's going to be on the network talking to people so if he dies anyway and there's something for the tablet to catch...)
ecks: (super spy)

Days 107 - 108

[personal profile] ecks 2016-04-19 12:03 am (UTC)(link)
Day 107
Character Movements
Starting Location: R4 - 87
Travel:
Q4 - 86 (thorough search/bunking down)
Ending Location: Q4 - 86
Notes: Ecks is still traveling with Stein. She's not feeling super great due to her self-inflicted leg injury and having sat in a cold house with her pants off for a day. Stein is easily distracted but by god they are going to get in position for a convenience store raid.

Day 108
Character Movements
Starting Location: Q4 - 86
Travel:
P3 - 75 (quick search to stock up)
Ending Location: Q4 - 86
Notes: Ecks and Stein are still traveling together.
circumsutus: (Default)

104, 105, 106, 107, 108

[personal profile] circumsutus 2016-04-19 12:17 am (UTC)(link)
Day 104
Character Movements

Starting Location: W6 - 97
Travel:
W5
V4
U4 - 88 (thorough search)
Ending Location: U4 - 88
Notes: traveling with Ecks!

Day 105
Character Movements
Starting Location:
U4 - 88
Travel:
T4
S4
R4 - 87
Ending Location: R4 - 87
Notes: Still traveling with Ecks!

Day 106
No movement due to event

Day 107
Character Movements

Starting Location:
R4 - 87
Travel:
Q4 - 86 (thorough search)
Ending Location: Q4 - 86
Notes: Still with Ecks! (She's good at keeping him on track. Thanks Ecks.)

Day 108
Character Movements

Starting Location:
Q4 - 86
Travel:
P3 - 75 (quick search)
Q4 - 86
Ending Location: Q4 - 86
Notes: Ecks and Stein are still traveling together.
jumpthegun: (Default)

Day 107

[personal profile] jumpthegun 2016-04-19 12:41 am (UTC)(link)
Character Movements
Starting Location: U4 - 88
Travel:
T4
R4
S4 - 87
Ending Location: S4 - 87
Notes: John is traveling alone. He'll send a message to @ADMIN after lockdown.

@ADMIN
Are you okay?
Sounded like you were having a bit of a day last night... or the night before?
Could you tell me if you're the one who's brought us here?
Is it someone else and you're just trying to keep them from hurting us?
I'll help if I can.
We need to know how to help you, though.
jumpthegun: (Default)

Day 108

[personal profile] jumpthegun 2016-04-19 12:45 am (UTC)(link)
Character Movements
Starting Location: R4 - 87
Travel:
Q4
P3
Q4 - 86
Ending Location: Q4 - 86
Notes: Meeting up with Stein and Ecks in the evening at Building 86.
Edited 2016-04-19 00:45 (UTC)
rubikscomplex: (Default)

Day 108

[personal profile] rubikscomplex 2016-04-19 01:45 am (UTC)(link)
Character Movements
Starting Location: G3 - 21
Travel:
G4
G5
G6 - 29
Ending Location: G6 - 29
Notes: Traveling with Quark and meeting up with Tifa and Haurchefant that night in the shed.
Edited 2016-04-19 15:30 (UTC)
rubikscomplex: (Default)

Day 109

[personal profile] rubikscomplex 2016-04-19 01:51 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H6
H5 (just filling up on rations and ravenously scarfing things because FOOD)
G6 - 29
Ending Location: G6 - 29
Notes: House is traveling with Quark and will meet up with Tifa, and Cloud.
Edited 2016-04-19 15:32 (UTC)
powersouls: (058)

Day 108 and 109!

[personal profile] powersouls 2016-04-20 05:56 am (UTC)(link)
Character Movements
Day 108
Starting Location: E6 - 34
Travel:
F6
G5
Ending Location: G5 - 29
Notes: Splitting off from Cloud that morning!

Day 109
Starting Location: G5 - 29
Travel:
H5 - quick search
G5
Ending Location: G5 - 29
Notes: n/a
warriorscribe: (Weary and worn)

[personal profile] warriorscribe 2016-04-20 09:09 pm (UTC)(link)
Oh well.

harlequinofhate: (My reality check bounced.)

Day 109

[personal profile] harlequinofhate 2016-04-20 09:10 pm (UTC)(link)
Backtracksville.

Joker is starving, where is there food? Wasn't there a place right next to the building he was in the other day? DAMMIT.

Character Movements
Starting Location: M19-149
Travel:
N18
N17-143
Ending Location: N17-143 (THOROUGH)

Search Request
Areas Searched:
N17-143 (THOROUGH)
Anything Else?
Back in the computer store again, the Joker tears the "sorry about the mess" sign from the wall to see if anything is behind that.
He then unscrews an air vent cover once again and hunkers down to shout into it. Instead of screaming he yells "Is anyone down there? C'mon, folks, I could sure use a friend.."
jumpthegun: (Default)

ADDENDUM

[personal profile] jumpthegun 2016-04-20 09:11 pm (UTC)(link)
After this conversation, Fiona will be talking to Rhys and he will inform the ADMIN that he's granting attending physician rights to Watson (cleared with Zae). John will message the ADMIN that night to request a two-week supply of Neurontin (an antiepileptic drug) be provided to Rhys at an appropriate dosage in the style that he'd write for a prescription and provide his full medical credentials to go along with the request.
Edited 2016-04-20 21:12 (UTC)
0thingsonmymind: (Default)

Day 109

[personal profile] 0thingsonmymind 2016-04-20 09:45 pm (UTC)(link)
Character Movements
Starting Location: P20 - 158
Travel:
O19
N19
M19 - 149 (thorough/overnight)
Ending Location: M19 - 149
Notes: Alone but still filming
keepscalm: (060❦despite his cruel hand)

DAY 107

[personal profile] keepscalm 2016-04-20 10:01 pm (UTC)(link)
Character Movements
Starting Location: O5 - 92
Travel:
O5 - 92 (thorough search before they leave the square)
N4 - 85 (thorough search)
Ending Location: N4 - 85
Notes: Travelling with Ginger.
keepscalm: (014❦methinks I have Astronomy)

DAY 108

[personal profile] keepscalm 2016-04-20 10:06 pm (UTC)(link)
Character Movements
Starting Location: N4 - 85
Travel:
N3 - 79 (quick search)
O3 - 74 (thorough search)
Ending Location: O3 - 74
Notes: Travelling with Ginger.
keepscalm: (025❦forgot for which he toiled)

DAY 109

[personal profile] keepscalm 2016-04-20 10:09 pm (UTC)(link)
Character Movements
Starting Location: O3 - 74
Travel:
P3 - 75 (quick search)
O3 - 74
Ending Location: O3 - 74
Notes: Travelling with Ginger. Dealing with hallucinations, nbd.
swatsflies: <user name="peachhoney" site ="livejournal.com"> (you did what to who)

Day 109

[personal profile] swatsflies 2016-04-21 09:46 pm (UTC)(link)
Character Movements
Starting Location: U21-164
Travel:
None
Ending Location: U21-164
Notes: Zell, Jim, Kunsel, and Zack are going to jump at shadows and suffer at the library for the day.
warriorscribe: (In disbelief)

Day 109

[personal profile] warriorscribe 2016-04-22 09:29 pm (UTC)(link)
Character Movements
Starting Location: T7 - 96
Travel:
S6 - ???? (this square is unflipped but he'll only stop if there's anything out of the ordinary here - the corner of the lake is not "out of the ordinary")
R5
Q4 - 86 (thorough search)
Ending Location: Q4 - 86 unless there's something really weird at S6
Notes: Waking up in the chapel really damned hungry, but remembers the map well enough to know if he looks for food here he'll die. So he starts cutting diagonals to head for the convenience store. He won't say no if he happens to find something earlier though.

Search Request
Areas Searched:
S6 - just taking a look, only searching if there's something to search that isn't rubble or some other non-shelter feature.
Anything Else? Traveling into a square apparently nobody has touched yet. So just a note to flip this one!
deus_ex_phs: (Brb texting)

Search Request

[personal profile] deus_ex_phs 2016-04-23 04:37 pm (UTC)(link)
Search Request
Areas Searched:
U21 - THOROUGHLY
Anything Else? Kunsel is searching the outside of the building, looking for any electrical outlets, key card readers, or other things of significance that might have been iced over or covered with snow. He will probably have at least one of the others with him, because buddy system.
Edited 2016-04-24 03:57 (UTC)
harlequinofhate: (That's not funny)

Day 110

[personal profile] harlequinofhate 2016-04-24 01:11 am (UTC)(link)
Of course just memorizing descriptions of the area doesn't give him the ability to judge distance.

The Joker hikes half way across O17 before realizing he won't be able to make it to the grocery store (or what he hopes is the grocery store) and back to shelter before lockdown.

He's not sure if he can sleep in the store but he'd rather not risk it just now.

He returns to 143 and meets up with Luna and Clayton there.

-No Movement-

Search Request
Areas Searched:
O17
Anything Else? While clambering across the ruins he investigates the wreckage, trying to see any signs that this structure collapsed under its own weight over time or if it was destroyed. He also examines the material it was made out of and searches for a piece of rubble the size of his fist or smaller.


0thingsonmymind: (I have what you need)

Day 110

[personal profile] 0thingsonmymind 2016-04-24 02:55 am (UTC)(link)
Character Movements
Starting Location: M19 - 149
Travel:
M18
M17
L17 - 141 (thorough/overnight)
Ending Location: L17 - 141
Notes: filming as per normal