snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

bywolves: (oh fuck.)

Day 114

[personal profile] bywolves 2016-05-08 03:40 pm (UTC)(link)
Character Movements
Starting Location: L3 - 18
Travel:
K3
J3 - 17 (thorough search!)
Ending Location: J3 - 17
Notes: here's hoping I did this correctly...

Search Request
Areas Searched:
L3 - 18 - thoroughly
J3 - 17 - thoroughly
Anything Else? Royce is methodical! House 18 has him pulling up couch cushions, opening cabinets and crawling into them if necessary, flipping covers on the beds to look, shaking out pillows, looking under the beds, couches, etc. He starts in the basement and works his way up to the attic, and makes an absolute mess doing so.

He does pretty much the same for House 17, pulling everything apart - except for the puzzles. He ends up staying the night here, so... y'know, might as well try to finish the unfinished puzzles that are laying about, right?

He's mostly looking for a weapon, or something he can makeshift into a weapon, though he's also looking for warm clothes or blankets he can take with him.

Location Alteration
Location: L3-18
What Are They Doing? Royce made a MESS. He pulled everything out of order and threw it on the ground and didn't bother picking any of it back up. He also knocked all table settings to the floor. Might have broken some of them, if they were able to break.
Location: J3-17
What Are They Doing? Royce makes a mess of this house by leaving everything he's torn apart on the floor, but also, he probably finishes at least two or three of the unfinished puzzles in the house and leaves them there.
devoutish: (Default)

DAY 114

[personal profile] devoutish 2016-05-08 03:50 pm (UTC)(link)
Character Movements
Starting Location: U11 - 117
Travel:
U11 - 117 (thorough search) - 2 squares total
U11 - 121 (thorough search) - 2 squares total
V11 - 122 (thorough search) - 3 squares total
Ending Location: V11 - 122
Notes: n/a

Search Request
Areas Searched:
U11 - 121 - THOROUGHLY
Anything Else? When he hears the muttering in the master bedroom, he calls out to the speaker, getting louder and starting to knock on the walls if he doesn't get a reaction. If nothing new happens, he gives up after a few minutes.
Edited 2016-05-08 15:55 (UTC)
0thingsonmymind: (Glitches)

Days 113 & 114

[personal profile] 0thingsonmymind 2016-05-08 07:16 pm (UTC)(link)
No movement, but over the course of both days-

Location Alteration
Location: L17 - 141
What Are They Doing? Drawing! On the walls and counters and floor in crayon and charcoal. Tress and impossibly tall men and lots and lots of Ⓧs. Also some ball-like things that are made up of tentacles and beaks and death. And one circle in green crayon that's been scribbled over in charcoal. There's no logic to where or sizes of these things, they're just kind of randomly all over.


also i believe there will be four people in 141 overnight on 114! since ya'll asked so nicely
Edited 2016-05-10 00:14 (UTC)
advanced: (Default)

Bucky Barnes | MCU

[personal profile] advanced 2016-05-08 11:29 pm (UTC)(link)

Day 113 - 114

[personal profile] eclecticbassist 2016-05-09 03:14 am (UTC)(link)
Character Movements
Starting Location: F17 - 131
Travel:
F16
F15
G14
H14
Ending Location: H14 - 126

Starting Location: H14 - 126
Travel:
I15
J16
K17
L17 - 141
Ending Location: L17 - 141
swatsflies: <user name="aswang"> (Default)

Day 115

[personal profile] swatsflies 2016-05-09 07:59 pm (UTC)(link)
Character Movements
Starting Location: Q23-168
Travel:
Q23-169 (thorough)
R23
S23
T23-170 (Crashing)
Ending Location: T23-170 (thorough)
Notes: Jim, Zack, Zell, and Kunsel are traveling together.
devoutish: (Default)

DAY 115

[personal profile] devoutish 2016-05-10 01:00 am (UTC)(link)
Character Movements
Starting Location: V11 - 122
Travel:
V10 - 113 (thorough search) - 3 squares total
W9 - 1 square total
X9 - 106 (thorough search) - 3 squares total
Ending Location: X9 - 106
Notes: n/a
ecks: (Default)

Days 113-114 (search request

[personal profile] ecks 2016-05-10 04:23 am (UTC)(link)
Traveling with Stein and Watson:
Day 113
Day 114

Search Request
Areas Searched:
H5 - 30 (quick search, day 113)
G6 - 29 (evening search, day 113)
E6 - 35 (thorough search, day 114)
E6 - 34 (evening search, day 114)

Anything Else? Once again, Ecks is using her stethoscope to listen to interior walls. Again, on long searches she will take the time to sit still and listen for at least a minute, but during the quick search of the school she will only have a brief moment to stop and listen to a wall before she has to get to work helping to gather supplies. She is traveling with Stein and Watson, and on the evening of 114 she is overnighting with a large group (building 34's listening session will take place inside the bedroom closet).
bywolves: (Default)

Day 115

[personal profile] bywolves 2016-05-10 05:37 am (UTC)(link)
Character Movements
Starting Location: J3 - 17
Travel:
K3-22 (thorough search) - 3 squares
L3 - 1 square
M3 - 1 square
N3 - 1 square
O3-74 - 1 square
Ending Location: O3-74
Notes: N/A
Edited (movement change, because of meetups!) 2016-05-10 23:48 (UTC)
ninjainviolet: (Default)

Day 113

[personal profile] ninjainviolet 2016-05-10 09:24 am (UTC)(link)
Character Movements
Starting Location: E17/19 - 131(First Floor)
Travel:
E17/19 - 131(Second Floor)
E17/19 - 131(Third Floor)
E17/19 - 131(Fourth Floor)
E16 - Passing Through
D15 - 130
Ending Location: D15 - 130
Notes: Sheena is now traveling with an injured Leon and a dizzy Stephanie.
majorlazer: (Default)

Days 113-115

[personal profile] majorlazer 2016-05-10 02:15 pm (UTC)(link)
Character Movements

Day 113
Starting Location: J10 - 51
Travel:
J9
J8
J7
J6
J5
J4
J3
Ending Location: J3 - 17
Notes: traveling alone!

Day 114
Starting Location: J3 - 17
Travel:
K3
L3
M3
N3
O3
P3 (quick search for food)
O3
Ending Location: O3 - 74
Notes: traveling alone!

Day 115
Starting Location: O3 - 74
Travel:
N2
N1 - 62 (thorough search)
O1 - 65 (quick search)
O2
O3 - 74

Ending Location: O3 - 74
Notes: traveling alone! Meeting up with Royce that night though. Shenanigans!
rubikscomplex: (Default)

Day 114

[personal profile] rubikscomplex 2016-05-10 03:31 pm (UTC)(link)
Character Movements
Starting Location: F14 - 125
Travel:
F13
E13
E12
D12
D11
E10
E9 - 40
Ending Location: E9 - 40
Notes: House will be traveling in the same direction as America, but split up to a different house at night.


Search Request
Areas Searched:
E9 - 40 (thoroughly)
Anything Else? House will listen with one of his wine glasses, trying to get a read on exactly where the drip is coming from in the walls and then use his hammer and/or the ash shovel in the house to try to pry off any boards there to get a look.
rubikscomplex: (Default)

Day 115

[personal profile] rubikscomplex 2016-05-10 03:38 pm (UTC)(link)
Character Movements
Starting Location: E9 - 40
Travel:
F8
G7
H6
H5 - 30 (thorough)
G6 - 29
Ending Location: G6 - 29
Notes: House will be meeting up with Kesara and Quark in the evening. He'll fill up on rations while he's in the cafeteria.

Search Request
Areas Searched:
H5 - 30 (thorough)
Anything Else? House will be looking in the school and around outside for small shards of glass or even bigger shards that he can break. He'll look for anything that's thin, but if he can't find anything, he'll take thicker pieces. Assuming that works, he'll use Kesara's new microscope when they get to the equipment shed for the night, making use of tablet light and his pen light.

He'll nick himself first with his scalpel and examine his blood, looking for abnormalities (or nanobots, y'know, just in case). He'll also use samples of Kesara and Quark's blood to examine, looking for any irregularities there.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-05-10 07:22 pm (UTC)(link)
They use Mochi Rocke-

We're going to assume it jumped off the craft store roof after they exited it. The group will run from the craft store (169) back to the jewelry store (168). They will keep the door secured until lock-down.

This also means we will have to amend the movements again, sorry.
warriorscribe: (Quite nice considering the circumstances)

Day 115

[personal profile] warriorscribe 2016-05-10 10:48 pm (UTC)(link)
Character Movements
Starting Location: E10 - 50
Travel:
D11 - 58 (passing through)
D12
E12
E13
F13
F14
G14
H14 - 126
Ending Location: H14 - 126
Notes: Almost there! Also apparently meeting up with Luna, who is traveling in the opposite direction.
Edited 2016-05-12 05:21 (UTC)
armoured: (Default)

Days 115 and 116

[personal profile] armoured 2016-05-11 03:21 pm (UTC)(link)
Day 115
Character Movements
Starting Location: M20 - 152
Travel:
M19 - 149 - thorough (overnight)
Ending Location: M19 - 149
Notes: Al will leave the following message in building 152: ALPHONSE ELRIC, DAY 115, TRAVELLING NORTH. CONTACT LELRIC FOR ANY ASSISTANCE.

Day 116
Character Movements
Starting Location: M19 - 149
Travel:
M18
M17
L17 - 141 - thorough (overnight)
Ending Location: L17 - 141
Notes: Al will leave the following message in building 149: ALPHONSE ELRIC, DAY 116, TRAVELLING NORTH. CONTACT LELRIC FOR ANY ASSISTANCE.
Edited (sorry for all the edits) 2016-05-16 08:19 (UTC)
advanced: (Default)

Days 115 and 116

[personal profile] advanced 2016-05-11 03:31 pm (UTC)(link)
Day 115
Character Movements
Starting Location: A21 - 113
Travel:
B20
C19 - 132 - thorough
Ending Location: C19 - 132
Notes: Bucky will do a thorough recon of the outside of 132 before entering to check for traps or weaknesses in the structure. He will also literally overturn the whole house overnight looking for anything of use.

Day 116
Character Movements
Starting Location: C19 - 132
Travel:
D19
E19 - 131 - thorough
Ending Location: E19 - 131
Notes: Bucky will be looking primarily for any evidence of brain washing, torture, or experimentation within the hospital.
devoutish: (Default)

DAY 116

[personal profile] devoutish 2016-05-11 03:41 pm (UTC)(link)
Character Movements
Starting Location: X9 - 106
Travel:
Y9 - 109 (quick search) - 2 squares total
Y8 - 105 (thorough search) - 3 squares total
X7 - 101 (quick rubble search) - 2 squares total
Ending Location: X7 - 101
Notes: He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.

Location Alteration
Location: Y8 - 105
What Are They Doing? He'll be looking around the chair debris for a chair leg, either one that's already loose or one that he can pry or smash free on his own (though he has no tools or companions to help him with this effort). Will he be successful? Either way, he'll leave the area even more messy than it already was.
jumpthegun: (Default)

ADDENDUM

[personal profile] jumpthegun 2016-05-11 05:30 pm (UTC)(link)
Per his convo with Beckett, John will be putting in a prescription for a two-week supply of Temazepam as a sleeping aid for Beckett. He will not request any additional medication be provided beyond that for the time being!
spoileralert: (Default)

DAY 113

[personal profile] spoileralert 2016-05-11 06:41 pm (UTC)(link)
Character Movements
Starting Location: E17 - 131
Travel:
E16
E15 - 130
Ending Location: E15 - 130
Notes: With Sheena and Leon