snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

spoileralert: (Default)

DAY 114

[personal profile] spoileralert 2016-05-11 06:45 pm (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
F14
G14
H14 - 126
Ending Location: H14 - 126
Notes: Travelling alone
spoileralert: (Default)

DAY 115

[personal profile] spoileralert 2016-05-11 06:50 pm (UTC)(link)
Character Movements
Starting Location: H14 - 126
Travel:
H15
I15
I16
J16
J17
K17
L17 - 141
Ending Location: L17 - 141
Notes: Travelling alone, and not by skateboard this time
equal_shots: (Womp Womp Take 2)

Day 114 + 115!

[personal profile] equal_shots 2016-05-12 01:03 am (UTC)(link)
Now understanding movements!

Search Request Day 114!
Areas Searched:
Y20 - 161 - THOROUGHLY (Will find WASHBOARD)
X22 - (Unexplored) - QUICKLY
Anything Else? Nothing in particular. X22 is unexplored, so Kid is looking for any buildings or any anything, really. He's under the (wrong) impression that this part of downtown is unexplored entirely.

For day 114, this makes his movements as follows:
Y20 Thorough Search of building 161 (7-2=5)
Walk Y21, Y22 (5-2=3)
Walk to and search quickly X22 (3-2=1)
Walk to X23 and stay overnight in building 172 (1-1=0)
*Though Kid spends some time in the antique shop getting a later start, he does his thorough search of this building at the suggestion of Stein...so I figured he would still have his 7 movements.
He will spend the time in lockdown poking around the stripclub, until he finds the garter. He's not going to search thoroughly, he's going to be monumentally uncomfortable after that finding and stop looking.


Search Request Day 115
Areas Searched:
X19 - (Unexplored) - QUICKLY
Anything Else? Nothing in particular. X19 is unexplored, so Kid is looking for any buildings or any anything. Continues to be under that wrong impression that all of downtown is pretty much unexplored.

He is going to walk X22, X21, X20 for 3 movements (7-3=4)
Walk + Search X19 (4-2=2)
Walk X18, Walk X17 (2-2=2)...he'll end up in building 147 and stay there the night.
During lockdown he's going to search thoroughly in building 147. Think things like checking though all cabinets, under furniture and cushions that are mobile, etc. He won't break things, because the building is in enough disrepair. All he's going to find to take is the CLOTH NAPKIN.

I hope I did this right!
despiteeverything: from "The Dogs of Future Past pt.1" (classic friskface)

Day 97-109

[personal profile] despiteeverything 2016-05-12 04:14 am (UTC)(link)
Placeholder but all of these have been covered by various other characters and I'll link them here at some point, just not now. :U
despiteeverything: breaking my rule just this once because gdi I need a crying icon i'm sorry (the world is ending)

Day 110-111

[personal profile] despiteeverything 2016-05-12 04:18 am (UTC)(link)
Day 110
Character Movements
Starting Location: D8 - 37
Travel:
D7
E6 - 34
Ending Location: E6 - 34
Notes: With Yukio. Sad smols.

Day 111
No movement.

despiteeverything: from "The Dogs of Future Past pt. 1" (Lots and lots of work to do)

Day 112-113

[personal profile] despiteeverything 2016-05-12 04:18 am (UTC)(link)
Covered with Steve's movement. Will link in a bit.
despiteeverything: from "The Dogs of Future Past pt. 6" (hairruffles)

Day 114-116

[personal profile] despiteeverything 2016-05-12 04:48 am (UTC)(link)
Day 114
Character Movements
Starting Location: K11 - 56
Travel:
L11
M11 - 61 (quick)
L11
K11 - 56 (through)
Ending Location: K11 - 56
Notes: Travelling with Steve, Peggy, and Rydia up until 61. After that point they're being scooped up by Toriel and the two of them split off pretty quickly to avoid attracting anomaly attention.

Day 115
Character Movements
Starting Location: K11 - 56
Travel:
I10 - 54 (thorough)
H10
G9 - 48 (thorough)
Ending Location: G9 - 48
Notes: With Toriel

Day 116
Character Movements
Starting Location: G9 - 48
Travel:
F9 - 41 (quick)
E9 - 47 (thorough)
D10
D11 - 58 (thorough)
Ending Location: D11 - 58
Notes: With Toriel. Possibly being joined by Luna in 58 itself, but that's up in the air.
warriorscribe: (Bitterness is an ugly thing)

Day 116

[personal profile] warriorscribe 2016-05-12 05:24 am (UTC)(link)
Character Movements
Starting Location: H14 - 126
Travel:
H15
I16
J16
J17
K17
L17 - 141 (thorough search)
Ending Location: L17 - 141
Notes: About time...
phaseshifter: ((ू˃̣̣̣̣̣̣︿˂̣̣̣̣̣̣ ू))

Day 116

[personal profile] phaseshifter 2016-05-13 12:52 am (UTC)(link)
Character Movements
Starting Location: SQUARE E6 - BUILDING 35
Travel:
F7
G8
H9
I10
Ending Location: SQUARE J10 - BUILDING 51
Notes: Splitting off from the group, so now only with "Rhys!"
averytinyparticle: (Default)

Days 102-115 (now without the misfire)

[personal profile] averytinyparticle 2016-05-13 10:20 pm (UTC)(link)
MOVEMENTS

102

Character Movements
Starting Location: P9 - 108
Travel:
O9
N9
M9 - 45 (thorough search, post lockdown)
Ending Location: M9 - 45
Notes: N/A

103

Character Movements
Starting Location: M9 - 45
Travel:
M8
M7 - 36 (thorough search)
Ending Location: M7 - 36
Notes: N/A

104

Character Movements
Starting Location: M7 - 36
Travel:
M6
M5
L4 - 26 (thorough search)
Ending Location: L4 - 26
Notes: Meeting up with House.

105-109: Movements mirror House.

110-115: Quark stays at the school and overnight at the shed, no change in movements.

SEARCHES

111:

On Night 111, Quark contacts Jim and the two of them work together using their filterhax and decryption programs (and the knowledge that they learned from Hiro back when they unlocked the Data App) to run through Winter's messages and see if they can find anything peculiar or interesting. While they're at it, they'll check some of Admin's more recent messages and announcements (like the ones recorded during the player plot where she was being bombarded) to see if there's anything new to be found there.

111-114:

Search Request
Areas Searched:
BUILDING 30 - THOROUGHLY
Anything Else? Throughout these days, Quark will be systematically checking different areas of the school to see if he can find anything. Because Kesara told him that a ghost child gave her something, he'll be trying to follow a similar route, talking to other "children" that might be nearby to see if he can make friends with them or ask them for help. He'll put a lot of effort looking through smaller spaces that adults wouldn't be able to reach or fit into, and behind anything on shelves and inside of desks.
devoutish: (Default)

DAY 117

[personal profile] devoutish 2016-05-14 04:21 pm (UTC)(link)
Character Movements
Starting Location: X7 - 101
Travel:
X7 - 101 (thorough search) - 2 squares total
W8 - 104 (quick search) - 2 squares total
W7 - 1 square total
W6 - 97 - 1 square total
Ending Location: W6 - 97
Notes: He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
ninjainviolet: (Default)

Day 114, 115

[personal profile] ninjainviolet 2016-05-15 03:46 am (UTC)(link)
Character Movements
Starting Location: D15 - 130
Travel:
No movement.
Ending Location: D15 - 130
Notes: Steph left the morning of Day 114, so it's Leon and Sheena right now. And the big dummy (Leon) is injured.

Day 115
Search Request
Text to @ADMIN:
Requesting information on administering Amoxicillin.
fifty: (☆ 'cause the music rules)

DAY 114

[personal profile] fifty 2016-05-15 05:27 pm (UTC)(link)
Character Movements
Starting Location: F14 - 125
Travel:
F13
E13
E12
D12
D11 - 58 (thorough search)
Ending Location: D11 - 58
Notes: Alone again.
fifty: (☆ average ordinary everyday superhero)

DAY 115

[personal profile] fifty 2016-05-15 05:29 pm (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
C10 - 49 (thorough search)
Ending Location: C10 - 49
Notes: Meeting up with England and Ginger in building 49 and hanging out with them while they sew.
jumpthegun: (Default)

SECOND ADDENDUM

[personal profile] jumpthegun 2016-05-15 05:30 pm (UTC)(link)
Per his convo with Kunsel, John will also put in a request that a bottle of acetaminophen be provided to Zack to manage his concussion. There's no real prescription associated with it, but a doctor recommendation.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-05-15 07:15 pm (UTC)(link)
thank you. <3
swatsflies: <user name="aswang"> (Default)

116 + 117

[personal profile] swatsflies 2016-05-15 07:24 pm (UTC)(link)
116
Character Movements
Starting Location: Q23-168
Travel:
R23
S23
T23-170 (thorough)
U22
U21-164 (Crashing)

Ending Location: U21-164 (thorough overnight)
Notes: Jim, Zack, Zell, and Kunsel are traveling together.



117
Character Movements
Starting Location: U21-164
Travel:
U20-160 (Thorough)
T20
S20
R19-150 (Crashing)


Ending Location: R19-150 (thorough overnight)
Notes: Jim, Zack, Zell, and Kunsel are traveling together.

Search Request
Areas Searched:
U20-160
R19-150
Anything Else?
Zell and Jim will be trying trying the silver key in U20-160 (Book store).
If it works, they will proceed with extreme care and caution in case of another trap
If it fails, they will try the silver key in the the lock of R19-150 (Toy store).