snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

rubikscomplex: (music | piano 1)

Day 116

[personal profile] rubikscomplex 2016-05-17 05:08 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H6
H5 - 30 (thorough)
H6
G6 - 29
Ending Location: G6 - 29
Notes: House will spend most of the day just playing piano in the school, a variety of jazz tunes, mostly. He'll try the song he learned from humming earlier, and he'll also play a variety of children's songs, recording the likes of "Ba Ba Black Sheep" and "Mary Had A Little Lamb" and so on to send to Rydia.
rubikscomplex: (music | piano 2)

Day 117

[personal profile] rubikscomplex 2016-05-17 05:14 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H6
H5 - 30 (thorough)
H6
G6 - 29
Ending Location: G6 - 29
Notes: It's another magical and musical day for Snowhell. House will just be playing tunes in the school. He will, ever hopeful, search for a guitar or other stringed instrument, as well.

Search Request
Areas Searched:
H5 - 30 (thorough) - Music Room
Anything Else? House and Rydia will set up a network communication and both play "Ba Ba Black Sheep" at the same time, House on the school piano and Rydia on the bleeding piano in Building 84. If blood comes out this time, House will collect a few samples of it with one of his three remaining wine glasses and book it back to the shed to examine the blood under the enhanced microscope. Assuming this works, will he see the same specks as they saw in the blood from the PCs?
rubikscomplex: (Default)

Day 118

[personal profile] rubikscomplex 2016-05-17 05:23 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
F7
E8
E9 - 47 (thorough)
E10 - 50
Ending Location: E10 - 50
Notes: House will be traveling alone and will make an effort to listen very closely to the music, humming along with it if he manages to get it. Then humming even if it stops. He'll try humming what he heard in the retirement home and will spend what part of the night he's not trapped in dreams just listening and trying to memorize the music.
devoutish: (Default)

DAY 118

[personal profile] devoutish 2016-05-17 11:15 pm (UTC)(link)
Character Movements
Starting Location: W6 - 97
Travel:
W6 - 97 (thorough search) - 2 squares total
V6 - 1 square total
U6 - 1 square total
T5 - 1 square total
S5 - 1 square total
R4 - 87 - 1 square total
Ending Location: R4 - 87
Notes: He only has three days' worth of food left, so today he starts getting serious about reaching the convenience store before time runs out, and stops stopping to search every house he sees. He'll arrive too tired to properly search the house that night, but will plan to do so the next morning before heading out.
Edited 2016-05-17 23:20 (UTC)
bywolves: (huffs.)

Day 118

[personal profile] bywolves 2016-05-17 11:44 pm (UTC)(link)
Character Movements
Starting Location: O3-74
Travel:
N3-79 (thorough search) - three squares
O2 - one square
P2 - one square
Q3 - one square
R3-80 - one square
Ending Location: R3-80
Notes: I LIED MORE. Royce is alone.
Edited 2016-05-23 19:55 (UTC)
0thingsonmymind: (Glowing)

Days 115 - 117

[personal profile] 0thingsonmymind 2016-05-18 01:54 am (UTC)(link)
Day 115
Character Movements
Starting Location: L17 - 141
Travel:
M17
N17
O17
P17(etc) - 144 (thorough)
R19 - 150
Ending Location: R19 - 150
Notes: With Jade, filming off and on

Day 116
Character Movements
Starting Location: R19 - 150
Travel:
S19
T19
U19
V19
W19
V19
U19 - 151 (thorough/overnight)
Ending Location: U19 - 151
Notes: Traveling with Jade, filming, and backtracking in the afternoon for fear of being locked out

Day 117
Character Movements
Starting Location: U19 - 151
Travel:
V19
W19
W18
W17
X17 - 147 (thorough/overnight)
Ending Location: X17 - 147
Notes: With Jade and still filming
phaseshifter: (༺༒༻)

Day 117

[personal profile] phaseshifter 2016-05-19 01:35 am (UTC)(link)
Character Movements
Starting Location: SQUARE J10 - BUILDING 51
Travel:
I10
H10
G10
F10
E10
Ending Location: SQUARE D11 - BUILDING 58
Notes: Still with Totally Rhys For Real Guys, No Really, Not An AI No Sir!
Edited 2016-05-19 01:37 (UTC)
phaseshifter: (⑅❛⌔❛(❛ั▿ ❛ั ⋈)

Day 118

[personal profile] phaseshifter 2016-05-19 02:22 am (UTC)(link)
Character Movements
Starting Location: SQUARE D11 - BUILDING 58
Travel:
D12
D13
E14
E15 - 130 - THOROUGHLY
Ending Location: SQUARE F14 - BUILDING 125
Notes: With I Can't Believe It's Not Rhys!™
warriorscribe: (Standing ready)

[personal profile] warriorscribe 2016-05-19 06:50 pm (UTC)(link)
Absolutely putting that into his tablet. What did he find this time?
bywolves: (Default)

[personal profile] bywolves 2016-05-19 06:58 pm (UTC)(link)
Ahhh schweet, okay, I see. Sorry about that confusion!

Is there anything particularly sharp or pointy in the rubble by chance, like glass maybe?
swatsflies: <user name="peachhoney" site ="livejournal.com"> (you did what to who)

Response and a location alteration.

[personal profile] swatsflies 2016-05-19 07:10 pm (UTC)(link)
RIP hockey puck. It served them well.

They will be leaving the bear trap shut. Kunsel is taking lead, and will double check nothing else is waiting for them on the floor. He will be poking around the floor, walls, and ceiling carefully with the hockey stick. After Kunsel gives the all clear, Jim and Zell will help out with investigating.

First they will inspect the gleaming thing in the back.

After that they will use all of their tablets to check the drawing on the back to see if they can make it out. They will take pictures of the walls to try to capture the drawing (do the tablets have flash?)

Once this excursion is finished they will write on the wall of the bookstore.


Location Alteration
Location: U20-160
What Are They Doing? They will be writing a warning on the wall inside of the bookstore.
"Proceed in the back room with caution. There is a bear trap. - @standardissue"
bywolves: (Default)

[personal profile] bywolves 2016-05-19 07:20 pm (UTC)(link)
Oooh, it most definitely does.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-05-19 07:31 pm (UTC)(link)
Victory. They will take the gold key. Thank you.

They will proceed to the toy store as planned and try the gold key there.

Search Request
Areas Searched:
R19-150- Thoroughly.
Anything Else? Zell, Jim, Kunsel, and Zack are still together.
They will try to use the gold key in the lock at the toy store before they sleep that night. They will be using caution in case it springs any traps. Zack will be watching their backs and the creepy toys for them.