Snowblind Moderators (
snowblindmods) wrote2015-09-03 10:49 pm
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Search Requests
Search Requests | |||
For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use. You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time. Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched. Residential Zone One: November 22 - February 1 Residential Zone Two: November 22 - February 1 Ice Caves: November 22 - February 1 Downtown: November 22 - February 1 Split Tunnels: November 22 - February 1 Entrance: November 22 - February 1 First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here. To report character movements, just use this form, making sure to put the IC day in the subject line. To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better. If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line: To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form. This post applies to searches from day 34 onward. The old search page with the old search results is kept here. | |||
no subject
The hockey puck, when thrown, is cut clean in half with a loud, dramatic snap of metal. It looks like they triggered a bear trap that's been painted over with black paint so as to not reflect the light. It's stuck tight to the ground and can't be removed, but it's not going to be a danger at this point unless they open it up again.
Response and a location alteration.
They will be leaving the bear trap shut. Kunsel is taking lead, and will double check nothing else is waiting for them on the floor. He will be poking around the floor, walls, and ceiling carefully with the hockey stick. After Kunsel gives the all clear, Jim and Zell will help out with investigating.
First they will inspect the gleaming thing in the back.
After that they will use all of their tablets to check the drawing on the back to see if they can make it out. They will take pictures of the walls to try to capture the drawing (do the tablets have flash?)
Once this excursion is finished they will write on the wall of the bookstore.
Location Alteration
Location: U20-160
What Are They Doing? They will be writing a warning on the wall inside of the bookstore.
"Proceed in the back room with caution. There is a bear trap. - @standardissue"
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They will proceed to the toy store as planned and try the gold key there.
Search Request
Areas Searched:
R19-150- Thoroughly.
Anything Else? Zell, Jim, Kunsel, and Zack are still together.
They will try to use the gold key in the lock at the toy store before they sleep that night. They will be using caution in case it springs any traps. Zack will be watching their backs and the creepy toys for them.
no subject
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They will try to take watch, but thanks to the event they all nod off at some point. Kunsel wasn't effected by the event, and is largely paranoid already thanks to the traps and is a light sleeper.
Putting a bear out that they picked up from another location will help keep watch if that would work/trick the toys.
Jim will also help take watch as soon as he wakes up. Zack would also help watch after he's done dream hopping.
no subject
Addition
Are you watching us? Through the dolls?
no subject