snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

ninjainviolet: (Default)

Day 042

[personal profile] ninjainviolet 2015-10-12 10:29 am (UTC)(link)
Character Movements
Starting Location: T3 - 77
Travel:
T3 - 77 - Thorough Search
T4 - 83 - Thorough Search
U4 - 88 - Thorough Search
Ending Location: U4 - 88 - Spend the night.
Notes: Traveling with Zelos. In 77, Sheena will concentrate on looking for weapons--namely in the kitchen for knives or forks and things like that. If unsuccessful, she will conduct the same search in building 88.

Location Alteration
Location: T3 - 77
What Are They Doing? Sheena will take a few sheets of poster board. (I have no idea how many or how big they are.)

Location Alteration
Location: T4 - 83
What Are They Doing? Sheena's picking up the pieces of that broken chair.

Location Alteration
Location: U4 - 88
What Are They Doing? If there is any foam left in the chairs, Sheena will take it for insulation for her and Zelos, which just might leave the chair foamless, along with any fabric she might find that salvageable.
phaseshifter: (((⇀‸↼))a)

Day 46

[personal profile] phaseshifter 2015-10-13 01:42 am (UTC)(link)
Character Movements
Starting Location: SQUARE Y8 - BUILDING 105
Travel:
Y7
X6
X5 - BUILDING 93 - THOROUGH SEARCH
Y4 - BUILDING 89 - THOROUGH SEARCH
Ending Location: SQUARE Y3 - BUILDING 78
Notes: Still alone! In building 89 she'll attempt to take the candle and will therefore get burned - how bad is the burn?


Location Alteration
Location: Y4/BUILDING 89
What Are They Doing? After getting OWWWWWWNED by the spooky candle she'll get very concerned that it's a fire hazard, will wrap her wet cold blanket around her hands and take the candle outside to drop it in the snow and put it out. She'll then place it back where she got it - if it spontaneously relights (as spooky candles have a tendency to do), she'll take it back outside and bury it in the snow and LEAVE IT THERE. SPOOKY CANDLE TOO SPOOKY.
warriorscribe: (The best you have)

Day 045

[personal profile] warriorscribe 2015-10-13 03:50 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
F7
E8
D9
D10
D11 - 58 (thorough search)
Ending Location: D11 - 58
Notes: Well, the stuff he learned monsters say was extremely unpleasant and he's getting back into the "looking for clues" game, taking Quark and Clem with him. See search request below for details.

Search Request
Areas Searched:
D11 - 58 - THOROUGHLY
Anything Else? While they'll be doing the typical searching inside that go with all searches (looking under furniture, in cabinets, etc.), all three of them will also be digging in the snow outside the house, outside both doors, just to see what's there, since they got there with three squares of movement to spare. (Quark will also be making a small snowman)
Edited (okay both others have checked in sorry last edit) 2015-10-13 23:08 (UTC)
swatsflies: <user name="aswang"> (They're Grrrrrrreat!)

Day: 46

[personal profile] swatsflies 2015-10-14 12:59 am (UTC)(link)
Character Movements
Starting Location: J-11 - 60
Travel:
K-11-56 (thoroughly)
K-10-52 (quickly)
L-10-55 (thorough and bunking here)
Ending Location: L10- building 55
Notes: n/a

Search Request
Areas Searched:
K-11-56 (thoroughly)
K-10-52 (quickly)
L-10-55 (thorough)
Anything Else?

56- Checking between the mattresses of the room. Checking under the furniture, behind, and on top of. Will open the drawers and feel around inside. He will go get inside of the closet and feel around in it.
How is the trap door sealed? Will using a gil piece along the edge do anything? What about a rusty nail from outside?

52- Since it's empty, he'll just search all the cupboards as carefully as possible. Knock on walls and check under things. He's checking for signs if it's a more recent project compared to the other homes (does it look like someone was renovating or building a new place?).

55- this is snowblind's john and kate plus eight house. Checking drawers, cabinets, shelves, and anything that can open. He will look through the toy chests carefully, and possibly play (maybe even accidentally leave out) with a toy or two if there are any inside. Will check under all the mattresses, and under beds. All furniture will be checked under and behind.


Location Alteration
Location: L-10-55

What Are They Doing? Sorry, I forgot all about the obsession. Since he’s staying the night there, he will be hit by it pretty hard. He will break his plate, his cup, and the compact mirror he acquired. The dining room table and a couple of chairs will suffer a great deal. The chairs would have been thrown, and smashed against a wall and the table will be flipped over if possible.
Edited (Whoops. Forgot that obsession. ) 2015-10-14 01:13 (UTC)
phaseshifter: ((๑°o°๑))

[personal profile] phaseshifter 2015-10-14 01:40 pm (UTC)(link)
WOW

FUCKING WOW

SEE WHERE BASIC FIRE SAFETY GETS YOU >8C

I mean um. Is there a notification that she's now a beaconee, or does she remain blissfully unaware that she hecked up?
rubikscomplex: (Default)

Day 046

[personal profile] rubikscomplex 2015-10-14 02:53 pm (UTC)(link)
Character Movements
Starting Location: E6 - 35
Travel:
F6
G6
H6
H5 - 30 (thorough search)
H6
Ending Location: G6 - 29
Notes: Traveling with Dio, Clayton, Miranda, Ellana, and Dorian! The whole group will reconvene in house 35 in the morning, do a thorough sweep of the school, then meet up with Brian and Beckett in the sports shed.

Search Request
Areas Searched:
H5 - 30 (thorough search)
Anything Else?: House will be seeking out the music room in the school after picking up food supplies. He will be particularly checking if there is a piano and/or guitar. In spite of the silence, he will make an attempt to play the instruments if they are available. This song to start because clearly Snowhell is evil and hates joy in this world if it's killing all sound in the one place where you can make music. If it doesn't work, the walls are going to get some very silent bitching from the good doctor.
averytinyparticle: (Default)

Day 40

[personal profile] averytinyparticle 2015-10-15 12:33 am (UTC)(link)
Character Movements
Starting Location: K11 - 56
Travel:
J11 - 60
Ending Location: J11 - 60
Notes: N/A
averytinyparticle: (Default)

Days 41-43

[personal profile] averytinyparticle 2015-10-15 12:42 am (UTC)(link)
Meets up with Clayton's party and his movements match theirs. The days are as follows:

Day 41
Day 42
Day 43
warriorscribe: (Consigned to the wind)

Day 046

[personal profile] warriorscribe 2015-10-15 01:21 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
E15
E16
F17 - 131 (thorough search, 4F/3F)
Ending Location: F17 - 131 3F
Notes: Enoch is traveling with Clem and Quark still, and heading for the hospital. Once there he'll be scouring the top two floors (request below), with the other two possibly splitting up to explore more efficiently/maybe try tricks Enoch wouldn't have thought of. Also apparently they and Clark and Bellamy were going the same way but just behind each other so they'll run into one another in the hospital!

Search Request
Areas Searched:
F17 - 131 4F and 3F - THOROUGHLY
Anything Else? The first thing he's going to do on each floor is investigate the nurse's base because it's the first thing he comes to. He'll use his tablet to look for any moments of video interference and focus on those first. If nothing shows up, he'll look in anything that might be opened, check under desks, and so on. He'll do the same for one of the two-bed rooms across from the nurse's base, but on realizing all the rooms are more or less very similar, he'll only be following any video interference if applicable, except for the VIP rooms since they're different. (if this would take so long he wouldn't make it to the third floor I am not opposed to forcing him into the stairwell for the night)
Edited 2015-10-15 02:49 (UTC)
spoileralert: ($ lineface)

DAY 040

[personal profile] spoileralert 2015-10-15 02:18 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
no movement
Ending Location: D11 - 58
Notes: Spending the night with Clayton and crew
spoileralert: serious (* check out this jump)

DAY 041

[personal profile] spoileralert 2015-10-15 02:23 am (UTC)(link)
Character Movements
Starting Location: E11 - 58
Travel:
F11
G11
Ending Location: G10 - 53
Notes: Travelling with Al et al

Search Request
Areas Searched:
G10 - 53 - THOROUGHLY
Anything Else? Nope
spoileralert: (🌗 limited supply)

DAY 042

[personal profile] spoileralert 2015-10-15 02:25 am (UTC)(link)
Character Movements
Starting Location: G10 - 53
Travel:
G9 - 48
Ending Location: G9 - 48
Notes: Travelling with Al et al

Search Request
Areas Searched:
G9 - 48 - THOROUGHLY
Anything Else? Nope
spoileralert: ($ chillin with batwoman nbd)

DAY 043

[personal profile] spoileralert 2015-10-15 02:27 am (UTC)(link)
Character Movements
Starting Location: G9 - 48
Travel:
G8
H8
H7
I7 - school
I8
I9
Ending Location: I9 - 43
Notes: Travelling with Al et al

Search Request
Areas Searched:
I7 - school - THOROUGHLY
Anything Else? Nope
spoileralert: ($ holographic pose)

DAY 044

[personal profile] spoileralert 2015-10-15 02:29 am (UTC)(link)
Character Movements
Starting Location: I9 - 43
Travel:
I8
I7
I6
I5
I4
I3
Ending Location: J3 - 17
Notes: Travelling with Al et al

Search Request
Areas Searched:
J3 - 17 - THOROUGHLY
Anything Else? Nope
spoileralert: ($ furious eyes)

DAY 045

[personal profile] spoileralert 2015-10-15 02:33 am (UTC)(link)
Character Movements
Starting Location: J3 - 17
Travel:
K3 - 22
L3 - 18
Ending Location: M3 - 23
Notes: Travelling with Al et al

Search Request
Areas Searched:
K3 - 22 - THOROUGHLY
L3 - 18 - THOROUGHLY
M3 - 23 - THOROUGHLY
Anything Else? Nope
spoileralert: (Default)

DAY 046

[personal profile] spoileralert 2015-10-15 02:45 am (UTC)(link)
Character Movements
Starting Location: M3 - 23
Travel:
N3 - 79
O3 - 74
P3 - convenience store
Ending Location: Q4 - 86
Notes: Travelling with Al et al, meeting Biff at the convenience store

Search Request
Areas Searched:
N3 - 79 - THOROUGHLY
O3 - 74 - THOROUGHLY
P3 - Convenience store - THOROUGHLY
Q4 - 86 - THOROUGHLY
Anything Else? Nope
deus_ex_phs: (Wh-what is this?)

[personal profile] deus_ex_phs 2015-10-15 02:49 am (UTC)(link)
Holy shit, that is not what they are expecting. Kunsel and Jim jump back, probably with a flavorful curse on Kunsel's part. The headaches and nausea are bad enough that they'll retreat to the doorway for a moment to catch their breath and reassess the scene - and that's when they'll notice the hovering thing. After a moment of staring at it, trying to decide if it's safe, they conclude that less light would help - and as it turns out, Kunsel has a bathrobe he's been wearing around his neck like a scarf. That would be perfect for blocking the light out.

Kunsel reenters the room, edging around it this time, while Jim gets the idea to turn on his tablet to video tape the whole crime scene, as well as the floating thing. Once at the window, Kunsel holds up the robe to block out the light coming in.

What do they see? How much of it can Jim record?

Also, what state of decay are the skeletons and their clothes in? If someone with medical knowledge views this video, will they be able to determine a rough time of death?

When Jim is done recording, Kunsel is going to grit his teeth and bite the bullet one last time. His head is killing him, and his face is a bloody mess, but he wouldn't be a true JRPG character if he didn't check the bodies for hidden possessions. Will he find anything?

Once done with the bodies, Jim and Kunsel will head downstairs to collect Cloud and leave the house. No one wants to spend the night in the same place where apparently someone committed murder-suicide! Kunsel's planning to text Zack about their change in location, only to run into Zack and Hiro outside, with the monster right on their heels! Change of plans again! They're going to mad dash to house 84!

That's where they'll spend the night.
deus_ex_phs: (Default)

Day 46-48, adjusted for the monster's interference

[personal profile] deus_ex_phs 2015-10-15 03:33 am (UTC)(link)
Character Movements
Day 46
NOTE: Day 46 is a little weird, because this is a group search request for a group that starts off split.
Starting Location: X7 - 101 (Zack and Hiro) / Y4 - 89 (Kunsel, Jim, and Cloud)
Travel:
X6 - passing through (Zack and Hiro)
X5 - 93 - quick search (Zack and Hiro)
Y5 - passing through (Zack and Hiro)
Y4 - 89 - thorough search (performed by Kunsel, Jim, and Cloud while waiting) (party has recombined)
Y4 - 84 - thorough search
Ending Location: Y4 - 84

Location Alteration
Location: Y4 -89
What Are They Doing? Kunsel, Jim, and Hiro will have unnailed all the furniture from the room upstairs and moved it all to other rooms in the house.

Character Movements
Day 47
Starting Location: Y4 - 84
Travel:
X4 - passing through
W4 - passing through
V4 - passing through
U4 - passing through
T4 - passing through
S4 - passing through
R4 - 87 - thorough search
Ending Location: R4 - 87
Notes: Group movement! Kunsel is traveling with Zack, Cloud, Jim, and Hiro.

Character Movements
Day 48
Starting Location:
R4 - 87
Travel:
Q4 - passing through
P3 - 75 - quick search
Q4 - passing through
R4 - passing through
S4 - passing through
T4 - 83 - thorough search
Ending Location: T4 - 83
Notes: Group movement! Kunsel is traveling with Zack, Cloud, Jim, and Hiro.
headjacked: ([r_0111])

Day 45

[personal profile] headjacked 2015-10-15 03:54 am (UTC)(link)
Character Movements
Starting Location: I9 - BUILDING 43
Travel:
I10 - BUILDING 54 - QUICK SEARCH
I11 -
J11 - BUILDING 60 - QUICK SEARCH
K11 - BUILDING 56 - THOROUGH SEARCH
Ending Location: K11 - BUILDING 56
Notes: Still alone, still hopeless, still running around in circles trying to figure out what to do.
Edited 2015-10-15 03:54 (UTC)
silverfuller: (Ann an cogadh a'd aobha)

Day 46

[personal profile] silverfuller 2015-10-15 04:31 am (UTC)(link)
Now in the correct spot! I know how to use the internet, I swear.

Character Movements
Starting Location: X7-101
Travel:
X6
Y6
Ending Location: X7-101
Notes: None

Search Request
Areas Searched:
X6-Thoroughly
Y6-Thoroughly
Anything Else? Haurchefant will basically be combing the area, trying to find anything unusual or interesting about the landscape and the outer wall here with his history of snow survival skills. Weee. If he can muscle his way up into Y6 he is going to be trying to see how far east he can climb or see.