snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

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ninjainviolet: (Default)

Day 119

[personal profile] ninjainviolet 2016-05-27 10:13 pm (UTC)(link)
Character Movements
Starting Location: E15 - 130
Travel:
No Travel because she dies.
Ending Location: F18 - 131 - Morgue
Notes: Dies on 119 in bldg 130 to save Leon and the others.
Edited 2016-06-22 22:40 (UTC)
ninjainviolet: (Default)

Day 120

[personal profile] ninjainviolet 2016-05-27 10:15 pm (UTC)(link)
Character Movements
Starting Location: F18 - 131 - Morgue
Travel:
No movement.
Ending Location: F18 - 131 - Morgue
Notes: The place is creepy and she's going to try to pick the lock to get out.
ninjainviolet: (Default)

Day 121

[personal profile] ninjainviolet 2016-05-27 10:17 pm (UTC)(link)
Character Movements
Starting Location: F18 - 131 - Morgue
Travel:
F18 - Stairs
F18 - First Floor
Ending Location: F18 - First Floor
Notes: Alone at this point.
Edited 2016-05-27 22:18 (UTC)
harlequinofhate: (Not with the bells or the nightmare)

Day 122

[personal profile] harlequinofhate 2016-05-28 12:46 am (UTC)(link)
Character Movements
Starting Location: Y20-157
Travel:
Y20
Y21
Y22
X23
(Joker alone)
W23-171 (bunking down)
Ending Location: W23-171 (maybe?)
Notes: Meeting up with Brian and Jade Harley at Y20

Search Request
Areas Searched:
Y20
Y21
Y22
Anything Else? "search" means examination of the wall while traveling along it with no slow down unless they find something. (Would this be a search? Quick? Thorough? Does it use squares? I WILL ADJUST IF SO)

This time Brian will have Robert Miller's key card and will be doing his thing as they go. This adventure will begin on Y20 with Brian touching the card to the wall. He will continue to walk along the wall, holding the card against it.

(If the group ends up in X23, they will be splitting up there with Jade and Brian staying in 172 and Joker overnighting in 171)
Edited 2016-05-28 00:46 (UTC)
0thingsonmymind: (pic#9471494)

Days 121 - 122

[personal profile] 0thingsonmymind 2016-05-28 12:48 am (UTC)(link)
Day 121
No movement

Day 122
with joker but ending in Y22 - 172 (unless, of course, the wall opens)
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-05-28 08:14 am (UTC)(link)
Kesara will be lending Jim her app that detects distortions.
They will try using that app, while Toriel uses her own app that detects distortions too.
Edited 2016-05-28 08:14 (UTC)
warriorscribe: (Will not tolerate injustice)

Day 120 + @ADMIN PING

[personal profile] warriorscribe 2016-05-28 03:56 pm (UTC)(link)
Character Movements
Starting Location: W23 -171
Travel:
V23
U23
T23 - 170 (quick search to see if there's anyone here)
S23
R23
Q23 - 169 (quick search that becomes a thorough search due to lockdown)
Ending Location: Q23 - 169
Notes: Clayton is dead, he's mad. Really mad. This burst of rage is...well, not a "burst", considering it's sticking around. He's looking for signs of Joker's presence.

He will send the following voice message to @ADMIN:

Joker killed him, didn't he? You have eyes everywhere, you can tell me that much, I know it!
keepscalm: (065❦oh fearful meditation)

[personal profile] keepscalm 2016-05-28 05:02 pm (UTC)(link)
That is a tad unfortunate.

They are going to multitask by starting to run before they are done with any obligatory screaming, because they are an efficient group and would not waste time doing them separately. Really, they're just going to go as fast as they can and try to outrun it, since their destination is building 29 and that's not very far away, plus it will be close to lockdown when they're heading back and they don't have a lot of time to fool around doing anything more complicated than running.

They'll hold the door to the shed closed until lockdown if they can make it inside without the anomaly catching up.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-05-28 06:11 pm (UTC)(link)
Yay \o/

Question time. What's the approximate distance between raggedy annomaly is and the door?

If they knock on the door, will it sound solid?

Would scraping the door with a flathead screw driver reveal anything under the door's paint?
keepscalm: (101❦wilt thou be dumb?)

DAY 122

[personal profile] keepscalm 2016-05-28 08:44 pm (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
F7
E8
D8 - 37 (quick search)
C9
B9 - 46 (thorough search)
Ending Location: B9 - 46
Notes: Travelling with America and Ginger.
despiteeverything: from "The Dogs of Future Past pt. 1" (the fridge is not running)

[personal profile] despiteeverything 2016-05-28 09:21 pm (UTC)(link)
I'm a slight bit confused. Toriel's app is supposed to be able to pick up more than just anomalies. The description we were given said the app picks up on anything with an ominous/unsettling atmosphere, which building 150 is specifically described as having on the settings page.

Has something affected the unsettling atmosphere? Or is the room not supposed to give off a reading to the app despite the fact that it theoretically should? Or was Toriel's app only ever supposed to detect anomalies like Kesara's and it was a misunderstanding?