snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

despiteeverything: from "The Dogs of Future Past pt. 6" (making a decision)

132-135

[personal profile] despiteeverything 2016-07-14 02:08 am (UTC)(link)
132
Character Movements
Starting Location: R19-150
Travel:
Q19
P19
O19
N18
M17
L17 - 141 (thorough)
Ending Location: L17 - 141
Notes: with Toriel

Search Request
Areas Searched:
141- thorough
Anything Else? Probably using Toriel's app primarily to make sure it's safe because fuck last time.

133
Character Movements
Starting Location: L17 - 141
Travel:
K17
J17
J16
I16
H15
H14 - 126 (thorough)
Ending Location: H14 - 126
Notes: With Toriel!

Search Request
Areas Searched:
H14 - 126
Anything Else? With Toriel, specially with Toriel's app to check for either anomalies or anything strange. Probably just a rummage through the area before settling down, with new exposure effects coming into play.

134
Character Movements
Starting Location: H14 - 126
Travel:
G14
F14
F15
F16
F17 - 131
Ending Location: F17 - 131
Notes: With Toriel, and ending up with at least Enoch at the hospital.

135
Character Movements
Starting Location: F18 - 131
Travel:
No movement
Ending Location: F18 - 131
Notes: With Toriel, and anybody else who's hanging about the hospital

Search Request
Areas Searched:
F18 - 131 VERY VERY THOROUGHLY
Anything Else? With Toriel. Frisk in particular is going to be digging through everywhere on all the floors, looking for anything interesting or important. Around the beds, shelves and desks and things. They'll be keeping an eye out for SD cards, but also for anything related possibly to NIMA or MN poisoning, or something that might help Toriel since she's suffering from Illness 3 right now.
redrooms: (010)

Day 135 and 136

[personal profile] redrooms 2016-07-14 02:35 am (UTC)(link)
Character Movements
Day 135
Starting Location: A21 - 133
Travel:
B20
C19
D18
E17
E16
Ending Location: E15 - 130
Notes: Meeting with Tony in the pharmacy!

Day 136
Starting Location: E15 - 130 (thorough search in the morning!)
Travel:
E16
Ending Location: E17 - 131
Notes: Natasha is with Tony. They'll be heading down to the morgue (to search for Steve's body, of course) and then spending the night on the first floor.
Edited 2016-07-14 07:10 (UTC)
dravanicide: (Default)

Day 135

[personal profile] dravanicide 2016-07-14 02:59 am (UTC)(link)
Character Movements
Starting Location: I20 - 136
Travel:
I20 (quick search)
I19
I18
H18
G18 - Hospital 131 (Thorough search)
Ending Location: G18 - Hospital 131
Notes: Estinien will be staying on the fourth floor of the hospital, he is also traveling alone.

Search Request
Areas Searched:
G18 - 131 - THOROUGHLY
Anything Else? Estinien will thoroughly search the fourth floor for anything he might be able to fashion into a weapon. He favors polearms, but anything that might work as a means to defend himself will do. He's no weaponsmith, but if he can find the right objects he may be able to McGuyver himself something, if there is anything to find.
Edited 2016-07-14 03:03 (UTC)
coyoteking: (Default)

Day 137-138

[personal profile] coyoteking 2016-07-14 05:43 am (UTC)(link)
137
Character Movements
Starting Location: E15 - 130
Travel:
E16
E17 - 131 (thorough)
E18 - 131
E19 - 131
Ending Location: E19 - 131
Notes: Traveling with Charlie, headed South toward the Entrance. They will be spending the night on the 4th floor.

138
Character Movements
Starting Location: E19 - 131
Travel:
F20
F21
F22
F23
F24 - 235
Ending Location: F24 - 235
Notes: Still traveling with Charlie, onward to the Entrance!
mightyratslayer: (Default)

Day 137-138

[personal profile] mightyratslayer 2016-07-14 06:16 am (UTC)(link)
deus_ex_phs: (Default)

Question!

[personal profile] deus_ex_phs 2016-07-14 02:41 pm (UTC)(link)
Search Request
Areas Searched:
F22 - 142
Anything Else? What all can be seen of the lake as they travel beneath it? Just water above them? Or can they see any of the lake bed? There are no fish, but is there any sign of plant life? Any algae trying to grow on the glass? Any skeletal remains or shells, etc.?
Edited 2016-07-14 15:57 (UTC)
powersouls: (006)

Day 138

[personal profile] powersouls 2016-07-14 08:44 pm (UTC)(link)
Character Movements
Starting Location: R4 - 87
Travel:
S4
T4
Ending Location: U4 - 88
Notes: Tifa, Royce, and Alfie will start off in a group together, then run into Watson, Fiona and Haurchefant on the way. At some point, we'd like the group to run into a monster. I think another chunk of the group has already requested this! This'll force the group to split up, and Tifa and Haurchefant will end up in 88 together.
phaseshifter: ((゚口゚;))

Day 137 - 138

[personal profile] phaseshifter 2016-07-14 10:00 pm (UTC)(link)
137 - Character Movements
Starting Location: SQUARE L17 - BUILDING 141
Travel:
k17
j17
j16
i16
h15
Ending Location: SQUARE H14 - BUILDING 126
Notes: With Rhys, Beckett, Brian and Jade!



138 - Character Movements
Starting Location: SQUARE H14 - BUILDING 126
Travel:
g14
f14
e15 - 130 - quickly
e16
Ending Location: SQUARE E17 - BUILDING 131
Notes: With Rhys, Beckett, Brian and Jade!

Search Request
Areas Searched:
SQUARE E17 - BUILDING 131 - THOROUGHLY
Anything Else? SO THIS CONVERSATION WAS A THING

Rhys and company will be spending the night on the ground floor and - if it's possible - Rhys will be sending AI Jack down through the floor after midnight to see if he can peek at the entity in the basement morgue area. If that is possible, the goal is just to observe what it looks like, whether it responds to holojack's presence, and what it actually does down there.

yes sending dumpy down there would probably be a better idea but we all know what happens when an opportunity to kill the screambot presents itself so shush
haillenarte: icons commissioned, please dnt! (Default)

DAY 136

[personal profile] haillenarte 2016-07-14 10:28 pm (UTC)(link)
Character Movements
Starting Location: S2 - 71
Travel:
S3
T3
U3
V3 - 81 (quick search)
Ending Location: V3 - 81
Notes: Traveling alone, Francel heads east, avoiding the park because he doesn't like the idea of being in an enclosed area if there are monsters about...
redrooms: (055)

Day 137

[personal profile] redrooms 2016-07-16 03:02 am (UTC)(link)
Character Movements
Starting Location: G18 - 131
Travel:
H18
I18 (quick search of the rubble)
I19 - 135 (thorough search)
Ending Location: J20 - 137
Notes: Still with Tony!
Edited 2016-07-16 03:54 (UTC)
rubikscomplex: (pain | no pulse)

Day 136

[personal profile] rubikscomplex 2016-07-16 03:45 am (UTC)(link)
Character Movements
Starting Location: N/A
Travel:
N/A
Ending Location: N/A
Notes: He's dead, Jim.
rubikscomplex: (Default)

Day 137

[personal profile] rubikscomplex 2016-07-16 03:47 am (UTC)(link)
Character Movements
Starting Location: A6 - 33
Travel:
C6
D6
E6
F6
G6 - 29
Ending Location: G6 - 29
Notes: House is traveling alone.
rubikscomplex: (music | piano 2)

Day 138

[personal profile] rubikscomplex 2016-07-16 03:53 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H6
H5 - 30 (thorough)
H6
G6 - 29
Ending Location: G6 - 29
Notes: House is traveling alone. He'll refill his rations once again in the school cafeteria.

Search Request
Areas Searched:
H5 - 30 (thorough)
Anything Else? House is alone. He has a hall monitor sash and he has a harmonica. He'll be wandering the halls of the school with his sash over one shoulder while playing the humming tune from the nursing home on his harmonica. If that gets nothing, he'll try playing the tune he heard in the Victorian house, as well.

He'll also try playing these songs specifically in the music room on his harmonica and on the piano.
harlequinofhate: (Joker I need answers)

Days 137-138

[personal profile] harlequinofhate 2016-07-16 08:23 am (UTC)(link)
Day 137
Character Movements
Starting Location: L17-141
Travel:
R17
J17 - 140
J16 - 140
I16 - 140
H15 (hugging the wall but passing through)
H14 - 126 (thorough after lockdown) [I normally phrase this as "bunking down" but this is more clear]
Ending Location: H14 - 126

Day 138
Character Movements
Starting Location: H14 - 126
Travel:
G14
F14 - 125 (quick search)
E15 - 130 (thorough after lockdown)
Ending Location: E15 - 130
Edited 2016-07-16 08:25 (UTC)
haillenarte: icons commissioned, please dnt! (Default)

DAYS 137 - 138

[personal profile] haillenarte 2016-07-17 02:21 pm (UTC)(link)
Character Movements
Day 137
Starting Location: V3 - 81
Travel:
W3
X3
Y3 - 78 (thorough search)
Ending Location: Y3 - 78
Notes: Still heading east as he promised Haurchefant he would. He stops in the basement of 78 because, well, let's be real, his "hometown" of Skyfire Locks is basically a series of basements. It reminds him of home.

Character Movements
Day 137
Starting Location: Y3 - 78
Travel:
Y4
X4
W4
V4
U4 - 88
Ending Location: U4 - 88
Notes: If possible, I'd like to request an anomaly appearance to scare him into heading west instead of south as he planned! Assuming he doesn't die in the monster encounter, this will let him meet up with Haurchefant and Tifa earlier than expected.
circumsutus: (Default)

136

[personal profile] circumsutus 2016-07-18 01:12 am (UTC)(link)
Character Movements
Starting Location: M19 - 149
Travel:
M18
M17
L17 - 141
Ending Location: L17 - 141
Notes: Traveling with Kid, meeting with Rhys, Beckett, Brian, Jade, and Angel. My goodness this is a cramped post office...
keepscalm: (042❦thus I will excuse thee)

DAYS 130-136

[personal profile] keepscalm 2016-07-18 02:57 am (UTC)(link)
Character Movements - 130
Starting Location: M1 - 7
Travel:
L1
K1
J1 - 5 (quick search)
I1
H1 - 4 (thorough search)
Ending Location: H1 - 4
Notes: Travelling with America and Ginger.

Character Movements - 131
Starting Location: H1 - 4
Travel:
G1
F1 - 3 (thorough search)
E1
D1 - 8 (thorough search)
Ending Location: D1 - 8
Notes: Travelling with America and Ginger.

Location Alteration
Location: H1 - 4
What Are They Doing? Building a snowman near the house with America and Ginger. It will be wearing a child-sized cowboy hat.

Character Movements - 132
Starting Location: D1 - 8
Travel:
D2
D3 - 16 (thorough search)
D4
D5
E6 - 34 (thorough search)
Ending Location: E6 - 34
Notes: Travelling with America and Ginger

Character Movements - 133
Starting Location: E6 - 34
Travel:
E6 - 35 (thorough search)
F6
G6 - 29 (thorough search)
Ending Location: G6 - 29
Notes: Travelling with America and Ginger.

Character Movements - 134
Starting Location: G6 - 29
Travel:
H6, etc. - 130 (thorough search)
G6 - 29 (thorough search)
Ending Location: G6 - 29
Notes: Travelling with America and Ginger. Exploring the school while they wait for House. They'll meet him in 29 at the end of the day and spend the night in the shed with him.

Character Movements - 135
Starting Location: G6 - 29
Travel:
F6
E6 - 35 (thorough search), 34 (thorough search)
Ending Location: E6 - 34
Notes: Splitting off from House in the morning. Travelling with America and Ginger.

Character Movements - 136
Not moving from building 34 in E6.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-07-18 03:53 am (UTC)(link)
Thank you. Can they spot any buildings from any adjacent squares? If they record anything, would anything show up?