snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

harlequinofhate: (I don't know how to do the mambo)

[personal profile] harlequinofhate 2016-07-28 05:15 am (UTC)(link)
They will try to find a sealing door, the closest to them, and wait to explore the distant building in the morning.
majorlazer: (Default)

[personal profile] majorlazer 2016-07-28 07:52 am (UTC)(link)
They'd indeed like to look inside the apartment in BB5!
definingfuture: (Tony - Eat your ice cream.)

[personal profile] definingfuture 2016-07-28 02:04 pm (UTC)(link)
Ah, thank you! That is helpful!
deus_ex_phs: (PHS)

Day 135

[personal profile] deus_ex_phs 2016-07-28 04:22 pm (UTC)(link)
(Just for my reference. Actual search handled here.)

Character Movements
Starting Location: F24 - 235
Travel:
G25
H26
I27 - 242 - thorough search
Ending Location: I27 - 242
Notes: Kunsel is traveling with Zack, Zell, and Jim.
deus_ex_phs: (Default)

Day 136

[personal profile] deus_ex_phs 2016-07-28 04:25 pm (UTC)(link)
(Just for my reference. Actual search request handled here.)

Character Movements
Starting Location: I27 - 242
Travel:
H27 - 241 - thorough
H28
I27 - 242
Ending Location: I27 - 242
Notes: Kunsel is with Zack, Zell, and Jim.
deus_ex_phs: (Walk and talk)

Day 137

[personal profile] deus_ex_phs 2016-07-28 04:32 pm (UTC)(link)
Character Movements
Starting Location: I27 - 242
Travel:
I28 - ???
I29 - ???
I30 -???
If no buildings have been found by this point, then:
J29 - ???
J28 - ???
I27 - 242
Ending Location: I27 - 242
Notes: Kunsel, Zell, Jim, and Zack are all together.

Search Request
Areas Searched:
I28 - ??? - thoroughly if they find something - on the lookout for any nearby buildings
I29 - ??? - thoroughly if they find something - on the lookout for any nearby buildings
I30 -??? - thoroughly if they find something - on the lookout for any nearby buildings
J29 - ??? - thoroughly if they find something - on the lookout for any nearby buildings
J28 - ??? - thoroughly if they find something - on the lookout for any nearby buildings
I27 - 242 - thoroughly
Anything Else? Kunsel is with Zack, Zell, and Jim. They will all be on the lookout for any sign of nearby buildings and will stop to investigate whatever they find first.
Edited 2016-07-28 16:42 (UTC)
coyoteking: (hey woah)

Day 140

[personal profile] coyoteking 2016-07-29 06:21 am (UTC)(link)
Character Movements
Starting Location: D25 - 237
Travel:
C26 - ???
B27 - ???
B28 - ???
Ending Location: SEE BELOW (again)
Notes: Still with Charlie. If they find a new building that it's possible to stay in, they'll hunker down there for the night. Otherwise it's back to 237. Still being cautious because of Charlie's freezing worry.

Search Request
Areas Searched:
C26 - ???
B27 - ???
B28 - ???
Anything Else? Charles and Charlie, yet again. They're still exploring, looking for buildings and landmarks, not only in the squares they're in, but in any adjacent squares.
coyoteking: (hey woah)

Re: Day 139

[personal profile] coyoteking 2016-07-29 06:39 am (UTC)(link)
Alright, so they will spend the night in 237 on the night of 139, during which time they'll search it thoroughly.

The door doesn't have a handle or anything, but what about nearby? Any keycard slots or locks? Anything like that?

They'll also test the mettle of this door by trying to force it open- mostly with themselves, but they do have a hammer that might assist. This will most likely end in failure, but they can't not try.
Edited (edit for clarification) 2016-07-29 06:41 (UTC)
ecks: (looking up)

139 - anomaly request

[personal profile] ecks 2016-07-29 02:50 pm (UTC)(link)
Traveling with Watson until her death this day. Requesting anomaly death flavor text!
haillenarte: icons commissioned, please dnt! (Default)

DAY 139 - DAY 167

[personal profile] haillenarte 2016-07-30 02:32 am (UTC)(link)
Francel follows Haurchefant's movements from Day 139 to Day 158.

Francel and Haurchefant follow Hange's movements from Day 159 to Day 167.
Edited 2016-10-29 17:46 (UTC)
ecks: (blank stare | default)

Days 140-142 - search request

[personal profile] ecks 2016-07-30 05:30 pm (UTC)(link)
Days 140-141
Super dead!

Day 142
Character Movements

Starting Location: A6 - 33
Travel:
A6 - 33 (quick search)
A5
A4
B4 - 24 (evening search)
Ending Location: B4 - 24
Notes: Ecks wakes up alone in the funeral home. Unsure of where she is due to never having been there before, she briefly familiarizes herself with the building, picks up a few items, and leaves when the oppressive atmosphere and the mysterious sobbing get to be too much. She follows the snow wall in a random direction until she finds somewhere she can overnight, getting there just in time for lockdown. She's kind of lost and mostly looking for shelter.

Search Request
Areas Searched:
B4 - 24 - thoroughly
Anything Else? Ecks will check any furniture/drawers/etc in the office, looking for SD cards and anything that gives hints about who lived in this delightful house.
harlequinofhate: (Mairzy doats and dozy doats)

141-143

[personal profile] harlequinofhate 2016-07-30 06:05 pm (UTC)(link)
Day 141
Character Movements
Starting Location: D11 - 58
Travel:
E10
F9
D8
D7
D6 - 29
Ending Location: D6 - 29
Notes: Traveling with House, meeting Wilson in Building 29

Day 142
Character Movements
Starting Location: D6 - 29
Travel:
H6 - 30 (quick search)
-Wilson and House escape
G6
F6
E6-35 (thorough after lockdown)
Ending Location: E6-35

Day 143
Character Movements
Starting Location: E6-35
Travel:
E7
F8 (runs into Watson, buries him here, turns around)
F9
G10-53(thorough after lockdown)
Ending Location: G10-53
Edited 2016-07-30 18:51 (UTC)
rubikscomplex: (Default)

Day 143

[personal profile] rubikscomplex 2016-07-30 07:35 pm (UTC)(link)
Character Movements
Starting Location: L4 - 26
Travel:
M4
N4
O4
P4
Q4
R4 - 87
Ending Location: R4 - 87
Notes: House is traveling with Wilson.

Search Request
Areas Searched:
R4 - 87
Anything Else? As with the night before, House will be trying to hum the tune from the nursing home to @shesellsseashells and @shelleyderricks. He'll listen to the walls here, as well, to see if Shelley's 'ghost' will help with directions, even outside her own home.

He'll direct Wilson to check under any furniture (including on the underside) and in any cabinets/drawers/cupboards/closets for SD cards.
redrooms: (010)

Day 140-143

[personal profile] redrooms 2016-07-31 01:05 am (UTC)(link)
Character Movements

Staying put for 140!

Day 141
Starting Location: E17 - 131
Travel:
E16
E15
E14
E13
E12
Ending Location: D11 - 58
Notes: With Tony!

Day 142
Starting Location: D11 - 58
Travel:
C10 - 49 (thorough)
Ending Location: B9 - 46
Notes: Still with Tony!

Day 143
Starting Location: B9 - 46
Travel:
C9
D9
E9
F8
Ending Location: F9 - 41
Notes: Natasha will start out with Tony, and at some point during the day, meet up with England to search for John. They'll find John in F8 and then drag him to 41 and spend the night there!
rubikscomplex: (possibility | or maybe)

ADDENDUM

[personal profile] rubikscomplex 2016-07-31 01:12 am (UTC)(link)
Per his conversation with Angel, House is going to send the following to @ADMIN:

@ADMIN
Eridium prescription no longer required for patient Angel. Please discontinue and remove all supplies from pharmacy. Substance is highly toxic to other citizens in Norfinbury.
mightyratslayer: (ahhAHHHHHahhhh!!!)

Day 140

[personal profile] mightyratslayer 2016-07-31 01:56 am (UTC)(link)
still following Charles around, but...

Location Alteration
Location: D25 - 237
What Are They Doing? Charlie plants A COOL FLAG that he made out of a summer scarf. On the fabric, Charlie has drawn (in red and yellow fingerpaint) a hand missing its index and middle fingers. The hand is wearing a detective hat and smoking a pipe. Under the sigil, "GHOULBUSTERS" is written sloppily. He'll try to display it prominently by tucked it into a loose board or something on the outer wall of the house, but if that doesn't work, he'll just tie it to the doorknob. ALL SHALL KNOW that the Ghoulbusters were the first to discover this place!!
keepscalm: (061❦my slumbers should be broken)

DAYS 137-143

[personal profile] keepscalm 2016-07-31 03:07 am (UTC)(link)
Character Movements - 137
Starting Location: E6 - 34
Travel:
D7
C8
B8
A9 - 39 (thorough search)
Ending Location: A9 - 39
Notes: Travelling with America and Ginger.

Location Alteration
Location: A9 - 39
What Are They Doing? Ginger will be moving the dolls out of the corner and setting them up all around the house in cute places. They just need some love!

Character Movements - 138
Starting Location: A9 - 39
Travel:
B9 - 46 (thorough search)
C10 - 49 (thorough search)
Ending Location: C10 - 49
Notes: Travelling with America and Ginger.

Character Movements - 139
Starting Location: C10 - 49
Travel:
D10
E10 - 50 (thorough search)
F10
G10 - 53 (thorough search)
Ending Location: G10 - 53
Notes: Travelling with America and Ginger.

Character Movements - 140
Starting Location: G10 - 53
Travel:
G9 - 48 (quick search)
F9
E9
D9
C10 - 49 (thorough search)
Ending Location: C10 - 49
Notes: Travelling with America and Ginger.

Character Movements - 141
Starting Location: C10 - 49
Travel:
B9 - 46 (thorough search)
C10 - 49
Ending Location: C10 - 49
Notes: Travelling with America and Ginger.

Character Movements - 142
England, America, and Ginger will not be moving from building 49 in square C10 today.

Character Movements - 143
Starting Location: C10 - 49
Travel:
D10
D9
E8
F8 - quick search, unburying Watson from the snow with Natasha and Tony's help
F9 - 41 (thorough search)
Ending Location: F9 - 41
Notes: Splitting off from America and Ginger to look for Watson. Running into Natasha and Tony on the way to F8, then bunking in 41 with Natasha, Tony, and Watson.
Edited 2016-07-31 03:07 (UTC)
deus_ex_phs: (Walk and talk)

[personal profile] deus_ex_phs 2016-07-31 03:21 am (UTC)(link)
They head for J29. Can they see what it is now?