snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

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phaseshifter: (୧(๑•̀ᗝ•́)૭)

[personal profile] phaseshifter 2015-10-15 03:11 pm (UTC)(link)
THANKS SNOWBAMA >8C
averytinyparticle: (apprehensive)

[personal profile] averytinyparticle 2015-10-15 03:32 pm (UTC)(link)
Excited by his sweet find, Quark will eagerly stick it into his tablet to see what secrets it has.
phaseshifter: ((๑°o°๑))

Day 47

[personal profile] phaseshifter 2015-10-15 09:52 pm (UTC)(link)
Character Movements
Starting Location: SQUARE Y3 - BUILDING 78
Travel:
X3
W3
V3
U3
T3
S3
Ending Location: SQUARE R3 - BUILDING 80
Notes: All alone until the end of the day, where she'll be running into Al, Steph, Greed and Biff in R3!
rattlingthestars: (Default)

Day 48 addendum

[personal profile] rattlingthestars 2015-10-16 12:40 am (UTC)(link)
In 83, Jim will be sifting through the sand in the literboxs BECAUSE YOU HID A MAJOR THING IN A MOP BUCKET and now this is my curse.
spoileralert: serious (* check out this jump)

DAY 047

[personal profile] spoileralert 2015-10-16 02:37 am (UTC)(link)
Character Movements
Starting Location: O3 - 74
Travel:
P3 - Convenience store - Thorough
Q3
R3 - 80 - Thorough
Ending Location: R3 - 80
Notes: Some location confusion, sorry!
spoileralert: (Default)

DAY 048

[personal profile] spoileralert 2015-10-16 02:40 am (UTC)(link)
Character Movements
Starting Location: R3 - 80
Travel:
R4 - 87
S4
T4 - 83
Ending Location: T4 - 83
Notes: Traveling with Al et al

Search Request
Areas Searched:
R4 - 87 - Thorough
T4 - 83 - Thorough
Anything Else? Checking the materials of varying surfaces for hardness with her screwdriver, knocking on walls and floors for hidden doors, trying anything that might be locked.
fifty: (Default)

DAY 045

[personal profile] fifty 2015-10-17 04:26 pm (UTC)(link)
Character Movements
Starting Location: L17 - 141
Travel:
K17
J17
J16
I16
H15
H14
I14
J14 - 127 (thorough)
Ending Location: J14 - 127
Notes: With England and Sealand.
headjacked: ([r_101100])

Days 46, 47, and 48

[personal profile] headjacked 2015-10-17 10:42 pm (UTC)(link)
No travel on Days 46 and 47.

Day 48

Character Movements
Starting Location: SQUARE K11 - BUILDING 56
Travel:
L10
N9
O8
P7
Q6
R5
S4
Ending Location: SQUARE T4 - BUILDING 83
Notes: Traveling alone, but meeting up with the giant slumber party in building 83 to get some human contact and maybe leech some food.
silverfuller: (Ceò teas anns a' fhraoich)

Day 47

[personal profile] silverfuller 2015-10-17 11:49 pm (UTC)(link)
Character Movements
Starting Location: X7-101
Travel:
X8-(quick search)
X9-106 (thorough search)
W9 -(thorough search)
v10-113
Ending Location: v10 - 113
Notes: N/A

Search Request
Areas Searched:
X8-(quick search)
X9-106 (thorough search)
W9 -(thorough search
Anything Else? Haurchefant will pick through rubble a bit, examining pieces of wall/stone etc trying to see if he can find any artifacts or other signs of what might have happened. In x9-106 he will push into the more damaged rooms if able and try to punch into one of the interior walls. Not so much that he'd bring the structure down (he lacks that kind of strength anyway) but enough to tear away plaster or outer woodwork to look inside. He's wondering if there are any kinds of glyphs or wards in the walls. He will also dig through the ruined rooms for anything that can be used as a weapon in a pinch (Table legs, wooden boards etc).
rubikscomplex: (Default)

Day 047

[personal profile] rubikscomplex 2015-10-18 01:05 am (UTC)(link)
Character Movements
Starting Location: G6 - 29
Travel:
H7 - 30 (thorough search)
G8
F9
E10 - 50 (quick search)
D11 - 58 (thorough search and bunking down)
Ending Location: D11 - 58
Notes: Traveling with Dorian.

Search Request
Areas Searched:
H7 - 30 (thorough search)
Anything Else? House will be heading for the music room again to lay some final tunes on the school's piano if he can. He'll also be searching for a harmonica in the music room if that's around. If not, he'll look to see if there's a flute or some other small and portable woodwind apart from a recorder. Because even House can agree that a recorder is freaking annoying.
silverfuller: screenshot from http://housefortemps.tumblr.com (Nan acraichean lom)

[personal profile] silverfuller 2015-10-18 04:52 pm (UTC)(link)
OH NO that is horrifying.

If it is attacking close to rubble Haurchefant might grab a chunk of it and throw it at the creature (if there are any pieces any small enough)... Ya know, just to momentarily test if the stories he's heard about things passing through them is true.

If it does pass through he'll ruuuun.
Edited 2015-10-18 16:54 (UTC)
silverfuller: (Rachainn leat gu cùl na cruinne)

[personal profile] silverfuller 2015-10-18 04:58 pm (UTC)(link)
Whoa, curious! But it looks it's time to run.
silverfuller: («ooc» And my drum will beat this day)

[personal profile] silverfuller 2015-10-18 05:44 pm (UTC)(link)
He'll run into 113 and close the door behind him. Buuuut he has no way of knowing that this building has no furniture so his life is pain. After realizing this through a quick glance into nearby rooms he'll run back to the door and press his weight into it.
0thingsonmymind: (Default)

[personal profile] 0thingsonmymind 2015-10-18 06:04 pm (UTC)(link)
draw Ⓧs on them and try to move them. If he can't move them without a tool he'll just hit one with his table leg a few times