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Snowblind Moderators ([personal profile] snowblindmods) wrote2016-03-11 03:23 am

Setting Part Two

Setting

Ice Tunnels

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Discovered Locations
125: An unfinished basement with an unlocked trapdoor leading down (although the trapdoor seals up at night, providing shelter). The windows have long-since been buried, so it's pitch black without the door open or an alternate light source. The shadows in the corners seem to crawl in the corners of your eyes. There's a wood-burning stove down here that seems to be in working order. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 126, January 16" is carved onto the trapdoor, with three tick marks underneath it. A small hole has been dug into the stone ground--it's about three feet long and one foot deep. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY ONE, PLEASE CONTACT @LELRIC FOR ANY ASSISTANCE." has been written on the wall.
126: A mostly ruined house--at first it looks as if it won't provide any shelter, but a closer inspection reveals a musty bedroom still seals up properly. There's a mattress to sleep on, but decorations are sparse. "ALPHONSE ELRIC, DAY ONE HUNDRED AND THIRTY NINE, TRAVELLING WEST. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME" is carved into the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY FOUR, CONTACT @LELRIC FOR ANY ASSISTANCE" is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY SEVEN, CONTACT @LELRIC FOR ANY ASSISTANCE" is written on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 184, March 14 or March 15" is carved on the wall.
127: A standard single-story house with a bedroom, living room, kitchen, and bathroom. Every room in the house has haphazardly been painted red. The paint around the doors, windows, and gutted electrical outlets has been stripped off, revealing bare metal beneath. A patch on each wall has been stripped of paint, revealing bare metal. "I AM HERE" is scraped onto the bedroom wall, with "@mnemosyne Day 216" beneath it.
128: This area is a sight to behold--ice spires stretch from floor to ceiling. It's difficult to tell why they formed in the first place, but they're obviously what's holding up this area of the cavern. Be careful not to break them. "ALPHONSE ELRIC, EDWARD ELRIC, GREED, DAY SEVENTY-ONE, TRAVELLING SOUTH. DEAR FORMER RESIDENT, WE ARE FRIENDS, PLEASE DO NOT FEEL YOU NEED TO HIDE FROM US. CONTACT LELRIC." has been written on the walls.
129: This once fairly large building is now reduced mostly to barely standing chunks of wall and half-ruined rooms. Walking through the rubble makes it difficult to tell what this even was. An apartment complex? A small clinic? It's not until the one room that seals up is found that it becomes obvious this was once a nursing home. The bed is low to the ground with bars that pop up at the press of a button to prevent anyone from falling out. There are a few scattered photos, but unfortunately the snow has ruined almost all of them. Aside from these few things, the room is impressively empty. This room, while small, seals up for the night, allowing people to stay overnight. Crossed out O symbols (Ⓧ) have been scribbled all over the walls of this room in black pen. "T3R3Z1 PYROP3 W4S H3R3
VR1SK4 1S 4 LOS3R" has been written on the wall in red marker.
130: A decently-sized pharmacy. It must have once also had a small section for food, but the shelves are empty now. Sometimes medicine can be found here. Four of the floorboards have been pulled up in a corner of the pharmacy, revealing metal beneath. The following is drawn on the wall in blue ink: "This is Building 111 on the composite map. Medication sometimes available here. Contact @CaptSteveRogers for details." Underneath this is a fairly accurate map showing the pharmacy in relation to the hospital and buildings 58, 125, and 126. The hospital is labeled "Hospital; hospital morgue is UNSAFE, DO NOT STAY THERE OVERNIGHT." Building 58 is labeled "Ice tunnel north entrance." Near 126 he draws an arrow pointed southeast, labeled "This way to downtown area." The following is written on the wall: "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY THREE, CONTACT @LELRIC FOR ANY ASSISTANCE." "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY SEVEN, CONTACT @LELRIC FOR ANY ASSISTANCE." "ALPHONSE ELRIC, DAY TWO HUNDRED AND THREE, FOR ANY ASSISTANCE PLEASE CONTACT @LELRIC." "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY FIVE, CONTACT @LELRIC FOR ANY ASSISTANCE." "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY SIX, CONTACT @LELRIC FOR ANY ASSISTANCE."
131: The roof of a large, square hospital. At first, it seems like this is as far as you can go--but actually, there's a door on the rooftop. It's locked, but there's a card key reader attached. As for what spared it from having its parts stripped? It was frozen over with ice, though not any longer. The building can now be entered from the rooftop. Above this door on the interior side, a mark has been stained into the surface.

The hospital is eerie in its silence, and snow presses in against many of the windows, keeping much of it in sterile darkness. It still smells like a hospital; the antiseptic is fresh, and there isn't much dust. Someone must be cleaning it, and yet it's clear no one is here. The hospital is four stories high with one basement, all connected via the elevator lobby and staircase. Unfortunately, the wall of the elevator lobby has been torn open all the way down, exposing it to the bitter air outside. While you can explore and remain on most of the floors of the hospital at night, you cannot travel between them until it's daytime once more, as the lobby seals itself up at curfew. The staircase is its own separate enclosed area, but it too seals itself off from the lobby at night, so you'll be spending an uncomfortable night on the staircase if you get stuck there. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY ONE, TRAVELLING SOUTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME" is carved into the wall by the rooftop entranceALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY THREE, TRAVELLING SOUTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY TWO, TRAVELLING SOUTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME" is carved into the wall by the south entrance. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY SEVEN, TRAVELLING NORTH, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" is written on one of the walls. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY NINE, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on one of the walls. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY NINE, CONTACT @LELRIC FOR ANY ASSISTANCE NEEDED" is written on one of the walls. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY TWO, PLEASE CONTACT @LELRIC FOR ANY ASSISTANCE." is written on one of the walls. "ALPHONSE ELRIC, DAY TWO HUNDRED AND THREE, FOR ANY ASSISTANCE PLEASE CONTACT @LELRIC." and "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY FIVE, CONTACT @LELRIC FOR ANY ASSISTANCE." are written on one of the walls. "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY SIX, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on one of the walls.

Floors four and three are identical, large waiting areas lined with rooms. There are seven four-bed rooms, ten two-bed rooms, eight split rooms, and two VIP rooms. Each room is in pristine condition, although not decorated, but all of the rooms have been obviously gutted of their electronic components with surgical precision. As it is, it seems more like a very peculiar hotel without all of the standard equipment you would find in a hospital. The nurse's base on each floor is essentially identical in design, although there are a few different things scattered on each that seem to vary day by day.

Floor two seems more serious in its tone--this seems to be main surgical area, meant for quick access, and there are two admissions areas--regular and VIP--that prove this, although in both areas the doors that would open to outside of the hospital are permanently sealed due to being covered in snow. Aside from the admissions areas, there's a laboratory, pharmacy, administrative office, several clinics, and four operating rooms. They're a bit interesting--this hospital is not especially large, not meant to accommodate many, and yet the operating rooms have multiple beds. Close inspection reveals one center bed that seems to have been there longer than the others: this bed is attached to the floor through a system that seems to be able to lock and unlock with the press of a button near the base. The others aren't operating tables so much as repurposed metal tables, placed with more hurry and less care. Everything gleams with cleanliness, and there are certainly a lot of blank places where proper electronic equipment could go, but it's all missing.

The first floor has both more and less relaxed areas. There's an operating room down here, too, as well as another sort of laboratory, and a large section of this floor is taken up by labor delivery. The hospital has a generally oppressive atmosphere, but this area is marginally less so. Only marginally, though. The rooms in the delivery wing are larger than the rooms upstairs, with a more private atmosphere, but there are extra beds in here, and even VIP delivery isn't private on first blush. A closer inspection reveals the rooms only really seem fit for one of the beds. Others must have been added later for some reason. The lobby is very large here, with plenty of seating available for waiting. There's a door that works, also, opening to the south into a small, empty parking garage and finally revealing the rest of the ice tunnel area. During the day, at least. It's locked at night like everything else. There are finger-sized slits cut into many of the mattresses. One of the bathrooms on the first floor has signs of a fire having been set, with scorch marks. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY TWO, CONTACT @LELRIC FOR ANY ASSISTANCE" is written on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 165, February 24." is carved into the wall. Underneath the RECEPTION sign is the following, scrawled in black crayon:
"NⓍ NIMA
where is it?
73 74 69 6c 6c 20 73 65 61 72 63 68 20 69 6e 67"

The elevator lobby area is of note here--as this is the first floor, it is where the torn up wall finally meets the ground, and now it can be used as an exit to the west, if you would like to see where the tunnels in that direction lead.

Then there's the HDU and ICU, and stepping past any of the doors into this wing makes the tense atmosphere apparent. It was probably more organized once, but there are countless tables scattered all around. Tables and beds and all sorts of repurposed things, even outside of the various small rooms where emergency situations were supposed to be being dealt with. Whatever happened, this hospital was pressed far beyond its standard operating capacity. There's a large entrance to the hospital here, and while it seals up at night, it opens to the east, revealing more tunnels in that direction. Two of the vent grates on this floor have been opened up with a screwdriver, though the holes are far too small for even the smallest person to fit through.

And then there's the basement. It's the only area in the hospital more oppressive than the ICU, and stepping out of the elevator lobby reveals it instantly as a morgue. It takes up the entire basement area, with plenty of room to store bodies and perform autopsies, although the tables seem to be missing (want to go on a scavenger hunt? They were moved upstairs and can be found in the ICU, even though moving these tables required unbolting them and cutting metal bits apart). The later it gets, the eerier and more suffocating the basement seems. This is a revival point. You cannot stay overnight in the morgue area. "Wilson, if you can see this, leave a message somewhere I can find." is written on the wall in blue chalk.
132: A nondescript, empty storage shed with a trap door leading to the maintenance tunnels.
133: The first floor of this building is completely ruined. There's no staircase to be found, so getting to the intact second floor is a matter of climbing on dangerously loose-looking rubble. The second floor has a bedroom, bathroom, office, and what once was a hallway closet that now is just a door that opens to the outside, with that portion of the wall ruined. It rattles at night, and sometimes the doorknob turns on its own, but it's probably just the wind, or something. The following is written on the wall: "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY ONE, CONTACT @LELRIC FOR ANY ASSISTANCE".
134: A small stone building with only one wide, empty room. It's not clear what this building was for, but at least it keeps out the cold. It looks like someone has attempted to hack away at the walls and door with a hatchet, exposing some of the metal the walls and door are made up of.
135: The house that presumably once stood nearby has long since collapsed. The storage shed, however, remains. It's not that large, but it will fit six or eight people. Not comfortably, mind you, but they'll fit. There's a large blank black board on the wall that looks sort of like a chalkboard except without any space for chalk. There are also a few empty wooden shelves.
136: An A-frame house. Well, it was before. It's collapsed into more of an A-frame-shaped mess. There's a door still standing, though, and inside is a living room and small half bathroom that are still accessible. It's pitch black in here with the door closed.
137: A single-story house with a bedroom, bathroom, kitchen, and living room. It's decorated in an old-fashioned style, with lots of ornate wood paneling and the like. The bed in the bedroom is a bit more modern, though, and is lofted to provide space for a desk underneath. A snowman has been built outside of this house.
138: A single-story house that contains a living room, kitchen, bathroom, and bedroom. All of the furniture has been taken except for a simple full-sized bed with its mattress and a desk built into the wall of the bedroom that spans the entire length of two walls, with enough holes cut into it to imply there must have been several computers here at one point. "ROBERT MILLER SUCKS SPIDER WANG" has been written in black permanent marker in large block letters on a few of the walls. In this building, video and audio do not work on the tablets--they become text-only.
139: All that's left of this building is its basement, but it's not difficult to see why: it's made entirely of thick, sound-muffling metal. There's a metal door in one of the walls that leads to the maintenance tunnels. This basement is completely empty.
140: Stalactites and stalagmites of ice are common enough to trip over here, although they're so sharp you'd better not. You have to be quiet and move slowly here, or you're likely to cause a catastrophic collapse of all the suspended, dagger-sharp shards of ice.
141: A post office, long-abandoned. There are a few empty white plastic bins where mail was once piled up, and the lobby area is still remarkably clean and polished. The back area isn't locked, so if you like you can go through the back and see the office with its locked safe and the back door that leads to the downtown area. Trees, impossibly tall men, and lots of Ⓧs have been drawn on the walls, along with ball-like things that are made up of tentacles and beaks and death and one circle in green crayon that's been scribbled over in charcoal. "ALPHONSE ELRIC, DAY ONE HUNDRED AND THIRTY SEVEN, TRAVELLING NORTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME" is carved on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SIXTY SIX, CONTACT @LELRIC FOR ANY ASSISTANCE" is written on the wall.
142: After a short and plain-looking entrance (maybe it was more decorative before it fell into disrepair), the walls give way to glass or plastic looking up into a lake which, apparently, you're underneath now. The ice extends quite deeply into the lake; it's impossible to tell how deeply because it's impossible to tell how high up the lake actually is from this angle, but there is only a small pocket of water near the tunnel itself by comparison. There are no fish. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY THREE, TRAVELLING SOUTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME" is carved into the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 183, March 13 or March 14." is carved onto the wall. "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY FOUR, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on one of the walls.


Downtown

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Discovered Locations
143: This store is nearly empty, though the faded signs and the way things are structured reveals the likely reason: this was a computer store once upon a time. It seems to have been heavily gutted, with even the plugs removed and the wiring taken. This place does, at least, seal up at night, making it a suitable shelter.
144: A grocery store of decent size, it's stocked with fresh food. Even the produce and bakery have items available, and if you get here in the morning, all the bakery goods are still warm. Aside from that, there really isn't a lot here--it's a large building, and obviously receives regular cleaning, but all of its electronics are missing. Still, there's plenty of food to be had! A mark has been stained above the doorway on the west side of the building's interior. This is a business that closes at night; characters will not be allowed to stay here after 7PM. If they try to do so, they will be compelled to walk out and will not be able to enter again until the next morning.
145: A large, empty storage unit. It's big enough to fit three tractor trailer trucks, but it's completely empty, and the floor is cold concrete. At least there's a small office that, while also completely empty, has a working toilet and sink. It probably belongs to the grocery store next door. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 173, March 3 or March 4" is carved into the wall.
146: This is definitely a restaurant, going inside. A little more examination reveals it to be a Mexican restaurant--and of genuine Mexican food, even. Of course, there isn't really a lot of food to be found here, but there are several tables and booths, and in the back there's a small couch and a bathroom. The couch has been torn up with a knife.
147: A Japanese restaurant with an area where you can watch the food being prepared while you sit to eat, although there are also other tables outside of the main attraction. The place is rather small, but it's warmer than most of the other buildings, and in the back is a bathroom. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 174, March 4 or March 5" is carved into the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 175, March 5 or March 6." is carved into the wall.
148: A large building, going inside reveals it to be a home decor store. Even though most of its shelves are empty, the inside proves obnoxiously maze-like. There's a bathroom in the back somewhere, apparently, but how do you even get to the back? Have you passed those shelves before? How long have you even been here? And, as you wander, sometimes you can hear giggling and footsteps in the distance, as if someone else is just around the corner. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 173, March 3 or March 4" is carved into the wall.
149: This building is a large cafe. It doesn't look like a chain, but instead an independent, indie sort of coffeehouse. There's a menu handwritten on what looks like a blackboard talking about various types of coffee, tea, and pastries, but if touched, the blackboard is smooth like a monitor and the writing doesn't come off of it. The blackboard has been pulled off the wall and sits leaning against the wall on the ground. It looks sort of like a monitor, but without wires anywhere. There are several tables, a corner with a rug and multiple heavy brown leather beanbag chairs with finger-sized slits cut into them in various places, and another corner where live music might have once played. In the back rooms, there's a break room attached to a men's, women's and unisex bathroom. "ALPHONSE ELRIC, DAY 116, TRAVELLING NORTH. CONTACT LELRIC FOR ANY ASSISTANCE" is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND THIRTY SIX, TRAVELLING NORTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME." is written on the wall. "рассвет" is carved onto a table, but that table has been smashed completely to pieces.
150: A small toy store that sells old-fashioned toys. Dusty, long-forgotten dolls, wooden blocks, and rubber balls line the shelves. There are a few board games, and even some stuffed animals, with polar bears and seals being favored alongside more traditional teddy bears. While the building seems normal enough, it has an eerie feel to it. Are the dolls moving around while you're not looking at them? There's a door near the back that leads to an employees only area, but it's completely empty except for one a chair that has a note glued heavily onto it. The note reads "dont trust the toys. i took a marionette apart and it put itself back together overnight plus every other toy moved up against this door. the chair kept the door closed fine but i still wouldnt trust them". At least there's also a public bathroom readily available. "ALPHONSE ELRIC, DAY 113, TRAVELLING SOUTH. CONTACT LELRIC FOR ANY ASSISTANCE" is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND THIRTY FIVE, TRAVELLING NORTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME." is written on the wall.
151: This building is small, standing out from the larger structures, and inside it's almost cramped with how many shelves and various goods are inside. It looks like a combination of many things--items tourists might want, mostly, and not much of particular use. These seem to be mostly Native American in origin (Iñupiat, if you're capable of discerning that sort of thing). Even though it's not very large, it has a small back room with a table, a few chairs, and a bathroom, so it's not the worst place to spend the night.
152: A small building with the distinct scent of hard spirits wafting around it: this is definitely a liquor store. It's cozy and looks to be a family-owned business, with only a few shelves and a back area that looks like it had a gate, but the gate isn't there anymore. The back room is small, but has chairs to sit at, a table, and a bathroom. "ALPHONSE ELRIC, DAY 107, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE" and "ALPHONSE ELRIC, DAY 115, TRAVELLING NORTH. CONTACT LELRIC FOR ANY ASSISTANCE" are written on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 172, March 2 or March 3" is carved on the wall.
153: A small, cozy beauty supply store. While the shelves are empty now, faded advertisements display all sort of likely expensive beauty products, shampoos, and makeups. One brand is even advertised as interface compatible, whatever that means. There's a small back room and attached bathroom. "ALPHONSE ELRIC, DAY 111, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE" is carved on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 170, February 29 or March 1" is carved on the wall.
154: A large fashion boutique with eerie, faceless mannequins on display in the large glass windows in the front. The shelves are upright, though perhaps not as neatly placed as they might have been when the store was functional. There are a few items of clothing to be found, but they're not suitable for the weather: sun dresses, tank tops, shorts, that sort of thing. There's a back room for employees only, but it's not locked. In there is a small hallway of about twenty empty square lockers, a tiny break room with a table, a unisex bathroom with three stalls, and a small office that doesn't look to have anything of note in it. Well, except for the eleven mannequins all lined up facing the walls. "ALPHONSE ELRIC, DAY 112, TRAVELLING NORTH. CONTACT LELRIC FOR ANY ASSISTANCE" is carved on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 169, February 28" is carved on the wall.
"ALPHONSE ELRIC, DAY 124, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE." is written on the wall.
155: A large, still running fountain sits at the center of this town square area. It's a fairly simple fountain, with a stone spout in the middle overflowing with water. The water, unfortunately, is brown and tastes metallic--not to mention the similarly disgusting-looking ice floating around inside. Is there dish soap in there, as well...? Drinking it is not advised.
156: With a brightly-colored interior and once pretty, now moldy and useless scarves and purses reveals this to be an accessory store. Hats, scarves, bags, cheap costume jewelry... Of course, a lot of it is ruined, and the whole store feels a bit damp. It's probably safe to stay in for the night, at least. The back room has a few tables and chairs, as well as a bathroom. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 172, March 2 or March 3" is carved on the wall.
157: A large thrift store, there are many empty shelves and clothing racks. It's possible to find all sorts of strange things here, but the condition isn't always the greatest. Sometimes it looks like shadows are moving around in other areas of the building, but it could just be a trick of the light. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 175, March 5 or March 6." is carved on the wall.
158: A store with large windows and a lot of cages inside. This was definitely a pet shop, and it still has many of the signs of being one. There are small shelves in front of the windows with gated off areas where animals surely were on display in the past, as well as cages and tanks for all manner of smaller pet, reptile, fish, or amphibian. There is a section with a brightly colored label that says "CUSTOM", but it's unclear what that was except that it involves a small room with glass walls and a desk with a few chairs on one side for sitting in front of and one on the other side for sitting at. There's nothing in the desk, and the shelves are pretty bare. The canine section of the store has been totally ruined, with all the shelves knocked over and everything smashed to pieces. It looks like the remains of a table leg are in there, too, among the mess. There's a fair amount of splattered dried blood all over the floor in that area as well. "ALPHONSE ELRIC, DAY 110, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE" and "ALPHONSE ELRIC, DAY 114, TRAVELLING WEST. CONTACT LELRIC FOR ANY ASSISTANCE" are written on the wall.
159: A cheerfully-colored salon: the whole thing is a gentle yellow that seems to add light to the entire building on its own. The salon chairs have had their backs opened up and wiring taken out, and the products are missing, but there's plenty of places to sit, and plenty of mirrors available to check yourself out in. There's even a small tanning booth in the back, although there are no tanning beds. The room does hum very gently, however. "ALPHONSE ELRIC, DAY 111, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE", "ALPHONSE ELRIC, DAY 114, TRAVELLING WEST. CONTACT LELRIC FOR ANY ASSISTANCE", and "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 170, February 29 or March 1"f1 are carved on the wall.
160: A musty-smelling bookstore. There are still some books scattered about on mostly-empty shelves, though they're almost entirely fictional novels, picture books, and the like. It's definitely a mom and pop bookstore, dark with wood-paneling and not enough windows to light everything--although surely there must have been interior lighting at some point. Just outside the door of the back room is a note on the wall reading "Proceed in the back room with caution. There is a bear trap. - @standardissue". There is indeed a bear trap in the center of the windowless, dark back room. It's closed, having been set off, so at the moment it doesn't pose a danger. It's stuck fast to the floor and can't be removed. The back room is empty except for the bear trap. In spots where eyes had been drawn in black paint on all of the walls are now only knife scratches. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 172, March 2 or March 3" is carved on the wall.
161: A cozy little antique shop. It's not very large, and it's overcrowded with shelves and large pieces of old furniture and strange statues of various animals, but it's shelter. It feels sort of ominous, however... The back room only has a table with one chair and a small bathroom. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 176, March 6 or March 7." is carved on the wall.
162: A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 179, March 9 or March 10." has been written on the wall of the lobby.

There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.

The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.

The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key. It's unlocked--going inside reveals an empty room covered in pictures of an eye, drawn in black paint. All of the eyes have been scribbled out with black pen.
163: From the cheerfully colored, if faded, sign on the glass door of a triple scoop, strawberry-chocolate-vanilla ice cream cone, it's clear this was once an ice cream shop. Some of the larger machinery in the back still remains, although they're empty of ice cream and the electronics in the machines have been gutted. It's colder than usual in this building no matter the temperature outside, but it's still better than freezing to death at night. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 171, March 1 or March 2" is carved into the wall.
164: An expansive, but sadly mostly empty, library. There are two floors, although the way the second floor is structured, the staircase comes down in the middle of the first floor and the second floor is open, aside from a balcony, to the first floor, allowing you to sit in the many comfortable chairs that line the edge and look down on anyone walking around downstairs. The first floor contains magazines, newspapers, and large-print books, as well as a brightly-colored room with little beanbag chairs labeled CHILDRENS' LIBRARY. Upstairs are nonfiction books as well as fiction and its various subgenres. There is a section for movies and video games, but it's empty. There are also several study and quiet rooms--going inside and shutting the door mutes all noises going on outside of the room, although the doors do not lock. In one of these rooms, several large beanbag chairs have been arranged into a single cluster. Finger-sized slits had been cut into them, but have since been closed back up with glue. There's also a room with colorful lounge chairs labeled TEENS' LIBRARY where the young adult fiction and comic books are stored. There's one beanbag chair in this room that has been cut open, but there's nothing unusual inside. Nearby, a small fort has been built out of books. Inside the fort, a torn off cover of a romance novel has been left. It has a message written on it in pen which reads "HQ - @harleyquinnxoxo - Day 217?". There are tables and chairs scattered around, many of which look like they could have housed computers, but there's nothing of the sort here now. "ALPHONSE ELRIC, DAY 125, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE." is written on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 171, March 1 or March 2." is carved into the wall.
165: A pitch black storage unit filled with crumbling, illegible books. It's easy to trip and stumble around in here and get hurt. While this place must have once been climate controlled, as well as have working lights, that's long-since passed. It's probably better than staying outside overnight, at least.
166: This was definitely a pizza place at one point--not very large, with only four booths and a couple of tables, but it has a very small town, comfortable feel to it. The oven in the back is still even in working condition! ...Too bad there's no power and no way to open up the oven to scavenge what's inside. The window on the front of the oven is scratched up. This building seems to be a bit warmer than the others even without the oven working, so it's a nice place to stay overnight. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 170, February 29 or March 1" is carved on the wall.
167: This building has a sign on the front labeled "The Boot", and going inside reveals it to be a shoe store. Not that there are many shoes here--there are a lot of shoe boxes, but almost all of them are empty. The back room has been unlocked. Tables and chairs are scattered haphazardly from where they were pushed out of the way--all of the furniture was used for this purpose. It looks like there might have been food here once, judging by some empty plastic bags, but it's not here any longer, either stolen or cleaned up. All in all, it looks like this was some sort of hideout. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 179, March 9 or March 10." is written on the wall.
168: Judging by the empty, secure glass display cases, this was once a jewelry store. It's not especially large, but some old advertisements on the walls display a fairly high quality selection, as well as signs of both natural and synthetic jewelry once having been offered. The back room is unlocked, and it's a mess of shattered glass cases and dried blood. At least most of the glass shards have been swept up. It looks like at least two people died here. There are eyes drawn in black paint on the walls and ceiling in the back room. All of them have been scratched out. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 179, March 9 or March 10." is written on the wall.
169: This building is an arts and crafts store--it's still possible to find colored paper, fabric, scissors, and the like if you look carefully. The scent of glue, wood, and fabric still clings to the walls. There isn't too much here, but there is a small back room with a bathroom and a place to sit down. The back area is much darker than the front, as its buried in snow outside. The walls of the building seem to be holding, though. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 178, March 8 or March 9." is carved on the wall.
170: A warm, inviting bakery. There's only occasionally actual food here, but it always at least feels like the oven is running, even if in fact there's no oven here at all. There's a space for a large one in the back, but the device itself is long gone along with any other electronics. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 178, March 8 or March 9." is carved on the wall.
171: A small liquor store. This one seems to focus on beer and wine more than hard liquor, so maybe the name is a bit unfitting. Either way, it's occasionally possible to find drinks here. As far as the interior design, it's all a bit bright and garish, perhaps because of its neighboring building's aesthetic. "ALPHONSE ELRIC, DAY 125, TRAVELLING EAST. CONTACT LELRIC FOR ANY ASSISTANCE." is written on the wall. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 177, March 7 or March 8." is carved on the wall.
172: This building is mostly buried in the snow, and from the outside it looks like a club. The door is unblocked, at least, so it's possible to go inside. It's very dark--it doesn't look like there are any windows at all. It's easy to stumble over the many armchairs centered around tables, to trip over the stools in the (sadly empty) bar, to run right into the stages and poles--three in two different rooms, though one is missing--that sit in the center of it all. Looks like this is a strip club, or it was once. It's difficult to see much without power. Aside from the main two rooms (one labeled MEN and one labeled WOMEN), there are two public bathrooms and a back area with several dressing rooms and a boring-looking break area with couches, tables, and chairs. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 176, March 6 or March 7." is carved on the wall.
173: A large, thick metal wall running along the easternmost edge of the downtown area. It's far too slippery for anyone to even hope of climbing.
Entrance

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Discovered Locations
235: A small aquarium. It has the feel of a small-town tourist attraction, the sort built to give people just stopping to get gas a reason to stay for an hour or two. There are various aquariums inside that, according to plaques beside them, once showcased various Alaskan fish, but they're all empty of fish now. Various fish names are carved into the plaques: catfish, dogfish, mousefish, and birdfish. A piece of paper stuck on the lip of the catfish-labeled tank reads, in childish text and red pen, as follows: "You have to put your own fish in the tanks. DO NOT put Birdfish, Mousefish, or Dogfish in the tank with the Catfish!" The water still runs here, and even runs hot in the sinks, though there aren't any showers or bathtubs to use. The whole atmosphere is kind of eerie, with the water casting rippling patterns on the walls, ceilings, and floors. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY FOUR, TRAVELLING SOUTH. IF ANY ASSISTANCE IS NEEDED CONTACT @LELRIC ANY TIME" is carved into the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY SIX, TRAVELLING NORTH, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" and "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY FOUR, CONTACT @LELRIC FOR ANY ASSISTANCE." are written on one of the walls. A rough map of the Entrance area on a wall at the aquarium, along with this warning: "An anomaly has been trapped in the bathroom in the fire station. Avoid if possible, and use caution if you have to pass through or spend the night. DO NOT OPEN THE DOOR. @standardissue" The fire station (242) and the fast food place (248) are both labeled as such, with an X on 235 with the note: "You are here." "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY EIGHT, CONTACT @LELRIC FOR ANY ASSISTANCE NEEDED" is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY TWO, PLEASE CONTACT @LELRIC FOR ANY ASSISTANCE." is written on the wall.
236: A small tool shed. It has a lot of boxes in it, but the vast majority are empty. It's cold, but it's not too bad if you're alone. The more people, the tighter the fit, of course. A rough map of the entrance area is drawn on the inside of the door, along with the following warning: "An anomaly has been trapped in the bathroom in the fire station. Avoid if possible, and use caution if you have to pass through or spend the night. DO NOT OPEN THE DOOR. @standardissue" The fire station (242) and the fast food place (248) are both labeled as such, with an X on 236 with the note: "You are here." "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 163, February 22" is carved into the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY SEVEN, CONTACT @LELRIC FOR ANY ASSISTANCE." is carved on the wall.
237: From the outside, this appears to be a normal, if small, A-frame house. Inside, though, it's only one large room, with a door near the back that doesn't lead outside but also doesn't have a handle--it's an automatic door, and it slides open when approached. Behind the door is a room covered in the symbols of the prophet painted in long-dried blood. In the center of the far wall, immediately evident when stepping inside, is a painting of a figure in a cloak, with a prophet symbol where the face would go. A flag has been tied to the doorknob. The flag displays a hand missing its index and middle fingers wearing a detective hat and pipe. GHOULBUSTERS is written on the flag below the sigil. All of this has been done in red and yellow fingerpaint. "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY FOUR, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on one of the walls.
238: This was once a greenhouse! Well, it sort of still is--it has the glass walls and ceiling, the endless benches, and a few large pots for potting plants, but all the plants have long-since died. It makes sense, since the inside of this place is nearly as cold as it is outside. It's only a little bit better than staying outside. At least you have a great view of your surroundings! A rough map of the entrance zone is drawn on one of the benches, along with the following warning: "An anomaly has been trapped in the bathroom in the fire station. Avoid if possible, and use caution if you have to pass through or spend the night. DO NOT OPEN THE DOOR. @standardissue" The fire station (242) and the fast food place (248) are both labeled as such, with an X on 238 with the note: "You are here." "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY SIX, CONTACT @LELRIC FOR ANY ASSISTANCE." is carved on the wall.
239: A one-story A-frame house, the walls here are often slanted to account for its triangular shape. There is a small lofted area that contains a bed, though of course the sheets and blankets are gone. Aside from that, there is a kitchen, living room, and bathroom. The loft ladder wobbles a bit, but it shouldn't break without interference.
240: A small, single-story house. Inside is a living room, kitchen, two bedrooms, and a single bathroom with a shower but no tub. The water works, but runs cold. Both bedrooms look like bedrooms for adults, though it's impossible now to tell if two adults lived here or if one room was a guest room. There are mattresses on both beds, but no sheets or blankets. The living room lacks a sofa, instead having three plush chairs. Small, one-to-two inch holes have been poked into the chairs. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY ONE, CONTACT @LELRIC FOR ANY ASSISTANCE." and "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY THREE, CONTACT @LELRIC FOR ANY ASSISTANCE." are written on one of the walls. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY THREE, PLEASE CONTACT @LELRIC FOR ANY ASSISTANCE." is written on the wall.
241: A small police station. Unfortunately for any who might look, any weapons that may have been there have been cleaned out. There's a small area with three cells, and the keys are available in the room. Indeed, they can't be removed from the room, immediately dropping onto the floor and taking anything they're in with them when it's attempted. There's also a morgue here--not too large, but it's clean. The rest of the building is functional (the water works, though it's cold) but not very interesting. The atmosphere is rather cloying, though. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY FIVE, TRAVELLING NORTH-WEST, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" and "ALPHONSE ELRIC, DAY TWO HUNDRED AND FORTY TWO, CONTACT @LELRIC FOR ANY ASSISTANCE." are written on one of the walls. A large red crossed-out circle (Ⓧ) is drawn on the drawer of one of the bodies, along with a charcoal drawing of a mask. A a rough map of the Entrance area has been drawn on one of the walls, along with this warning: "An anomaly has been trapped in the bathroom in the fire station. Avoid if possible, and use caution if you have to pass through or spend the night. DO NOT OPEN THE DOOR. @standardissue" The fire station (242) and the fast food place (248) are both labeled as such, with an X on 241 with the note: "You are here."

The atmosphere only grows more suffocating here the longer you stay; if you try to stay too long (longer than one OOC day), you'll be forced to leave. Similarly, at 7PM, you will be forced to leave and not allowed to take shelter here.
242: Even with the signs long gone, the large garage doors and the design of the building make it clear this is a firehouse. There's even two poles that can be used to slide all the way from the third floor down to the first. There aren't any fire trucks in the garage, sadly, but there are a few simple beds for sleeping in, and two bathrooms with working public showers. The water is cold, though. One of the bathroom doors hangs open, empty, with handcuffs dangling off of it. "OPEN WITH CAUTION. MONSTER INSIDE." is written on the open door. It seems like there isn't a monster here anymore. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY FIVE, TRAVELLING NORTH-WEST, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" is written on one of the walls.
243: An oppressive-feeling building with a pressure that hurts the ear drums. This house is a two-story A-frame house. Upstairs is a single bedroom, a bathroom, and a closet, while downstairs is a kitchen, dining room, and living room. The whole house seem to buzz loudly. This place has electricity, so the plugs do work if tested, and the lights--some sort of inset in the ceiling that can't be pulled open--occasionally flicker to life.
244: This shop seems to be mostly meant for gift-giving. Most of its shelves seem set up to display cards, although there aren't many around right now. The walls and a few smaller shelves in the front and back advertise various knick-knacks, figurines, and gifts you can get with purchases. The employees only area is small, with a break room and a bathroom, but the bathroom works, and the water can even be brought to lukewarm, so it could be worse. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY, TRAVELLING EAST, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" is written on the wall. A a rough map of the Entrance area has been drawn on one of the walls, along with this warning: "An anomaly has been trapped in the bathroom in the fire station. Avoid if possible, and use caution if you have to pass through or spend the night. DO NOT OPEN THE DOOR. @standardissue" The fire station (242) and the fast food place (248) are both labeled as such, with an X on 244 with the note: "You are here." "Z.D. <3 J.W." can be found on a shelf written in permanent marker. "MAGENTA MAGENTA WAS HERE. PLEASE TALK TO ME, I'M LONELY. @magenta2" is scratched in crude lettering on a wall in the main room.
245: A house sunk deep into a snowdrift. Getting in requires climbing through a second story window and into the master bedroom, which is sparsely decorated. There is also a bathroom upstairs, which is good, because it's colder downstairs than up. The snow has shattered the windows downstairs in places, but it's packed in tightly enough that the house still seals up at night. Downstairs are a kitchen, dining room, and living room. There's an arrow drawn faintly on the floor in paint. It points south, toward a similarly faintly drawn X. Whatever this means, it must have been made long before the current travelers arrived. The X flickers faintly with light. "GATE" has been carved onto the floor near the X much more recently. The bedframe is missing. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY NINE, TRAVELLING EAST. CONTACT @LELRIC FOR ANY HELP" is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY TWO, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY THREE, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY FOUR, FOR ANY HELP PLEASE CONTACT @LELRIC." is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY FIVE, FOR ANY HELP PLEASE CONTACT @LELRIC." is written on the wall.
246: Half of a duplex--which is to say, now simply one house, with the other reduced to rubble. The wall that once connected the two buildings has cracks running all through it, but it seems to be holding up well enough. The inside of the remaining duplex contains a garage, living room, and kitchen downstairs, with two bedrooms and a bathroom upstairs. The bathroom works, even the shower and attached bathtub but the water is freezing cold. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FORTY EIGHT, TRAVELLING EAST. CONTACT @LELRIC FOR ANY HELP" is carved on the wall.
247: A small sporting goods store, though it's still a fairly large building for the area. Half of the building is extremely dark, being buried under the snow wall. It's possible to find things to make traversing the area more easily here, though they're difficult to come by. There are men's, women's, and unisex public bathrooms. The employees only area contains an eerily empty back warehouse area, with lots of empty, tall shelves and dark shadows. The break room has several chairs and tables. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY ONE, TRAVELLING WEST, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME." is written on the wall. A map of the entrance area has been drawn on one of the walls. Beside it is the following warning: "An anomaly has been trapped in the bathroom in the fire station. Avoid if possible, and use caution if you have to pass through or spend the night. DO NOT OPEN THE DOOR. @standardissue" The fire station (242) and the fast food place (248) are both labeled as such, with an X on 247 with the note: "You are here." "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY FOUR, CONTACT @LELRIC FOR ANY ASSISTANCE." is carved on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY FIVE, CONTACT @LELRIC FOR ANY ASSISTANCE." is carved on the wall.
248: A fast food restaurant. The exact details of the brand are missing, but it sells fairly standard fare: hamburgers, french fries, chicken nuggets, soda... Sadly, it seems like they don't have milkshakes or ice cream, but sometimes they have coffee! This place is regularly stocked with food, so no one can stay here overnight. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY THREE, TRAVELLING NORTH, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" is written on one of the walls. "ALPHONSE ELRIC, DAY ONE HUNDRED AND SEVENTY TWO, CONTACT @LELRIC FOR ANY ASSISTANCE." is written on the wall. "ALPHONSE ELRIC, DAY ONE HUNDRED AND EIGHTY FOUR, FOR ANY HELP PLEASE CONTACT @LELRIC." is written on the wall.
249: A curving wall that connects to a gate and encircles an unknown amount of the town--it's impossible to tell how much, as it vanishes into the snow walls at the edges. It's far too slippery to climb. "ALPHONSE ELRIC, DAY ONE HUNDRED AND FIFTY TWO, TRAVELLING WEST, IF ANY ASSISTANCE IS REQUIRED CONTACT @LELRIC ANY TIME" is written on the wall.
250: An incredibly tall gate made of some unknown steel. It stretches twice over as high as the snow walls from the earlier residential areas, and "TOWN OF NORFINBURY SECURITY GATE" is stamped on the doors. It's sealed tight--there's no way to open it.

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