snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

croi: (Default)

[personal profile] croi 2015-06-14 02:52 am (UTC)(link)
In that case...

G9 -> G8 -> H8 -> I8 wasting time trying to get in (because he has no idea the only way in is through the center opening) and then -> I9 clownhouse?

#priorities
croi: (Default)

[personal profile] croi 2015-06-14 03:35 am (UTC)(link)
Good, thanks. I wanted to do a post involving that life sized clown statue the moment I read that description. And now it is done.

Although thinking about it...on day 3, I had him randomly jack a tiny clown figurine and ditch it in some ruins just because I thought it would be funny. And then it vanished. But now he's back in clownhouse...would that figurine be there, is it not, or is the sheer number of clowns such that it would be impossible to tell unless you're a major clown fan?
warriorscribe: (Follow the light)

[personal profile] warriorscribe 2015-06-14 04:57 am (UTC)(link)
I think he'll leave it then. The backpack isn't hammerspace!
feralone: (♞ muzzled.)

[personal profile] feralone 2015-06-14 05:40 am (UTC)(link)
...it had to be a little girl, didn't it.
spoileralert: (fridged bff)

[personal profile] spoileralert 2015-06-14 06:18 am (UTC)(link)
Location: V11 Building 122
What Are They Doing? Scratching ferociously at the wood-looking bits, and anywhere that looks like a seam, corner, or bolt with a screw driver.
armoured: (Default)

[personal profile] armoured 2015-06-14 09:44 am (UTC)(link)
Al will take the trowel (as it's more useful for carving his messages into the doors than his pen), but leave the teddy bear.

He will stay in building 28 for a full day and night on Day 5, in order to rest and recuperate now that he knows that he needs to eat to survive.
feralone: (♞ not a lovely day.)

Day 005

[personal profile] feralone 2015-06-14 09:48 am (UTC)(link)
Starting Point: F1
Squares Traveled: 5 squares of travel time.
Areas Searched:
F2 - 9 - THOROUGHLY
E2 - area - QUICKLY
D2 - 13 - THOROUGHLY
Anything Else? The usual: weapons, food items, and gasoline. However, Max will now be interested to find anymore of the SD cards or other items that may hold keys to locked doors. (Thank you "aldraper" for that.)
ninjainviolet: (Default)

Day 005

[personal profile] ninjainviolet 2015-06-14 03:33 pm (UTC)(link)
Starting Point: G2 (14)
Squares Traveled: 4
Areas Searched:
G3 - 21 - Thoroughly
E3 - 19 - Quickly (Stay there)
Anything Else? Trying to find people she can speak with face to face, while following Al's suggestion. (She'll start heading south eventually.)
ninjainviolet: ([Focus])

Day 006

[personal profile] ninjainviolet 2015-06-14 03:39 pm (UTC)(link)
Starting Point: E3
Squares Traveled: 4
Areas Searched:
E3 - 19 - Thoroughly
D3 - 16 - Thoroughly (Spend the night)
Anything Else? Sheena will immediately try to work that SD machine. It's working, so she's getting something from it.
armoured: (Default)

Location changes

[personal profile] armoured 2015-06-14 05:43 pm (UTC)(link)
I thought I would wait and group these together instead of doing one per day, I hope that's okay. Al will keep leaving these messages in the future; if it's easier for you guys as mods, I can keep waiting and doing them in batches, or I can change and do them as he goes.

House 13 is in twice, because Al stayed and departed from there on two different occasions, so he would have left two messages.

Location:
Group one: building 11, house 15, house 10
Group two: house 14, house 9
Group three: house 13
Group four: house 13, house convenience store

What Are They Doing? All messages are the same in each group, and will be written using the pen he arrived with. He will either write on the doorframe, or the wall near the doorframe, depending which is easier in each house.

Group one: ALPHONSE ELRIC, DAY ONE, TRAVELLING WEST
Group two: ALPHONSE ELRIC, DAY TWO, TRAVELLING WEST
Group three: ALPHONSE ELRIC, DAY THREE, TRAVELLING WEST
Group four: ALPHONSE ELRIC, DAY FOUR, TRAVELLING SOUTH
coleader: (MINIMALISM)

day 004

[personal profile] coleader 2015-06-14 06:45 pm (UTC)(link)
Location: Building 26
What Are They Doing? sort of a weird question, but would it be possible for Clarke to use her charcoal to write "water" on the front door? a couple of people have asked her where it is and she said she'd try to mark it somehow.
Edited (i accidentally a word) 2015-06-14 18:45 (UTC)
sageprincess: (Conflicting emotions)

DAY 005

[personal profile] sageprincess 2015-06-15 12:51 am (UTC)(link)
Starting Point: R10
Squares Traveled: 3 or 4
Areas Searched:
R9 - just passing through
Q8 - intact buildings - QUICKLY
P8 - rubble - QUICKLY; if there is shelter - THOROUGHLY; if there is no shelter in this square then we will move on to
P7 - 99 - THOROUGHLY upon lockdown
Anything else: Looking for food, weapons, clothing, answers. The usual.
ossifragant: now i'm bored (⊗ i'm the head of the board now)

[personal profile] ossifragant 2015-06-15 12:58 am (UTC)(link)
Welp.

Since Greed is not a very smart guy, I'm going to say he went and grabbed the knife by the bladed end. Would he be able to find anything that functions as a bandage to wrap around his hand?
maskintape: (you ever see that movie)

Day 6

[personal profile] maskintape 2015-06-15 02:46 pm (UTC)(link)
Starting Point: G5
Squares Traveled: No more than six including searches - they'll be exploring the school and then ducking back into building 29 in time for nightfall.
Areas Searched:
H5(and any other school squares their search leads to, see below) - 30 - THOROUGHLY
Anything Else? OKAY SO. Tim is still with Jay and they'll both be recording everything while regularly checking the recordings to look for the warping they filmed yesterday. Since it only appears in the deeper parts of the school, they'll be checking there most intensively and comparing footage to try and find the place where it's worst (if applicable), in an attempt to trace a source. Because investigating weird film distortion has never ended badly for them before, ever.

If that bears fruit they'll continue to investigate the distortion, but if not then Tim will move on to searching the second floor of the school, on the western side.
genreblindness: (Slow going again.)

Day 006

[personal profile] genreblindness 2015-06-15 02:49 pm (UTC)(link)
Starting Point: G5
Squares Traveled: No more than six including searches - they'll be exploring the school and then ducking back into building 29 in time for nightfall.
Areas Searched:
H5(and any other school squares their search leads to, see below) - 30 - THOROUGHLY
Anything Else? Copypasting this from Louise like winner!! Jay is still with Tim and they'll both be recording everything while regularly checking the recordings to look for the warping they filmed yesterday. Since it only appears in the deeper parts of the school, they'll be checking there most intensively and comparing footage to try and find the place where it's worst (if applicable), in an attempt to trace a source. Because investigating weird film distortion has never ended badly for them before, ever.

If that bears fruit they'll continue to investigate the distortion, but if not then Jay will move on to searching the second floor of the school, on the western side, specifically looking for the teacher's lounge and anything interesting he might find there.
tapferkeit: (Default)

[personal profile] tapferkeit 2015-06-15 02:49 pm (UTC)(link)
Well, someone wishes he'd camped with the warm water last night.

Link will take the umbrella, the bath towel, and the winter hat. He'll rifle through the notebook and decide that it might be important and take it too, even if he isn't sure what it might be good for. After a second thought, he'll slip the photo in there too.
warriorscribe: (Too much to bear)

Day 006

[personal profile] warriorscribe 2015-06-16 12:05 am (UTC)(link)
Starting Point: R3
Squares Traveled: 1 actual, 5 time
Areas Searched:
R3 - anything - THOROUGHLY
R4 - 87 - THOROUGHLY
Anything Else? He's limiting his travel again, those crude shoes are probably not holding up very well anymore, especially after not being given any time to dry out in the mysteriously leaky house 80. He'll search the rest of the square today since he beelined for shelter yesterday and then head on to the next (he'll only approach the rubble in R4 if there's something particularly interesting in there visible without actually wading into it).

As usual, he is searching for rope and/or leather and/or strong cloth, sewing supplies, food, tools, proper shoes, and information (particularly in books). He's curious about the little cards people have been finding and will be watching for them as well.