snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

genreblindness: (Though I do remember going)

[personal profile] genreblindness 2015-06-16 04:48 pm (UTC)(link)
Jay's taking the umbrella and the drawing with him!

In the lounge, he'll attempt to access the machine with the ID received here.

DAY FOUR

[personal profile] fataliteas 2015-06-16 06:02 pm (UTC)(link)
Starting Point: R11
Squares Traveled: 4 (S11, T11, U11, V11)
Areas Searched: 2
S11 - BUILDING 120 - THOROUGHLY
U11 - BUILDING 121 - THOROUGHLY

Anything Else? Still with Stephanie, still looking for anything noteworthy/that's not objectively garbage.
croi: (Default)

[personal profile] croi 2015-06-16 07:08 pm (UTC)(link)
More awkward clown questions. Thanks to Mami he'll probably be searching the clown. On the network. So yes, people who tune in can enjoy clown statue fondling if that's their thing.

1. What is it made out of?
2. Would he find anything if he fondles the clown?
3. Can you remove the head (because I'm assuming that's where this is going to escalate to next)?
sageprincess: (Ever onwards)

DAY 006

[personal profile] sageprincess 2015-06-16 08:05 pm (UTC)(link)
Starting Point: P8
Squares Traveled: 3
Areas Searched:
O8 - intact buildings - QUICKLY
O9 - intact buildings - QUICKLY
P10 - gas station - THOROUGHLY
Anything Else? Gonna stock up on water in the gas station.

LOCATION ALTERATION
Location: Building 110, the gas station
What Are They Doing? Attempting to scrape the message "WATER INSIDE" on one of the outer walls with the piece of scrap metal she found on Day 001.
ninjainviolet: ([Focus])

[personal profile] ninjainviolet 2015-06-17 12:25 am (UTC)(link)

Sheena would like one of the black versions of the card, please.

maskintape: her face is a butt tho unfortunately 8C (that blocks all that stuff out)

[personal profile] maskintape 2015-06-17 08:25 pm (UTC)(link)
He is going to deface the everloving shit out of that book. ART!!!

Thank you once again!
genreblindness: (is a little fuzzy.)

[personal profile] genreblindness 2015-06-17 08:31 pm (UTC)(link)
Ooh, nice! He'll be leaving the blue one empty for now and jamming the red one into his tablet once they get back to shelter.
fifty: (Default)

DAY 005

[personal profile] fifty 2015-06-17 08:53 pm (UTC)(link)
Starting Point: N1
Squares Traveled: 2
Areas Searched:
N2 - whatever's there - THOROUGHLY if there's a building, just passing through if not
N3 - 79 - THOROUGHLY
Anything Else? Traveling with England and complaining about the slow pace because of Mister Searches Everything over there. Looking for food and things to keep warm with primarily, but anything else interesting or useful will be grabbed.
Edited 2015-06-17 20:57 (UTC)
genreblindness: (Posting it tomorrow.)

[personal profile] genreblindness 2015-06-17 08:55 pm (UTC)(link)
OH SHIT
keepscalm: (025❦at a frown they in their glory die)

DAY 005

[personal profile] keepscalm 2015-06-17 09:02 pm (UTC)(link)
Starting Point: N1
Squares Traveled: 2
Areas Searched:
N2 - whatever's there - THOROUGHLY if there's a building, just passing through if not
N3 - 79 - THOROUGHLY
Anything Else? He is not going to potentially overlook something useful just because of America's whining okay. Though he's definitely keeping an eye out for food especially. And clothes. His suit and shoes are getting really rough.
croi: (Default)

Day 006

[personal profile] croi 2015-06-17 09:08 pm (UTC)(link)
Okay, I'm phoning it in so apologies for any mistakes. But.

Starting Point: G6
Squares Traveled: 5-6, with backtracking
Areas Searched:
H6 - Nothing - He's mainly heading into school
H5 - 30 - Quickly
I5 - 30 - Quickly
I6 - Nada - Probably this is the point in which he wastes a bunch of time going ????????? on the network
H6 - Nothing - ??? might intensify, but he'll just go to the shack because like hell he's going to stay at that place for the night, it might be a large building and he's not afraid of punching a demon but shit that was an ill omen
G6 - 29 - Noping away from the school because seriously, what an omen
Anything Else? I guess he's looking for food, corpses, weapons, and any signs that someone opened up a magical rift and summoned hell spawn from the abyss e.g. creepy runes. He can't cast, but he can at least go, "That looks like creepy cultist bullshit."
Edited (Remembered the square rules, my bad.) 2015-06-17 22:12 (UTC)
croi: (Default)

[personal profile] croi 2015-06-17 10:54 pm (UTC)(link)
Yeah, appreciate it. Hell, we could just take out the second half of the school building, change H5 into a thoroughly, and go from there so it's just

H6 - Nothing - because nothing
H5 - 30 - Thoroughly, gets a little lost on the way and heads back out to...
H6 - Nothing - because it's still nothing
G6 - 29 - still noping away