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snowblindmods) wrote2015-04-06 10:46 pm
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Search Requests (OLD)
Search Requests (OLD) | |||
Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure. The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though... In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned: Living Room: couch, armchair, end tables, television stand, bookcases Kitchen: cupboards, counters/counter tops with drawers Dining Room: dining room table, chairs (default is six chairs) Office: desk, chair Nursery: crib, rocking chair, changing station, small dresser Bedroom: bed frame, mattress, dresser, nightstand Master Bedroom: bed frame, mattress, large dresser, two nightstands Bathroom: toiletries Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water. We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly. Residential Zone One: August 18 - August 31 September 1 - September 30 Residential Zone Two: August 18 - August 31 September 1 - September 30 Ice Caves: August 18 - August 31 September 1 - September 30 First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread: If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level: Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! | |||
Mami Tomoe | Puella Magi Madoka Magica
DAY ONE
Squares Traveled: 3
Areas Searched: P9, P10, (P11 was traveled through but not searched) O11, no backtracking
P9 - 108 - QUICKLY
P10 - ANYTHING NOTABLE IN THE AREA - QUICKLY
O11 - 118 (where she'll stay overnight) - THOROUGHLY
Anything Else? She'll specifically be looking for paper, writing utensils, books, matches/lighter fluid, medical supplies, small tools like hunting knives/flashlights/screwdrivers, and any sort of weapon but especially firearms.
no subject
P10 contains building 110, which is described as follows: While all the pumps are missing, this is undoubtedly a gas station just based on the flat area and the large flat roof above it. Digging under the snow will even reveal the holes where the pumps once were. Going inside the gas station, it's very small; it can't be called a convenience store, and while it's very clean, there's hardly anything inside. Behind the counter is a door that leads to a small bathroom with only one toilet and one sink. It receives water, so it's better than nothing, even if that water is cold.
Searching building 110, she will find an sealed individual-sized bag of plain potato chips. They're stale but edible.
Searching building 118, Mami will find a paring knife and hand lotion.
DAY TWO
Squares Traveled: 5 (P11, P10, P9, P10, P9) backtracking yay
Areas Searched: 1
P11 - ANYTHING NOTABLE IN THE AREA - QUICKLY
Anything Else? She's still looking for anything of use, and will likely be taking anything that's not objectively garbage with her when/if possible. Also, upon reaching to P9/building 108, she'll be counting how many steps it takes to get to P10/building 110. She's trying to gauge distance to see if there's a quantifiable amount, like 2 miles or whatever, from building 108 to building 110, and will be making her stride 2.5 feet (so that 1k steps would definitely equal 1 mile) for that reason. Then she'll return to spend the night at P9/building 108, getting in just before curfew.
no subject
(Note not all buildings may be to scale because the mods are liberal arts people.)
P11 contains only rubble, with nothing notable in the area.
Mami is likely to run into Stephanie at some point today.
(no subject)
(no subject)
(no subject)
(no subject)
altering a square description; now here for modly ease
What Are They Doing? Opening the locked desk drawer and removing the contents. Success was already confirmed!
DAY THREE
Squares Traveled: 4 (Q9, R9, R10, Rll)
Areas Searched: 3
Q9 - ANYTHING NOTABLE - QUICKLY
R9 - ANYTHING NOTABLE - QUICKLY
R10 - BUILDING 112 - THOROUGHLY
Anything Else? Traveling with Stephanie but conducting her own search, continuing to look for anything of value or interest that isn't objectively garbage. She'll also continue to count her steps from landmark to landmark.
no subject
R9 contains only snow, with nothing to search.
Searching building 112, Mami will find a novelty bar of soap in the shape of a frog.
DAY FOUR
Squares Traveled: 4 (S11, T11, U11, V11)
Areas Searched: 2
S11 - BUILDING 120 - THOROUGHLY
U11 - BUILDING 121 - THOROUGHLY
Anything Else? Still with Stephanie, still looking for anything noteworthy/that's not objectively garbage.
no subject
In 121, Mami will find a half-empty bottle of nail polish, a small ceramic figurine of a hula dancer with faded paint, a diamond-patterned necktie, and an unopened packet of tissues.
Curfew will come while they are thoroughly searching building 121, locking them in.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
DAY FIVE
Squares Traveled: 5 (W11, X11, Y11, Y10, Y9)
Areas Searched: 1
Y11 - VET'S OFFICE - QUICKLY
Anything Else? Still traveling with Stephanie, still looking for anything notable/objectively not garbage. It's intended that she/they spends Night Five in building 109 on Y9, since the vet's office isn't viable shelter and 109 makes for a better (OOCly known) starting point for searching the office more thoroughly on Day Six.
no subject
DAY SIX
Squares Traveled: 4 if I've counted right (Y10, Y11, back to Y10, Y9)
Areas Searched: 2
Y11 - VET'S OFFICE/123 - THOROUGHLY
Y9 - 109 - THOROUGHLY (upon returning there)
Anything Else? Still traveling with Stephanie! Along with searching for anything notable/worthwhile items, especially food, she'll be looking for places to use the keycard found earlier while she's in the vet's office. She intends to spend the night in 109.
(no subject)
DAY SEVEN
Squares Traveled: 6
Areas Searched:
T10 - BUILDING 115 - THOROUGHLY
Anything Else? Traveling with Stephanie! Conducting her own search for anything notable/worthwhile items. Staying in 115 for the night.
(no subject)
DAY EIGHT
Squares Traveled: 3
Areas Searched:
Q10 - BUILDING 111 - QUICKLY
Q9 - BUILDING 110 - THOROUGHLY
Anything Else? Traveling with Stephanie! Conducting her own search for anything notable/worthwhile items. Staying in 110 for the night.
(no subject)
DAY NINE
Squares Traveled: 4
Areas Searched:
L10 - BUILDING 55 - THOROUGHLY
Anything Else? Traveling with Stephanie. Conducting her own search for anything notable/worthwhile items. Staying in 55 for the night.
(no subject)
DAY TEN
Squares Traveled: 2
Areas Searched:
M11 - BUILDING 61 - THOROUGHLY
Anything Else? Traveling with Stephanie, meeting up with Al and Tadashi. Conducting her own search for anything notable/worthwhile items. Staying in 61 for the night.
(no subject)
DAY ELEVEN
Squares Traveled: 2
Areas Searched:
O11 - BUILDING 118 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al and Tadashi. Conducting her own search for anything notable/worthwhile items. Staying in 118 for the night.
(no subject)
DAY TWELVE
Squares Traveled: 4
Areas Searched:
O8 - BUILDING 103 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al and Tadashi. Conducting her own search for anything notable/worthwhile items. Staying in 98 for the night.
(no subject)
DAY THIRTEEN
Squares Traveled: 4
Areas Searched:
O3 - BUILDING 74 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al and Tadashi. Conducting her own search for anything notable/worthwhile items. Staying in 74 for the night.
(no subject)
(no subject)
DAY FOURTEEN
Squares Traveled: 4
Areas Searched:
P3 - BUILDING 75 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al and Tadashi. Conducting her own search for anything notable/worthwhile items.
(no subject)
DAY SIXTEEN
Starting Point: R3
Areas Searched: 5
P3 - CONVENIENCE STORE - QUICKLY
N3 - BUILDING 79 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al, Tadashi, Edward, and Freya. Conducting her own search for anything notable/worthwhile items.
(no subject)
DAY SEVENTEEN + EIGHTEEN
Starting Point: N3
Squares Traveled: 6
Areas Searched:
N9 - BUILDING 107 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al, Tadashi, Freya, and Edward. Taking all 6 squares at a run to avoid the monsters, staying in 107 for the night.
DAY EIGHTEEN
DAY 017
Re: DAY 017
DAY NINETEEN
Squares Traveled: 5
Areas Searched:
M9 - BUILDING 45 - QUICKLY
M10 - QUICKLY
L10 - BUILDING 55 - QUICKLY
K10 - QUICKLY
J10 - BUILDING 51 - THOROUGHLY
Anything Else? Traveling with Stephanie, Al, Tadashi, Edward, and Freya. Conducting her own search for anything notable/worthwhile. Staying in 51 for the night.
NOTICE
(no subject)
DAY 19 (REVISED), DAY 20 THROUGH TO DAY 44
These are backdated character movements! No searching will be done. I'll be using the new post once Mami revives.
DAY 19, REVISED
Character Movements
Starting Location: N9 - BUILDING 107
Travel:
M9 - BUILDING 45 (stayed for the duration of a quick search, did not actually search)
M10 - PARK (stayed for the duration of a quick search, did not actually search)
L10 - BUILDING 55 (stayed overnight)
Ending Location: SQUARE - BUILDING 55
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Tadashi.
DAY 20
Character Movements
Starting Location: L10 - BUILDING 55
Travel:
K10 - BUILDING 52 (stayed for the duration of a thorough search, did not actually search)
J10 - BUILDING 51 (stayed overnight)
Ending Location: J10 - BUILDING 51
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Tadashi.
DAY 21
Character Movements
Starting Location: J10 - BUILDING 51
Travel:
I10 - BUILDING 54 (stayed for the duration of a quick search, did not actually search)
oops monster
H10 - PASSING THROUGH
G10 - BUILDING 53 (stayed overnight)
Ending Location: G10 - BUILDING 53
Notes:Traveling with Alphonse, Edward, Freya, Stephanie, Tadashi. Got split up for Day 21, half stayed in 54 and half stayed in 53.
DAY 22
Character Movements
Starting Location: G10 - BUILDING 53
Travel:
None.
Ending Location: G10 - BUILDING 53
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Tadashi.
DAY 23
Character Movements
Starting Location: G10 - BUILDING 53
Travel:
F10 - PASSING THROUGH
E10 - BUILDING 50 (stayed overnight)
Ending Location: E10 - BUILDING 50
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Tadashi.
DAY 24
Character Movements
Starting Location: E10 - BUILDING 50
Travel:
D10 - PASSING THROUGH
C10 - BUILDING 49 (stayed overnight)
Ending Location: C10 - BUILDING 49
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Tadashi.
DAY 25-27
Character Movements
Starting Location: C10 - BUILDING 49
Travel:
None.
Ending Location: C10 - BUILDING 49
Notes: Traveling with Alphonse, Edward, Freya, Stephanie.
DAY 28
Character Movements
Starting Location: C10 - BUILDING 49
Travel:
C9 - RUBBLE (stayed for the duration of a thorough search, did not actually search)
B9 - BUILDING 46 (stayed overnight)
Ending Location: B9 - BUILDING 46
Notes: Traveling with Alphonse, Edward, Freya, Stephanie.
DAY 29
Character Movements
Starting Location: B9 - BUILDING 46
Travel:
A9 - BUILDING 39 (stayed overnight)
Ending Location: A9 - BUILDING 39
Notes: Traveling with Alphonse, Edward, Freya, Stephanie.
DAY 30
Character Movements
Starting Location: A9 - BUILDING 39
Travel:
A8 - PASSING THROUGH
A7 - PASSING THROUGH
A6/B6 - FUNERAL HOME (stayed for the duration of a quick search, did not actually search)
oops monster
B5 - PASSING THROUGH
B4 - BUILDING 24 (stayed overnight)
Ending Location: B4 - BUILDING 24
Notes: Traveling with Alphonse, Edward, Freya, Stephanie.
DAY 31
Character Movements
Starting Location: B4 - BUILDING 24
Travel:
C4 - PASSING THROUGH
D4 - PASSING THROUGH
E4 - BUILDING 25 (stayed for the duration of a thorough search, did not actually search)
E5 - BUILDING 31 (stayed overnight)
Ending Location: E5 - BUILDING 31
Notes: Traveling with Alphonse, Edward, Freya.
DAY 32
Character Movements
Starting Location: E5 - BUILDING 31
Travel:
F5 - PASSING THROUGH
G5 - PASSING THROUGH
SCHOOL - (stayed for the duration of a quick search, picked up rations)
G5 - PASSING THROUGH
F5 - PASSING THROUGH
E5 - BUILDING 31 (stayed overnight)
Ending Location: E5 - BUILDING 31
Notes: Traveling with Alphonse, Edward, Freya.
DAY 33
Character Movements
Starting Location: E5 - BUILDING 31
Travel:
E6 - BUILDING 35 (stayed for the duration of a quick search, did not actually search)
E6 - BUILDING 34 (stayed for the duration of a quick search, did not actually search)
E7 - PASSING THROUGH
E8 - PASSING THROUGH
E9 - BUILDING 40 (stayed overnight)
Ending Location: E9 - BUILDING 40
Notes: Traveling with Alphonse, Edward, Freya.
DAY 34
Character Movements
Starting Location: E9 - BUILDING 40
Travel:
E9 - BUILDING 47 (stayed for the duration of a thorough search, did not actually search)
E10 - BUILDING 50 (stayed for the duration of a quick search, did not actually search)
E11 - PASSING THROUGH
D11 - BUILDING 58 (stayed overnight)
Ending Location: D11 - BUILDING 58
Notes: Traveling with Alphonse, Edward, Freya.
DAY 35
Character Movements
Starting Location: D11 - BUILDING 58
Travel:
D12 - PASSING THROUGH
D13 - PASSING THROUGH
E14 - PASSING THROUGH
E15 - BUILDING 130 - (no searching, passing through)
F16 - PASSING THROUGH
F17 - USING KEYCARD
F16 - BACKTRACKING
E15- BUILDING 130 (staying overnight)
Ending Location: E15 - BUILDING 130
Notes: Travelling with hospital investigation team.
DAY 36-40
Spent within the hospital and then travelling through the ice tunnels back to building 58 to stay overnight.
Ending Location: D11 - BUILDING 58
DAY 41
Character Movements
Starting Location: D11 - BUILDING 58
Travel:
G11 - PASSING THROUGH
G10 - BUILDING 53 (stayed overnight)
Ending Location: G10 - BUILDING 53
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Greed.
DAY 42
Character Movements
Starting Location: G10 - BUILDING 53
Travel:
G9 - BUILDING 48 (stayed overnight)
Ending Location: G9 - BUILDING 48
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Greed.
DAY 43
Character Movements
Starting Location: G9 - BUILDING 48
Travel:
G8 - PASSING THROUGH
H8 - PASSING THROUGH
H7 - PASSING THROUGH
I7 - SCHOOL (stayed for the duration of a thorough search, picked up rations)
I8 - PASSING THROUGH
I9 - BUILDING 43 (stayed overnight)
Ending Location: I9 - BUILDING 43
Notes: Traveling with Alphonse, Edward, Freya, Stephanie, Greed.
DAY 44
Character Movements
Starting Location: I9 - BUILDING 43
Travel:
J9 - PASSING THROUGH
K9 - OOPS MONSTER ATTACK
Ending Location: DEAD IN THE SNOW
Notes: Traveling with Freya.