Snowblind Moderators (
snowblindmods) wrote2015-04-06 10:46 pm
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Search Requests (OLD)
Search Requests (OLD) | |||
Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure. The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though... In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned: Living Room: couch, armchair, end tables, television stand, bookcases Kitchen: cupboards, counters/counter tops with drawers Dining Room: dining room table, chairs (default is six chairs) Office: desk, chair Nursery: crib, rocking chair, changing station, small dresser Bedroom: bed frame, mattress, dresser, nightstand Master Bedroom: bed frame, mattress, large dresser, two nightstands Bathroom: toiletries Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water. We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly. Residential Zone One: August 18 - August 31 September 1 - September 30 Residential Zone Two: August 18 - August 31 September 1 - September 30 Ice Caves: August 18 - August 31 September 1 - September 30 First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread: If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level: Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! | |||
England | Axis Powers Hetalia
DAY 001
Squares Traveled: 2 (1 west and then 1 back across to return to his starting point)
Areas Searched:
Z1 - 69 - THOROUGHLY
Y1 - any buildings - THOROUGHLY
Anything Else? England is especially looking for anything weapon-like and so he's likely to keep anything like that, especially if it's small and easy to carry. He will not neglect the rest of his thorough search, but weapons and food are the only things that he'd try to keep all of what he found.
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DAY 002
Squares Traveled: 6
Areas Searched:
Y1 - N/A - traveling through
X2 - N/A - traveling through
W2 - N/A - traveling through
V2 - N/A - traveling through
U3 - N/A - traveling through
T3 - any building - thoroughly, presuming he does not die
Anything Else? England will actually start digging into the north wall of snow behind house 69, but he'll be using his hands and it will only last a few minutes before he latches onto the worst case scenarios and then books it. In his paranoia, England will just be trying to get as far away from the wall as possible. If he finds a building in any of the squares before nightfall he will stop to hunker down in it and comb it completely for food, water, clothes, weapons, and anything that could even conceivably be used as a survival tool at this point. If he can't get to a building then sucks for him I guess.
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DAY 003
Squares Traveled: 3
Areas Searched:
S2 - any buildings - THOROUGHLY
R1 - any buildings - THOROUGHLY
Q1 - any buildings - THOROUGHLY
Anything Else? England is now focusing on food, tools, and things to keep warm with. He won't overlook anything else that might be of use, but he will pay more attention to areas where he could find the aforementioned things.
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DAY 004
Squares Traveled: The amount of squares your character will be traveling, not counting the square they start from. If your character is backtracking, that will add to this amount, so please note that here.
Areas Searched:
Q1 - N/A - travelling through
P1 - N/A - travelling through
O1 - 65 - THOROUGHLY
N1 - 62 - THOROUGHLY (after being locked in)
Anything Else? He is mostly just trying to meet up with America at this point, but he cannot resist looking for something useful on the way.
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DAY 005
Squares Traveled: 2
Areas Searched:
N2 - whatever's there - THOROUGHLY if there's a building, just passing through if not
N3 - 79 - THOROUGHLY
Anything Else? He is not going to potentially overlook something useful just because of America's whining okay. Though he's definitely keeping an eye out for food especially. And clothes. His suit and shoes are getting really rough.
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DAY 006
Squares Traveled: 3
Areas Searched:
O3 - just travelling
P3 - 75 - THOROUGHLY
Q4 - 86 - THOROUGHLY
Anything Else? He has his eye out for warm/weather-appropriate clothes that aren't completely ridiculous as well as a bigger backpack or something. Extra food and tools are on his list, as well. The convenience store has food so he will mostly be trying to take the most nutritious/filling foods.
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DAY 007
Squares Traveled: 4
Areas Searched:
P3 - 75 - THOROUGHLY
P2 - just travelling
P1 - just travelling
Q2 - 70 - THOROUGHLY
Anything Else? England and America are working on mapping the convenience store's location in relation to the north wall, so they have started that process today. They'll be picking up more food from the convenience store (England will stick with filling foods that can last a while) and then they will hole up in 70 for the night. Weapons and makeshift weapons sound like a great idea to England by the time they get to 70, so he'll be looking for those.
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DAY 008
Squares Traveled: 4
Areas Searched:
Q1 - ??? - just travelling
R1 - 63 - QUICKLY
R1 - 66 - QUICKLY
S1 - just travelling
T1 - 67 - THOROUGHLY, after being locked in
Anything Else? Continuing on his quest for winter wear that isn't completely ridiculous, though if he had a choice between a heavier jacket and not-stupid boots, he'd pick the jacket. He is also looking for soap and other assorted hygiene products because it's been a week and everything is gross.
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DAY 009
Squares Traveled: 4
Areas Searched:
U1, V1, W1 - just travelling
X1 - 68 - THOROUGHLY
Anything Else? Shut up America. Also England still wants hygiene stuff while he works on this map.
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DAY 010
Squares Traveled: 4
Areas Searched:
Y1 - just travelling
Z1 - 69 - THOROUGHLY
X1 - 68 - THOROUGHLY
Anything Else? Still with America and complaining about America's complaining. Soap, warm stuff, and food are all good.
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DAY 011
Squares Traveled: 4
Areas Searched:
W1, V1, U1 - just passing through
T1 - 67 - THOROUGHLY
Anything Else? Hygiene, foodstuffs, and winter clothes. He wouldn't complain about a proper weapon but those seem pretty sparse.
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DAY 012
Squares Traveled: 5
Areas Searched:
S1 - just passing through
R1 - just passing through after a dumb discussion
Q1, P1 - just passing through
O1 - 65 - THOROUGHLY
Anything Else? England will poke around the rocks in the gift boxes out of curiosity and lack of anything better to do for a while. Otherwise he is looking for the same stuff as day 11.
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DAY 013
Squares Traveled: 5
Areas Searched:
N1 - just passing through
M1 - 7 - QUICKLY
L1, K1 - just passing through
J1 - 5 - THOROUGHLY
Anything Else? Hygiene stuff, food, warm clothes, and tools.
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DAY 014
Squares Traveled: 4
Areas Searched:
I1 - just passing through
H1 - 4 - THOROUGHLY
G1 - just passing through
F1 - 3 - THOROUGHLY
Anything Else? They are not going southeast, they are going to finish this dumb map. Aside from the weird compulsion to move and the other horrible stuff, he will be looking for the normal stuff. Food especially would be nice though.
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DAY 015
Squares Traveled: 6 (to B2 and then backtracking to D2)
Areas Searched:
E2 - N/A - passing through
D2 - N/A - passing through
C2 - N/A - passing through
B2 - N/A - passing through
C2 - N/A - passing through
D2 - 8 - THOROUGHLY
Anything Else? England will travel into the park far enough that he can see the snow wall and estimate how far away it is, but he won't go all the way across because of how long it took him to cross the other park. He'll be meeting up with America again in building 8.
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DAY 016
Squares Traveled: 5
Areas Searched:
E2 - N/A - passing through
F3 - N/A - passing through
G4 - N/A - passing through
G5 - N/A - passing through
G6 - 29 - THOROUGHLY
Anything Else? Heading to the school for food, but they don't have enough time to make it today so they will be bunking in the shed.
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DAY 017
Squares Traveled: 2, to H6 and then backtracking
Areas Searched:
H6 - 30 - QUICKLY
G6 - 29 - THOROUGHLY
Anything Else? Thus begins the event, so they'll just be running in to get more rations and then taking shelter in the shed again. England will poke around if it looks like there might be different stuff in the shed from the previous day, since it's not like they have much else to do.
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DAY 018
Squares Traveled: 2
Areas Searched:
F6 - N/A - passing through
E6 - 35 - THOROUGHLY
Anything Else? They leave the shed and see a monster so they are booking it. Holing up in 35 because it's the first shelter they'd see.
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DAY 019
Squares Traveled: N/A
Areas Searched:
E6 - 35 - THOROUGHLY
Anything Else? Due to the whole monster thing, they will not be moving from their shelter today. England will be looking around for stuff, again, just for lack of anything else to do and maybe also in an attempt to stave off the crazy feelings.
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DAY 20
Squares Traveled: N/A
Areas Searched:
E6 - 35 - THOROUGHLY
Anything Else? Continuing to stay barricaded in 35 with America. Continuing to search because he is a stir-crazy workaholic.
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DAY 21
Squares Traveled: N/A I guess since he's just travelling within the square
Areas Searched:
E6 - 34 - THOROUGHLY
Anything Else? Going to insist on searching building 34 separately from America and then he will end up locked in there for the night. Good job, moron. He'll especially be looking for towels and washcloths when he discovers the shower.
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DAY 022
Squares Traveled: 2
Areas Searched:
E6 - 34 - THOROUGHLY
F6 - PASSING THROUGH
G6 - 29 - THOROUGHLY
Anything Else? Meeting up with America again. Still looking for towels if he didn't find any the day prior, and his search for less obnoxious and more weather-appropriate garments persists. Going to the shed in preparation to search the school.
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DAY 023
Squares Traveled: The school and then back to the shed
Areas Searched:
H6 and rest of building - 30 - THOROUGHLY
G6 - 29 - NO SEARCH
Anything Else? Travelling with America. England is also hoping to find a larger bag so they can carry a larger supply of rations, but he'll be on the hunt for information, as well. He is taking a cue from the Marble Hornets losers and taking a lot of pictures and video clips on his tablet as he searches, especially if they hear or see anything strange. He'll be skimming the books for any references to dates and geographical location, and keeping an eye out especially for identifying ensigns of existing countries. Once he realises that most of the remaining books are fiction, he'll be keeping an eye out for patterns in genre/subject matter. Oh and also refilling rations I guess.
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DAY 024
Squares Traveled: 4
Areas Searched:
G7 - N/A - PASSING THROUGH
G8 - N/A - PASSING THROUGH
G9 - 48 - THOROUGHLY
F9 - 41 - THOROUGHLY after being locked in
Anything Else? Travelling with America. Focusing on finding warm clothes again, especially gloves.
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DAY 025 & 026
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DAY 027
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DAY 028
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DAY 029
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DAY 030
DAY 031
DAY 032
DAY 033