snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

tapferkeit: ([sword] ganondorf battle; triforce back)

DAY 018

[personal profile] tapferkeit 2015-07-25 06:41 pm (UTC)(link)
Starting Point: H14
Squares Traveled: 4; I - J - K - back to J
Areas Searched:
J14 - THOROUGHLY once they've barricaded themselves in.
no other buildings searched.

Anything Else? Leading the beasties away from Zelda so she can shift houses! And also so Max doesn't have to suffer Cabin Fever again... Sorry about that Max...
Edited (oops, forgot to delete something i looked up!) 2015-07-25 18:42 (UTC)
figureitout: (Default)

[personal profile] figureitout 2015-07-25 09:15 pm (UTC)(link)
A black one!
dr_unconscious: (Nervous | Wince)

day 019

[personal profile] dr_unconscious 2015-07-25 11:01 pm (UTC)(link)
Starting Point: F9
Squares Traveled: 1
Areas Searched:
F9 - 41 - THOROUGHLY
E10 - 50 - THOROUGHLY
Anything Else? Still traveling with Enoch, then (hopefully) meeting up with Tim after they make it to 50! Won't start feeling the brunt of the event symptoms until after they arrive, at which point, sorry Enoch, you're stuck with the whole bunch. Should have time to thoroughly search building 50 for the usual supplies before then!
armoured: (Default)

Day 019 (revised due to event), and Day 020

[personal profile] armoured 2015-07-25 11:04 pm (UTC)(link)
Day 019
Starting Point: N9
Squares Traveled: 3
Areas Searched:
M9 - quickly
M10 - quickly
L10 - thoroughly overnight
Anything Else? In the house they leave from and in all other houses except where they spend the night, Al will carve the words: ALPHONSE ELRIC, TADASHI HAMADA, STEPH BROWN, MAMI TOMOE, FREYA CRESCENT, EDWARD ELRIC, DAY NINETEEN, TRAVELLING WEST.

Day 020
Starting Point: L10
Squares Traveled: 2
Areas Searched:
K10 - thoroughly
J10 - thoroughly
Anything Else? In the house they leave from and in all other houses except where they spend the night, Al will carve the words: ALPHONSE ELRIC, TADASHI HAMADA, STEPH BROWN, MAMI TOMOE, FREYA CRESCENT, EDWARD ELRIC, DAY TWENTY, TRAVELLING WEST.
Edited 2015-07-25 23:04 (UTC)
neverbitten: ([sad] opportunities for eternity)

DAY 16

[personal profile] neverbitten 2015-07-26 12:05 am (UTC)(link)
Starting Point: E15
Squares Traveled: 4
Areas Searched:
E16 - just passing through
E17 - any intact building QUICKLY
possibly E16 - just passing through
possibly E15 - 130 - THOROUGHLY upon lockdown
Anything Else? (copied from Lea-mun:) another IF request! if there's nothing in E17, Lea and Clem will head back to the pharmacy again. if there is shelter in E17, we'll skip the search initially and go down to E18 to see if there's anything there, searching whatever intact building we find. if there is nothing in E18 we'll backtrack to the shelter we found in 17 and search it THOROUGHLY upon lockdown.
warriorscribe: (Conversational)

Day 19 (no travel on day 18)

[personal profile] warriorscribe 2015-07-26 12:20 am (UTC)(link)
Starting Point: F9
Squares Traveled: 1 movement, 4 time
Areas Searched:
F9 - 41 - nothing just waiting for Clayton to finish his search here
E10 - 50 - THOROUGHLY
Anything Else? WELL HE WAS PLANNING TO GO TO THE SCHOOL BUT THE WEATHER KIND OF SUCKS. So he's traveling with Clayton still. Still looking for clothing/sewing supplies, food (especially food!), tools, and info/books.
croi: (Default)

[personal profile] croi 2015-07-26 03:02 am (UTC)(link)
What happens if, say, hypothetically speaking someone were to chuck something that would make a mess at the school later (like a can of creamed corn which broke upon hitting the glass made out of impossibleium) and came back the next day?

I'm pretty sure the answer is "It would be gone" but I'm just curious if it would look like it never happened, like it got cleaned, like a thousand eldritch abominations had rubbed their noses in it, and so on.
itsasteamroller: (pic#9202857)

Day 19

[personal profile] itsasteamroller 2015-07-26 04:49 pm (UTC)(link)
Starting Point: A6
Squares Traveled: 3 squares, A7, A8, A9, staying in building 39 for the night.
Areas Searched:
A9 - 39 - THOROUGHLY
Anything Else? Nah.

Re: DAY 017

[personal profile] fataliteas 2015-07-26 06:43 pm (UTC)(link)
107 has a locked door. Locked in what way? Via keycard, padlock, locked doorknob?
carrywithyou: (Default)

DAY 017

[personal profile] carrywithyou 2015-07-26 10:00 pm (UTC)(link)
Starting Point: O11
Squares Traveled: 3
Areas Searched:
P10 - BUILDING - QUICKLY
P9 - BUILDING #108 - QUICKLY
P8 - BUILDING #102 - THOROUGHLY
Anything Else? She stayed at O11 from day 14 to the start of day 17, so I'm picking up with this. Morning start to reach 3 squares. She's staying in #102 overnight.
carrywithyou: (flirting like a dumbass)

DAY 018

[personal profile] carrywithyou 2015-07-26 10:00 pm (UTC)(link)
Starting Point: P8
Squares Traveled: 3
Areas Searched:
P7 - BUILDING #99 - QUICKLY
P6 - passing through
O5 - BUILDING #99 - THOROUGHLY
Anything Else? Morning start to reach 3 squares. Spending the night in #99.
carrywithyou: (you're cute but so dumb)

DAY 019

[personal profile] carrywithyou 2015-07-26 10:01 pm (UTC)(link)
Starting Point: O5
Squares Traveled: 2
Areas Searched:
O4 - passing through
O3 - BUILDING #74 - THOROUGHLY
Anything Else? Spending the night in #74
poppycock: (Default)

DAY 018

[personal profile] poppycock 2015-07-27 02:01 pm (UTC)(link)
Starting Point: O3
Squares Traveled: > N3 > M3 > L3
Areas Searched:
N3 - 73 - QUICKLY/THOROUGHLY
M3 - PASSING THROUGH
L3 - 18 - THOROUGHLY
poppycock: (Default)

DAY 019

[personal profile] poppycock 2015-07-27 02:07 pm (UTC)(link)
Starting Point: L3
Squares Traveled: > K3 > J3 > I3, H3 > G3
Areas Searched:
K3 - 22 - QUICKLY
J3 - 17 - QUICKLY
I3, H3 - PASSING THROUGH
G3 - 20 - FOR THE NIGHT
Edited 2015-07-27 14:08 (UTC)
keepscalm: (085❦though words come hindmost)

DAY 015

[personal profile] keepscalm 2015-07-27 11:14 pm (UTC)(link)
Starting Point: F1
Squares Traveled: 6 (to B2 and then backtracking to D2)
Areas Searched:
E2 - N/A - passing through
D2 - N/A - passing through
C2 - N/A - passing through
B2 - N/A - passing through
C2 - N/A - passing through
D2 - 8 - THOROUGHLY
Anything Else? England will travel into the park far enough that he can see the snow wall and estimate how far away it is, but he won't go all the way across because of how long it took him to cross the other park. He'll be meeting up with America again in building 8.
keepscalm: (028❦return in happy plight)

DAY 016

[personal profile] keepscalm 2015-07-27 11:18 pm (UTC)(link)
Starting Point: D2
Squares Traveled: 5
Areas Searched:
E2 - N/A - passing through
F3 - N/A - passing through
G4 - N/A - passing through
G5 - N/A - passing through
G6 - 29 - THOROUGHLY
Anything Else? Heading to the school for food, but they don't have enough time to make it today so they will be bunking in the shed.
fifty: (pic#1309625)

DAY 015

[personal profile] fifty 2015-07-27 11:19 pm (UTC)(link)
Starting Point: F1
Squares Traveled: 2
Areas Searched:
E2 - N/A - passing through
D2 - 2 - THOROUGHLY
D2 - 8 - THOROUGHLY
Anything Else? Looking for food mostly, they're pretty much out. He's temporarily separating from England since he walked across the park once and he's not walking across it again now that he knows there's corpses buried there.
fifty: (pic#6730182)

DAY 016

[personal profile] fifty 2015-07-27 11:20 pm (UTC)(link)
Starting Point: D2
Squares Traveled: 5
Areas Searched:
E2 - N/A - passing through
F3 - N/A - passing through
G4 - N/A - passing through
G5 - N/A - passing through
G6 - 29 - THOROUGHLY
Anything Else? Foodquest. You'd better believe America is whining as if he had never gone without food before in his life.
keepscalm: (111❦which public manners breeds)

DAY 017

[personal profile] keepscalm 2015-07-27 11:25 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 2, to H6 and then backtracking
Areas Searched:
H6 - 30 - QUICKLY
G6 - 29 - THOROUGHLY
Anything Else? Thus begins the event, so they'll just be running in to get more rations and then taking shelter in the shed again. England will poke around if it looks like there might be different stuff in the shed from the previous day, since it's not like they have much else to do.
fifty: (pic#1309625)

DAY 017

[personal profile] fifty 2015-07-27 11:27 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 2
Areas Searched:
H6 - 30 - QUICKLY
G6 - 29 - THOROUGHLY
Anything Else? Grabbing food, having regrets.
keepscalm: (011❦harsh featureless and rude)

DAY 018

[personal profile] keepscalm 2015-07-27 11:29 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 2
Areas Searched:
F6 - N/A - passing through
E6 - 35 - THOROUGHLY
Anything Else? They leave the shed and see a monster so they are booking it. Holing up in 35 because it's the first shelter they'd see.
fifty: (pic#6730182)

DAY 018

[personal profile] fifty 2015-07-27 11:31 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 2
Areas Searched:
F6 - N/A - passing through
E6 - 35 - THOROUGHLY
Anything Else? Running from G6 to E6 to escape a monster. Regretting decisions that have led to this. Blaming everything around him. Also more blankets please.
keepscalm: (017❦old men of less truth than tongue)

DAY 019

[personal profile] keepscalm 2015-07-27 11:31 pm (UTC)(link)
Starting Point: E6
Squares Traveled: N/A
Areas Searched:
E6 - 35 - THOROUGHLY
Anything Else? Due to the whole monster thing, they will not be moving from their shelter today. England will be looking around for stuff, again, just for lack of anything else to do and maybe also in an attempt to stave off the crazy feelings.
fifty: (☆ here's a toast to the host)

DAY 019 - DAY 021

[personal profile] fifty 2015-07-27 11:33 pm (UTC)(link)
America is just camping out where he is in E6 being useless today for multiple days.
Edited 2015-08-10 04:12 (UTC)
traumatized: (Default)

[personal profile] traumatized 2015-07-28 01:32 pm (UTC)(link)
Starting Point: O11
Squares Traveled: 3
Areas Searched:
P10 - BUILDING - QUICKLY
P9 - BUILDING #108 - QUICKLY
P8 - BUILDING #102 - THOROUGHLY
Anything Else? She stayed at O11 from day 14 to the start of day 17, so I'm picking up with this. Morning start to reach 3 squares. She's staying in #102 overnight.



Starting Point: P8
Squares Traveled: 3
Areas Searched:
P7 - BUILDING #99 - QUICKLY
P6 - passing through
O5 - BUILDING #99 - THOROUGHLY
Anything Else? Morning start to reach 3 squares. Spending the night in #99.



Starting Point: O5
Squares Traveled: 2
Areas Searched:
O4 - passing through
O3 - BUILDING #74 - THOROUGHLY
Anything Else? Spending the night in #74