snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

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rattlingthestars: (Default)

[personal profile] rattlingthestars 2015-08-05 02:49 am (UTC)(link)
Yes! My counting skills are terrible, sorry.
dr_unconscious: (Smug | I've got a GREAT idea)

[personal profile] dr_unconscious 2015-08-05 02:58 am (UTC)(link)
Alright! And he's thoroughly searching building 29 after lockdown.
dr_unconscious: (Knockout | Sleeping)

[personal profile] dr_unconscious 2015-08-05 03:00 am (UTC)(link)
Phew, close call! And that search for building 29, once they're inside and the door's locked?
warriorscribe: (Threatening)

[personal profile] warriorscribe 2015-08-05 03:10 am (UTC)(link)
THEY DID IT yes!

Okay so Enoch's still thoroughly searching the shed after the door locks because hahaha can't fret about the monster's noises all night.
demisse: (investigating)

Lynne | Ghost Trick

[personal profile] demisse 2015-08-05 03:59 am (UTC)(link)
rattlingthestars: (Default)

[personal profile] rattlingthestars 2015-08-05 04:05 am (UTC)(link)
Does he find the locked door?
tadashiwashere: (scared: someone has to help)

[personal profile] tadashiwashere 2015-08-05 04:05 am (UTC)(link)
Welp. They're screwed.

Tadashi is going to shout at the monster to get its attention and sprint deeper into the house, ending up in the bedroom and barricading the door to give the others time to get out through the front door. Unfortunately, he's not going to be the only one with that idea. I believe a few of Team K will end up trapped with him.

How soon it'll be safe for them to get free again will determine their travel searches for the next few days!
Edited 2015-08-05 04:11 (UTC)
rattlingthestars: (Default)

[personal profile] rattlingthestars 2015-08-05 04:05 am (UTC)(link)
Taking the container, the lighter, the saran wrap, the coffee, and the pen.
armoured: (Default)

[personal profile] armoured 2015-08-05 10:47 am (UTC)(link)
I apologise for the confusion, I will try to make my search requests more clear from now on!

The group will most likely be splitting, with some trying to barricade in a room in building 54 and others making a run for it right through to building 53. When we know which is which, I'll reply with who's doing what so you can give a ruling on the monster, and then do new search requests from then on.
armoured: (Default)

Re: DAY 021

[personal profile] armoured 2015-08-05 11:29 am (UTC)(link)
Sorry for the second comment, I realised I had a question.

If half the team shut themselves up in a room of the house, and the other half made a run for it, which set would the monster go for? Trying to get through the room door, or chasing the runners?
figureitout: (◐ when the night fades away)

[personal profile] figureitout 2015-08-05 11:42 am (UTC)(link)
His luck is truly astonishing.... but yes, he'll run straight out of the damn building, seeing how he was already leaving (if the monster isn't in between him and the front door, that is), run to building 18 and try to find a door that locks, i.e. the bathrooms or something. Failing that, something he can barricade the door with.

If the monster is in between him and the door, then there's little else to do but backtrack to one of the bedrooms and try to move every single furniture he can find to block the door. Or jump out of the window. Basically he'll do all he can to not be in the same house with the thing, no matter what.

Also, I'm going to assume he doesn't die here since his name wasn't in the day 24 obituary??
Edited 2015-08-10 10:55 (UTC)
loopofunhappiness: (it's like I have espn or something)

Day 19

[personal profile] loopofunhappiness 2015-08-05 07:23 pm (UTC)(link)
Starting Point: G9
Squares Traveled: Three (G9 > G6)
Areas Searched:
G6 - 29 - QUICKLY
Anything Else? n/a
loopofunhappiness: (her dad invented toaster strudels)

Day 20

[personal profile] loopofunhappiness 2015-08-05 07:33 pm (UTC)(link)
Starting Point: G6
Squares Traveled: Two, one to get to the school and another to backtrack to the shack (G6 > H5 > G6)
Areas Searched:
H5 - 30 - QUICKLY
Anything Else? He's looking specifically for food and another supplies. He'll be using his tablet camera to film things as he looks through the building.
sageprincess: (Tsuntsun deredere)

DAY 023

[personal profile] sageprincess 2015-08-05 07:34 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 2
Areas Searched:
F6 - PASSING THROUGH
E6 - 35 - THOROUGHLY
E6 - 34 - THOROUGHLY
Anything Else? Traveling with Link, encountering Dio in 34. Searching especially for survival gear, SD cards, or anything that might give information about the post office in particular. SCREW YOUR LOCKED DOORS, NORFINBURY.

... Do houses in Norfinbury have mailboxes, on that note? Because she'd probably try peeking in those too if they exist.

EDIT:
Location: Building 35
What Are They Doing? Leaving a bit of food inside the house. They are testing to see if the idea of stocking houses with supplies for the sake of avoiding having to go all the way to the school works. It probably doesn't. They'll check back in the morning to see if the food is still there.
Edited 2015-08-06 15:41 (UTC)
loopofunhappiness: (Default)

Day 21

[personal profile] loopofunhappiness 2015-08-05 07:43 pm (UTC)(link)
Starting Point: G6
Squares Traveled: Three (G6 > G3)
Areas Searched:
G3 - 21 - THOROUGHLY
Anything Else?
He's going to take a good look around upstairs after lockdown, since he'll recognize the "WE DON'T NEED A BABYSITTER" message on the signs since someone told him about the slogan his first night in town.
loopofunhappiness: (the things I'll do for a joke)

Day 22

[personal profile] loopofunhappiness 2015-08-05 07:51 pm (UTC)(link)
Starting Point: G3
Squares Traveled: Five (G3 > K3)
Areas Searched:
J3 - 17 - QUICKLY
I3 - 22 - THOROUGHLY
Anything Else? n/a
Edited (I KNOW THE ALPHABET) 2015-08-11 03:29 (UTC)
maskintape: (huge massive objects in space)

Day 23

[personal profile] maskintape 2015-08-05 10:21 pm (UTC)(link)
Starting Point: P8
Squares Traveled: 4
Areas Searched:
P7 - BUILDING 99 - PASSING THROUGH
Q4 - BUILDING 86 - THOROUGHLY
Anything Else? He'll be meeting up with Jay in building 86, but he'll be travelling alone until then. Searching for the same stuff as always - cigarettes, meds, and alcohol!
dr_unconscious: (Nervous | Wince)

day 023

[personal profile] dr_unconscious 2015-08-05 10:27 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 3
Areas Searched:
G6 - 29 - QUICKLY
G7 - passing through
F8 - passing through
E9 - 47 QUICKLY, then 40 - THOROUGHLY
Anything Else? Breaking off with Zelda/Link, but still traveling with Enoch! Aiming for 40 to stay in for the night, but they'll hit 47 on the way in and skim through it first. Going to use the fireplace if they make it to 40 (and then do a bit of impromptu surgery when they get there, whoops). Searching for the usual stuff!
Edited 2015-08-05 23:58 (UTC)
warriorscribe: (Did I hear you right?)

Day 023

[personal profile] warriorscribe 2015-08-05 11:11 pm (UTC)(link)
Starting Point: G6
Squares Traveled: The amount of squares your character will be traveling, not counting the square they start from. If your character is backtracking, that will add to this amount, so please note that here.
Areas Searched:
G6 - 29 - QUICKLY because Clayton's doing it why not.
G7 - PASSING THROUGH
F8 - PASSING THROUGH
E9 - 47 QUICKLY, then 40 - THOROUGHLY
Anything Else? Traveling with Clayton, still, and still looking for the usual in the process. Especially gloves, it would be nice to handle things for more than a few minutes before having to tuck them under his layers.
Edited 2015-08-06 00:28 (UTC)
averytinyparticle: (Default)

Day 19

[personal profile] averytinyparticle 2015-08-06 05:04 am (UTC)(link)
Starting Point: R11
Squares Traveled: 3
Areas Searched:
Q11 - 119 - QUICKLY
P11 - PASSING THROUGH
O11 - 118 - THOROUGHLY
Anything Else? N/A
tapferkeit: (pic#)

Day 023

[personal profile] tapferkeit 2015-08-06 02:45 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 2
Areas Searched:
F6 - PASSING THROUGH
E6 - 35 - THOROUGHLY
E6 - 34 - THOROUGHLY
Anything Else? Following Zelda and meeting Dio in 34. Looking for warm weather clothing, signs that other people have recently been through the area (in f6 and e6 at least), and anything that can be used as a weapon - preferably light.

EDIT:

Location: Building 35
What Are They Doing? Leaving a bit of food inside the house. Testing Al's idea of being able to stock the houses. They'll check back in the morning to see if the food is still there.
Edited 2015-08-06 15:57 (UTC)
tapferkeit: ([smile] open smile; manga colour)

[personal profile] tapferkeit 2015-08-06 02:46 pm (UTC)(link)
He takes both.

Finally, an empty bottle!!
tapferkeit: (pic#8421701)

[personal profile] tapferkeit 2015-08-06 02:47 pm (UTC)(link)
He'll take the mittens but leave the necklace after giving it a quick examination. If it doesn't have any obvious pendants maker's names on it, he won't pay it any mind.
tapferkeit: (pic#2343507)

[personal profile] tapferkeit 2015-08-06 02:48 pm (UTC)(link)
Blanket and tablet case are coming with him.
carrywithyou: (Default)

DAY 20

[personal profile] carrywithyou 2015-08-06 07:23 pm (UTC)(link)
Location: O3 - BUILDING #74
What Are They Doing? Ellana is taking the mangled umbrella that was noted in the setting description for this building.