snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

rattlingthestars: (Default)

[personal profile] rattlingthestars 2015-08-14 06:19 am (UTC)(link)
Is the coat large enough to fit Jim?
rattlingthestars: (Default)

[personal profile] rattlingthestars 2015-08-14 06:26 am (UTC)(link)
Then he takes it!
feralone: (♞ good job.)

[personal profile] feralone 2015-08-14 06:29 am (UTC)(link)
He'll take the hat, the spoon, and definitely taking those guitar strings, too. Thank you~
demisse: (what do you want?)

DAY 024

[personal profile] demisse 2015-08-14 07:26 am (UTC)(link)
Starting Point: B9 (House 46)
Squares Traveled: 5
Areas Searched:
B8 - Passing Through
B7 - Passing Through
B6 - 33 (Funeral Home) - Passing Through
B5 - Passing Through
B4 - 24 - Thoroughly
Anything Else? At House 46, she peers at the window which she had managed to slightly open. Not sure if it was just her imagination the previous evening, she moves on while taking note of what happened--just in case. Lynne also takes a picture of the snow wall in the distance before heading up. She initially considers searching through the funeral home, but ends up feeling sick from the atmosphere. Early on she elects against it, and passes by instead with only a hesitant, lingering glance back.

In House 24, she searches the office for and through files--if there are any. She also looks for if there are any photos or books! Any subject matter works.
demisse: (let's keep moving!)

[personal profile] demisse 2015-08-14 07:29 am (UTC)(link)
Lynne takes the sponge, the winter boots--changing into them too while keeping her old ones, and the mousetrap! (That did hurt her finger! Ouch.) She also takes the butcher's knife.
demisse: (really?)

[personal profile] demisse 2015-08-14 07:35 am (UTC)(link)
Lynne will take the lighter--and maybe one or a few of the porcelain animals! Would it be alright to ask what species they are? She's more likely to take the ones that look like dogs or birds.

She ends up considerably unnerved while not really having a choice to go to another house after that brief encounter--So she doesn't get a lot of sleep that night, wondering about downstairs, while still setting off when the morning comes.
demisse: (--no...!)

DAY 025

[personal profile] demisse 2015-08-14 07:55 am (UTC)(link)
Starting Point: B4 (House 24)
Squares Traveled: 4
Areas Searched:
B3 - Passing Through
B2 - 1 (Park 1) - Quickly
C2 - Passing Through
D2 - 13 - Quickly
Anything Else? tfw life sucks. Having had a bad experience at a certain park once, Lynne doesn't like the idea of poking around here too much but sucks it up. Peering through a hole in the park, Lynne slips in and comes into contact with at least one corpse. The rigor mortis is going to make them hard to maneuver to be sure but, Lynne after the initial freak-out (like Yikes!) will try to see if there's any visibly obvious cause-of-death. Also if she can guess for how long they could've been dead--but seeing as she isn't assigned to forensics + all this snow, she's likely to come to a wrong assumption.

She was going to spend longer investigating, but noticing the time, decided to try find shelter first for the evening to check the park again at a later day.

Fairly tired out from the day and her lack of proper rest, her poking around in House 13 is mostly to see the titles/genres and if there are any names or dates on the movie posters. She'll be waking up late the next day.
Edited 2015-08-14 07:59 (UTC)
baymaxing: (Is all it will take)

[personal profile] baymaxing 2015-08-14 09:19 am (UTC)(link)
All so useful, clearly! Thanks, mods.
deus_ex_phs: (Standing alone)

[personal profile] deus_ex_phs 2015-08-14 11:19 am (UTC)(link)
Kunsel will take a sheet of the poster board, the catnip, and the toothbrush.
poppycock: (Default)

DAY 024

[personal profile] poppycock 2015-08-14 12:15 pm (UTC)(link)
Starting Point: G3
Squares Traveled:
Areas Searched:
H3, I3 - PASSING THROUGH
J3 - 17 - QUICKLY
K3 - PASSING THROUGH
L3 - 18 - THOROUGHLY

OOPS. Typo for last search request. It should be day 23. This is 24.
Edited 2015-08-14 12:19 (UTC)
poppycock: (Default)

[personal profile] poppycock 2015-08-14 12:22 pm (UTC)(link)
Taking all!
poppycock: (Default)

[personal profile] poppycock 2015-08-14 12:22 pm (UTC)(link)
Leaving the flats, but taking the rest.
poppycock: (Default)

[personal profile] poppycock 2015-08-14 12:22 pm (UTC)(link)
He'll leave the toy car but take everything else.
poppycock: (Default)

[personal profile] poppycock 2015-08-14 12:23 pm (UTC)(link)
He'll take the hand towel and body lotion.
poppycock: (Default)

DAY 025

[personal profile] poppycock 2015-08-14 02:25 pm (UTC)(link)
Starting Point: L3
Squares Traveled:
Areas Searched:
L4 - 26 - QUICKLY
L5, M5, M6 - PASSING THROUGH
M7 - 36 - THOROUGHLY/FOR THE NIGHT
Anything Else? He's looking mainly for food and clothes (for him and Cami), but he'll take some of the destroyed books in 36 if they're still available.
Edited 2015-08-14 14:43 (UTC)
warriorscribe: (I wish to know about everything)

Day 025

[personal profile] warriorscribe 2015-08-15 12:14 am (UTC)(link)
Starting Point: E9
Squares Traveled: 0 movement, 2 time
Areas Searched:
E9 - 47 - THOROUGHLY
Anything Else? Clayton insisted on trying to move on, but wasn't ready to walk yet. They don't get very far. Enoch figures he might as well search the basement for anything useful while they're stuck there.
dr_unconscious: (Smug | I've got a GREAT idea)

day 025

[personal profile] dr_unconscious 2015-08-15 12:19 am (UTC)(link)
Starting Point: E9
Squares Traveled: 0
Areas Searched:
E9 - 40 - QUICKLY
E9 - 47 - QUICKLY
Anything Else? Traveling to the next house over to avoid the mold, with the intent of continuing to house 50...but Clayton doesn't make it that far, whoops. Staying instead in 47 and searching briefly before he's forced to rest.
ossifragant: (∅  please forgive me)

DAY 023

[personal profile] ossifragant 2015-08-15 04:12 am (UTC)(link)
Starting Point: O5
Squares Traveled: 5, ending at O1
Areas Searched:
O1 - 65 - THOROUGHLY
Edited 2015-08-15 04:14 (UTC)
ossifragant: (◌ all the honesty i've ever lost)

DAY 024

[personal profile] ossifragant 2015-08-15 04:14 am (UTC)(link)
Starting Point: O1
Squares Traveled: 5, to P3 and then ending at O3
Areas Searched:
P3 - 75 - THOROUGHLY
O3 - 74 - THOROUGHLY
Anything Else? He’ll be looking for food in the convenience store.
ossifragant: (Ô i can't make myself heard)

DAY 025 & 026

[personal profile] ossifragant 2015-08-15 04:15 am (UTC)(link)
Starting Point: P3
Squares Traveled: 2, ending at O5
Areas Searched:
O5 - 92 - THOROUGHLY
Anything Else? When the storm sets in on day 26, he won’t be moving.
warriorscribe: (So that's how you want to fight...)

Day 026

[personal profile] warriorscribe 2015-08-15 04:19 am (UTC)(link)
Starting Point: E9
Squares Traveled:0 movement, 2 time
Areas Searched:
E9 - 47 - THOROUGHLY
Anything Else? Thundersnow! He's trapped with Clayton exactly where they ended up last night, of course. The cabin fever has Enoch restless so he's going to go rummage around in the basement. He's not looking for anything in particular, just anything he might have missed the day before.

Also if for any reason they did not end up in building 47 on 025 (say, if you roll a monster) let me edit this before replying to it please!