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Search Requests (OLD)
Search Requests (OLD) | |||
Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure. The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though... In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned: Living Room: couch, armchair, end tables, television stand, bookcases Kitchen: cupboards, counters/counter tops with drawers Dining Room: dining room table, chairs (default is six chairs) Office: desk, chair Nursery: crib, rocking chair, changing station, small dresser Bedroom: bed frame, mattress, dresser, nightstand Master Bedroom: bed frame, mattress, large dresser, two nightstands Bathroom: toiletries Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water. We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly. Residential Zone One: August 18 - August 31 September 1 - September 30 Residential Zone Two: August 18 - August 31 September 1 - September 30 Ice Caves: August 18 - August 31 September 1 - September 30 First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread: If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level: Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! | |||
stiles stilinski | teen wolf
DAY 001
Squares Traveled: 3; from S4 to U4
Areas Searched:
S4 - QUICKLY
T4 - QUICKLY
U4 - 88 - THOROUGHLY
Anything Else? Stiles is looking for anything at all that might be useful, like clothes, food, first aid kit et cetera, but also above all anything that might clue him in as to what is going on, so he'll look at notebooks, journals, cupboards for any signs of living in a house, drawers... basically everything and doesn't really care if he leaves the house looking like a real mess.
no subject
T4 contains house 83, described as follows: A standard single-story house with a kitchen, living room, dining room, bathroom, and bedroom. This house obviously had a lot of cats living in it at one point. The furniture is all clawed up, and there are many large cat towers scattered around the house (but particularly in the living room and bedroom). There is a litter box in every room except for the dining room, although right now each one is completely empty.
A quick search will yield nothing relevant to his search.
Searching building 88, Stiles will find a bottle of aspirin, an unopened box containing a bar of soap, and earmuffs. If Stiles checks the balcony, he will see there is a building to the southwest, though he'll have to march across at least one square of nothing but snow and he cannot see over the snow. It's impossible to see what the building is specifically.
It doesn't seem like there are any signs the house has been lived in recently, not even by mice.
(no subject)
DAY 002
Squares Traveled: 3
Areas Searched:
U5 - QUICKLY
T5 - QUICKLY/THOROUGHLY depending on whether or not there's a building
T6 - THOROUGHLY
Anything Else? He'll search any building he can find, looking for food,
a baseball batanything resembling a weapon or anything else that is useful for survival, as well as anything that could strike him as unusual or tell him more about this place or the people who used to live here.no subject
T5 contains only snow, with nothing to search. It seems like there's something to the south, but it's impossible to tell if it's rubble or something more interesting.
T6 contains the graveyard--"building" 94, described as follows: A small graveyard that seems to be very old; it certainly seems much older than the buildings surrounding it, at any rate, even if there's no sign that shows when it was built. There are statues and gravestones, but the harsh weather has worn them away; the angels lack heads and have malformed wings, the headstones are often mere nubs, and none of the inscriptions have survived.
Searching the graveyard, Stiles will find a metal flower vase sans-flowers.
There is some sort of building further south, but it doesn't feel like the sort someone would be able to stay in overnight.
(no subject)
(no subject)
(no subject)
DAY 004
Squares Traveled: 4
Areas Searched:
U3 - passing through
T3 - 77 - QUICKLY
S3 - 76 - THOROUGHLY
S2 - 71 - THOROUGHLY, stays there for the night
Anything Else? Same as before: food, anything useful, anything resembling weapons, and anything that could tell about the people who lived there or what happened.
no subject
Searching building 76, Stiles will find a half-empty box of cereal (off-brand Cheerios).
Searching building 71, Stiles will find an empty metal water bottle.
DAY 005
Squares Traveled: 5
Areas Searched:
R2 - passing through
Q2 - 70 - QUICKLY
Q3 - passing through
P3 - 75 - THOROUGHLY
O3 - 74 - ends the search there and stays in the math equation room for the night
Anything Else? Again, same as before! Food (especially water and the sort of foods that will last for a long time in his backbag), possible weapons/anything that could be used as such, anything useful or anything that would tell about what happened or the people who lived in the houses.
no subject
Searching building 75, Stiles may take as much food as he wishes, up to a week's worth of food. He will also find a small plastic lighter, deodorant, and red lipstick.
Searching building 74, Stiles will find a piece of charcoal.
(no subject)
(no subject)
DAY 006
Squares Traveled: 3
Areas Searched:
P3 - 75 - THOROUGHLY
O3 - 74 - doesn't search the building but rather the rubble around it
N3 - 79 - THOROUGHLY
Anything Else? Stiles will go back to the grocery store to see if the food items he took (about enough to last him 5-6 days) have been restocked during the night, as well as to see if he missed something important the day before, like clothes or a flashlight or something of the sort. Around building 74, he will search the rubble for anything that could help with solving the "code" (as he's decided the math wall is actually a code), and then in building 79 he'll search for anything useful, as well as any indication as to what happened to the people and what kind of lives they had.
no subject
In the rubble in O3, Stiles will find a small piece of scrap metal.
In building 79, Stiles will find a placemat and a candle holder.
(no subject)
(no subject)
DAY 007 and 008
DAY 008:
Starting Point: N3
Squares Traveled: 4; from N3 to N7
Areas Searched:
N4 - 85 - QUICKLY
N5 - 91 - THOROUGHLY
N6 - passing through
N7 - 100 - THOROUGHLY, stays there for the night
Anything Else? Searching for anything useful, and in particular anything that might give clues as to what happened to the people here, what kind of place this used to be and also what the hell happened during the night.
no subject
(no subject)
(no subject)
DAY 009
Squares Traveled: 4; from N7 to M7, L7 and L8
Areas Searched:
M7 - 36 - THOROUGHLY
L7 - passing through
L8 - 38 - THOROUGHLY
Anything Else? Looking for anything useful!
(no subject)
DAY 010
Squares Traveled: 5-6
Areas Searched:
K9 - 44 - QUICKLY
J9 - passing through
I9 - 42 - QUICKLY
I8 - QUICKLY
I9 - backtracking and ending up in building 43 right before lockdown
Anything Else? Looking for anything useful and anything to give clues about what's going on here! And if that ends up being six instead of five, he'll just end the search in I9 and search first 42, then 43.
(no subject)
DAY 011
Squares Traveled: 4
Areas Searched:
H8 - QUICKLY
G8 - passing through
F8 - QUICKLY
F9 - 41 - QUICKLY, stays there for the night
Anything Else? Looking for anything useful! If there's rubble or something along the way, he might stop to dig around a little bit.
(no subject)
DAY 012
Squares Traveled: 4
Areas Searched:
F8 - only searching if there's something to search
F7 - only searching if there's something to search
F6 - only searching if there's something to search
E6 - 35 & 34 - 35 QUICKLY, 34 stays in for the night
Anything Else? Anything useful!
(no subject)
DAY 013
Squares Traveled: 3
Areas Searched:
E5 - 31 - THOROUGHLY
E4 - 25 - THOROUGHLY
E3 - 19 - QUICKLY
Anything Else? Anything useful / anything that could tell him what's going on in here, more about the people etc.
(no subject)
(no subject)
(no subject)
DAYS 014 and 015
Starting Point: E3
Squares Traveled: back and forth between E3 and F4 until nightfall, ends in E3
Areas Searched:
N/A
Anything Else? He'll try to make his way southeast, then realize he doesn't actually want to, and fight against the instinct the entire day, which means the back-and-forth happens.
day 15
Starting Point: E3
Squares Traveled: 2
Areas Searched:
E2 - 16 - THOROUGHLY
E3 - 19 - back there for the night
Anything Else? Trying to find anything useful, also taking look at the machine thing to get an SD card.
DAY 015
(no subject)
DAY 016 (and DAYS 017-018)
Squares Traveled: 2
Areas Searched:
E4 - Stiles will go as close to building 28 as possible, before doubling back to...
E4 - 25 - THOROUGHLY, stays there for the rest of the day/night
Anything Else? He's mostly looking to seal the door so he can hole up in there for the next few days, really.
For days 017 and 018, he doesn't move from the house at all.
(no subject)
DAY 019
Squares Traveled: 2
Areas Searched:
F3 - PASSING THROUGH
G3 - 20 and 21 - 20 quickly enough that he basically opens the door and decides he won't stay there, 21 THOROUGHLY as he'll stay there for the night.
Anything Else? He'll use whatever he has at hand to prod at the water, trying to find if there's anything submerged there -- upstairs, he'll try to find anything useful (especially weaponry-wise) and food.
(no subject)
DAY 020 and 021
Starting Point: G3
Squares Traveled: 3
Areas Searched:
H3 - PASSING THROUGH
I3 - PASSING THROUGH
J3 - 17 - QUICKLY though he'll stay there the night
Anything Else? He'll take pictures of the jigsaw puzzles, and try to find anything useful, especially food.
DAY 021
Starting Point: J3
Squares Traveled: 2
Areas Searched:
K3 - 22 - QUICKLY
L3 - 18 - THOROUGHLY
Anything Else? Searching for anything useful! Also could he cut one of the guitar strings to take with him?
DAY 020
DAY 021
(no subject)
(no subject)
DAY 022
Squares Traveled: 5 (or 6?)
Areas Searched:
M3 to O3 - PASSING THROUGH as quickly as possible
P3 - 75 - QUICKLY, taking as much food as he can
O3 - 74 - stays there for the night
Anything Else? FOOD. That is his entire purpose here. To get more food.
(no subject)
DAY 023 - 027
Squares Traveled: 2
Areas Searched:
P2 - PASSING THROUGH
Q2 - 70 - 0THOROUGHLY
Anything Else? Trying to find anything useful!
DAYS 024 to 027: no movement
(no subject)
DAY 028 and 029
Starting Point: Q2
Squares Traveled: 1
Areas Searched:
R1 - 66 - THOROUGHLY
R1 - 63 - THOROUGHLY
R1 - 66 - backtracking to spend the night there
Anything Else? Anything useful, especially in the pottery house, anything that would tell what happened there/about the people who used to live there.
DAY 029:
Starting Point: R1
Squares Traveled:3
Areas Searched:
Q2 - PASSING THROUGH
O3 - 75 - THOROUGHLY
Q4 - 86 - THOROUGHLY
Anything Else? Food and other relevant things in the convenience store, anything that would tell him how the room has been soundproofed in 86!
DAY 028
DAY 029