snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

fifty: (☆ here's a toast to the host)

America | Axis Powers Hetalia

[personal profile] fifty 2015-05-12 08:08 am (UTC)(link)
keepscalm: (029❦with what I most enjoy)

England | Axis Powers Hetalia

[personal profile] keepscalm 2015-05-12 08:13 am (UTC)(link)
ossifragant: (◌ to make amends)

Greed | Fullmetal Alchemist (2003)

[personal profile] ossifragant 2015-06-01 09:10 am (UTC)(link)
armoured: (gen] confused)

Alphonse Elric | Fullmetal Alchemist

[personal profile] armoured 2015-06-01 11:45 am (UTC)(link)
sageprincess: (Ancient legends)

Zelda | Legend of Zelda: Ocarina of Time

[personal profile] sageprincess 2015-06-01 01:50 pm (UTC)(link)
sageprincess: (Sacred blade)

DAY 001

[personal profile] sageprincess 2015-06-01 04:10 pm (UTC)(link)
Starting Point: V11
Squares Traveled: 0
Areas Searched:
V11 - any buildings - THOROUGHLY
Anything Else? Zelda's priority today is going to be finding adequate clothing (and answers but HAHA like she's gonna find those), but she won't pass up on food, and anything she finds resembling a book will get at least a quick look over. She'll also be looking for some sort of cellar door around Building 122. Her lack of proper gear will keep her from venturing too far, and she will stop her search and backtrack for shelter upon hearing the tablet's warning at 7pm.
Edited 2015-06-01 16:34 (UTC)
keepscalm: (049❦see thee frown on my defects)

DAY 001

[personal profile] keepscalm 2015-06-01 04:28 pm (UTC)(link)
Starting Point: Z1
Squares Traveled: 2 (1 west and then 1 back across to return to his starting point)
Areas Searched:
Z1 - 69 - THOROUGHLY
Y1 - any buildings - THOROUGHLY
Anything Else? England is especially looking for anything weapon-like and so he's likely to keep anything like that, especially if it's small and easy to carry. He will not neglect the rest of his thorough search, but weapons and food are the only things that he'd try to keep all of what he found.
keepscalm: (059❦your image in some antique book)

[personal profile] keepscalm 2015-06-01 05:01 pm (UTC)(link)
England will keep the teddy bear and hand sanitiser. He will keep the umbrella if it's small and collapsible but he will discard it if it's full-sized.

He will quickly search the debris of the house that is closest to building 69. He will disregard the other three ruined houses for now and return to building 69 in square Z1 after his quick search.
keepscalm: (022❦in thee Time's furrows I behold)

[personal profile] keepscalm 2015-06-01 05:21 pm (UTC)(link)
England will take a small piece of the scrap metal to carry and then he will attempt to use some of the other pieces to drive into the outside of building 69 as a sort of landmark, if they're sharp enough and can be driven into the front of the building.
sageprincess: (Quiet meditations)

[personal profile] sageprincess 2015-06-01 05:24 pm (UTC)(link)
Zelda will search two piles of rubble thoroughly, and will start on the third, but will be interrupted by the tablet's warning and stop halfway through, resulting in a quick search. She will then return to her ominously empty house for the night and probably spend a bit of time before going to sleep trying (and failing) to figure out what's going on with that weirdo door.
sageprincess: (Ever onwards)

[personal profile] sageprincess 2015-06-01 05:58 pm (UTC)(link)
She'll take the 2x4, scrap metal, one pile of nails, and the screws.

If she used the metal to try to scape at or pry the Door of Doom open, would anything particularly exciting happen?
spoileralert: (Default)

Stephanie Brown | DC Comics

[personal profile] spoileralert 2015-06-01 06:46 pm (UTC)(link)
spoileralert: ($ chillin with batwoman nbd)

Day 001

[personal profile] spoileralert 2015-06-01 06:54 pm (UTC)(link)
Starting Point: M9
Squares Traveled: 2 - return to start
Areas Searched:
M9 - any manmade structures - THOROUGHLY
M10 - any manmade structures - THOROUGHLY
Anything Else? Steph will keep with her basically everything she finds that's small enough to carry and create pile in her starting building to go through for useful stuff.
warriorscribe: (Proceed with caution)

Enoch | El Shaddai

[personal profile] warriorscribe 2015-06-01 08:57 pm (UTC)(link)
warriorscribe: (Reach for faded memories)

Day 001

[personal profile] warriorscribe 2015-06-01 11:01 pm (UTC)(link)
Starting Point: T1
Squares Traveled: 2 - one square out and return to start
Areas Searched:
T1 - 67 and anything else - THOROUGHLY
S1 - anything he can find - QUICKLY
Anything Else? Enoch is primarily looking for clothing or fabric and sewing supplies to make it with, including shoes and/or anything to make simple soft shoes out of. He is also keeping an eye out for anything that might contain information on the area, and food. He'll start by thoroughly examining the building he wakes up in, including around it, and only if he still has anything missing will he venture out into the rest of the square, primarily searching westward. He will venture into S1 if he is still insufficiently clothed, but at that point will be worried about frostbite and will return to building 67 if he doesn't find shelter in his search of S1.
genreblindness: (Still searching through the tapes.)

Jay Merrick | Marble Hornets

[personal profile] genreblindness 2015-06-02 11:11 am (UTC)(link)
figureitout: (◐ this world is not meant for you)

stiles stilinski | teen wolf

[personal profile] figureitout 2015-06-02 11:36 am (UTC)(link)